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author | Paul Berry <stereotype441@gmail.com> | 2013-09-29 08:08:46 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-10-10 14:26:56 -0700 |
commit | d2e66b953e458b591f86207d8b21253e1a9fbf08 (patch) | |
tree | 606fa407c96daa3aa3de0f27fb254fd01b1024d2 | |
parent | 192d05f2770797db61d30a06f2e07602575a9791 (diff) |
glsl: Fix block name of built-in gl_PerVertex interface block.
Previously, we erroneously used the name "gl_in" for both the block
name and the instance name.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 6fc9183ad1..6f93d96c69 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -828,7 +828,7 @@ builtin_variable_generator::generate_varyings() glsl_type::get_interface_instance(this->per_vertex_fields, this->num_per_vertex_fields, GLSL_INTERFACE_PACKING_STD140, - "gl_in"); + "gl_PerVertex"); ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0), ir_var_shader_in, -1); var->init_interface_type(per_vertex_type); |