/* * Copyright © 2010-2011 Intel Corporation * Copyright © 2008-2011 Kristian Høgsberg * Copyright © 2012 Collabora, Ltd. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define _GNU_SOURCE #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "compositor.h" static struct wl_list child_process_list; static jmp_buf segv_jmp_buf; static int sigchld_handler(int signal_number, void *data) { struct weston_process *p; int status; pid_t pid; pid = waitpid(-1, &status, WNOHANG); if (!pid) return 1; wl_list_for_each(p, &child_process_list, link) { if (p->pid == pid) break; } if (&p->link == &child_process_list) { fprintf(stderr, "unknown child process exited\n"); return 1; } wl_list_remove(&p->link); p->cleanup(p, status); return 1; } WL_EXPORT void weston_watch_process(struct weston_process *process) { wl_list_insert(&child_process_list, &process->link); } static void child_client_exec(int sockfd, const char *path) { int clientfd; char s[32]; sigset_t allsigs; /* do not give our signal mask to the new process */ sigfillset(&allsigs); sigprocmask(SIG_UNBLOCK, &allsigs, NULL); /* Launch clients as the user. */ seteuid(getuid()); /* SOCK_CLOEXEC closes both ends, so we dup the fd to get a * non-CLOEXEC fd to pass through exec. */ clientfd = dup(sockfd); if (clientfd == -1) { fprintf(stderr, "compositor: dup failed: %m\n"); return; } snprintf(s, sizeof s, "%d", clientfd); setenv("WAYLAND_SOCKET", s, 1); if (execl(path, path, NULL) < 0) fprintf(stderr, "compositor: executing '%s' failed: %m\n", path); } WL_EXPORT struct wl_client * weston_client_launch(struct weston_compositor *compositor, struct weston_process *proc, const char *path, weston_process_cleanup_func_t cleanup) { int sv[2]; pid_t pid; struct wl_client *client; if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0, sv) < 0) { fprintf(stderr, "weston_client_launch: " "socketpair failed while launching '%s': %m\n", path); return NULL; } pid = fork(); if (pid == -1) { close(sv[0]); close(sv[1]); fprintf(stderr, "weston_client_launch: " "fork failed while launching '%s': %m\n", path); return NULL; } if (pid == 0) { child_client_exec(sv[1], path); exit(-1); } close(sv[1]); client = wl_client_create(compositor->wl_display, sv[0]); if (!client) { close(sv[0]); fprintf(stderr, "weston_client_launch: " "wl_client_create failed while launching '%s'.\n", path); return NULL; } proc->pid = pid; proc->cleanup = cleanup; weston_watch_process(proc); return client; } static void surface_handle_buffer_destroy(struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { struct weston_surface *es = container_of(listener, struct weston_surface, buffer_destroy_listener); es->buffer = NULL; } static const pixman_region32_data_t undef_region_data; static void undef_region(pixman_region32_t *region) { pixman_region32_fini(region); region->data = (pixman_region32_data_t *) &undef_region_data; } static int region_is_undefined(pixman_region32_t *region) { return region->data == &undef_region_data; } static void empty_region(pixman_region32_t *region) { if (!region_is_undefined(region)) pixman_region32_fini(region); pixman_region32_init(region); } WL_EXPORT struct weston_surface * weston_surface_create(struct weston_compositor *compositor) { struct weston_surface *surface; surface = calloc(1, sizeof *surface); if (surface == NULL) return NULL; wl_list_init(&surface->surface.resource.destroy_listener_list); wl_list_init(&surface->link); wl_list_init(&surface->layer_link); surface->surface.resource.client = NULL; surface->compositor = compositor; surface->image = EGL_NO_IMAGE_KHR; surface->alpha = 255; surface->pitch = 1; surface->buffer = NULL; surface->output = NULL; pixman_region32_init(&surface->damage); pixman_region32_init(&surface->opaque); pixman_region32_init(&surface->clip); undef_region(&surface->input); pixman_region32_init(&surface->transform.opaque); wl_list_init(&surface->frame_callback_list); surface->buffer_destroy_listener.func = surface_handle_buffer_destroy; wl_list_init(&surface->geometry.transformation_list); wl_list_insert(&surface->geometry.transformation_list, &surface->transform.position.link); weston_matrix_init(&surface->transform.position.matrix); pixman_region32_init(&surface->transform.boundingbox); surface->geometry.dirty = 1; return surface; } WL_EXPORT void weston_surface_set_color(struct weston_surface *surface, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { surface->color[0] = red; surface->color[1] = green; surface->color[2] = blue; surface->color[3] = alpha; surface->shader = &surface->compositor->solid_shader; } static void surface_to_global_float(struct weston_surface *surface, int32_t sx, int32_t sy, GLfloat *x, GLfloat *y) { if (surface->transform.enabled) { struct weston_vector v = { { sx, sy, 0.0f, 1.0f } }; weston_matrix_transform(&surface->transform.matrix, &v); if (fabsf(v.f[3]) < 1e-6) { fprintf(stderr, "warning: numerical instability in " "weston_surface_to_global(), divisor = %g\n", v.f[3]); *x = 0; *y = 0; return; } *x = v.f[0] / v.f[3]; *y = v.f[1] / v.f[3]; } else { *x = sx + surface->geometry.x; *y = sy + surface->geometry.y; } } WL_EXPORT void weston_surface_damage_below(struct weston_surface *surface) { struct weston_compositor *compositor = surface->compositor; pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_subtract(&damage, &surface->transform.boundingbox, &surface->clip); pixman_region32_union(&compositor->damage, &compositor->damage, &damage); pixman_region32_fini(&damage); } static void surface_compute_bbox(struct weston_surface *surface, int32_t sx, int32_t sy, int32_t width, int32_t height, pixman_region32_t *bbox) { GLfloat min_x = HUGE_VALF, min_y = HUGE_VALF; GLfloat max_x = -HUGE_VALF, max_y = -HUGE_VALF; int32_t s[4][2] = { { sx, sy }, { sx, sy + height }, { sx + width, sy }, { sx + width, sy + height } }; GLfloat int_x, int_y; int i; for (i = 0; i < 4; ++i) { GLfloat x, y; surface_to_global_float(surface, s[i][0], s[i][1], &x, &y); if (x < min_x) min_x = x; if (x > max_x) max_x = x; if (y < min_y) min_y = y; if (y > max_y) max_y = y; } int_x = floorf(min_x); int_y = floorf(min_y); pixman_region32_init_rect(bbox, int_x, int_y, ceilf(max_x) - int_x, ceilf(max_y) - int_y); } static void weston_surface_update_transform_disable(struct weston_surface *surface) { surface->transform.enabled = 0; /* round off fractions when not transformed */ surface->geometry.x = roundf(surface->geometry.x); surface->geometry.y = roundf(surface->geometry.y); pixman_region32_init_rect(&surface->transform.boundingbox, surface->geometry.x, surface->geometry.y, surface->geometry.width, surface->geometry.height); if (surface->alpha == 255) { pixman_region32_copy(&surface->transform.opaque, &surface->opaque); pixman_region32_translate(&surface->transform.opaque, surface->geometry.x, surface->geometry.y); } } static int weston_surface_update_transform_enable(struct weston_surface *surface) { struct weston_matrix *matrix = &surface->transform.matrix; struct weston_matrix *inverse = &surface->transform.inverse; struct weston_transform *tform; surface->transform.enabled = 1; /* Otherwise identity matrix, but with x and y translation. */ surface->transform.position.matrix.d[12] = surface->geometry.x; surface->transform.position.matrix.d[13] = surface->geometry.y; weston_matrix_init(matrix); wl_list_for_each(tform, &surface->geometry.transformation_list, link) weston_matrix_multiply(matrix, &tform->matrix); if (weston_matrix_invert(inverse, matrix) < 0) { /* Oops, bad total transformation, not invertible */ fprintf(stderr, "error: weston_surface %p" " transformation not invertible.