/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include #include #include #include "glproc.hpp" #include "glws.hpp" #include "glws_xlib.hpp" namespace glws { static const char *extensions = 0; static bool has_GLX_ARB_create_context = false; static bool has_GLX_ARB_create_context_profile = false; static bool has_GLX_EXT_create_context_es_profile = false; static bool has_GLX_EXT_create_context_es2_profile = false; class GlxVisual : public Visual { public: GLXFBConfig fbconfig; XVisualInfo *visinfo; GlxVisual(Profile prof) : Visual(prof), fbconfig(0), visinfo(0) {} ~GlxVisual() { XFree(visinfo); } }; class GlxDrawable : public Drawable { public: Window window = 0; GLXDrawable drawable = 0; GlxDrawable(const Visual *vis, int w, int h, const glws::pbuffer_info *pbInfo) : Drawable(vis, w, h, pbInfo ? true : false) { const GlxVisual *glxvisual = static_cast(visual); XVisualInfo *visinfo = glxvisual->visinfo; const char *name = "glretrace"; if (pbInfo) { drawable = createPbuffer(display, glxvisual, pbInfo, w, h); } else { window = createWindow(visinfo, name, width, height); drawable = glXCreateWindow(display, glxvisual->fbconfig, window, NULL); } glXWaitX(); } ~GlxDrawable() { if (pbuffer) { glXDestroyPbuffer(display, drawable); } else { glXDestroyWindow(display, drawable); XDestroyWindow(display, window); } } void resize(int w, int h) override { if (!window) { return; } if (w == width && h == height) { return; } glXWaitGL(); // We need to ensure that pending events are processed here, and XSync // with discard = True guarantees that, but it appears the limited // event processing we do so far is sufficient //XSync(display, True); Drawable::resize(w, h); resizeWindow(window, w, h); glXWaitX(); } void show(void) override { if (!window || visible) { return; } glXWaitGL(); showWindow(window); glXWaitX(); Drawable::show(); } void copySubBuffer(int x, int y, int width, int height) override { glXCopySubBufferMESA(display, drawable, x, y, width, height); if (window) { processKeys(window); } } void swapBuffers(void) override { assert(!pbuffer); glXSwapBuffers(display, drawable); if (window) { processKeys(window); } } private: Window createPbuffer(Display *dpy, const GlxVisual *visinfo, const glws::pbuffer_info *pbInfo, int w, int h); }; class GlxContext : public Context { public: GLXContext context; GlxContext(const Visual *vis, GLXContext ctx) : Context(vis), context(ctx) {} ~GlxContext() { glXDestroyContext(display, context); } }; #ifndef GLXBadFBConfig #define GLXBadFBConfig 9 #endif static int errorBase = INT_MIN; static int eventBase = INT_MIN; static int (*oldErrorHandler)(Display *, XErrorEvent *) = NULL; static int errorHandler(Display *dpy, XErrorEvent *error) { if (error->error_code == errorBase + GLXBadFBConfig) { // Ignore, as we handle these. return 0; } return oldErrorHandler(dpy, error); } void init(void) { initX(); int major = 0, minor = 0; if (!glXQueryVersion(display, &major, &minor)) { std::cerr << "error: failed to obtain GLX version\n"; exit(1); } const int requiredMajor = 1, requiredMinor = 3; if (major < requiredMajor || (major == requiredMajor && minor < requiredMinor)) { std::cerr << "error: GLX version " << requiredMajor << "." << requiredMinor << " required, but got version " << major << "." << minor << "\n"; exit(1); } glXQueryExtension(display, &errorBase, &eventBase); oldErrorHandler = XSetErrorHandler(errorHandler); extensions = glXQueryExtensionsString(display, screen); #define CHECK_EXTENSION(name) \ has_##name = checkExtension(#name, extensions) CHECK_EXTENSION(GLX_ARB_create_context); CHECK_EXTENSION(GLX_ARB_create_context_profile); CHECK_EXTENSION(GLX_EXT_create_context_es_profile); CHECK_EXTENSION(GLX_EXT_create_context_es2_profile); #undef CHECK_EXTENSION } void cleanup(void) { XSetErrorHandler(oldErrorHandler); oldErrorHandler = NULL; cleanupX(); } Visual * createVisual(bool doubleBuffer, unsigned samples, Profile profile) { GlxVisual *visual = new GlxVisual(profile); Attributes attribs; attribs.add(GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT); attribs.add(GLX_RENDER_TYPE, GLX_RGBA_BIT); attribs.add(GLX_RED_SIZE, 8); attribs.add(GLX_GREEN_SIZE, 8); attribs.add(GLX_BLUE_SIZE, 8); attribs.add(GLX_ALPHA_SIZE, 8); attribs.add(GLX_DOUBLEBUFFER, doubleBuffer ? GL_TRUE : GL_FALSE); attribs.add(GLX_DEPTH_SIZE, 1); attribs.add(GLX_STENCIL_SIZE, 1); if (samples > 1) { attribs.add(GLX_SAMPLE_BUFFERS, 1); attribs.add(GLX_SAMPLES_ARB, samples); } attribs.end(); int num_configs = 0; GLXFBConfig * fbconfigs; fbconfigs = glXChooseFBConfig(display, screen, attribs, &num_configs); if (!num_configs || !fbconfigs) { return NULL; } visual->fbconfig = fbconfigs[0]; assert(visual->fbconfig); visual->visinfo = glXGetVisualFromFBConfig(display, visual->fbconfig); assert(visual->visinfo); return visual; } Drawable * createDrawable(const Visual *visual, int width, int height, const glws::pbuffer_info *pbInfo) { return new GlxDrawable(visual, width, height, pbInfo); } Context * createContext(const Visual *_visual, Context *shareContext, bool debug) { const GlxVisual *visual = static_cast(_visual); Profile profile = visual->profile; GLXContext share_context = NULL; GLXContext context; if (shareContext) { share_context = static_cast(shareContext)->context; } if (has_GLX_ARB_create_context) { Attributes attribs; attribs.add(GLX_RENDER_TYPE, GLX_RGBA_TYPE); int contextFlags = 0; if (profile.api == glfeatures::API_GL) { attribs.add(GLX_CONTEXT_MAJOR_VERSION_ARB, profile.major); attribs.add(GLX_CONTEXT_MINOR_VERSION_ARB, profile.minor); if (profile.versionGreaterOrEqual(3, 2)) { if (!has_GLX_ARB_create_context_profile) { std::cerr << "error: GLX_ARB_create_context_profile not supported\n"; return NULL; } int profileMask = profile.core ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB : GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; attribs.add(GLX_CONTEXT_PROFILE_MASK_ARB, profileMask); if (profile.forwardCompatible) { contextFlags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; } } } else if (profile.api == glfeatures::API_GLES) { if (has_GLX_EXT_create_context_es_profile) { attribs.add(GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES_PROFILE_BIT_EXT); attribs.add(GLX_CONTEXT_MAJOR_VERSION_ARB, profile.major); attribs.add(GLX_CONTEXT_MINOR_VERSION_ARB, profile.minor); } else if (profile.major < 2) { std::cerr << "error: " << profile << " requested but GLX_EXT_create_context_es_profile not supported\n"; return NULL; } else if (has_GLX_EXT_create_context_es2_profile) { assert(profile.major >= 2); if (profile.major != 2 || profile.minor != 0) { // We might still get a ES 3.0 context later (in particular