swfc is command line based. You call it via
Let's create a simple SWF file, shall we? The following script creates a red box with a yellow border. On the right side you see the script used, on the left side the swf file that is generated.
.flash filename="box.swf"
.box b1 100 100 color=yellow fill=red
.put b1 pin=center scale=0%
.frame 100
.change b1 pin=center scale=100%
.frame 200
.change b1 pin=center scale=0%
.end
The
Change, on the other hand, modifies an already existing object.
It works gradually: In the example above, the change happens over 100 frames.
If you want to change an object suddently from one frame to the next, you
would use the
You can define a number of parameters in the
Each one of these consists of two parts: The multiplicator and the shift.
The syntax is
You can also specify negative values for both
The following example demonstrates a few of the possible transforms:
.flash filename="cxform.swf" version=5 fps=25
.jpeg s1 "photo.jpeg" quality=80%
.put s1 x=50 y=50 scalex=110 scaley=110
.frame 50
.change s1 x=0 y=0 scalex=210 scaley=210 red=-1+255 green=-1+255 blue=-1+255 #invert
.frame 100
.change s1 x=100 y=50 scalex=110 scaley=110 red=0 green=+0 blue=+0 #remove red
.frame 150
.change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=2 blue=-1+255 #amplify green, invert blue
.frame 200
.change s1 x=50 y=100 scalex=110 scaley=110 red=2-128 green=-2+255 blue=+0.7+40 #alien glow
.frame 250
.change s1 x=0 y=0 scalex=210 scaley=210 red=8-1024 green=8-1024 blue=8-1024 #palette reduce
.frame 300
.change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=+0 blue=+0 #back to normal
.frame 350
.change s1 x=105 y=105 scalex=0 scaley=0 luminance=0 #fadeout
.end
A very useful fact is also that you can color transform the alpha component.
So to fade any object into the background, you would simply transform it's
alpha color: E.g.
.flash filename="helloworld.swf"
.font Arial filename="Arial.ttf"
.text helloworld font=Arial text="Hello World!"
.put helloworld
.end
This will give you a file named myfont.swf which you can
also use in the
Furthermore, you can convert TTF and Type1
fonts into SWF using
So much for the basics. Now let's go to the more advanced functionality around fonts.
Apart from being able to define text in your swfc files,
you can also define text
.flash filename="fontoutline.swf"
.font Arial "Arial.swf"
.textshape helloworld font=Arial size=200% text="Hello World"
.filled filled_helloworld outline=helloworld fill=blue line=3 color=green
.put filled_helloworld
.end
Here,
.flash filename="fontgradient.swf"
.font Arial "Arial.swf"
.textshape helloworld font=Arial text="SHADE"
.gradient whitefade:
0% black
50% #505050
100% yellow
.end
.filled filled_helloworld outline=helloworld fill=whitefade line=1 color=#2c2c2c
.put filled_helloworld scale=200%
.end
While at it, you can also fill with an image:
.flash filename="fontimage.swf"
.font courier "Courier.swf"
.jpeg beach "beach.jpg"
.textshape text font=courier text="HOLIDAY"
.filled filled_text outline=text fill=beach line=1 color=#2c2c2c
.put filled_text scale=200%
.end
But let's get back to normal
.flash filename="text5.swf"
.font courier "Courier.swf"
.text hithere text="HELLO" font=courier size=200%
.jpeg scenery "scenery.jpg"
.frame 1
.startclip hithere pin=center x=100 y=75 scale=50% #text clips...
