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authorRoland Scheidegger <sroland@vmware.com>2015-08-13 10:20:37 -0700
committerBrian Paul <brianp@vmware.com>2015-08-26 17:06:12 -0600
commitafb00067bdfe4bc194118256e3c60981062fff2f (patch)
treee2c7a76b91cfc3b76a4bf3d64129f047ff988107
parent80f37228474f1178e70ce2a2f59c75bd10c68575 (diff)
gallium/util: return FALSE for intersection if there's empty rectangles
It isn't really obvious if intersection test should take into account empty rectangles or if the caller should do it. But it looks like most callers actually verified one of the rects but not the other, but since correctly returning an empty rect that other rect could actually be empty leading to more bugs. Hence just verify both rects for emptyness in the intersection test itself which makes the code easier in the caller (though it will be slower if the caller knows the rectangles are non-empty). Reviewed-by: Zack Rusin <zackr@vmware.com>
-rw-r--r--src/gallium/auxiliary/util/u_rect.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_rect.h b/src/gallium/auxiliary/util/u_rect.h
index b26f671f31..dea1e1ecff 100644
--- a/src/gallium/auxiliary/util/u_rect.h
+++ b/src/gallium/auxiliary/util/u_rect.h
@@ -42,6 +42,7 @@ struct u_rect {
};
/* Do two rectangles intersect?
+ * Note: empty rectangles are valid as inputs (and never intersect).
*/
static inline boolean
u_rect_test_intersection(const struct u_rect *a,
@@ -50,7 +51,11 @@ u_rect_test_intersection(const struct u_rect *a,
return (!(a->x1 < b->x0 ||
b->x1 < a->x0 ||
a->y1 < b->y0 ||
- b->y1 < a->y0));
+ b->y1 < a->y0 ||
+ a->x1 < a->x0 ||
+ a->y1 < a->y0 ||
+ b->x1 < b->x0 ||
+ b->y1 < b->y0));
}
/* Find the intersection of two rectangles known to intersect.