/* * Copyright © 2011 Benjamin Franzke * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include #include #include struct display { struct wl_display *display; struct wl_visual *premultiplied_argb_visual; struct wl_compositor *compositor; struct wl_shell *shell; struct { EGLDisplay dpy; EGLContext ctx; } egl; uint32_t mask; }; struct window { struct display *display; struct { int width, height; } geometry; struct { GLuint fbo; GLuint color_rbo; GLuint program; GLuint rotation_uniform; GLuint pos; GLuint col; } gl; struct { struct wl_surface *surface; struct wl_egl_pixmap *egl_pixmap; struct wl_buffer *buffer; EGLImageKHR *egl_image; } surface; int dx, dy; int attached_width, attached_height; }; static const char *vert_shader_text = "uniform mat4 rotation;\n" "attribute vec4 pos;\n" "attribute vec4 color;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_Position = rotation * pos;\n" " v_color = color;\n" "}\n"; static const char *frag_shader_text = "precision mediump float;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_FragColor = v_color;\n" "}\n"; static void init_egl(struct display *display) { static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLint major, minor; EGLBoolean ret; display->egl.dpy = eglGetDisplay(display->display); assert(display->egl.dpy); ret = eglInitialize(display->egl.dpy, &major, &minor); assert(ret == EGL_TRUE); ret = eglBindAPI(EGL_OPENGL_ES_API); assert(ret == EGL_TRUE); display->egl.ctx = eglCreateContext(display->egl.dpy, NULL, EGL_NO_CONTEXT, context_attribs); assert(display->egl.ctx); ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx); assert(ret == EGL_TRUE); } static GLuint create_shader(struct window *window, const char *source, GLenum shader_type) { GLuint shader; GLint status; shader = glCreateShader(shader_type); assert(shader != 0); glShaderSource(shader, 1, (const char **) &source, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetShaderInfoLog(shader, 1000, &len, log); fprintf(stderr, "Error: compiling %s: %*s\n", shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, log); exit(1); } return shader; } static void init_gl(struct window *window) { GLuint frag, vert; GLint status; glGenFramebuffers(1, &window->gl.fbo); glBindFramebuffer(GL_FRAMEBUFFER, window->gl.fbo); glGenRenderbuffers(1, &window->gl.color_rbo); glViewport(0, 0, window->geometry.width, window->geometry.height); frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); window->gl.program = glCreateProgram(); glAttachShader(window->gl.program, frag); glAttachShader(window->gl.program, vert); glLinkProgram(window->gl.program); glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetProgramInfoLog(window->gl.program, 1000, &len, log); fprintf(stderr, "Error: linking:\n%*s\n", len, log); exit(1); } glUseProgram(window->gl.program); window->gl.pos = 0; window->gl.pos = 1; glBindAttribLocation(window->gl.program, window->gl.pos, "pos"); glBindAttribLocation(window->gl.program, window->gl.col, "color"); glLinkProgram(window->gl.program); window->gl.rotation_uniform = glGetUniformLocation(window->gl.program, "rotation"); } static void create_surface(struct window *window) { struct display *display = window->display; window->surface.surface = wl_compositor_create_surface(display->compositor); wl_surface_set_user_data(window->surface.surface, window); window->surface.egl_pixmap = wl_egl_pixmap_create(window->geometry.width, window->geometry.height, 0); window->surface.buffer = NULL; wl_shell_set_toplevel(display->shell, window->surface.surface); window->surface.egl_image = eglCreateImageKHR(display->egl.dpy, display->egl.ctx, EGL_NATIVE_PIXMAP_KHR, window->surface.egl_pixmap, NULL); assert(window->surface.egl_image); glBindRenderbuffer(GL_RENDERBUFFER, window->gl.color_rbo); glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, window->surface.egl_image); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, window->gl.color_rbo); assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); } static const struct wl_callback_listener frame_listener; static void redraw(void *data, struct wl_callback *callback, uint32_t time) { struct window *window = data; static const GLfloat verts[3][2] = { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0, 0.5 } }; static const GLfloat colors[3][3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; GLfloat