blob: ad1bfa84f36fc5902547426e28914908e136a5ed (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
[require]
GLSL >= 1.50
GL_ARB_fragment_layer_viewport
GL_ARB_shader_atomic_counters
#
# Ensure that the fragment stage reads the same value for gl_Layer as was
# written by the geometry stage.
#
# This test covers the case where the value written is out of range.
#
[vertex shader]
#version 150
in vec4 piglit_vertex;
void main()
{
gl_Position = piglit_vertex;
}
[geometry shader]
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices=9) out;
const int layers[] = int[]( -1, 4, 2048 );
flat out int layer_written;
void main()
{
for (int layer = 0; layer < layers.length(); layer++) {
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
layer_written = layers[layer];
gl_Layer = layers[layer];
EmitVertex();
}
EndPrimitive();
}
}
[fragment shader]
#version 150
#extension GL_ARB_fragment_layer_viewport: require
#extension GL_ARB_shader_atomic_counters: require
flat in int layer_written;
layout(binding = 0) uniform atomic_uint mismatches;
void main()
{
if (layer_written != gl_Layer)
atomicCounterIncrement(mismatches);
gl_FragColor = vec4(0);
}
[test]
texture junk 2DArray 0 ( 64 , 64 , 4 )
fb tex layered 2DArray 0
atomic counters 1
draw rect -1 -1 2 2
probe atomic counter 0 == 0
|