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AgeCommit message (Expand)AuthorFilesLines
2011-12-07glx: Fix indirect fallback when a non-Mesa GLX extension is present.Aaron Plattner4-15/+54
2011-12-07glsl: Fix samplerCubeShadow support in shader compilerAnuj Phogat1-1/+1
2011-12-07i965: Set Ivybridge's is_array SURFACE_STATE bit.Kenneth Graunke1-1/+2
2011-12-07i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null-depthbuffer format.Kenneth Graunke1-0/+3
2011-12-07intel: Update comment about how depth/stencil miptrees are handled.Eric Anholt1-6/+18
2011-12-07intel: Rely on miptree mapping for all renderbuffer maps.Eric Anholt2-202/+21
2011-12-07intel: Add support for LLC-cached reads of X-tiled miptrees using a blit.Eric Anholt2-0/+83
2011-12-07intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps.Eric Anholt1-138/+2
2011-12-07intel: Track miptrees for fake packed depth/stencil renderbuffers.Eric Anholt1-0/+10
2011-12-07intel: Make the fake packed depth/stencil mappings use a cached temporary.Eric Anholt2-121/+129
2011-12-07intel: Make intel_region_map return void *.Eric Anholt2-4/+4
2011-12-07intel: Move separate-stencil s8 mapping logic to intel_miptree_map.Eric Anholt2-113/+112
2011-12-07intel: Move the gtt-particular texture mapping logic to a helper function.Eric Anholt1-49/+71
2011-12-07intel: Make mapping of texture slices track the region of interest.Eric Anholt2-5/+51
2011-12-07intel: Move the teximage mapping logic to a miptree level/slice mapping.Eric Anholt3-48/+109
2011-12-07intel: Only prefer separate stencil when we can do HiZ.Eric Anholt2-4/+14
2011-12-07st/dri: Use depth instead of bpp when communicating formats with the X server v3Thomas Hellstrom1-3/+38
2011-12-06i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.Kenneth Graunke1-0/+7
2011-12-06nouveau/nvfx: Add more unsupported PIPE_CAP valuesPatrice Mandin1-1/+5
2011-12-06radeon: add original r100 to the always tiled depth list.Dave Airlie1-1/+1
2011-12-06vega: remove unused varsFabio Pedretti1-20/+5
2011-12-06osmesa: remove unused bpc variableFabio Pedretti1-8/+0
2011-12-06radeon/r200: add RV200 detiling + add an always tiled flagDave Airlie3-37/+72
2011-12-06r200: add Z16 depth detiling.Dave Airlie1-0/+105
2011-12-06r200: handle Z24 depth buffers correctlyDave Airlie1-2/+2
2011-12-06r600g: check shaders presence in r600_draw_vboVadim Girlin1-0/+3
2011-12-06r200: fix cb microtile setupDave Airlie1-0/+3
2011-12-06r200: enable tiling flags on blitter setup.Dave Airlie1-0/+10
2011-12-05swrast: Add depth cube map support.Anuj Phogat1-4/+14
2011-12-05mesa: Allow glTexImage2D with a depth component cube map.Anuj Phogat1-2/+5
2011-12-05i965: Fix incorrect comment about single program flow on Ironlake.Kenneth Graunke1-1/+1
2011-12-05r600g: fix error path and use util_slab_freeJerome Glisse1-1/+1
2011-12-05gallium/radeon: fix indentationJerome Glisse4-28/+28
2011-12-05radeon/r200: drop old span depth/stencil code.Dave Airlie1-317/+0
2011-12-05radeon/r200: add draw/stencil buffer detilingDave Airlie2-0/+111
2011-12-05radeon: fix warningsDave Airlie1-2/+2
2011-12-05radeon: use mesa renderbuffer accessors for depth for now.Dave Airlie1-4/+5
2011-12-05radeon: add some tiling support for r100.Dave Airlie2-0/+13
2011-12-05radeon: texture/renderbuffer overhaul.Dave Airlie13-599/+385
2011-12-05radeon: set texture bits to always emit.Dave Airlie1-3/+3
2011-12-05radeon: update flush according to glXMakeCurrent man pageDave Airlie1-2/+15
2011-12-05radeon: drop border checkDave Airlie1-5/+0
2011-12-05radeon: add a bit more debugging to the blit debug code.Dave Airlie1-4/+4
2011-12-04mesa: Reject glDrawPixels(integer format).Eric Anholt1-0/+18
2011-12-03util: add casts in fprintf() calls to silence warningsBrian Paul1-4/+6
2011-12-03mesa: Use VERT_{ATTRIB,BIT}* for ARB input validation.Mathias Fröhlich2-4/+4
2011-12-03egl_glx: fix eglDestroyContextChia-I Wu1-1/+2
2011-12-02i965: Fix emit of a MOV with bad destination channel on gen6 math in FPs.Stuart Abercrombie1-5/+5
2011-12-02mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.Eric Anholt1-2/+2
2011-12-02mesa: Fix glCompressedTexSubImage (and non-Sub) for height == 2 or 1.Eric Anholt1-1/+1