\n", surface); return -1; } surface_compute_bbox(surface, 0, 0, surface->geometry.width, surface->geometry.height, &surface->transform.boundingbox); return 0; } WL_EXPORT void weston_surface_update_transform(struct weston_surface *surface) { if (!surface->geometry.dirty) return; surface->geometry.dirty = 0; weston_surface_damage_below(surface); pixman_region32_fini(&surface->transform.boundingbox); pixman_region32_fini(&surface->transform.opaque); pixman_region32_init(&surface->transform.opaque); if (region_is_undefined(&surface->input)) pixman_region32_init_rect(&surface->input, 0, 0, surface->geometry.width, surface->geometry.height); /* transform.position is always in transformation_list */ if (surface->geometry.transformation_list.next == &surface->transform.position.link && surface->geometry.transformation_list.prev == &surface->transform.position.link) { weston_surface_update_transform_disable(surface); } else { if (weston_surface_update_transform_enable(surface) < 0) weston_surface_update_transform_disable(surface); } /* weston_surface_damage() without update */ pixman_region32_union(&surface->damage, &surface->damage, &surface->transform.boundingbox); if (weston_surface_is_mapped(surface)) weston_surface_assign_output(surface); weston_compositor_schedule_repaint(surface->compositor); } WL_EXPORT void weston_surface_to_global_float(struct weston_surface *surface, int32_t sx, int32_t sy, GLfloat *x, GLfloat *y) { weston_surface_update_transform(surface); surface_to_global_float(surface, sx, sy, x, y); } WL_EXPORT void weston_surface_to_global(struct weston_surface *surface, int32_t sx, int32_t sy, int32_t *x, int32_t *y) { GLfloat xf, yf; weston_surface_to_global_float(surface, sx, sy, &xf, &yf); *x = floorf(xf); *y = floorf(yf); } static void surface_from_global_float(struct weston_surface *surface, int32_t x, int32_t y, GLfloat *sx, GLfloat *sy) { if (surface->transform.enabled) { struct weston_vector v = { { x, y, 0.0f, 1.0f } }; weston_matrix_transform(&surface->transform.inverse, &v); if (fabsf(v.f[3]) < 1e-6) { fprintf(stderr, "warning: numerical instability in " "weston_surface_from_global(), divisor = %g\n", v.f[3]); *sx = 0; *sy = 0; return; } *sx = v.f[0] / v.f[3]; *sy = v.f[1] / v.f[3]; } else { *sx = x - surface->geometry.x; *sy = y - surface->geometry.y; } } WL_EXPORT void weston_surface_from_global(struct weston_surface *surface, int32_t x, int32_t y, int32_t *sx, int32_t *sy) { GLfloat sxf, syf; weston_surface_update_transform(surface); surface_from_global_float(surface, x, y, &sxf, &syf); *sx = floorf(sxf); *sy = floorf(syf); } static void weston_surface_damage_rectangle(struct weston_surface *surface, int32_t sx, int32_t sy, int32_t width, int32_t height) { weston_surface_update_transform(surface); if (surface->transform.enabled) { pixman_region32_t box; surface_compute_bbox(surface, sx, sy, width, height, &box); pixman_region32_union(&surface->damage, &surface->damage, &box); pixman_region32_fini(&box); } else { pixman_region32_union_rect(&surface->damage, &surface->damage, surface->geometry.x + sx, surface->geometry.y + sy, width, height); } weston_compositor_schedule_repaint(surface->compositor); } WL_EXPORT void weston_surface_damage(struct weston_surface *surface) { weston_surface_update_transform(surface); pixman_region32_union(&surface->damage, &surface->damage, &surface->transform.boundingbox); weston_compositor_schedule_repaint(surface->compositor); } WL_EXPORT void weston_surface_configure(struct weston_surface *surface, GLfloat x, GLfloat y, int width, int height) { surface->geometry.x = x; surface->geometry.y = y; surface->geometry.width = width; surface->geometry.height = height; surface->geometry.dirty = 1; } WL_EXPORT void weston_surface_set_position(struct weston_surface *surface, GLfloat x, GLfloat y) { surface->geometry.x = x; surface->geometry.y = y; surface->geometry.dirty = 1; } WL_EXPORT int weston_surface_is_mapped(struct weston_surface *surface) { if (surface->output) return 1; else return 0; } WL_EXPORT uint32_t weston_compositor_get_time(void) { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec * 1000 + tv.tv_usec / 1000; } static struct weston_surface * weston_compositor_pick_surface(struct weston_compositor *compositor, int32_t x, int32_t y, int32_t *sx, int32_t *sy) { struct weston_surface *surface; wl_list_for_each(surface, &compositor->surface_list, link) { weston_surface_from_global(surface, x, y, sx, sy); if (pixman_region32_contains_point(&surface->input, *sx, *sy, NULL)) return surface; } return NULL; } static void weston_device_repick(struct wl_input_device *device, uint32_t time) { struct weston_input_device *wd = (struct weston_input_device *) device; const struct wl_pointer_grab_interface *interface; struct weston_surface *surface, *focus; surface = weston_compositor_pick_surface(wd->compositor, device->x, device->y, &device->current_x, &device->current_y); if (&surface->surface != device->current) { interface = device->pointer_grab->interface; interface->focus(device->pointer_grab, time, &surface->surface, device->current_x, device->current_y); device->current = &surface->surface; } focus = (struct weston_surface *) device->pointer_grab->focus; if (focus) weston_surface_from_global(focus, device->x, device->y, &device->pointer_grab->x, &device->pointer_grab->y); } WL_EXPORT void weston_compositor_repick(struct weston_compositor *compositor) { struct weston_input_device *device; uint32_t time; if (!compositor->focus) return; time = weston_compositor_get_time(); wl_list_for_each(device, &compositor->input_device_list, link) weston_device_repick(&device->input_device, time); } static void weston_surface_unmap(struct weston_surface *surface) { struct wl_input_device *device = surface->compositor->input_device; weston_surface_damage_below(surface); surface->output = NULL; wl_list_remove(&surface->link); wl_list_remove(&surface->layer_link); if (device->keyboard_focus == &surface->surface) wl_input_device_set_keyboard_focus(device, NULL, weston_compositor_get_time()); if (device->pointer_focus == &surface->surface) wl_input_device_set_pointer_focus(device, NULL, 0, 0, weston_compositor_get_time()); weston_compositor_schedule_repaint(surface->compositor); } static void destroy_surface(struct wl_resource *resource) { struct weston_surface *surface = container_of(resource, struct weston_surface, surface.resource); struct weston_compositor *compositor = surface->compositor; if (weston_surface_is_mapped(surface)) weston_surface_unmap(surface); if (surface->texture) glDeleteTextures(1, &surface->texture); if (surface->buffer) wl_list_remove(&surface->buffer_destroy_listener.link); if (surface->image != EGL_NO_IMAGE_KHR) compositor->destroy_image(compositor->display, surface->image); pixman_region32_fini(&surface->transform.boundingbox); pixman_region32_fini(&surface->damage); pixman_region32_fini(&surface->opaque); pixman_region32_fini(&surface->clip); if (!region_is_undefined(&surface->input)) pixman_region32_fini(&surface->input); free(surface); } WL_EXPORT void weston_surface_destroy(struct weston_surface *surface) { /* Not a valid way to destroy a client surface */ assert(surface->surface.resource.client == NULL); destroy_surface(&surface->surface.resource); } static void weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer) { struct weston_surface *es = (struct weston_surface *) surface; struct weston_compositor *ec = es->compositor; if (es->buffer) { weston_buffer_post_release(es->buffer); wl_list_remove(&es->buffer_destroy_listener.link); } es->buffer = buffer; if (!buffer) { if (weston_surface_is_mapped(es)) weston_surface_unmap(es); return; } buffer->busy_count++; wl_list_insert(es->buffer->resource.destroy_listener_list.prev, &es->buffer_destroy_listener.link); if (es->geometry.width != buffer->width || es->geometry.height != buffer->height) { undef_region(&es->input); pixman_region32_fini(&es->opaque); pixman_region32_init(&es->opaque); } if (!es->texture) { glGenTextures(1, &es->texture); glBindTexture(GL_TEXTURE_2D, es->texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); es->shader = &ec->texture_shader; } else { glBindTexture(GL_TEXTURE_2D, es->texture); } if (wl_buffer_is_shm(buffer)) { es->pitch = wl_shm_buffer_get_stride(buffer) / 4; glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, es->pitch, es->buffer->height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL); } else { if (es->image != EGL_NO_IMAGE_KHR) ec->destroy_image(ec->display, es->image); es->image = ec->create_image(ec->display, NULL, EGL_WAYLAND_BUFFER_WL, buffer, NULL); ec->image_target_texture_2d(GL_TEXTURE_2D, es->image); es->pitch = buffer->width; } } static int texture_region(struct weston_surface *es, pixman_region32_t *region) { struct weston_compositor *ec = es->compositor; GLfloat *v, inv_width, inv_height; GLfloat sx, sy; pixman_box32_t *rectangles; unsigned int *p; int i, n; rectangles = pixman_region32_rectangles(region, &n); v = wl_array_add(&ec->vertices, n * 16 * sizeof *v); p = wl_array_add(&ec->indices, n * 6 * sizeof *p); inv_width = 1.0 / es->pitch; inv_height = 1.0 / es->geometry.height; for (i = 0; i < n; i++, v += 16, p += 6) { surface_from_global_float(es, rectangles[i].x1, rectangles[i].y1, &sx, &sy); v[ 0] = rectangles[i].x1; v[ 1] = rectangles[i].y1; v[ 2] = sx * inv_width; v[ 3] = sy * inv_height; surface_from_global_float(es, rectangles[i].x1, rectangles[i].y2, &sx, &sy); v[ 4] = rectangles[i].x1; v[ 5] = rectangles[i].y2; v[ 6] = sx * inv_width; v[ 7] = sy * inv_height; surface_from_global_float(es, rectangles[i].x2, rectangles[i].y1, &sx, &sy); v[ 8] = rectangles[i].x2; v[ 9] = rectangles[i].y1; v[10] = sx * inv_width; v[11] = sy * inv_height; surface_from_global_float(es, rectangles[i].x2, rectangles[i].y2, &sx, &sy); v[12] = rectangles[i].x2; v[13] = rectangles[i].y2; v[14] = sx * inv_width; v[15] = sy * inv_height; p[0] = i * 4 + 0; p[1] = i * 4 + 1; p[2] = i * 4 + 2; p[3] = i * 4 + 2; p[4] = i * 4 + 1; p[5] = i * 4 + 3; } return n; } WL_EXPORT void weston_surface_draw(struct weston_surface *es, struct weston_output *output, pixman_region32_t *damage) { struct weston_compositor *ec = es->compositor; GLfloat *v; pixman_region32_t repaint; GLint filter; int n; pixman_region32_init(&repaint); pixman_region32_intersect(&repaint, &es->transform.boundingbox, damage); pixman_region32_subtract(&repaint, &repaint, &es->clip); if (!pixman_region32_not_empty(&repaint)) goto out; glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); if (ec->current_shader != es->shader) { glUseProgram(es->shader->program); ec->current_shader = es->shader; } glUniformMatrix4fv(es->shader->proj_uniform, 1, GL_FALSE, output->matrix.d); glUniform1i(es->shader->tex_uniform, 0); glUniform4fv(es->shader->color_uniform, 1, es->color); glUniform1f(es->shader->alpha_uniform, es->alpha / 255.0); glUniform1f(es->shader->texwidth_uniform, (GLfloat)es->geometry.width / es->pitch); if (es->transform.enabled || output->zoom.active) filter = GL_LINEAR; else filter = GL_NEAREST; n = texture_region(es, &repaint); glBindTexture(GL_TEXTURE_2D, es->texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); v = ec->vertices.data; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data); glDisableVertexAttribArray(1); glDisableVertexAttribArray(0); ec->vertices.size = 0; ec->indices.size = 0; out: pixman_region32_fini(&repaint); } WL_EXPORT void weston_surface_restack(struct weston_surface *surface, struct wl_list *below) { wl_list_remove(&surface->layer_link); wl_list_insert(below, &surface->layer_link); weston_surface_damage_below(surface); weston_surface_damage(surface); } WL_EXPORT void weston_compositor_damage_all(struct weston_compositor *compositor) { struct weston_output *output; wl_list_for_each(output, &compositor->output_list, link) weston_output_damage(output); } WL_EXPORT void weston_buffer_post_release(struct wl_buffer *buffer) { if (--buffer->busy_count > 0) return; assert(buffer->resource.client != NULL); wl_resource_queue_event(&buffer->resource, WL_BUFFER_RELEASE); } WL_EXPORT void weston_output_damage(struct weston_output *output) { struct weston_compositor *compositor = output->compositor; pixman_region32_union(&compositor->damage, &compositor->damage, &output->region); weston_compositor_schedule_repaint(compositor); } static void fade_frame(struct weston_animation *animation, struct weston_output *output, uint32_t msecs) { struct weston_compositor *compositor = container_of(animation, struct weston_compositor, fade.animation); struct weston_surface *surface; surface = compositor->fade.surface; weston_spring_update(&compositor->fade.spring, msecs); weston_surface_set_color(surface, 0.0, 0.0, 0.0, compositor->fade.spring.current); weston_surface_damage(surface); if (weston_spring_done(&compositor->fade.spring)) { compositor->fade.spring.current = compositor->fade.spring.target; wl_list_remove(&animation->link); wl_list_init(&animation->link); if (compositor->fade.spring.current < 0.001) { destroy_surface(&surface->surface.resource); compositor->fade.surface = NULL; } else if (compositor->fade.spring.current > 0.999) { compositor->state = WESTON_COMPOSITOR_SLEEPING; compositor->shell->lock(compositor->shell); } } } struct weston_frame_callback { struct wl_resource resource; struct wl_list link; }; static void weston_output_repaint(struct weston_output *output, int msecs) { struct weston_compositor *ec = output->compositor; struct weston_surface *es; struct weston_layer *layer; struct weston_animation *animation, *next; struct weston_frame_callback *cb, *cnext; pixman_region32_t opaque, new_damage, output_damage; int32_t width, height; weston_compositor_update_drag_surfaces(ec); width = output->current->width + output->border.left + output->border.right; height = output->current->height + output->border.top + output->border.bottom; glViewport(0, 0, width, height); /* Rebuild the surface list and update surface transforms up front. */ wl_list_init(&ec->surface_list); wl_list_for_each(layer, &ec->layer_list, link) { wl_list_for_each(es, &layer->surface_list, layer_link) { weston_surface_update_transform(es); wl_list_insert(ec->surface_list.prev, &es->link); } } if (output->assign_planes) /* * This will queue flips for the fbs and sprites where * applicable and clear the damage for those surfaces. * The repaint loop below will repaint everything * else. */ output->assign_planes(output); pixman_region32_init(&new_damage); pixman_region32_init(&opaque); wl_list_for_each(es, &ec->surface_list, link) { pixman_region32_subtract(&es->damage, &es->damage, &opaque); pixman_region32_union(&new_damage, &new_damage, &es->damage); empty_region(&es->damage); pixman_region32_copy(&es->clip, &opaque); pixman_region32_union(&opaque, &opaque, &es->transform.opaque); } pixman_region32_union(&ec->damage, &ec->damage, &new_damage); pixman_region32_init(&output_damage); pixman_region32_union(&output_damage, &ec->damage, &output->previous_damage); pixman_region32_copy(&output->previous_damage, &ec->damage); pixman_region32_intersect(&output_damage, &output_damage, &output->region); pixman_region32_subtract(&ec->damage, &ec->damage, &output->region); pixman_region32_fini(&opaque); pixman_region32_fini(&new_damage); if (output->dirty) weston_output_update_matrix(output); output->repaint(output, &output_damage); pixman_region32_fini(&output_damage); output->repaint_needed = 0; weston_compositor_repick(ec); wl_event_loop_dispatch(ec->input_loop, 0); wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) { wl_callback_send_done(&cb->resource, msecs); wl_resource_destroy(&cb->resource, 0); } wl_list_for_each_safe(animation, next, &ec->animation_list, link) animation->frame(animation, output, msecs); } static int weston_compositor_read_input(int fd, uint32_t mask, void *data) { struct weston_compositor *compositor = data; wl_event_loop_dispatch(compositor->input_loop, 0); return 1; } WL_EXPORT void