/************************************************************************** * * Copyright 2011 Jose Fonseca * Copyright 2010 VMware, Inc. * Copyright 2004 IBM Corporation * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * AUTHORS, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **************************************************************************/ /* * Auxiliary functions to compute the size of array/blob arguments, depending. */ #ifndef _GL_SIZE_HPP_ #define _GL_SIZE_HPP_ #include #include "os.hpp" #include "glimports.hpp" static inline size_t __gl_type_size(GLenum type) { switch (type) { case GL_BOOL: case GL_BYTE: case GL_UNSIGNED_BYTE: return 1; case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_2_BYTES: case GL_HALF_FLOAT: return 2; case GL_3_BYTES: return 3; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_4_BYTES: return 4; case GL_DOUBLE: return 8; default: OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); return 0; } } static inline void __gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) { switch (type) { case GL_FLOAT: elemType = GL_FLOAT; numElems = 1; break; case GL_FLOAT_VEC2: elemType = GL_FLOAT; numElems = 2; break; case GL_FLOAT_VEC3: elemType = GL_FLOAT; numElems = 3; break; case GL_FLOAT_VEC4: elemType = GL_FLOAT; numElems = 4; break; case GL_DOUBLE: elemType = GL_DOUBLE; numElems = 1; break; case GL_DOUBLE_VEC2: elemType = GL_DOUBLE; numElems = 2; break; case GL_DOUBLE_VEC3: elemType = GL_DOUBLE; numElems = 3; break; case GL_DOUBLE_VEC4: elemType = GL_DOUBLE; numElems = 4; break; case GL_INT: elemType = GL_INT; numElems = 1; break; case GL_INT_VEC2: elemType = GL_INT; numElems = 2; break; case GL_INT_VEC3: elemType = GL_INT; numElems = 3; break; case GL_INT_VEC4: elemType = GL_INT; numElems = 4; break; case GL_UNSIGNED_INT: elemType = GL_UNSIGNED_INT; numElems = 1; break; case GL_UNSIGNED_INT_VEC2: elemType = GL_UNSIGNED_INT; numElems = 2; break; case GL_UNSIGNED_INT_VEC3: elemType = GL_UNSIGNED_INT; numElems = 3; break; case GL_UNSIGNED_INT_VEC4: elemType = GL_UNSIGNED_INT; numElems = 4; break; case GL_BOOL: elemType = GL_BOOL; numElems = 1; break; case GL_BOOL_VEC2: elemType = GL_BOOL; numElems = 2; break; case GL_BOOL_VEC3: elemType = GL_BOOL; numElems = 3; break; case GL_BOOL_VEC4: elemType = GL_BOOL; numElems = 4; break; case GL_FLOAT_MAT2: elemType = GL_FLOAT; numElems = 2*2; break; case GL_FLOAT_MAT3: elemType = GL_FLOAT; numElems = 3*3; break; case GL_FLOAT_MAT4: elemType = GL_FLOAT; numElems = 4*4; break; case GL_FLOAT_MAT2x3: elemType = GL_FLOAT; numElems = 2*3; break; case GL_FLOAT_MAT2x4: elemType = GL_FLOAT; numElems = 2*4; break; case GL_FLOAT_MAT3x2: elemType = GL_FLOAT; numElems = 3*2; break; case GL_FLOAT_MAT3x4: elemType = GL_FLOAT; numElems = 3*4; break; case GL_FLOAT_MAT4x2: elemType = GL_FLOAT; numElems = 4*2; break; case GL_FLOAT_MAT4x3: elemType = GL_FLOAT; numElems = 4*3; break; case GL_DOUBLE_MAT2: elemType = GL_DOUBLE; numElems = 2*2; break; case GL_DOUBLE_MAT3: elemType = GL_DOUBLE; numElems = 3*3; break; case GL_DOUBLE_MAT4: elemType = GL_DOUBLE; numElems = 4*4; break; case GL_DOUBLE_MAT2x3: elemType = GL_DOUBLE; numElems = 2*3; break; case GL_DOUBLE_MAT2x4: elemType = GL_DOUBLE; numElems = 2*4; break; case GL_DOUBLE_MAT3x2: elemType = GL_DOUBLE; numElems = 3*2; break; case GL_DOUBLE_MAT3x4: elemType = GL_DOUBLE; numElems = 3*4; break; case GL_DOUBLE_MAT4x2: elemType = GL_DOUBLE; numElems = 4*2; break; case GL_DOUBLE_MAT4x3: elemType = GL_DOUBLE; numElems = 4*3; break; case GL_SAMPLER_1D: case GL_SAMPLER_2D: case GL_SAMPLER_3D: case GL_SAMPLER_CUBE: case GL_SAMPLER_1D_SHADOW: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_1D_ARRAY: case GL_SAMPLER_2D_ARRAY: case GL_SAMPLER_CUBE_MAP_ARRAY: case GL_SAMPLER_1D_ARRAY_SHADOW: case GL_SAMPLER_2D_ARRAY_SHADOW: case GL_SAMPLER_2D_MULTISAMPLE: case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: case GL_SAMPLER_BUFFER: case GL_SAMPLER_2D_RECT: case GL_SAMPLER_2D_RECT_SHADOW: case GL_INT_SAMPLER_1D: case GL_INT_SAMPLER_2D: case GL_INT_SAMPLER_3D: case GL_INT_SAMPLER_CUBE: case GL_INT_SAMPLER_1D_ARRAY: case GL_INT_SAMPLER_2D_ARRAY: case GL_INT_SAMPLER_CUBE_MAP_ARRAY: