########################################################################## # # Copyright 2011 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ """Cgl tracing generator.""" from specs.stdapi import API from specs.glapi import glapi from specs.cglapi import cglapi from gltrace import GlTracer class CglTracer(GlTracer): def is_public_function(self, function): # The symbols visible in libGL.dylib can vary, so expose them all return True if __name__ == '__main__': print print '#include ' print '#include ' print '#include ' print print '#ifndef _GNU_SOURCE' print '#define _GNU_SOURCE // for dladdr' print '#endif' print '#include ' print print '#include "trace_writer.hpp"' print print '// To validate our prototypes' print '#define GL_GLEXT_PROTOTYPES' print print '#include "glproc.hpp"' print '#include "glsize.hpp"' print api = API() api.add_api(cglapi) api.add_api(glapi) tracer = CglTracer() tracer.trace_api(api) print r''' /* * Path to the true OpenGL framework */ static const char *libgl_filename = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; /* * Handle to the true OpenGL framework. */ static void *libgl_handle = NULL; /* * Lookup a libGL symbol */ void * __libgl_sym(const char *symbol) { void *result; if (!libgl_handle) { /* * Unfortunately we can't just dlopen the true dynamic library because * DYLD_LIBRARY_PATH/DYLD_FRAMEWORK_PATH take precedence, even for * absolute paths. So we create a temporary symlink, and dlopen that * instead. */ char temp_filename[] = "/tmp/tmp.XXXXXX"; if (mktemp(temp_filename) != NULL) { if (symlink(libgl_filename, temp_filename) == 0) { libgl_handle = dlopen(temp_filename, RTLD_LOCAL | RTLD_NOW | RTLD_FIRST); remove(temp_filename); } } if (!libgl_handle) { OS::DebugMessage("apitrace: error: couldn't load %s\n", libgl_filename); OS::Abort(); return NULL; } } result = dlsym(libgl_handle, symbol); if (result == dlsym(RTLD_SELF, symbol)) { OS::DebugMessage("apitrace: error: symbol lookup recursion\n"); OS::Abort(); return NULL; } return result; } PUBLIC void * gll_noop = 0; '''