weston_output_finish_frame(struct weston_output *output, int msecs) { struct weston_compositor *compositor = output->compositor; struct wl_event_loop *loop = wl_display_get_event_loop(compositor->wl_display); int fd; if (output->repaint_needed) { weston_output_repaint(output, msecs); return; } output->repaint_scheduled = 0; if (compositor->input_loop_source) return; fd = wl_event_loop_get_fd(compositor->input_loop); compositor->input_loop_source = wl_event_loop_add_fd(loop, fd, WL_EVENT_READABLE, weston_compositor_read_input, compositor); } static void idle_repaint(void *data) { struct weston_output *output = data; weston_output_finish_frame(output, weston_compositor_get_time()); } WL_EXPORT void weston_layer_init(struct weston_layer *layer, struct wl_list *below) { wl_list_init(&layer->surface_list); wl_list_insert(below, &layer->link); } WL_EXPORT void weston_compositor_schedule_repaint(struct weston_compositor *compositor) { struct weston_output *output; struct wl_event_loop *loop; if (compositor->state == WESTON_COMPOSITOR_SLEEPING) return; loop = wl_display_get_event_loop(compositor->wl_display); wl_list_for_each(output, &compositor->output_list, link) { output->repaint_needed = 1; if (output->repaint_scheduled) continue; wl_event_loop_add_idle(loop, idle_repaint, output); output->repaint_scheduled = 1; } if (compositor->input_loop_source) { wl_event_source_remove(compositor->input_loop_source); compositor->input_loop_source = NULL; } } WL_EXPORT void weston_compositor_fade(struct weston_compositor *compositor, float tint) { struct weston_surface *surface; int done; done = weston_spring_done(&compositor->fade.spring); compositor->fade.spring.target = tint; if (weston_spring_done(&compositor->fade.spring)) return; if (done) compositor->fade.spring.timestamp = weston_compositor_get_time(); if (compositor->fade.surface == NULL) { surface = weston_surface_create(compositor); weston_surface_configure(surface, 0, 0, 8192, 8192); weston_surface_set_color(surface, 0.0, 0.0, 0.0, 0.0); wl_list_insert(&compositor->fade_layer.surface_list, &surface->layer_link); weston_surface_assign_output(surface); compositor->fade.surface = surface; pixman_region32_init(&surface->input); } weston_surface_damage(compositor->fade.surface); if (wl_list_empty(&compositor->fade.animation.link)) wl_list_insert(compositor->animation_list.prev, &compositor->fade.animation.link); } static void surface_destroy(struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy(resource, weston_compositor_get_time()); } WL_EXPORT void weston_surface_assign_output(struct weston_surface *es) { struct weston_compositor *ec = es->compositor; struct weston_output *output, *new_output; pixman_region32_t region; uint32_t max, area; pixman_box32_t *e; weston_surface_update_transform(es); new_output = NULL; max = 0; pixman_region32_init(®ion); wl_list_for_each(output, &ec->output_list, link) { pixman_region32_intersect(®ion, &es->transform.boundingbox, &output->region); e = pixman_region32_extents(®ion); area = (e->x2 - e->x1) * (e->y2 - e->y1); if (area >= max) { new_output = output; max = area; } } pixman_region32_fini(®ion); es->output = new_output; if (!wl_list_empty(&es->frame_callback_list)) { wl_list_insert_list(new_output->frame_callback_list.prev, &es->frame_callback_list); wl_list_init(&es->frame_callback_list); } } static void surface_attach(struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer_resource, int32_t sx, int32_t sy) { struct weston_surface *es = resource->data; struct wl_buffer *buffer = NULL; if (buffer_resource) buffer = buffer_resource->data; weston_surface_attach(&es->surface, buffer); if (buffer && es->configure) es->configure(es, sx, sy); } static void surface_damage(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { struct weston_surface *es = resource->data; weston_surface_damage_rectangle(es, x, y, width, height); if (es->buffer && wl_buffer_is_shm(es->buffer)) { glBindTexture(GL_TEXTURE_2D, es->texture); glPixelStorei(GL_UNPACK_ROW_LENGTH, es->pitch); glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, wl_shm_buffer_get_data(es->buffer)); } } static void destroy_frame_callback(struct wl_resource *resource) { struct weston_frame_callback *cb = resource->data; wl_list_remove(&cb->link); free(cb); } static void surface_frame(struct wl_client *client, struct wl_resource *resource, uint32_t callback) { struct weston_frame_callback *cb; struct weston_surface *es = resource->data; cb = malloc(sizeof *cb); if (cb == NULL) { wl_resource_post_no_memory(resource); return; } cb->resource.object.interface = &wl_callback_interface; cb->resource.object.id = callback; cb->resource.destroy = destroy_frame_callback; cb->resource.client = client; cb->resource.data = cb; wl_client_add_resource(client, &cb->resource); if (es->output) { wl_list_insert(es->output->frame_callback_list.prev, &cb->link); } else { wl_list_insert(es->frame_callback_list.prev, &cb->link); } } static void surface_set_opaque_region(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { struct weston_surface *surface = resource->data; struct weston_region *region; pixman_region32_fini(&surface->opaque); if (region_resource) { region = region_resource->data; pixman_region32_init_rect(&surface->opaque, 0, 0, surface->geometry.width, surface->geometry.height); pixman_region32_intersect(&surface->opaque, &surface->opaque, ®ion->region); } else { pixman_region32_init(&surface->opaque); } surface->geometry.dirty = 1; } static void surface_set_input_region(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { struct weston_surface *surface = resource->data; struct weston_region *region; if (region_resource) { region = region_resource->data; pixman_region32_init_rect(&surface->input, 0, 0, surface->geometry.width, surface->geometry.height); pixman_region32_intersect(&surface->input, &surface->input, ®ion->region); } else { pixman_region32_init_rect(&surface->input, 0, 0, surface->geometry.width, surface->geometry.height); } weston_compositor_schedule_repaint(surface->compositor); } static const struct wl_surface_interface surface_interface = { surface_destroy, surface_attach, surface_damage, surface_frame, surface_set_opaque_region, surface_set_input_region }; static void compositor_create_surface(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_compositor *ec = resource->data; struct weston_surface *surface; surface = weston_surface_create(ec); if (surface == NULL) { wl_resource_post_no_memory(resource); return; } surface->surface.resource.destroy = destroy_surface; surface->surface.resource.object.id = id; surface->surface.resource.object.interface = &wl_surface_interface; surface->surface.resource.object.implementation = (void (**)(void)) &surface_interface; surface->surface.resource.data = surface; wl_client_add_resource(client, &surface->surface.resource); } static void destroy_region(struct wl_resource *resource) { struct weston_region *region = container_of(resource, struct weston_region, resource); pixman_region32_fini(®ion->region); free(region); } static void region_destroy(struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy(resource, weston_compositor_get_time()); } static void region_add(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { struct weston_region *region = resource->data; pixman_region32_union_rect(®ion->region, ®ion->region, x, y, width, height); } static void region_subtract(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { struct weston_region *region = resource->data; pixman_region32_t rect; pixman_region32_init_rect(&rect, x, y, width, height); pixman_region32_subtract(®ion->region, ®ion->region, &rect); pixman_region32_fini(&rect); } static const struct wl_region_interface region_interface = { region_destroy, region_add, region_subtract }; static void compositor_create_region(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_region *region; region = malloc(sizeof *region); if (region == NULL) { wl_resource_post_no_memory(resource); return; } region->resource.destroy = destroy_region; region->resource.object.id = id; region->resource.object.interface = &wl_region_interface; region->resource.object.implementation = (void (**)(void)) ®ion_interface; region->resource.data = region; pixman_region32_init(®ion->region); wl_client_add_resource(client, ®ion->resource); } static const struct wl_compositor_interface compositor_interface = { compositor_create_surface, compositor_create_region }; WL_EXPORT void weston_compositor_wake(struct weston_compositor *compositor) { compositor->state = WESTON_COMPOSITOR_ACTIVE; weston_compositor_fade(compositor, 0.0); wl_event_source_timer_update(compositor->idle_source, compositor->idle_time * 1000); } static void weston_compositor_dpms_on(struct weston_compositor *compositor) { struct weston_output *output; wl_list_for_each(output, &compositor->output_list, link) if (output->set_dpms) output->set_dpms(output, WESTON_DPMS_ON); } WL_EXPORT void weston_compositor_activity(struct weston_compositor *compositor) { if (compositor->state == WESTON_COMPOSITOR_ACTIVE) { weston_compositor_wake(compositor); } else { weston_compositor_dpms_on(compositor); compositor->shell->unlock(compositor->shell); } } static void weston_compositor_idle_inhibit(struct weston_compositor *compositor) { weston_compositor_activity(compositor); compositor->idle_inhibit++; } static void weston_compositor_idle_release(struct weston_compositor *compositor) { compositor->idle_inhibit--; weston_compositor_activity(compositor); } static int idle_handler(void *data) { struct weston_compositor *compositor = data; if (compositor->idle_inhibit) return 1; weston_compositor_fade(compositor, 1.0); return 1; } static void weston_input_update_drag_surface(struct wl_input_device *input_device, int dx, int dy); WL_EXPORT void notify_motion(struct wl_input_device *device, uint32_t time, int x, int y) { struct weston_output *output; const struct wl_pointer_grab_interface *interface; struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *ec = wd->compositor; int x_valid = 0, y_valid = 0; int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN; weston_compositor_activity(ec); wl_list_for_each(output, &ec->output_list, link) { if (output->x <= x && x < output->x + output->current->width) x_valid = 1; if (output->y <= y && y < output->y + output->current->height) y_valid = 1; /* FIXME: calculate this only on output addition/deletion */ if (output->x < min_x) min_x = output->x; if (output->y < min_y) min_y = output->y; if (output->x + output->current->width > max_x) max_x = output->x + output->current->width - 1; if (output->y + output->current->height > max_y) max_y = output->y + output->current->height - 1; } if (!x_valid) { if (x < min_x) x = min_x; else if (x >= max_x) x = max_x; } if (!y_valid) { if (y < min_y) y = min_y; else if (y >= max_y) y = max_y; } weston_input_update_drag_surface(device, x - device->x, y - device->y); device->x = x; device->y = y; wl_list_for_each(output, &ec->output_list, link) if (output->zoom.active && pixman_region32_contains_point(&output->region, x, y, NULL)) weston_output_update_zoom(output, x, y); weston_device_repick(device, time); interface = device->pointer_grab->interface; interface->motion(device->pointer_grab, time, device->pointer_grab->x, device->pointer_grab->y); if (wd->sprite) { weston_surface_set_position(wd->sprite, device->x - wd->hotspot_x, device->y - wd->hotspot_y); weston_compositor_schedule_repaint(ec); } } WL_EXPORT void weston_surface_activate(struct weston_surface *surface, struct weston_input_device *device, uint32_t time) { wl_input_device_set_keyboard_focus(&device->input_device, &surface->surface, time); wl_data_device_set_keyboard_focus(&device->input_device); } WL_EXPORT void notify_button(struct wl_input_device *device, uint32_t time, int32_t button, int32_t state) { struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *compositor = wd->compositor; if (state) { weston_compositor_idle_inhibit(compositor); if (device->button_count == 0) { device->grab_button = button; device->grab_time = time; device->grab_x = device->x; device->grab_y = device->y; } device->button_count++; } else { weston_compositor_idle_release(compositor); device->button_count--; } weston_compositor_run_binding(compositor, wd, time, 0, button, 0, state); device->pointer_grab->interface->button(device->pointer_grab, time, button, state); } WL_EXPORT void notify_axis(struct wl_input_device *device, uint32_t time, uint32_t axis, int32_t value) { struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *compositor = wd->compositor; weston_compositor_activity(compositor); if (value) weston_compositor_run_binding(compositor, wd, time, 0, 0, axis, value); else return; if (device->pointer_focus_resource) wl_resource_post_event(device->pointer_focus_resource, WL_INPUT_DEVICE_AXIS, time, axis, value); } static void update_modifier_state(struct weston_input_device *device, uint32_t key, uint32_t state) { uint32_t modifier; switch (key) { case KEY_LEFTCTRL: case KEY_RIGHTCTRL: modifier = MODIFIER_CTRL; break; case KEY_LEFTALT: case KEY_RIGHTALT: modifier = MODIFIER_ALT; break; case KEY_LEFTMETA: case KEY_RIGHTMETA: modifier = MODIFIER_SUPER; break; default: modifier = 0; break; } if (state) device->modifier_state |= modifier; else device->modifier_state &= ~modifier; } WL_EXPORT void notify_key(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t state) { struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *compositor = wd->compositor; uint32_t *k, *end; if (state) { weston_compositor_idle_inhibit(compositor); device->grab_key = key; device->grab_time = time; } else { weston_compositor_idle_release(compositor); } update_modifier_state(wd, key, state); end = device->keys.data + device->keys.size; for (k = device->keys.data; k < end; k++) { if (*k == key) *k = *--end; } device->keys.size = (void *) end - device->keys.data; if (state) { k = wl_array_add(&device->keys, sizeof *k); *k = key; } if (device->keyboard_grab == &device->default_keyboard_grab) weston_compositor_run_binding(compositor, wd, time, key, 0, 0, state); device->keyboard_grab->interface->key(device->keyboard_grab, time, key, state); } WL_EXPORT void notify_pointer_focus(struct wl_input_device *device, uint32_t time, struct weston_output *output, int32_t x, int32_t y) { struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *compositor = wd->compositor; if (output) { weston_input_update_drag_surface(device, x - device->x, y - device->y); device->x = x; device->y = y; compositor->focus = 1; weston_compositor_repick(compositor); } else { compositor->focus = 0; weston_compositor_repick(compositor); } } static void destroy_device_saved_kbd_focus(struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { struct weston_input_device *wd; wd = container_of(listener, struct weston_input_device, saved_kbd_focus_listener); wd->saved_kbd_focus = NULL; } WL_EXPORT void notify_keyboard_focus(struct wl_input_device *device, uint32_t time, struct wl_array *keys) { struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *compositor = wd->compositor; struct wl_surface *surface; uint32_t *k; if (keys) { wl_array_copy(&wd->input_device.keys, keys); wd->modifier_state = 0; wl_array_for_each(k, &device->keys) { weston_compositor_idle_inhibit(compositor); update_modifier_state(wd, *k, 1); } surface = wd->saved_kbd_focus; if (surface) { wl_list_remove(&wd->saved_kbd_focus_listener.link); wl_input_device_set_keyboard_focus(&wd->input_device, surface, time); wd->saved_kbd_focus = NULL; } } else { wl_array_for_each(k, &device->keys) weston_compositor_idle_release(compositor); wd->modifier_state = 0; surface = wd->input_device.keyboard_focus; if (surface) { wd->saved_kbd_focus = surface; wd->saved_kbd_focus_listener.func = destroy_device_saved_kbd_focus; wl_list_insert(surface->resource.destroy_listener_list.prev, &wd->saved_kbd_focus_listener.link); } wl_input_device_set_keyboard_focus(&wd->input_device, NULL, time); /* FIXME: We really need keyboard grab cancel here to * let the grab shut down properly. As it is we leak * the grab data. */ wl_input_device_end_keyboard_grab(&wd->input_device, time); } } /* TODO: share this function with wayland-server.c */ static struct wl_resource * find_resource_for_surface(struct wl_list *list, struct wl_surface *surface) { struct wl_resource *r; if (!surface) return NULL; wl_list_for_each(r, list, link) { if (r->client == surface->resource.client) return r; } return NULL; } static void lose_touch_focus_resource(struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { struct weston_input_device *device = container_of(listener, struct weston_input_device, touch_focus_resource_listener); device->touch_focus_resource = NULL; } static void lose_touch_focus(struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { struct weston_input_device *device = container_of(listener, struct weston_input_device, touch_focus_listener); device->touch_focus = NULL; } static void touch_set_focus(struct weston_input_device *device, struct wl_surface *surface, uint32_t time) { struct wl_input_device *input_device = &device->input_device; struct wl_resource *resource; if (device->touch_focus == surface) return; if (surface) { resource = find_resource_for_surface(&input_device->resource_list, surface); if (!resource) { fprintf(stderr, "couldn't find resource\n"); return; } device->touch_focus_resource_listener.func = lose_touch_focus_resource; wl_list_insert(resource->destroy_listener_list.prev, &device->touch_focus_resource_listener.link); device->touch_focus_listener.func = lose_touch_focus; wl_list_insert(surface->resource.destroy_listener_list.prev, &device->touch_focus_listener.link); device->touch_focus = surface; device->touch_focus_resource = resource; } else { if (device->touch_focus) wl_list_remove(&device->touch_focus_listener.link); if (device->touch_focus_resource) wl_list_remove(&device->touch_focus_resource_listener.link); device->touch_focus = NULL; device->touch_focus_resource = NULL; } } /** * notify_touch - emulates button touches and notifies surfaces accordingly. * * It assumes always the correct cycle sequence until it gets here: touch_down * → touch_update → ... → touch_update → touch_end. The driver is responsible * for sending along such order. * */ WL_EXPORT void notify_touch(struct wl_input_device *device, uint32_t time, int touch_id, int x, int y, int touch_type) { struct weston_input_device *wd = (struct weston_input_device *) device; struct weston_compositor *ec = wd->compositor; struct weston_surface *es; int32_t sx, sy; switch (touch_type) { case WL_INPUT_DEVICE_TOUCH_DOWN: weston_compositor_idle_inhibit(ec); wd->num_tp++; /* the first finger down picks the surface, and all further go * to that surface for the remainder of the touch session i.e. * until all touch points are up again. */ if (wd->num_tp == 1) { es = weston_compositor_pick_surface(ec, x, y, &sx, &sy); touch_set_focus(wd, &es->surface, time); } else if (wd->touch_focus) { es = (struct weston_surface *) wd->touch_focus; weston_surface_from_global(es, x, y, &sx, &sy); } if (wd->touch_focus_resource && wd->touch_focus) wl_input_device_send_touch_down(wd->touch_focus_resource, time, &wd->touch_focus->resource, touch_id, sx, sy); break; case WL_INPUT_DEVICE_TOUCH_MOTION: es = (struct weston_surface *) wd->touch_focus; if (!es) break; weston_surface_from_global(es, x, y, &sx, &sy); if (wd->touch_focus_resource) wl_input_device_send_touch_motion(wd->touch_focus_resource, time, touch_id, sx, sy); break; case WL_INPUT_DEVICE_TOUCH_UP: weston_compositor_idle_release(ec); wd->num_tp--; if (wd->touch_focus_resource) wl_input_device_send_touch_up(wd->touch_focus_resource, time, touch_id); if (wd->num_tp == 0) touch_set_focus(wd, NULL, time); break; } } static void input_device_attach(struct wl_client *client, struct wl_resource *resource, uint32_t time, struct wl_resource *buffer_resource, int32_t x, int32_t y) { struct weston_input_device *device = resource->data; struct weston_compositor *compositor = device->compositor; struct wl_buffer *buffer = NULL; if (time < device->input_device.pointer_focus_time) return; if (device->input_device.pointer_focus == NULL) return; if (device->input_device.pointer_focus->resource.client != client) return; if (buffer_resource) buffer = buffer_resource->data; weston_surface_attach(&device->sprite->surface, buffer); if (!buffer) return; if (!weston_surface_is_mapped(device->sprite)) { wl_list_insert(&compositor->cursor_layer.surface_list, &device->sprite->layer_link); weston_surface_assign_output(device->sprite); } device->hotspot_x = x; device->hotspot_y = y; weston_surface_configure(device->sprite, device->input_device.x - device->hotspot_x, device->input_device.y - device->hotspot_y, buffer->width, buffer->height); surface_damage(NULL, &device->sprite->surface.resource, 0, 0, buffer->width, buffer->height); } static const struct wl_input_device_interface input_device_interface = { input_device_attach, }; static void handle_drag_surface_destroy(struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { struct weston_input_device *device; device = container_of(listener, struct weston_input_device, drag_surface_destroy_listener); device->drag_surface = NULL; } static void unbind_input_device(struct wl_resource *resource) { wl_list_remove(&resource->link); free(resource); } static void bind_input_device(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct wl_input_device *device = data; struct wl_resource *resource; resource = wl_client_add_object(client, &wl_input_device_interface, &input_device_interface, id, data); wl_list_insert(&device->resource_list, &resource->link); resource->destroy = unbind_input_device; } static void device_handle_new_drag_icon(struct wl_listener *listener, struct wl_resource *resource, uint32_t time) { struct weston_input_device *device; device = container_of(listener, struct weston_input_device, new_drag_icon_listener); weston_input_update_drag_surface(&device->input_device, 0, 0); } WL_EXPORT void weston_input_device_init(struct weston_input_device *device, struct weston_compositor *ec) { wl_input_device_init(&device->input_device); wl_display_add_global(ec->wl_display, &wl_input_device_interface, device, bind_input_device); device->sprite = weston_surface_create(ec); device->sprite->surface.resource.data = device->sprite; device->compositor = ec; device->hotspot_x = 16; device->hotspot_y = 16; device->modifier_state = 0; device->num_tp = 0; device->drag_surface_destroy_listener.func = handle_drag_surface_destroy; wl_list_insert(ec->input_device_list.prev, &device->link); device->new_drag_icon_listener.func = device_handle_new_drag_icon; wl_list_insert(device->input_device.drag_icon_listener_list.prev, &device->new_drag_icon_listener.link); } WL_EXPORT void weston_input_device_release(struct weston_input_device *device) { wl_list_remove(&device->link); /* The global object is destroyed at wl_display_destroy() time. */ if (device->sprite) destroy_surface(&device->sprite->surface.resource); wl_input_device_release(&device->input_device); } static void drag_surface_configure(struct weston_surface *es, int32_t sx, int32_t sy) { weston_surface_configure(es, es->geometry.x + sx, es->geometry.y + sy, es->buffer->width, es->buffer->height); } static int device_setup_new_drag_surface(struct weston_input_device *device, struct weston_surface *surface) { struct wl_input_device *input_device = &device->input_device; if (surface->configure) { wl_resource_post_error(&surface->surface.resource, WL_DISPLAY_ERROR_INVALID_OBJECT, "surface->configure