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authorJason Ekstrand <jason.ekstrand@intel.com>2016-10-21 10:40:58 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-11-16 10:11:29 -0800
commit1acebeb1910b5fb29195acf132bbb88ebeebfb8b (patch)
tree4e1ac087f1c639ecf7e0baf54d4b2d10237574d9
parent6614234fc938e793eb258fb981008661aa943a10 (diff)
intel/blorp: Make the number of samples an explicit parameter
Previously, we always inferred it from params->dst which meant that references to params->dst were scattered all throughout the state upload code. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
-rw-r--r--src/intel/blorp/blorp.c2
-rw-r--r--src/intel/blorp/blorp_blit.c2
-rw-r--r--src/intel/blorp/blorp_clear.c7
-rw-r--r--src/intel/blorp/blorp_genX_exec.h16
-rw-r--r--src/intel/blorp/blorp_priv.h1
5 files changed, 19 insertions, 9 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 402282f0ff0..c26490531b3 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -141,6 +141,7 @@ void
blorp_params_init(struct blorp_params *params)
{
memset(params, 0, sizeof(*params));
+ params->num_samples = 1;
params->num_draw_buffers = 1;
params->num_layers = 1;
}
@@ -265,6 +266,7 @@ blorp_gen6_hiz_op(struct blorp_batch *batch,
params.dst.surf.samples = params.depth.surf.samples;
params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
+ params.num_samples = params.depth.surf.samples;
batch->blorp->exec(batch, &params);
}
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index c0b56c38192..bce4b973956 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -1609,6 +1609,8 @@ do_blorp_blit(struct blorp_batch *batch,
wm_prog_key->persample_msaa_dispatch = true;
}
+ params->num_samples = params->dst.surf.samples;
+
if (params->src.tile_x_sa || params->src.tile_y_sa) {
assert(wm_prog_key->need_src_offset);
surf_get_intratile_offset_px(&params->src,
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index 981c94dfec9..c59040e0313 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -234,6 +234,7 @@ blorp_fast_clear(struct blorp_batch *batch,
brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
start_layer, format, true);
+ params.num_samples = params.dst.surf.samples;
batch->blorp->exec(batch, &params);
}
@@ -293,6 +294,8 @@ blorp_clear(struct blorp_batch *batch,
start_layer, format, true);
params.dst.view.swizzle = swizzle;
+ params.num_samples = params.dst.surf.samples;
+
/* We may be restricted on the number of layers we can bind at any one
* time. In particular, Sandy Bridge has a maximum number of layers of
* 512 but a maximum 3D texture size is much larger.
@@ -338,6 +341,8 @@ blorp_clear_depth_stencil(struct blorp_batch *batch,
params.stencil.surf.logical_level0_px;
params.dst.view = params.depth.view;
+ params.num_samples = params.stencil.surf.samples;
+
/* We may be restricted on the number of layers we can bind at any
* one time. In particular, Sandy Bridge has a maximum number of
* layers of 512 but a maximum 3D texture size is much larger.
@@ -359,6 +364,8 @@ blorp_clear_depth_stencil(struct blorp_batch *batch,
params.depth.surf.logical_level0_px;
params.dst.view = params.depth.view;
+ params.num_samples = params.depth.surf.samples;
+
/* We may be restricted on the number of layers we can bind at any
* one time. In particular, Sandy Bridge has a maximum number of
* layers of 512 but a maximum 3D texture size is much larger.
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index 86da7892eaf..66d53ec2137 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -456,7 +456,7 @@ blorp_emit_sf_config(struct blorp_batch *batch,
sf.FrontFaceFillMode = FILL_MODE_SOLID;
sf.BackFaceFillMode = FILL_MODE_SOLID;
- sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+ sf.MultisampleRasterizationMode = params->num_samples > 1 ?
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
#if GEN_GEN == 7
@@ -482,7 +482,7 @@ blorp_emit_sf_config(struct blorp_batch *batch,
sf.FrontFaceFillMode = FILL_MODE_SOLID;
sf.BackFaceFillMode = FILL_MODE_SOLID;
- sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+ sf.MultisampleRasterizationMode = params->num_samples > 1 ?
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
sf.VertexURBEntryReadOffset = 1;
@@ -610,7 +610,7 @@ blorp_emit_ps_config(struct blorp_batch *batch,
if (params->src.enabled)
wm.PixelShaderKillsPixel = true;
- if (params->dst.surf.samples > 1) {
+ if (params->num_samples > 1) {
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
wm.MultisampleDispatchMode =
(prog_data && prog_data->persample_dispatch) ?
@@ -712,7 +712,7 @@ blorp_emit_ps_config(struct blorp_batch *batch,
wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
}
- if (params->dst.surf.samples > 1) {
+ if (params->num_samples > 1) {
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
wm.MultisampleDispatchMode =
(prog_data && prog_data->persample_dispatch) ?
@@ -1165,10 +1165,8 @@ static void
blorp_emit_3dstate_multisample(struct blorp_batch *batch,
const struct blorp_params *params)
{
- const unsigned samples = params->dst.surf.samples;
-
blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
- ms.NumberofMultisamples = __builtin_ffs(samples) - 1;
+ ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1;
#if GEN_GEN >= 8
/* The PRM says that this bit is valid only for DX9:
@@ -1181,7 +1179,7 @@ blorp_emit_3dstate_multisample(struct blorp_batch *batch,
#elif GEN_GEN >= 7
ms.PixelLocation = PIXLOC_CENTER;
- switch (samples) {
+ switch (params->num_samples) {
case 1:
GEN_SAMPLE_POS_1X(ms.Sample);
break;
@@ -1303,7 +1301,7 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
blorp_emit_3dstate_multisample(batch, params);
blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
- mask.SampleMask = (1 << params->dst.surf.samples) - 1;
+ mask.SampleMask = (1 << params->num_samples) - 1;
}
/* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index 710479f7b02..9666a9b11bd 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -169,6 +169,7 @@ struct blorp_params
enum blorp_fast_clear_op fast_clear_op;
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
+ unsigned num_samples;
unsigned num_draw_buffers;
unsigned num_layers;
uint32_t wm_prog_kernel;