.put scenery scale=50%
.end
.frame 100
.change hithere rotate+=360 pin=center scale=100%
.end
The last two examples look similar, but their underlying structure is different: The first is a shape object filled with image data (that is, a texture), while the second uses a normal text object to clip an rectangular image. (More about clipping in the next section)
Also,
.flash filename="text6.swf"
.font times "Times.swf"
.text hello text="HELLO" font=times size=200% color=blue
.text world text="WORLD" font=times size=200% color=red
.frame 1
.put hello pin=center x=50 y=50
.put world pin=center x=50 y=50 alpha=25%
.frame 200
.change hello rotate+=360 pin=center alpha=25%
.change world rotate-=360 pin=center alpha=100%
.end
.flash filename="textclip.swf" bbox=400x120 background=black version=6
.font times "Times.swf"
.textshape helloworld text="HELLO WORLD" font=times size=300%
.filled helloworld1 outline=helloworld fill=blue line=0
.filled helloworld2 outline=helloworld fill=green line=0
.frame 1
.put h3=helloworld1 y=100
.startclip h1=helloworld1 y=100
.put h2=helloworld2 y=100
.end
.frame 1000
.change h1 x=-1000
.change h2 x=-500
.change h3 x=-1000
.end
.flash filename="edittext.swf" bbox=410x210
.font Arial "Arial.swf"
.edittext myedittext font=Arial size=50%
width=400 height=200
color=blue border multiline wordwrap
text="Edit me!\nClick with your mouse on this text to edit it."
.put myedittext x=3 y=3
.end
.flash filename="house.swf"
.outline house_outline:
M 36.99 29.93 L 15.52 51.39 L 20.44 51.39 L 20.44 81.91
L 39.73 81.91 L 39.73 62.33 L 48.36 62.33
L 48.36 81.91 L 53.84 81.91 L 53.84 51.39
L 58.45 51.39 L 36.99 29.93
M 28.79 53.70 L 34.55 53.70 L 34.55 60.60 L 28.79 60.60
L 28.79 53.70
.end
.filled house outline=house_outline fill=grey color=grey
.put house
.end
The syntax of the paths inside the
...
<path
style="fill:#0000ff;fill-opacity:0.75000000;fill-rule:evenodd;stroke:#000000;stroke-width:1.0000000pt;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1.0000000;"
d="M 369.90625 299.31250 L 155.21875 513.96875 L 204.40625 513.96875 L 204.40625 819.15625 L 397.31250 819.15625 L 397.31250 623.37500 L 483.68750 623.37500 L 483.68750 819.15625 L 538.40625 819.15625 L 538.40625 513.96875 L 584.56250 513.96875 L 369.90625 299.31250 z M 287.90625 537.00000 L 345.50000 537.00000 L 345.50000 606.09375 L 287.90625 606.09375 L 287.90625 537.00000 z "
id="rect908" />
...
.flash filename="gradients.swf"
.outline star:
M 521,640 C 502,678 370,546 328,554 C 270,566 152,731 93,722
C 51,716 147,549 127,512 C 98,460 -107,400 -117,341
C -124,299 63,339 93,308 C 133,265 127,50 180,23
C 218,3 238,195 276,213 C 330,238 532,166 575,208
C 605,238 429,316 424,358 C 416,417 547,587 521,640
.end
.gradient rainbow:
0% blue
25% green
50% yellow
75% orange
100% red
.end
.gradient fire radial:
0% white
50% yellow
100% red
.end
.gradient horizon:
0% cyan
49% blue
50% green
100% peru
.end
.gradient transparent:
0% #ff000000
100% #ff0000ff
.end
.box scenery fill=horizon width=200 height=200
.box bar fill=transparent width=240 height=20
.filled star1 outline=star fill=rainbow line=1
.filled star2 outline=star fill=fire line=1
.put scenery rotate=90%
.put star1 scale=10% x=-70
.put star2 scale=10% x=-180 y=110
.put bar x=-180 y=10 rotate=45
.end
The previous example demonstrated how to fill an outline with a gradient.
