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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-03-04 21:18:37 -0800 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-03-04 21:18:46 -0800 |
commit | fbcfb1aa16bebefc13da81340ef041a79c7894a9 (patch) | |
tree | 12a69812cc52e58de5b09cb511bafa46e9987a8a | |
parent | 01a0552d13ace0c9b649fa90915cc5c5ea2ac4a0 (diff) |
depthstencil: Add a discard to stencil_triangles
This allows us to easily reproduce the dota2 flicker bug
-rw-r--r-- | src/tests/func/depthstencil/stencil_triangles.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/tests/func/depthstencil/stencil_triangles.c b/src/tests/func/depthstencil/stencil_triangles.c index ef1f77c..b73fd65 100644 --- a/src/tests/func/depthstencil/stencil_triangles.c +++ b/src/tests/func/depthstencil/stencil_triangles.c @@ -107,6 +107,8 @@ draw_triangle(void) void main() { + if (v_color.x > 5) + discard; f_color = v_color; } ), |