angle; GLfloat rotation[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; static const int32_t speed_div = 5; static uint32_t start_time = 0; if (start_time == 0) start_time = time; angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0; rotation[0][0] = cos(angle); rotation[0][2] = sin(angle); rotation[2][0] = -sin(angle); rotation[2][2] = cos(angle); glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, (GLfloat *) rotation); glClearColor(0.0, 0.0, 0.0, 0.5); glClear(GL_COLOR_BUFFER_BIT); glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors); glEnableVertexAttribArray(window->gl.pos); glEnableVertexAttribArray(window->gl.col); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(window->gl.pos); glDisableVertexAttribArray(window->gl.col); if (!window->surface.buffer) window->surface.buffer = wl_egl_pixmap_create_buffer(window->surface.egl_pixmap); glFlush(); if (callback) wl_callback_destroy(callback); callback = wl_surface_frame(window->surface.surface); wl_callback_add_listener(callback, &frame_listener, window); wl_surface_attach(window->surface.surface, window->surface.buffer, window->dx, window->dy); window->attached_width = window->geometry.width; window->attached_height = window->geometry.height; window->dx = window->dy = 0; wl_surface_damage(window->surface.surface, 0, 0, window->geometry.width, window->geometry.height); } static const struct wl_callback_listener frame_listener = { redraw }; static void handle_configure(void *data, struct wl_shell *shell, uint32_t time, uint32_t edges, struct wl_surface *surface, int32_t width, int32_t height) { struct display *d = data; struct window *window = wl_surface_get_user_data(surface); struct wl_visual *visual; struct wl_egl_pixmap *old_egl_pixmap = window->surface.egl_pixmap; EGLImageKHR old_egl_image = window->surface.egl_image; #define WINDOW_RESIZING_LEFT 4 #define WINDOW_RESIZING_TOP 1 if (width <= 0 && height <= 0) return; if (width <= 0) width = window->attached_width; if (height <= 0) height = window->attached_height; window->dx = 0; window->dy = 0; window->geometry.width = width; window->geometry.height = height; if (edges & WINDOW_RESIZING_LEFT) window->dx = window->attached_width - width; if (edges & WINDOW_RESIZING_TOP) window->dy = window->attached_height - height; window->surface.egl_pixmap = wl_egl_pixmap_create(window->geometry.width, window->geometry.height, 0); if (window->surface.buffer) { //wl_buffer_destroy(window->surface.buffer); window->surface.buffer = NULL; } window->surface.egl_image = eglCreateImageKHR(d->egl.dpy, d->egl.ctx, EGL_NATIVE_PIXMAP_KHR, window->surface.egl_pixmap, NULL); assert(window->surface.egl_image); glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, window->surface.egl_image); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, window->gl.color_rbo); eglDestroyImageKHR(d->egl.dpy, old_egl_image); wl_egl_pixmap_destroy(old_egl_pixmap); glViewport(0, 0, window->geometry.width, window->geometry.height); } static const struct wl_shell_listener shell_listener = { handle_configure, }; static void display_handle_global(struct wl_display *display, uint32_t id, const char *interface, uint32_t version, void *data) { struct display *d = data; if (strcmp(interface, "wl_compositor") == 0) { d->compositor = wl_display_bind(display, id, &wl_compositor_interface); } else if (strcmp(interface, "wl_shell") == 0) { d->shell = wl_display_bind(display, id, &wl_shell_interface); wl_shell_add_listener(d->shell, &shell_listener, d); } } static int event_mask_update(uint32_t mask, void *data) { struct display *d = data; d->mask = mask; return 0; } int main(int argc, char **argv) { struct display display = { 0 }; struct window window = { 0 }; memset(&display, 0, sizeof display); memset(&window, 0, sizeof window); window.display = &display; window.geometry.width = 250; window.geometry.height = 250; display.display = wl_display_connect(NULL); assert(display.display); wl_display_add_global_listener(display.display, display_handle_global, &display); /* process connection events */ wl_display_iterate(display.display, WL_DISPLAY_READABLE); wl_display_get_fd(display.display, event_mask_update, &display); init_egl(&display); init_gl(&window); create_surface(&window); redraw(&window, NULL, 0); while (true) wl_display_iterate(display.display, display.mask); return 0; }