########################################################################## # # Copyright 2010 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ """Generated an header, glproc.hpp, which does pretty much what GLEW does, but covers all the functions we support. """ import specs.stdapi as stdapi from dispatch import Dispatcher from specs.glapi import glapi from specs.glxapi import glxapi from specs.wglapi import wglapi from specs.cglapi import cglapi # See http://www.opengl.org/registry/ABI/ public_symbols = set([ # GL 1.2 and ARB_multitexture "glAccum", "glAlphaFunc", "glAreTexturesResident", "glArrayElement", "glBegin", "glBindTexture", "glBitmap", "glBlendFunc", "glCallList", "glCallLists", "glClear", "glClearAccum", "glClearColor", "glClearDepth", "glClearIndex", "glClearStencil", "glClipPlane", "glColor3b", "glColor3bv", "glColor3d", "glColor3dv", "glColor3f", "glColor3fv", "glColor3i", "glColor3iv", "glColor3s", "glColor3sv", "glColor3ub", "glColor3ubv", "glColor3ui", "glColor3uiv", "glColor3us", "glColor3usv", "glColor4b", "glColor4bv", "glColor4d", "glColor4dv", "glColor4f", "glColor4fv", "glColor4i", "glColor4iv", "glColor4s", "glColor4sv", "glColor4ub", "glColor4ubv", "glColor4ui", "glColor4uiv", "glColor4us", "glColor4usv", "glColorMask", "glColorMaterial", "glColorPointer", "glCopyPixels", "glCopyTexImage1D", "glCopyTexImage2D", "glCopyTexSubImage1D", "glCopyTexSubImage2D", "glCullFace", "glDeleteLists", "glDeleteTextures", "glDepthFunc", "glDepthMask", "glDepthRange", "glDisable", "glDisableClientState", "glDrawArrays", "glDrawBuffer", "glDrawElements", "glDrawPixels", "glEdgeFlag", "glEdgeFlagPointer", "glEdgeFlagv", "glEnable", "glEnableClientState", "glEnd", "glEndList", "glEvalCoord1d", "glEvalCoord1dv", "glEvalCoord1f", "glEvalCoord1fv", "glEvalCoord2d", "glEvalCoord2dv", "glEvalCoord2f", "glEvalCoord2fv", "glEvalMesh1", "glEvalMesh2", "glEvalPoint1", "glEvalPoint2", "glFeedbackBuffer", "glFinish", "glFlush", "glFogf", "glFogfv", "glFogi", "glFogiv", "glFrontFace", "glFrustum", "glGenLists", "glGenTextures", "glGetBooleanv", "glGetClipPlane", "glGetDoublev", "glGetError", "glGetFloatv", "glGetIntegerv", "glGetLightfv", "glGetLightiv", "glGetMapdv", "glGetMapfv", "glGetMapiv", "glGetMaterialfv", "glGetMaterialiv", "glGetPixelMapfv", "glGetPixelMapuiv", "glGetPixelMapusv", "glGetPointerv", "glGetPolygonStipple", "glGetString", "glGetTexEnvfv", "glGetTexEnviv", "glGetTexGendv", "glGetTexGenfv", "glGetTexGeniv", "glGetTexImage", "glGetTexLevelParameterfv", "glGetTexLevelParameteriv", "glGetTexParameterfv", "glGetTexParameteriv", "glHint", "glIndexMask", "glIndexPointer", "glIndexd", "glIndexdv", "glIndexf", "glIndexfv", "glIndexi", "glIndexiv", "glIndexs", "glIndexsv", "glIndexub", "glIndexubv", "glInitNames", "glInterleavedArrays", "glIsEnabled", "glIsList", "glIsTexture", "glLightModelf", "glLightModelfv", "glLightModeli", "glLightModeliv", "glLightf", "glLightfv", "glLighti", "glLightiv", "glLineStipple", "glLineWidth", "glListBase", "glLoadIdentity", "glLoadMatrixd", "glLoadMatrixf", "glLoadName", "glLogicOp", "glMap1d", "glMap1f", "glMap2d", "glMap2f", "glMapGrid1d", "glMapGrid1f", "glMapGrid2d", "glMapGrid2f", "glMaterialf", "glMaterialfv", "glMateriali", "glMaterialiv", "glMatrixMode", "glMultMatrixd", "glMultMatrixf", "glNewList", "glNormal3b", "glNormal3bv", "glNormal3d", "glNormal3dv", "glNormal3f", "glNormal3fv", "glNormal3i", "glNormal3iv", "glNormal3s", "glNormal3sv", "glNormalPointer", "glOrtho", "glPassThrough", "glPixelMapfv", "glPixelMapuiv", "glPixelMapusv", "glPixelStoref", "glPixelStorei", "glPixelTransferf", "glPixelTransferi", "glPixelZoom", "glPointSize", "glPolygonMode", "glPolygonOffset", "glPolygonStipple", "glPopAttrib", "glPopClientAttrib", "glPopMatrix", "glPopName", "glPrioritizeTextures", "glPushAttrib", "glPushClientAttrib", "glPushMatrix", "glPushName", "glRasterPos2d", "glRasterPos2dv", "glRasterPos2f", "glRasterPos2fv", "glRasterPos2i", "glRasterPos2iv", "glRasterPos2s", "glRasterPos2sv", "glRasterPos3d", "glRasterPos3dv", "glRasterPos3f", "glRasterPos3fv", "glRasterPos3i", "glRasterPos3iv", "glRasterPos3s", "glRasterPos3sv", "glRasterPos4d", "glRasterPos4dv", "glRasterPos4f", "glRasterPos4fv", "glRasterPos4i", "glRasterPos4iv", "glRasterPos4s", "glRasterPos4sv", "glReadBuffer", "glReadPixels", "glRectd", "glRectdv", "glRectf", "glRectfv", "glRecti", "glRectiv", "glRects", "glRectsv", "glRenderMode", "glRotated", "glRotatef", "glScaled", "glScalef", "glScissor", "glSelectBuffer", "glShadeModel", "glStencilFunc", "glStencilMask", "glStencilOp", "glTexCoord1d", "glTexCoord1dv", "glTexCoord1f", "glTexCoord1fv", "glTexCoord1i", "glTexCoord1iv", "glTexCoord1s", "glTexCoord1sv", "glTexCoord2d", "glTexCoord2dv", "glTexCoord2f", "glTexCoord2fv", "glTexCoord2i", "glTexCoord2iv", "glTexCoord2s", "glTexCoord2sv", "glTexCoord3d", "glTexCoord3dv", "glTexCoord3f", "glTexCoord3fv", "glTexCoord3i", "glTexCoord3iv", "glTexCoord3s", "glTexCoord3sv", "glTexCoord4d", "glTexCoord4dv", "glTexCoord4f", "glTexCoord4fv", "glTexCoord4i", "glTexCoord4iv", "glTexCoord4s", "glTexCoord4sv", "glTexCoordPointer", "glTexEnvf", "glTexEnvfv", "glTexEnvi", "glTexEnviv", "glTexGend", "glTexGendv", "glTexGenf", "glTexGenfv", "glTexGeni", "glTexGeniv", "glTexImage1D", "glTexImage2D", "glTexParameterf", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexSubImage1D", "glTexSubImage2D", "glTranslated", "glTranslatef", "glVertex2d", "glVertex2dv", "glVertex2f", "glVertex2fv", "glVertex2i", "glVertex2iv", "glVertex2s", "glVertex2sv", "glVertex3d", "glVertex3dv", "glVertex3f", "glVertex3fv", "glVertex3i", "glVertex3iv", "glVertex3s", "glVertex3sv", "glVertex4d", "glVertex4dv", "glVertex4f", "glVertex4fv", "glVertex4i", "glVertex4iv", "glVertex4s", "glVertex4sv", "glVertexPointer", "glViewport", # GLX 1.3 and GLX_ARB_get_proc_address "glXChooseVisual", "glXCreateContext", "glXDestroyContext", "glXMakeCurrent", "glXCopyContext", "glXSwapBuffers", "glXCreateGLXPixmap", "glXDestroyGLXPixmap", "glXQueryExtension", "glXQueryVersion", "glXIsDirect", "glXGetConfig", "glXGetCurrentContext", "glXGetCurrentDrawable", "glXWaitGL", "glXWaitX", "glXUseXFont", "glXQueryExtensionsString", "glXQueryServerString", "glXGetClientString", "glXGetCurrentDisplay", "glXChooseFBConfig", "glXGetFBConfigAttrib", "glXGetFBConfigs", "glXGetVisualFromFBConfig", "glXCreateWindow", "glXDestroyWindow", "glXCreatePixmap", "glXDestroyPixmap", "glXCreatePbuffer", "glXDestroyPbuffer", "glXQueryDrawable", "glXCreateNewContext", "glXMakeContextCurrent", "glXGetCurrentReadDrawable", "glXQueryContext", "glXSelectEvent", "glXGetSelectedEvent", "glXGetProcAddressARB", "glXGetProcAddress", # WGL #"glDebugEntry", "wglChoosePixelFormat", "wglCopyContext", "wglCreateContext", "wglCreateLayerContext", "wglDeleteContext", "wglDescribeLayerPlane", "wglDescribePixelFormat", "wglGetCurrentContext", "wglGetCurrentDC", "wglGetDefaultProcAddress", "wglGetLayerPaletteEntries", "wglGetPixelFormat", "wglGetProcAddress", "wglMakeCurrent", "wglRealizeLayerPalette", "wglSetLayerPaletteEntries", "wglSetPixelFormat", "wglShareLists", "wglSwapBuffers", "wglSwapLayerBuffers", "wglSwapMultipleBuffers", "wglUseFontBitmapsA", "wglUseFontBitmapsW", "wglUseFontOutlinesA", "wglUseFontOutlinesW", ]) class GlDispatcher(Dispatcher): def header(self): print '#ifdef RETRACE' print '# if defined(_WIN32)' print '# define __getPrivateProcAddress(name) wglGetProcAddress(name)' print '# elif defined(__APPLE__)' print '# include ' print '# define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)' print '# else' print '# define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))' print '# endif' print '#else /* !RETRACE */' print '# ifdef _WIN32' print ' PROC __getPublicProcAddress(LPCSTR lpProcName);' print '# define __getPrivateProcAddress(name) __wglGetProcAddress(name)' print ' static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);' print '# else' print '# define __getPublicProcAddress(name) __libgl_sym(name)' print ' void * __libgl_sym(const char *symbol);' print '# ifdef __APPLE__' print '# define __getPrivateProcAddress(name) __getPublicProcAddress(name)' print '# else' print '# define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))' print ' static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);' print '# endif' print '# endif' print '#endif /* !RETRACE */' print def is_public_function(self, function): return function.name in public_symbols or function.name.startswith('CGL') if __name__ == '__main__': print print '#ifndef _GLPROC_HPP_' print '#define _GLPROC_HPP_' print print '#include "glimports.hpp"' print '#include "os.hpp"' print print dispatcher = GlDispatcher() dispatcher.header() print '#if defined(_WIN32)' print dispatcher.dispatch_api(wglapi) print '#elif defined(__APPLE__)' dispatcher.dispatch_api(cglapi) print '#else' print dispatcher.dispatch_api(glxapi) print '#endif' print dispatcher.dispatch_api(glapi) print print '#endif /* !_GLPROC_HPP_ */' print