already set"); return 0; } device->drag_surface = surface; weston_surface_set_position(device->drag_surface, input_device->x, input_device->y); surface->configure = drag_surface_configure; wl_list_insert(surface->surface.resource.destroy_listener_list.prev, &device->drag_surface_destroy_listener.link); return 1; } static void device_release_drag_surface(struct weston_input_device *device) { device->drag_surface->configure = NULL; undef_region(&device->drag_surface->input); wl_list_remove(&device->drag_surface_destroy_listener.link); device->drag_surface = NULL; } static void device_map_drag_surface(struct weston_input_device *device) { if (weston_surface_is_mapped(device->drag_surface) || !device->drag_surface->buffer) return; wl_list_insert(&device->sprite->layer_link, &device->drag_surface->layer_link); weston_surface_assign_output(device->drag_surface); empty_region(&device->drag_surface->input); } static void weston_input_update_drag_surface(struct wl_input_device *input_device, int dx, int dy) { int surface_changed = 0; struct weston_input_device *device = (struct weston_input_device *) input_device; if (!device->drag_surface && !input_device->drag_surface) return; if (device->drag_surface && input_device->drag_surface && (&device->drag_surface->surface.resource != &input_device->drag_surface->resource)) /* between calls to this funcion we got a new drag_surface */ surface_changed = 1; if (!input_device->drag_surface || surface_changed) { device_release_drag_surface(device); if (!surface_changed) return; } if (!device->drag_surface || surface_changed) { struct weston_surface *surface = (struct weston_surface *) input_device->drag_surface; if (!device_setup_new_drag_surface(device, surface)) return; } /* the client may not have attached a buffer to the drag surface * when we setup it up, so check if map is needed on every update */ device_map_drag_surface(device); /* the client may have attached a buffer with a different size to * the drag surface, causing the input region to be reset */ if (region_is_undefined(&device->drag_surface->input)) empty_region(&device->drag_surface->input); if (!dx && !dy) return; weston_surface_set_position(device->drag_surface, device->drag_surface->geometry.x + dx, device->drag_surface->geometry.y + dy); } WL_EXPORT void weston_compositor_update_drag_surfaces(struct weston_compositor *compositor) { weston_input_update_drag_surface(compositor->input_device, 0, 0); } static void bind_output(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct weston_output *output = data; struct weston_mode *mode; struct wl_resource *resource; resource = wl_client_add_object(client, &wl_output_interface, NULL, id, data); wl_output_send_geometry(resource, output->x, output->y, output->mm_width, output->mm_height, output->subpixel, output->make, output->model); wl_list_for_each (mode, &output->mode_list, link) { wl_output_send_mode(resource, mode->flags, mode->width, mode->height, mode->refresh); } } static const char vertex_shader[] = "uniform mat4 proj;\n" "attribute vec2 position;\n" "attribute vec2 texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = proj * vec4(position, 0.0, 1.0);\n" " v_texcoord = texcoord;\n" "}\n"; static const char texture_fragment_shader[] = "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform float alpha;\n" "uniform float texwidth;\n" "void main()\n" "{\n" " if (v_texcoord.x < 0.0 || v_texcoord.x > texwidth ||\n" " v_texcoord.y < 0.0 || v_texcoord.y > 1.0)\n" " discard;\n" " gl_FragColor = texture2D(tex, v_texcoord)\n;" " gl_FragColor = alpha * gl_FragColor;\n" "}\n"; static const char solid_fragment_shader[] = "precision mediump float;\n" "uniform vec4 color;\n" "uniform float alpha;\n" "void main()\n" "{\n" " gl_FragColor = alpha * color\n;" "}\n"; static int compile_shader(GLenum type, const char *source) { GLuint s; char msg[512]; GLint status; s = glCreateShader(type); glShaderSource(s, 1, &source, NULL); glCompileShader(s); glGetShaderiv(s, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderInfoLog(s, sizeof msg, NULL, msg); fprintf(stderr, "shader info: %s\n", msg); return GL_NONE; } return s; } static int weston_shader_init(struct weston_shader *shader, const char *vertex_source, const char *fragment_source) { char msg[512]; GLint status; shader->vertex_shader = compile_shader(GL_VERTEX_SHADER, vertex_source); shader->fragment_shader = compile_shader(GL_FRAGMENT_SHADER, fragment_source); shader->program = glCreateProgram(); glAttachShader(shader->program, shader->vertex_shader); glAttachShader(shader->program, shader->fragment_shader); glBindAttribLocation(shader->program, 0, "position"); glBindAttribLocation(shader->program, 1, "texcoord"); glLinkProgram(shader->program); glGetProgramiv(shader->program, GL_LINK_STATUS, &status); if (!status) { glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); fprintf(stderr, "link info: %s\n", msg); return -1; } shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); shader->tex_uniform = glGetUniformLocation(shader->program, "tex"); shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); shader->color_uniform = glGetUniformLocation(shader->program, "color"); shader->texwidth_uniform = glGetUniformLocation(shader->program, "texwidth"); return 0; } WL_EXPORT void weston_output_destroy(struct weston_output *output) { pixman_region32_fini(&output->region); pixman_region32_fini(&output->previous_damage); } WL_EXPORT void weston_output_update_zoom(struct weston_output *output, int x, int y) { float ratio; if (output->zoom.level <= 0) return; output->zoom.magnification = 1 / output->zoom.level; ratio = 1 - (1 / output->zoom.magnification); output->zoom.trans_x = (((float)(x - output->x) / output->current->width) * (ratio * 2)) - ratio; output->zoom.trans_y = (((float)(y - output->y) / output->current->height) * (ratio * 2)) - ratio; output->dirty = 1; weston_output_damage(output); } WL_EXPORT void weston_output_update_matrix(struct weston_output *output) { int flip; struct weston_matrix camera; struct weston_matrix modelview; weston_matrix_init(&output->matrix); weston_matrix_translate(&output->matrix, -(output->x + (output->border.right + output->current->width - output->border.left) / 2.0), -(output->y + (output->border.bottom + output->current->height - output->border.top) / 2.0), 0); flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1; weston_matrix_scale(&output->matrix, 2.0 / (output->current->width + output->border.left + output->border.right), flip * 2.0 / (output->current->height + output->border.top + output->border.bottom), 1); if (output->zoom.active) { weston_matrix_init(&camera); weston_matrix_init(&modelview); weston_matrix_translate(&camera, output->zoom.trans_x, flip * output->zoom.trans_y, 0); weston_matrix_invert(&modelview, &camera); weston_matrix_scale(&modelview, output->zoom.magnification, output->zoom.magnification, 1.0); weston_matrix_multiply(&output->matrix, &modelview); } output->dirty = 0; } WL_EXPORT void weston_output_move(struct weston_output *output, int x, int y) { output->x = x; output->y = y; pixman_region32_init(&output->previous_damage); pixman_region32_init_rect(&output->region, x, y, output->current->width, output->current->height); } WL_EXPORT void weston_output_init(struct weston_output *output, struct weston_compositor *c, int x, int y, int width, int height, uint32_t flags) { output->compositor = c; output->x = x; output->y = y; output->border.top = 0; output->border.bottom = 0; output->border.left = 0; output->border.right = 0; output->mm_width = width; output->mm_height = height; output->dirty = 1; output->zoom.active = 0; output->zoom.increment = 0.05; output->zoom.level = 1.0; output->zoom.magnification = 1.0; output->zoom.trans_x = 0.0; output->zoom.trans_y = 0.0; output->flags = flags; weston_output_move(output, x, y); wl_list_init(&output->frame_callback_list); wl_display_add_global(c->wl_display, &wl_output_interface, output, bind_output); } static void compositor_bind(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct weston_compositor *compositor = data; wl_client_add_object(client, &wl_compositor_interface, &compositor_interface, id, compositor); } WL_EXPORT int weston_compositor_init(struct weston_compositor *ec, struct wl_display *display) { struct wl_event_loop *loop; const char *extensions; ec->wl_display = display; ec->launcher_sock = weston_environment_get_fd("WESTON_LAUNCHER_SOCK"); if (!wl_display_add_global(display, &wl_compositor_interface, ec, compositor_bind)) return -1; wl_display_init_shm(display); ec->image_target_texture_2d = (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); ec->image_target_renderbuffer_storage = (void *) eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES"); ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); ec->bind_display = (void *) eglGetProcAddress("eglBindWaylandDisplayWL"); ec->unbind_display = (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); extensions = (const char *) glGetString(GL_EXTENSIONS); if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) { fprintf(stderr, "GL_EXT_texture_format_BGRA8888 not available\n"); return -1; } if (!strstr(extensions, "GL_EXT_read_format_bgra")) { fprintf(stderr, "GL_EXT_read_format_bgra not available\n"); return -1; } if (!strstr(extensions, "GL_EXT_unpack_subimage")) { fprintf(stderr, "GL_EXT_unpack_subimage not available\n"); return -1; } extensions = (const char *) eglQueryString(ec->display, EGL_EXTENSIONS); if (strstr(extensions, "EGL_WL_bind_wayland_display")) ec->has_bind_display = 1; if (ec->has_bind_display) ec->bind_display(ec->display, ec->wl_display); wl_list_init(&ec->surface_list); wl_list_init(&ec->layer_list); wl_list_init(&ec->input_device_list); wl_list_init(&ec->output_list); wl_list_init(&ec->binding_list); wl_list_init(&ec->animation_list); weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0); ec->fade.animation.frame = fade_frame; wl_list_init(&ec->fade.animation.link); weston_layer_init(&ec->fade_layer, &ec->layer_list); weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link); ec->screenshooter = screenshooter_create(ec); wl_data_device_manager_init(ec->wl_display); glActiveTexture(GL_TEXTURE0); if (weston_shader_init(&ec->texture_shader, vertex_shader, texture_fragment_shader) < 0) return -1; if (weston_shader_init(&ec->solid_shader, vertex_shader, solid_fragment_shader) < 0) return -1; loop = wl_display_get_event_loop(ec->wl_display); ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec); wl_event_source_timer_update(ec->idle_source, ec->idle_time * 1000); ec->input_loop = wl_event_loop_create(); weston_compositor_schedule_repaint(ec); return 0; } WL_EXPORT void weston_compositor_shutdown(struct weston_compositor *ec) { struct weston_output *output, *next; wl_event_source_remove(ec->idle_source); if (ec->input_loop_source) wl_event_source_remove(ec->input_loop_source); if (ec->screenshooter) screenshooter_destroy(ec->screenshooter); /* Destroy all outputs associated with this compositor */ wl_list_for_each_safe(output, next, &ec->output_list, link) output->destroy(output); weston_binding_list_destroy_all(&ec->binding_list); wl_array_release(&ec->vertices); wl_array_release(&ec->indices); wl_event_loop_destroy(ec->input_loop); } static int on_term_signal(int signal_number, void *data) { struct wl_display *display = data; fprintf(stderr, "caught signal %d\n", signal_number); wl_display_terminate(display); return 1; } static void on_segv_signal(int s, siginfo_t *siginfo, void *context) { void *buffer[32]; int i, count; Dl_info info; fprintf(stderr, "caught segv\n"); count = backtrace(buffer, ARRAY_LENGTH(buffer)); for (i = 0; i < count; i++) { dladdr(buffer[i], &info); fprintf(stderr, " [%016lx] %s (%s)\n", (long) buffer[i], info.dli_sname ? info.dli_sname : "--", info.dli_fname); } longjmp(segv_jmp_buf, 1); } static void * load_module(const char *name, const char *entrypoint, void **handle) { char path[PATH_MAX]; void *module, *init; if (name[0] != '/') snprintf(path, sizeof path, MODULEDIR "/%s", name); else snprintf(path, sizeof path, "%s", name); module = dlopen(path, RTLD_LAZY); if (!module) { fprintf(stderr, "failed to load module: %s\n", dlerror()); return NULL; } init = dlsym(module, entrypoint); if (!init) { fprintf(stderr, "failed to lookup init function: %s\n", dlerror()); return NULL; } return init; } int main(int argc, char *argv[]) { struct wl_display *display; struct weston_compositor *ec; struct wl_event_source *signals[4]; struct wl_event_loop *loop; struct sigaction segv_action; void *shell_module, *backend_module; int (*shell_init)(struct weston_compositor *ec); struct weston_compositor *(*backend_init)(struct wl_display *display, int argc, char *argv[]); int i; char *backend = NULL; char *shell = NULL; int32_t idle_time = 300; int32_t xserver; char *socket_name = NULL; char *config_file; const struct config_key shell_config_keys[] = { { "type", CONFIG_KEY_STRING, &shell }, }; const struct config_section cs[] = { { "shell", shell_config_keys, ARRAY_LENGTH(shell_config_keys) }, }; const struct weston_option core_options[] = { { WESTON_OPTION_STRING, "backend", 'B', &backend }, { WESTON_OPTION_STRING, "socket", 'S', &socket_name }, { WESTON_OPTION_INTEGER, "idle-time", 'i', &idle_time }, { WESTON_OPTION_BOOLEAN, "xserver", 0, &xserver }, }; argc = parse_options(core_options, ARRAY_LENGTH(core_options), argc, argv); display = wl_display_create(); loop = wl_display_get_event_loop(display); signals[0] = wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display); signals[1] = wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display); signals[2] = wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display); wl_list_init(&child_process_list); signals[3] = wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL); segv_action.sa_flags = SA_SIGINFO | SA_RESETHAND; segv_action.sa_sigaction = on_segv_signal; sigemptyset(&segv_action.sa_mask); sigaction(SIGSEGV, &segv_action, NULL); if (!backend) { if (getenv("WAYLAND_DISPLAY")) backend = "wayland-backend.so"; else if (getenv("DISPLAY")) backend = "x11-backend.so"; else if (getenv("OPENWFD")) backend = "openwfd-backend.so"; else backend = "drm-backend.so"; } config_file = config_file_path("weston.ini"); parse_config_file(config_file, cs, ARRAY_LENGTH(cs), shell); free(config_file); if (!shell) shell = "desktop-shell.so"; backend_init = load_module(backend, "backend_init", &backend_module); if (!backend_init) exit(EXIT_FAILURE); shell_init = load_module(shell, "shell_init", &shell_module); if (!shell_init) exit(EXIT_FAILURE); ec = backend_init(display, argc, argv); if (ec == NULL) { fprintf(stderr, "failed to create compositor\n"); exit(EXIT_FAILURE); } for (i = 1; argv[i]; i++) fprintf(stderr, "unhandled option: %s\n", argv[i]); if (argv[1]) exit(EXIT_FAILURE); ec->option_idle_time = idle_time; ec->idle_time = idle_time; #ifdef BUILD_XSERVER_LAUNCHER if (xserver) weston_xserver_init(ec); #endif if (shell_init(ec) < 0) exit(EXIT_FAILURE); if (wl_display_add_socket(display, socket_name)) { fprintf(stderr, "failed to add socket: %m\n"); exit(EXIT_FAILURE); } weston_compositor_dpms_on(ec); weston_compositor_wake(ec); if (setjmp(segv_jmp_buf) == 0) wl_display_run(display); /* prevent further rendering while shutting down */ ec->state = WESTON_COMPOSITOR_SLEEPING; #ifdef BUILD_XSERVER_LAUNCHER if (xserver) weston_xserver_destroy(ec); #endif ec->shell->destroy(ec->shell); if (ec->has_bind_display) ec->unbind_display(ec->display, display); for (i = ARRAY_LENGTH(signals); i;) wl_event_source_remove(signals[--i]); ec->destroy(ec); wl_display_destroy(display); return 0; }