/* * Copyright (C) 2006 Benjamin Otte * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Id$ */ #ifndef __GAME_PLAIN_H__ #define __GAME_PLAIN_H__ #include G_BEGIN_DECLS #define GAME_TYPE_PLAIN (game_plain_get_type ()) #define GAME_PLAIN(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_PLAIN, GamePlain)) #define GAME_PLAIN_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_PLAIN, GamePlainClass)) #define GAME_IS_PLAIN(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_PLAIN)) #define GAME_IS_PLAIN_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_PLAIN)) #define GAME_PLAIN_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_PLAIN, GamePlainClass)) typedef struct _GamePlain GamePlain; typedef struct _GamePlainClass GamePlainClass; struct _GamePlain { GameGraphic graphic; /*< private >*/ GameColor color; }; struct _GamePlainClass { GameGraphicClass graphic_class; }; GType game_plain_get_type (void) G_GNUC_CONST; G_END_DECLS #endif /* __GAME_PLAIN_H__ */