There are two types of gradients: radial and linear. radial gradients have a center point and a radius (and are immune to rotations), and linear gradients have a start point and a width (or height) and can be rotated.
gradients can be freely positioned inside the object you want to fill, by passing the
.flash filename="gradients2.swf"
.outline o:
moveTo -50,-50
lineTo 0,-45
lineTo 50,-50
lineTo 45,0
lineTo 50,50
lineTo 0,45
lineTo -50,50
lineTo -45,0
lineTo -50,-50
.end
.gradient horizon1 radial x=-50 y=-50 r=100:
0% cyan
49% blue
50% green
100% cyan
.end
.gradient horizon2 radial x=0 y=0 r=50:
0% cyan
49% blue
50% green
100% cyan
.end
.filled o1 outline=o fill=horizon1 line=0
.filled o2 outline=o fill=horizon2 line=0
.put o1 x=50 y=50
.put o2 x=150 y=50
.end
If you want to use a given gradient several times
with different
.flash filename="gradients3.swf"
# same outline as above, only in more terse notation
.outline o:
M -50,-50
L 0,-45 L 50,-50
L 45,0 L 50,50
L 0,45 L -50,50
L -45,0 L -50,-50
.end
.gradient horizon radial:
0% cyan
50% blue
50% green
100% cyan
.end
.texture horizon1=horizon x=-50 y=-50 r=100
.filled o1 outline=o fill=horizon1 line=0
.put o1 x=50 y=50
.texture horizon2=horizon x=0 y=0 r=50
.filled o2 outline=o fill=horizon2 line=0
.put o2 x=150 y=50
.texture horizon3=horizon x=0 y=50 r=10
.filled o3 outline=o fill=horizon3 line=0
.put o3 x=50 y=150
.texture horizon4=horizon x=50 y=50 r=200
.filled o4 outline=o fill=horizon4 line=0
.put o4 x=150 y=150
.gradient bunt:
0% black
20% blue
40% magenta
60% orange
80% cyan
100% white
.end
.texture bunt1=bunt x=-50 y=-50 width=100
.filled oo1 outline=o fill=bunt1 line=0
.put oo1 x=50 y=250
.texture bunt2=bunt x=-50 y=-50 width=141 height=141 rotate=45
.filled oo2 outline=o fill=bunt2 line=0
.put oo2 x=150 y=250
.texture bunt3=bunt x=-50 y=50 width=141 height=141 rotate=-45
.filled oo3 outline=o fill=bunt3 line=0
.put oo3 x=50 y=350
.texture bunt4=bunt x=50 y=50 width=100 rotate=180
.filled oo4 outline=o fill=bunt4 line=0
.put oo4 x=150 y=350
.end
.flash filename="action.swf" bbox=300x300 fps=50
.box mybox color=blue fill=green width=100 height=100
.put mybox
.frame 1
.action:
_root.angle += 0.05;
mybox._x = 100*Math.cos(_root.angle)+100;
mybox._y = 100*Math.sin(_root.angle)+100;
.end
.frame 2
.action:
gotoFrame(0);
Play();
.end
.frame 3
.end
For much more interesting ActionScript examples, see
Laurent Lalanne's
Flash Eyes
or the
source
of Jean-Michel Sarlat's
Mandelbrot explorer.
or
Sunder Iyer's swfc pages.
Actionscript comes in handy when dealing with SWF Buttons.
A button defines, in SWF context, an object sensitive to mouse movement, mouse buttons, and key presses.
The following is a trivial example: Four objects which change their shape
once the cursor is over it.
