shaders/0ad/*: shaders/gst-gl-*: shaders/supertuxkart/*: shaders/warzone2100/*: /* * GStreamer * Copyright (C) 2007 David A. Schleef * Copyright (C) 2008 Filippo Argiolas * Copyright (C) 2008-2009 Julien Isorce * Copyright (C) 2008 Cyril Comparon * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ tests/glslparsertest/glsl2/norsetto-* /* * Copyright (c) 2007 Cesare Tirabassi * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ shaders/dolphin/* shaders/nexuiz/ shaders/xreal-* shaders/xonotic-* /* Full text of the GPL v2 is included in licenses/GPL-2 */ /* =========================================================================== Copyright (C) 2006 Robert Beckebans This file is part of XreaL source code. XreaL source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. XreaL source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XreaL source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ shaders/warsow: Copyright (C) 1995-1998 Mark Adler Copyright (C) 1997-2001 Id Software, Inc. Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2000 Jeff Teunissen Copyright (C) 2001-2006, William Joseph. Copyright (c) 2001 Robert Beml Copyright (C) 2002-2007 Victor Luchits Copyright (c) 2003 mudGE Entertainment Copyright (c) 2005 Brendan Burns Copyright (c) 2005 Andreas Schneider Copyright (C) 2006 Warsow Team Copyright (C) 2006-2007 Pekka ("Medar") Lampila Copyright (C) 2006 Damien Deville ("Pb") Copyright (C) 2006 German Garcia Fernandez ("Jal") Copyright (C) 2007 Daniel Lindenfelser Copyright (C) 2007 Will Franklin Copyright (C) 2006-2007 Christophe Devine Copyright (C) Forest Hale Copyright (C) 2006-2007 German Garcia Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This package is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This package is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this package; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA shaders/weston: /* * Copyright © 2010-2011 Intel Corporation * Copyright © 2008-2011 Kristian Høgsberg * Copyright © 2012 Collabora, Ltd. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ shaders/yofrankie: From the website: "The Apricot open game project, the data we’ve published online and on the DVDs, and all of the contents on this website has been licensed under the Creative Commons Attribution license 3.0." " shaders/sauerbraten/*: Copyright © 2001-2010 Wouter van Oortmerssen. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. shaders/unity/* Copyright © 2014 Unity Technologies The MIT License (MIT) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.