/* * Copyright © 2011 Collabora, Ltd. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #ifndef WSCREENSAVER_GLUE_H #define WSCREENSAVER_GLUE_H /* * This file is glue, that tries to avoid changing glmatrix.c from the * original too much, hopefully easing the porting of other (GL) * xscreensaver "hacks". */ #include "wscreensaver.h" #include #include #include #include #include #include #include #include #include #include #include "window.h" #define ENTRYPOINT static typedef bool Bool; #define True true #define False false typedef struct ModeInfo ModeInfo; #define MI_DISPLAY(mi) NULL #define MI_WINDOW(mi) (mi) #define MI_SCREEN(mi) ((mi)->instance_number) #define MI_WIDTH(mi) ((mi)->width) #define MI_HEIGHT(mi) ((mi)->height) #define MI_IS_WIREFRAME(mi) 0 #define MI_NUM_SCREENS(mi) 16 typedef EGLContext GLXContext; double frand(double f); void clear_gl_error(void); void check_gl_error(const char *msg); static inline void glXMakeCurrent(void *dummy, ModeInfo *mi, EGLContext ctx) { assert(mi->eglctx == ctx); } static inline void glXSwapBuffers(void *dummy, ModeInfo *mi) { mi->swap_buffers = 1; } static inline void do_fps(ModeInfo *mi) { } /* just enough XImage to satisfy glmatrix.c */ typedef struct _XImage { int width; int height; char *data; int bytes_per_line; } XImage; XImage *xpm_to_ximage(char **xpm_data); void XDestroyImage(XImage *xi); static inline unsigned long XGetPixel(XImage *xi, int x, int y) { return *(uint32_t *)(xi->data + xi->bytes_per_line * y + 4 * x); } static inline void XPutPixel(XImage *xi, int x, int y, unsigned long pixel) { *(uint32_t *)(xi->data + xi->bytes_per_line * y + 4 * x) = pixel; } /* * override glViewport from the plugin, so we can set it up properly * rendering to a regular decorated Wayland window. */ #ifdef glViewport #undef glViewport #endif #define glViewport(x,y,w,h) do {} while (0) #endif /* WSCREENSAVER_GLUE_H */