.flash filename="button1.swf" fps=50
.box box1 color=white fill=#336633 width=50 height=50
.box box2 color=white fill=#99cc99 width=100 height=100
.button mybutton1
.show box1 as=shape x=25 y=25
.show box2 as=hover x=12.5 y=12.5
.end
.frame 1
.put b1=mybutton1
.put b2=mybutton1 x=100 red=+255
.put b3=mybutton1 y=100 green=+255
.put b4=mybutton1 x=100 y=100 blue=+255
.end
The
The only real difference between those two commands is the
.flash filename="invert.swf" fps=50 bbox=511x127
.jpeg pic stripe.jpg
.put pic
.font arial Arial.ttf
.text txt font=arial text="Test inverted blend mode... ABCDEFGHIJKLMNOPQRSTUVWXYZ" size=200%
.put txt x=512 y=120 blend=invert
.frame 700
.change txt x=-4096
.end
The
.flash filename="layer.swf" fps=50 bbox=511x127
.jpeg background stripe.jpg
.put background
.box b1 fill=green width=100 height=100
.box b2 fill=cyan width=100 height=100
.box b3 fill=blue width=100 height=100
.sprite s1
.put b1
.put b2 x=25 y=25
.put b3 x=50 y=50
.end
.sprite s2
.put b1
.put b2 x=25 y=25
.put b3 x=50 y=50
.end
.put s1 alpha=50%
.put s2 alpha=50% x=300 blend=layer
.end
An especially nice new feature of Flash 8 are filters.
The current version of swfc supports the following filters:
.flash filename="shadow.swf" version=8 bbox=430x140 background=blue
.font myfont "Times.ttf"
.text mytext text="SHADOW" font=myfont size=140% color=yellow
.dropshadow myshadow color=black blur=5 angle=45 distance=50 passes=2 strength=1
.put mytext filter=myshadow y=75
.end
The
.flash filename="bevel.swf" version=8 background=blue fps=12
.font arial "Arial.ttf"
.text abc text="FILTERS" font=arial size=130% color=red
.text beveltxt text="BEVEL" font=arial size=130% color=red
.bevel bevel0 highlight=white shadow=black blur=9 angle=45 distance=4 passes=2 strength=2 knockout
.bevel bevel1 highlight=white shadow=black blur=14 angle=45 distance=6 passes=2 strength=2 knockout
.bevel bevel2 highlight=white shadow=black blur=7 angle=0 distance=6 passes=2 strength=1 innershadow knockout
.bevel bevel3 highlight=white shadow=black blur=7 angle=360 distance=6 passes=2 strength=1 innershadow knockout
.put beveltxt filter=bevel0
.put abc filter=bevel2 y=80
.frame 50
.change beveltxt filter=bevel1
.frame 100
.change beveltxt filter=bevel0
.change abc filter=bevel3
.end
.flash filename="blur.swf" version=8 fps=50 bbox=200x200
.font arial "Arial.ttf"
.blur myblur1 blur=100 passes=2 # blur=100 is an abbreviation for blurx=100 blury=100
.blur myblur2 blurx=0 blury=0 passes=2
.blur myblur3 blurx=0 blury=100 passes=2
.textshape abc text="BLUR" font=arial size=100%
.filled fabc outline=abc line=2 color=blue fill=white
.filled fabc2 outline=abc line=2 color=red fill=yellow
.sprite mysprite
.put fabc pin=center x=100 y=100
.put fabc2 pin=center x=100 y=100
.frame 200
.change fabc pin=center rotate=360
.change fabc2 pin=center rotate=-360
.end
.put mysprite filter=myblur1
.frame 200
.change mysprite filter=myblur2
.frame 400
.change mysprite filter=myblur3
.end
.flash filename="filters.swf" version=8
.font times "Times.ttf"
.text abc text="Gradientglow" font=times size=100% color=blue
.gradient fire:
0% black/00
25% red/40
50% orange/80
75% yellow/c0
100% white/ff
.end
.gradientglow fireglow1 gradient=fire blur=20 innershadow angle=1 distance=20
.gradientglow fireglow2 gradient=fire blur=20 angle=0 distance=2 passes=1 knockout
.gradientglow fireglow3 gradient=fire blur=20 angle=0 distance=2 passes=1 ontop
.put abc1=abc filter=fireglow1
.put abc2=abc y=50 filter=fireglow2
.put abc3=abc y=100 filter=fireglow3
.end