/* * Copyright (C) 2011 Benjamin Otte * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __GAME_RESOURCE_H__ #define __GAME_RESOURCE_H__ #include G_BEGIN_DECLS #define GAME_TYPE_RESOURCE (game_resource_get_type ()) #define GAME_RESOURCE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_RESOURCE, GameResource)) #define GAME_RESOURCE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_RESOURCE, GameResourceClass)) #define GAME_IS_RESOURCE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_RESOURCE)) #define GAME_IS_RESOURCE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_RESOURCE)) #define GAME_RESOURCE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_RESOURCE, GameResourceClass)) //typedef struct _GameResource GameResource; typedef struct _GameResourceClass GameResourceClass; struct _GameResource { GameObject object; }; struct _GameResourceClass { GameObjectClass object_class; void (* save) (GameResource * resource, GVariantBuilder *builder); gboolean (* load) (GameResource * resource, GVariantIter * iter); GameObject * (* spawn) (GameResource * resource); }; GType game_resource_get_type (void) G_GNUC_CONST; GameResource * game_resource_load (GameGame * game, GVariant * variant); GVariant * game_resource_save (GameResource * resource); GameObject * game_resource_spawn (GameResource * object); G_END_DECLS #endif /* __GAME_RESOURCE_H__ */