Mesa does this) std::cerr << "warning: " << profile << " requested but GLX_EXT_create_context_es_profile not supported\n"; } attribs.add(GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT); attribs.add(GLX_CONTEXT_MAJOR_VERSION_ARB, 2); attribs.add(GLX_CONTEXT_MINOR_VERSION_ARB, 0); } else { std::cerr << "warning: " << profile << " requested but GLX_EXT_create_context_es_profile or GLX_EXT_create_context_es2_profile not supported\n"; } } else { assert(0); } if (debug) { contextFlags |= GLX_CONTEXT_DEBUG_BIT_ARB; } if (contextFlags) { attribs.add(GLX_CONTEXT_FLAGS_ARB, contextFlags); } attribs.end(); context = glXCreateContextAttribsARB(display, visual->fbconfig, share_context, True, attribs); if (!context && debug) { // XXX: Mesa has problems with GLX_CONTEXT_DEBUG_BIT_ARB with // OpenGL ES contexts, so retry without it return createContext(_visual, shareContext, false); } } else { if (profile.api != glfeatures::API_GL || profile.core) { return NULL; } context = glXCreateNewContext(display, visual->fbconfig, GLX_RGBA_TYPE, share_context, True); } if (!context) { return NULL; } return new GlxContext(visual, context); } bool makeCurrentInternal(Drawable *drawable, Drawable *readable, Context *context) { Window draw = None; if (drawable) { GlxDrawable *glxDrawable = static_cast(drawable); draw = glxDrawable->drawable; } Window read = None; if (readable) { GlxDrawable *glxReadable = static_cast(readable); read = glxReadable->drawable; } GLXContext ctx = nullptr; if (context) { GlxContext *glxContext = static_cast(context); ctx = glxContext->context; } // We assume all GLX implementations support GLX 1.3 and the // glXMakeContextCurrent() function. But only call it when needed. if (read != draw) return glXMakeContextCurrent(display, draw, read, ctx); else return glXMakeCurrent(display, draw, ctx); } Window GlxDrawable::createPbuffer(Display *dpy, const GlxVisual *visinfo, const glws::pbuffer_info *pbInfo, int w, int h) { int samples = 0; // XXX ideally, we'd populate these attributes according to the Visual info Attributes attribs; attribs.add(GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT); attribs.add(GLX_RENDER_TYPE, GLX_RGBA_BIT); attribs.add(GLX_RED_SIZE, 1); attribs.add(GLX_GREEN_SIZE, 1); attribs.add(GLX_BLUE_SIZE, 1); attribs.add(GLX_ALPHA_SIZE, 1); //attribs.add(GLX_DOUBLEBUFFER, doubleBuffer ? GL_TRUE : GL_FALSE); attribs.add(GLX_DEPTH_SIZE, 1); attribs.add(GLX_STENCIL_SIZE, 1); if (samples > 1) { attribs.add(GLX_SAMPLE_BUFFERS, 1); attribs.add(GLX_SAMPLES_ARB, samples); } attribs.end(); int num_configs = 0; GLXFBConfig *fbconfigs; fbconfigs = glXChooseFBConfig(dpy, screen, attribs, &num_configs); if (!num_configs || !fbconfigs) { std::cerr << "error: glXChooseFBConfig for pbuffer failed.\n"; exit(1); } Attributes pbAttribs; pbAttribs.add(GLX_PBUFFER_WIDTH, w); pbAttribs.add(GLX_PBUFFER_HEIGHT, h); pbAttribs.add(GLX_PRESERVED_CONTENTS, True); pbAttribs.end(); GLXDrawable pbuffer = glXCreatePbuffer(dpy, fbconfigs[0], pbAttribs); if (!pbuffer) { std::cerr << "error: glXCreatePbuffer() failed\n"; exit(1); } return pbuffer; } // For GLX, we implement wglBindTexARB() as a copy operation. // We copy the pbuffer image to the currently bound texture. // If there's any rendering to the pbuffer before the wglReleaseTexImage() // call, the results are