case GL_INT_SAMPLER_2D_MULTISAMPLE: case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: case GL_INT_SAMPLER_BUFFER: case GL_INT_SAMPLER_2D_RECT: case GL_UNSIGNED_INT_SAMPLER_1D: case GL_UNSIGNED_INT_SAMPLER_2D: case GL_UNSIGNED_INT_SAMPLER_3D: case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: case GL_UNSIGNED_INT_SAMPLER_BUFFER: case GL_UNSIGNED_INT_SAMPLER_2D_RECT: elemType = GL_INT; numElems = 1; break; default: OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); elemType = GL_NONE; numElems = 0; return; } } static inline size_t __glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex) { size_t elementSize = size*__gl_type_size(type); if (!stride) { stride = (GLsizei)elementSize; } return stride*maxIndex + elementSize; } #define __glVertexPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glNormalPointer_size(type, stride, maxIndex) __glArrayPointer_size(3, type, stride, maxIndex) #define __glColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glIndexPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex) #define __glTexCoordPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glEdgeFlagPointer_size(stride, maxIndex) __glArrayPointer_size(1, GL_BOOL, stride, maxIndex) #define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex) #define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) static inline GLuint __glDrawArrays_maxindex(GLint first, GLsizei count) { if (!count) { return 0; } return first + count - 1; } #define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex static inline GLuint __glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { GLvoid *temp = 0; GLint __element_array_buffer = 0; if (!count) { return 0; } __glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer); if (__element_array_buffer) { // Read indices from index buffer object GLintptr offset = (GLintptr)indices; GLsizeiptr size = count*__gl_type_size(type); GLvoid *temp = malloc(size); if (!temp) { return 0; } memset(temp, 0, size); __glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp); indices = temp; } else { if (!indices) { return 0; } } GLuint maxindex = 0; GLsizei i; if (type == GL_UNSIGNED_BYTE) { const GLubyte *p = (const GLubyte *)indices; for (i = 0; i < count; ++i) { if (p[i] > maxindex) { maxindex = p[i]; } } } else if (type == GL_UNSIGNED_SHORT) { const GLushort *p = (const GLushort *)indices; for (i = 0; i < count; ++i) { if (p[i] > maxindex) { maxindex = p[i]; } } } else if (type == GL_UNSIGNED_INT) { const GLuint *p = (const GLuint *)indices; for (i = 0; i < count; ++i) { if (p[i] > maxindex) { maxindex = p[i]; } } } else { OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); } if (__element_array_buffer) { free(temp); } maxindex += basevertex; return maxindex; } #define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) #define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0); #define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices) #define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex /* FIXME take in consideration instancing */ #define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count) #define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices) #define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) #define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices) #define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) #define __glDrawArraysInstancedBaseInstance_maxindex(first, count, primcount, baseinstance) __glDrawArrays_maxindex(first, count) #define __glDrawElementsInstancedBaseInstance_maxindex(count, type, indices, primcount, baseinstance) __glDrawElements_maxindex(count, type, indices) #define __glDrawElementsInstancedBaseVertexBaseInstance_maxindex(count, type, indices, primcount, basevertex, baseinstance) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) #define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex #define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex #define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex #define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex static inline GLuint __glDrawArraysIndirect_maxindex(const