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authorShibdas Bandyopadhyay <sbandyopadhyay@vmware.com>2014-10-28 08:49:10 -0600
committerBrian Paul <brianp@vmware.com>2014-10-29 15:08:03 -0600
commit1ceb4b358e69cea444b0d1befa735e348f0bce25 (patch)
tree9b53ab1a0aa0b6b147fa2abbeb9ddbf1d2509eab
parent1f7c3fd8eaefab5b63e3375a08eeb2fa14cef0fe (diff)
arb_framebuffer_srgb-clear: check an AMD sRGB clearing bug
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--tests/all.py1
-rw-r--r--tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_framebuffer_srgb/clear.c166
3 files changed, 168 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index dec745ad1..c71462e65 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1868,6 +1868,7 @@ for backing_type in ('texture', 'renderbuffer'):
'arb_framebuffer_srgb-' + test_name,
run_concurrent=True)
add_plain_test(arb_framebuffer_srgb, 'framebuffer-srgb') # must not be concurrent
+add_concurrent_test(arb_framebuffer_srgb, 'arb_framebuffer_srgb-clear')
arb_gpu_shader5 = {}
spec['ARB_gpu_shader5'] = arb_gpu_shader5
diff --git a/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt b/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
index f26741ac8..a0f0ad7ef 100644
--- a/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
+++ b/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
@@ -11,5 +11,6 @@ link_libraries (
piglit_add_executable (arb_framebuffer_srgb-pushpop pushpop.c)
piglit_add_executable (arb_framebuffer_srgb-blit blit.c)
+piglit_add_executable (arb_framebuffer_srgb-clear clear.c)
piglit_add_executable (arb_framebuffer_srgb-srgb_conformance srgb_conformance.c)
diff --git a/tests/spec/arb_framebuffer_srgb/clear.c b/tests/spec/arb_framebuffer_srgb/clear.c
new file mode 100644
index 000000000..8715586b9
--- /dev/null
+++ b/tests/spec/arb_framebuffer_srgb/clear.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright (c) 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * This test exercises an AMD driver bug where if we enable
+ * GL_FRAMEBUFFER_SRGB, gamma corrected colors are written to the render
+ * target even if the target is not sRGB buffer. The buffer should get
+ * linear colors.
+ *
+ * Known to be
+ * -- Present in : AMD Linux driver - 13.12
+ * -- Fixed in :
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 15;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+#define TEX_WIDTH 32
+#define TEX_HEIGHT 32
+#define TEX_NUMPIXELS (TEX_WIDTH * TEX_HEIGHT)
+
+#define RED 0xFF0000FF
+
+
+static bool
+test_srgb_clear(void)
+{
+ static const GLfloat clearColor[4] = { 0.25, 0.5, 0.75, 1.0 };
+ const float tolerance = 2.0f / 255.0f;
+ GLfloat texColor[4];
+ GLenum target = GL_TEXTURE_2D;
+ GLuint texData[TEX_NUMPIXELS];
+ GLuint tex, fbo, i;
+ GLint val;
+
+ /* init tex data */
+ for (i = 0; i < TEX_NUMPIXELS; ++i) {
+ texData[i] = RED;
+ }
+
+ /* Create RGBA texture */
+ glGenTextures(1, &tex);
+ glActiveTextureARB(GL_TEXTURE0);
+ glBindTexture(target, tex);
+ glTexImage2D(target, 0, GL_RGBA8, TEX_WIDTH, TEX_HEIGHT,
+ 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, texData);
+
+ /* Create framebuffer and attach the texture */
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tex, 0);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+ GL_FRAMEBUFFER_COMPLETE) {
+ printf("incomplete framebuffer at line %d\n", __LINE__);
+ return false;
+ }
+
+ /* Check color encoding */
+ glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
+ &val);
+ if (val != GL_LINEAR) {
+ printf("Unexpected color encoding. Expected GL_LINEAR, "
+ "found %s\n",
+ piglit_get_gl_enum_name(val));
+ return false;
+ }
+
+ /* Issue a clear */
+ glViewport(0, 0, TEX_WIDTH, TEX_HEIGHT);
+ glEnable(GL_FRAMEBUFFER_SRGB);
+
+ glClearColor(clearColor[0],
+ clearColor[1],
+ clearColor[2],
+ clearColor[3]);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* reset texData to black */
+ memset(texData, 0, sizeof(texData));
+
+ /* Get tex image data from the RGBA texture */
+ glGetTexImage(target, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, texData);
+
+ /* Convert a texel to float */
+ texColor[0] = ((texData[0] >> 0) & 0xff) / 255.0f;
+ texColor[1] = ((texData[0] >> 8) & 0xff) / 255.0f;
+ texColor[2] = ((texData[0] >> 16) & 0xff) / 255.0f;
+ texColor[3] = ((texData[0] >> 24) & 0xff) / 255.0f;
+
+ if (fabs(texColor[0] - clearColor[0]) > tolerance ||
+ fabs(texColor[1] - clearColor[1]) > tolerance ||
+ fabs(texColor[2] - clearColor[2]) > tolerance ||
+ fabs(texColor[3] - clearColor[3]) > tolerance) {
+ printf("Expected (%g, %g, %g, %g) but found (%g, %g, %g, %g)\n",
+ clearColor[0],
+ clearColor[1],
+ clearColor[2],
+ clearColor[3],
+ texColor[0],
+ texColor[1],
+ texColor[2],
+ texColor[3]);
+ /* clean up */
+ glDeleteTextures(1, &tex);
+ glDeleteFramebuffers(1, &fbo);
+ return false;
+ }
+
+ /* should have been no errors */
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ return false;
+
+ /* if we get here, we passed */
+ glDeleteTextures(1, &tex);
+ glDeleteFramebuffers(1, &fbo);
+ return true;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = test_srgb_clear();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char *argv[])
+{
+ piglit_require_extension("GL_ARB_framebuffer_sRGB");
+}