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path: root/tests/spec/ext_transform_feedback/pipeline-basic-primgen.c
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/*
 * Copyright © 2013 Marek Olšák <maraeo@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/**
 * Tests if PRIMITIVES_GENERATED works with transform feedback disabled.
 *
 * From EXT_transform_feedback:
 *    "the primitives-generated count is incremented every time a primitive
 *     reaches the Discarding Rasterization stage"
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_CONFIG_BEGIN
	config.supports_gl_compat_version = 32;
	config.supports_gl_core_version = 32;
	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
PIGLIT_GL_TEST_CONFIG_END

static const char *vstext = "#version 140\nin vec4 piglit_vertex; void main() { gl_Position = piglit_vertex; }";

const char *vsgstext = {
    "#version 150\n"
	"in vec4 piglit_vertex;\n"
	"out vec4 vertex_to_gs;\n"
	"void main()\n"
	"{\n"
	"  vertex_to_gs = piglit_vertex;\n"
	"}\n"
};

const char *gstext = {
	"#version 150\n"
	"layout(triangles) in;\n"
	"layout(triangle_strip, max_vertices = 3) out;\n"
	"in vec4 vertex_to_gs[3];\n"
	"void main()\n"
	"{\n"
	"  for (int i = 0; i < 3; i++) {\n"
	"    gl_Position = vertex_to_gs[i];\n"
	"    EmitVertex();\n"
	"  }\n"
	"}\n"
};

GLuint prog;
GLuint q;

void piglit_init(int argc, char **argv)
{
	unsigned qresult;
	int expected = 2;
	GLuint vs, gs;
    const int use_gs = argc > 1;

	glGenQueries(1, &q);

//	glEnable(GL_RASTERIZER_DISCARD);

	prog = glCreateProgram();

	/* Create shaders. */
    if (use_gs) {
        vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vsgstext);
        gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
        glAttachShader(prog, gs);
        printf("Using GS\n");
    } else
        vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);

	glAttachShader(prog, vs);
	glLinkProgram(prog);
	if (!piglit_link_check_status(prog)) {
		glDeleteProgram(prog);
		piglit_report_result(PIGLIT_FAIL);
	}

    glUseProgram(prog);

	glBeginQuery(GL_PRIMITIVES_GENERATED, q);
        piglit_draw_rect(-1, -1, 2, 2);
	glEndQuery(GL_PRIMITIVES_GENERATED);
	glGetQueryObjectuiv(q, GL_QUERY_RESULT, &qresult);

        if (qresult != expected) {
		printf("Primitives generated: %i,  Expected: %i\n",
		       qresult, expected);
		piglit_report_result(PIGLIT_FAIL);
	}

	piglit_report_result(PIGLIT_PASS);
}

enum piglit_result piglit_display(void)
{
	return PIGLIT_FAIL; /* should not get here */
}