GLvoid *indirect) { OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__); return 0; } static inline GLuint __glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) { OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__); return 0; } static inline GLuint __glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) { GLuint maxindex = 0; for (GLsizei prim = 0; prim < primcount; ++prim) { GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]); maxindex = std::max(maxindex, maxindex_prim); } return maxindex; } static inline GLuint __glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) { GLuint maxindex = 0; for (GLsizei prim = 0; prim < primcount; ++prim) { GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]); maxindex = std::max(maxindex, maxindex_prim); } return maxindex; } static inline GLuint __glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) { GLuint maxindex = 0; for (GLsizei prim = 0; prim < primcount; ++prim) { GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]); maxindex = std::max(maxindex, maxindex_prim); } return maxindex; } #define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex #define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex #define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount) #define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount) static inline size_t __glCallLists_size(GLsizei n, GLenum type) { return n*__gl_type_size(type); } static inline size_t __glMap1d_size(GLenum target, GLint stride, GLint order) { if (order < 1) { return 0; } GLint channels; switch (target) { case GL_MAP1_INDEX: case GL_MAP1_TEXTURE_COORD_1: channels = 1; break; case GL_MAP1_TEXTURE_COORD_2: channels = 2; break; case GL_MAP1_NORMAL: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_VERTEX_3: channels = 3; break; case GL_MAP1_COLOR_4: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_4: channels = 4; break; default: OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target); return 0; } if (stride < channels) { return 0; } return channels + stride * (order - 1); } #define __glMap1f_size __glMap1d_size static inline size_t __glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder) { if (uorder < 1 || vorder < 1) { return 0; } GLint channels; switch (target) { case GL_MAP2_INDEX: case GL_MAP2_TEXTURE_COORD_1: channels = 1; break; case GL_MAP2_TEXTURE_COORD_2: channels = 2; break; case GL_MAP2_NORMAL: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_VERTEX_3: channels = 3; break; case GL_MAP2_COLOR_4: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_4: channels = 4; break; default: OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target); return 0; } if (ustride < channels || vstride < channels) { return 0; } return channels + ustride * (uorder - 1) + vstride * (vorder - 1); } #define __glMap2f_size __glMap2d_size static inline unsigned __gl_format_channels(GLenum format) { switch (format) { case GL_COLOR_INDEX: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_INTENSITY: case GL_LUMINANCE: case GL_DEPTH_COMPONENT: case GL_STENCIL_INDEX: return 1; case GL_DEPTH_STENCIL: case GL_LUMINANCE_ALPHA: case GL_RG: case GL_HILO_NV: case GL_DSDT_NV: return 2; case GL_RGB: case GL_BGR: case GL_DSDT_MAG_NV: return 3; case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: case GL_CMYK_EXT: case GL_DSDT_MAG_VIB_NV: return 4; case GL_CMYKA_EXT: return 5; default: OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format); return 0; } } template static inline bool _is_pot(X x) { return (x & (x - 1)) == 0; } template static inline X _align(X x, Y y) { return (x + (y - 1)) & ~(y - 1); } static inline size_t __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) { unsigned num_channels = __gl_format_channels(format); unsigned bits_per_pixel; switch (type) { case GL_BITMAP: bits_per_pixel = 1; break; case GL_BYTE: case GL_UNSIGNED_BYTE: bits_per_pixel = 8 * num_channels; break; case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_HALF_FLOAT: bits_per_pixel = 16 * num_channels; break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: bits_per_pixel = 32 * num_channels; break; case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: