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authorChris Wilson <chris@chris-wilson.co.uk>2011-11-09 22:21:16 +0000
committerEric Anholt <eric@anholt.net>2012-03-02 17:16:12 -0800
commit33b07893e92dcee495908c549be872887096c894 (patch)
tree88bbfe50cdaff1df854ad278cf543e19ee0a52b3
parent7d13a6e64bf88566875a8f68e0aac9b937e30feb (diff)
i830: Compute initial number of vertices from remaining batch space
In order to prevent an overflow of the batch buffer when emitting triangles, we need to limit the initial primitive to fit within the current batch. To do we need to measure the remaining space and thence compute the maximum number of vertices that fit into that space. Reported-by: Kurt Roeckx <kurt@roeckx.be> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41495 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Eric Anholt <eric@anholt.net> NOTE: This is a candidate for release branches.
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index 432fc7a14b..a4041bea9b 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -119,12 +119,14 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
intel_set_prim(intel, hw_prim[prim]);
}
+#define INTEL_NO_VBO_STATE_RESERVED 1500
+
static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
{
GLuint ret;
if (intel->intelScreen->no_vbo)
- ret = sizeof(intel->batch.map) - 1500;
+ ret = sizeof(intel->batch.map) - INTEL_NO_VBO_STATE_RESERVED;
else
ret = INTEL_VB_SIZE;
ret /= (intel->vertex_size * 4);
@@ -133,11 +135,15 @@ static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
static INLINE GLuint intel_get_current_max(struct intel_context *intel)
{
+ GLuint ret;
- if (intel->intelScreen->no_vbo)
- return intel_get_vb_max(intel);
- else
- return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4);
+ if (intel->intelScreen->no_vbo) {
+ ret = intel_batchbuffer_space(intel);
+ ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
+ } else
+ ret = (INTEL_VB_SIZE - intel->prim.current_offset);
+
+ return ret / (intel->vertex_size * 4);
}
#define LOCAL_VARS struct intel_context *intel = intel_context(ctx)