Age | Commit message (Collapse) | Author | Files | Lines |
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NOTE: this patch should be move/rebased earlier in the series
before pushing to master.
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The new bind_sampler_states() function takes a shader argument to
specify the shader stage.
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The bind_vertex/geometry/fragment/compute_sampler_states() functions
will be replaced by a single functions.
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Put 'fragment' in the names. In preparation for upcoming function
renaming.
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The CP_STRMOUT_CNTL register was moved again.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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start_instance doesn't affect gl_InstanceID.
There's no piglit test, but it's kinda obvious the code was wrong.
Reviewed-by: Christian König <christian.koenig@amd.com>
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Reviewed-by: Christian König <christian.koenig@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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The shader is responsible for writing to streamout buffers using
the TBUFFER_STORE_FORMAT_* instructions.
The locations of some input SGPRs and VGPRs are assigned dynamically, because
the input SGPRs controlling streamout are not declared if they are not needed,
decreasing the indices of all following inputs.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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