bits_per_pixel = 8; break; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: bits_per_pixel = 16; break; case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_24_8: case GL_UNSIGNED_INT_10F_11F_11F_REV: case GL_UNSIGNED_INT_5_9_9_9_REV: case GL_UNSIGNED_INT_S8_S8_8_8_NV: case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV: bits_per_pixel = 32; break; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: bits_per_pixel = 64; break; default: OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type); bits_per_pixel = 0; break; } GLint alignment = 4; GLint row_length = 0; GLint image_height = 0; GLint skip_rows = 0; GLint skip_pixels = 0; GLint skip_images = 0; __glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); __glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height); __glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows); __glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels); __glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images); if (row_length <= 0) { row_length = width; } size_t row_stride = (row_length*bits_per_pixel + 7)/8; if ((GLint)bits_per_pixel < alignment*8 && (bits_per_pixel & 7) == 0 && _is_pot(bits_per_pixel)) { row_stride = _align(row_stride, alignment); } if (image_height <= 0) { image_height = height; } /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably * not be considered for pixel rectangles. */ size_t image_stride = image_height*row_stride; size_t size = depth*image_stride; size += (skip_pixels*bits_per_pixel + 7)/8; size += skip_rows*row_stride; size += skip_images*image_stride; return size; } #define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth) #define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1) #define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1) #define __glTexSubImage3D_size(format, type, width, height, depth) __glTexImage3D_size(format, type, width, height, depth) #define __glTexSubImage2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height) #define __glTexSubImage1D_size(format, type, width) __glTexImage1D_size(format, type, width) #define __glTexImage3DEXT_size __glTexImage3D_size #define __glTexImage2DEXT_size __glTexImage2D_size #define __glTexImage1DEXT_size __glTexImage1D_size #define __glTexSubImage3DEXT_size __glTexSubImage3D_size #define __glTexSubImage2DEXT_size __glTexSubImage2D_size #define __glTexSubImage1DEXT_size __glTexSubImage1D_size #define __glTextureImage3DEXT_size __glTexImage3D_size #define __glTextureImage2DEXT_size __glTexImage2D_size #define __glTextureImage1DEXT_size __glTexImage1D_size #define __glTextureSubImage3DEXT_size __glTexSubImage3D_size #define __glTextureSubImage2DEXT_size __glTexSubImage2D_size #define __glTextureSubImage1DEXT_size __glTexSubImage1D_size #define __glMultiTexImage3DEXT_size __glTexImage3D_size #define __glMultiTexImage2DEXT_size __glTexImage2D_size #define __glMultiTexImage1DEXT_size __glTexImage1D_size #define __glMultiTexSubImage3DEXT_size __glTexSubImage3D_size #define __glMultiTexSubImage2DEXT_size __glTexSubImage2D_size #define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size #define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height) #define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width) #define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height) #define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width) #define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count) #define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height) #define __glPolygonStipple_size() __glBitmap_size(32, 32) static inline size_t __glClearBuffer_size(GLenum buffer) { switch (buffer) { case GL_COLOR: case GL_FRONT: case GL_BACK: case GL_LEFT: case GL_RIGHT: case GL_FRONT_AND_BACK: return 4; case GL_DEPTH: case GL_STENCIL: return 1; default: OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer); return 0; } } /* * 0 terminated integer/float attribute list. */ template static inline size_t __AttribList_size(const T *pAttribList) { size_t size = 0; if (pAttribList) { do { ++size; } while (*pAttribList++); } return size; } #endif /* _GL_SIZE_HPP_ */