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authorConnor Abbott <cwabbott0@gmail.com>2017-06-07 18:05:49 -0700
committerConnor Abbott <cwabbott0@gmail.com>2017-06-08 14:26:53 -0700
commit37522cce1f43dfdfb29540eaa08fab2fa0a8c38d (patch)
tree4951965009fc0900442a78bad48b0785691b22bf
parentcebcbbc79defebfccef67887c7c7b684ab45011b (diff)
util: add a simple_pipeline helper function
This helper creates and submits a pipeline with a very simple vertex shader and two triangles that cover the viewport. The user gives a fragment shader and optionally some push constants. The idea is to avoid boilerplate for tests that specifically test shader-only functionality. All you need to do is create a fragment shader that renders green on success and call this function in your test.
-rw-r--r--Makefile.am2
-rw-r--r--include/util/simple_pipeline.h26
-rw-r--r--src/util/simple_pipeline.c162
3 files changed, 190 insertions, 0 deletions
diff --git a/Makefile.am b/Makefile.am
index 656ee22..1708c7c 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -112,10 +112,12 @@ bin_crucible_SOURCES = \
src/util/cru_vec.c \
src/util/string.c \
src/util/xalloc.c \
+ src/util/simple_pipeline.c \
$(NULL)
BUILT_SOURCES = \
src/qonos/qonos_pipeline-spirv.h \
+ src/util/simple_pipeline-spirv.h \
src/tests/func/4-vertex-buffers-spirv.h \
src/tests/func/depthstencil/basic-spirv.h \
src/tests/func/depthstencil/arrayed-clear-spirv.h \
diff --git a/include/util/simple_pipeline.h b/include/util/simple_pipeline.h
new file mode 100644
index 0000000..43040e0
--- /dev/null
+++ b/include/util/simple_pipeline.h
@@ -0,0 +1,26 @@
+// Copyright 2017 Valve Corporation
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice (including the next
+// paragraph) shall be included in all copies or substantial portions of the
+// Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#include <stddef.h>
+#include "vk_wrapper.h"
+
+void run_simple_pipeline(VkShaderModule fs, void *push_constants,
+ size_t push_constants_size);
diff --git a/src/util/simple_pipeline.c b/src/util/simple_pipeline.c
new file mode 100644
index 0000000..6e3a6f0
--- /dev/null
+++ b/src/util/simple_pipeline.c
@@ -0,0 +1,162 @@
+// Copyright 2015 Intel Corporation
+// Copyright 2017 Valve Corporation
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice (including the next
+// paragraph) shall be included in all copies or substantial portions of the
+// Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#include "util/simple_pipeline.h"
+
+#include "tapi/t.h"
+
+#include "simple_pipeline-spirv.h"
+
+void
+run_simple_pipeline(VkShaderModule fs, void *push_constants,
+ size_t push_constants_size)
+{
+ VkRenderPass pass = qoCreateRenderPass(t_device,
+ .attachmentCount = 1,
+ .pAttachments = (VkAttachmentDescription[]) {
+ {
+ QO_ATTACHMENT_DESCRIPTION_DEFAULTS,
+ .format = VK_FORMAT_R8G8B8A8_UNORM,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+ },
+ },
+ .subpassCount = 1,
+ .pSubpasses = (VkSubpassDescription[]) {
+ {
+ QO_SUBPASS_DESCRIPTION_DEFAULTS,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = (VkAttachmentReference[]) {
+ {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ },
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ }
+ });
+
+ VkShaderModule vs = qoCreateShaderModuleGLSL(t_device, VERTEX,
+ layout(location = 0) in vec4 a_position;
+ void main()
+ {
+ gl_Position = a_position;
+ }
+ );
+
+ VkPipelineVertexInputStateCreateInfo vi_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = 8,
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 1,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = 0
+ },
+ }
+ };
+
+ VkPipelineLayout layout = VK_NULL_HANDLE;
+ if (push_constants_size) {
+ VkPushConstantRange constants = {
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .offset = 0,
+ .size = push_constants_size
+ };
+
+ layout = qoCreatePipelineLayout(t_device,
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &constants);
+ }
+
+ VkPipeline pipeline = qoCreateGraphicsPipeline(t_device, t_pipeline_cache,
+ &(QoExtraGraphicsPipelineCreateInfo) {
+ QO_EXTRA_GRAPHICS_PIPELINE_CREATE_INFO_DEFAULTS,
+ .vertexShader = vs,
+ .fragmentShader = fs,
+ .pNext =
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ QO_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO_DEFAULTS,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ },
+ .pVertexInputState = &vi_info,
+ .renderPass = pass,
+ .layout = layout,
+ .subpass = 0,
+ }});
+
+ const float vertices[] = {
+ -1.0, 1.0,
+ 1.0, 1.0,
+ -1.0, -1.0,
+ 1.0, -1.0
+ };
+
+ VkBuffer vb = qoCreateBuffer(t_device, .size = sizeof(vertices),
+ .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+
+ VkDeviceMemory vb_mem = qoAllocBufferMemory(t_device, vb,
+ .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ qoBindBufferMemory(t_device, vb, vb_mem, 0);
+
+ void *vb_map = qoMapMemory(t_device, vb_mem, 0, sizeof(vertices), 0);
+
+ memcpy(vb_map, vertices, sizeof(vertices));
+
+ vkCmdBeginRenderPass(t_cmd_buffer,
+ &(VkRenderPassBeginInfo) {
+ .renderPass = pass,
+ .framebuffer = t_framebuffer,
+ .renderArea = { { 0, 0 }, { t_width, t_height } },
+ .clearValueCount = 1,
+ .pClearValues = (VkClearValue[]) {
+ { .color = { .float32 = {1.0, 0.0, 0.0, 1.0} } },
+ }
+ }, VK_SUBPASS_CONTENTS_INLINE);
+
+ if (push_constants_size) {
+ vkCmdPushConstants(t_cmd_buffer, layout, VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0, push_constants_size, push_constants);
+ }
+
+ vkCmdBindVertexBuffers(t_cmd_buffer, 0, 1, (VkBuffer[]) { vb },
+ (VkDeviceSize[]) { 0 });
+
+ vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+
+ vkCmdDraw(t_cmd_buffer, 4, 1, 0, 0);
+
+ vkCmdEndRenderPass(t_cmd_buffer);
+ qoEndCommandBuffer(t_cmd_buffer);
+ qoQueueSubmit(t_queue, 1, &t_cmd_buffer, VK_NULL_HANDLE);
+}