undefined (and permitted by the extension spec). // // The spec says that glTexImage and glCopyTexImage calls which effect // the pbuffer/texture should not be allowed, but we do not enforce that. // // The spec says that when a pbuffer is released from the texture that // the contents do not have to be preserved. But that's what will happen // since we're copying here. bool bindTexImage(Drawable *pBuffer, int iBuffer) { GLint readBufSave; GLint width, height; assert(pBuffer->pbuffer); // Save the current drawing surface and bind the pbuffer surface GLXDrawable prevDrawable = glXGetCurrentDrawable(); GLXContext prevContext = glXGetCurrentContext(); GlxDrawable *glxPBuffer = static_cast(pBuffer); glXMakeCurrent(display, glxPBuffer->drawable, prevContext); glGetIntegerv(GL_READ_BUFFER, &readBufSave); assert(iBuffer == GL_FRONT_LEFT || iBuffer == GL_BACK_LEFT || iBuffer == GL_FRONT_RIGHT || iBuffer == GL_BACK_RIGHT || iBuffer == GL_AUX0); // set src buffer glReadBuffer(iBuffer); // Just copy image from pbuffer to texture switch (pBuffer->pbInfo.texTarget) { case GL_TEXTURE_1D: glGetTexLevelParameteriv(GL_TEXTURE_1D, pBuffer->mipmapLevel, GL_TEXTURE_WIDTH, &width); if (width == pBuffer->width) { // replace existing texture glCopyTexSubImage1D(GL_TEXTURE_1D, pBuffer->mipmapLevel, 0, // xoffset 0, 0, // x, y pBuffer->width); } else { // define initial texture glCopyTexImage1D(GL_TEXTURE_1D, pBuffer->mipmapLevel, pBuffer->pbInfo.texFormat, 0, 0, // x, y pBuffer->width, 0); } break; case GL_TEXTURE_2D: glGetTexLevelParameteriv(GL_TEXTURE_2D, pBuffer->mipmapLevel, GL_TEXTURE_WIDTH, &width); glGetTexLevelParameteriv(GL_TEXTURE_2D, pBuffer->mipmapLevel, GL_TEXTURE_HEIGHT, &height); if (width == pBuffer->width && height == pBuffer->height) { // replace existing texture glCopyTexSubImage2D(GL_TEXTURE_2D, pBuffer->mipmapLevel, 0, 0, // xoffset, yoffset 0, 0, // x, y pBuffer->width, pBuffer->height); } else { // define initial texture glCopyTexImage2D(GL_TEXTURE_2D, pBuffer->mipmapLevel, pBuffer->pbInfo.texFormat, 0, 0, // x, y pBuffer->width, pBuffer->height, 0); } break; case GL_TEXTURE_CUBE_MAP: { const GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + pBuffer->cubeFace; glGetTexLevelParameteriv(target, pBuffer->mipmapLevel, GL_TEXTURE_WIDTH, &width); glGetTexLevelParameteriv(target, pBuffer->mipmapLevel, GL_TEXTURE_HEIGHT, &height); if (width == pBuffer->width && height == pBuffer->height) { // replace existing texture glCopyTexSubImage2D(target, pBuffer->mipmapLevel, 0, 0, // xoffset, yoffset 0, 0, // x, y pBuffer->width, pBuffer->height); } else { // define new texture glCopyTexImage2D(target, pBuffer->mipmapLevel, pBuffer->pbInfo.texFormat, 0, 0, // x, y pBuffer->width, pBuffer->height, 0); } } break; default: ; // no op } // restore glReadBuffer(readBufSave); // rebind previous drawing surface glXMakeCurrent(display, prevDrawable, prevContext); return true; } bool releaseTexImage(Drawable *pBuffer, int iBuffer) { assert(pBuffer->pbuffer); // nothing to do here. return true; } bool setPbufferAttrib(Drawable *pBuffer, const int *attribList) { assert(pBuffer->pbuffer); // Nothing to do here. retrace_wglSetPbufferAttribARB() will have parsed // and saved the mipmap/cubeface info in the Drawable. std::cout << "Calling GLX setPbufferAttrib\n"; return true; } } /* namespace glws */