cmake_minimum_required (VERSION 2.8) project (mesademos) find_package (OpenGL REQUIRED) find_package (GLUT REQUIRED) find_package (X11) find_library(EGL_egl_LIBRARY EGL /usr/lib) find_library (GLEW_glew_LIBRARY GLEW /usr/lib ) find_path (GLEW_INCLUDE_DIR GL/glew.h /usr/include/GL ) if (UNIX) link_libraries(m) endif (UNIX) # On Mac OS X, GLX is provided as a separate OpenGL implementation, different # from the standard OpenGL framework which provides support for GLUT and native # Mac OS X applications. if (X11_FOUND) if (APPLE) find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) if (NOT X11_GL_INCLUDE_PATH) message (WARNING "Could not find GL/glx.h") set (X11_FOUND FALSE) endif (NOT X11_GL_INCLUDE_PATH) set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) if (NOT X11_GL_LIB) message (WARNING "Could not find libGL.dylib") set (X11_FOUND FALSE) endif (NOT X11_GL_LIB) find_library (X11_GLU_LIB GLU ${X11_LIB_SEARCH_PATH}) if (NOT X11_GLU_LIB) message (WARNING "Could not find libGLU.dylib") set (X11_FOUND FALSE) endif (NOT X11_GLU_LIB) else () set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) set (X11_GLU_LIB ${OPENGL_glu_LIBRARY}) endif () endif (X11_FOUND) if (CMAKE_COMPILER_IS_GNUCC) add_definitions( -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Wnested-externs -fno-strict-aliasing -Wbad-function-cast #-Wold-style-definition #-Wdeclaration-after-statement ) endif (CMAKE_COMPILER_IS_GNUCC) if (WIN32) # Nobody likes to include windows.h: # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it; # - GLEW temporarily defines the necessary defines but undefines them later # - certain GLUT distributions don't include it; # - most of our programs are meant to be portable so don't include it. # # We could try to replicate the windows.h definitions required by # GL/gl.h, but the build time savings don't compensate the constant # headaches that brings, so instead we force windows.h to be included # on every file. if (MSVC) add_definitions (-FIwindows.h) else (MSVC) add_definitions (--include windows.h) endif (MSVC) # Don't define min/max macros add_definitions (-DNOMINMAX) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) link_libraries (winmm) endif (WIN32) if (MSVC) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) # Silence several MSVC pedantic warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-wd4244) # conversion' conversion from 'type1' to 'type2', possible loss of data endif (MSVC) add_definitions(-DDEMOS_DATA_DIR=\"../data/\") add_subdirectory (src) install (FILES index.html DESTINATION doc) set (CPACK_PACKAGE_NAME "mesa-demos") set (CPACK_PACKAGE_VERSION_MAJOR "8") set (CPACK_PACKAGE_VERSION_MINOR "0") set (CPACK_PACKAGE_VERSION_PATCH "1") if (WIN32) set (CPACK_GENERATOR "ZIP") elseif (APPLE) set (CPACK_GENERATOR "DragNDrop") set (CPACK_DMG_FORMAT "UDBZ") else () set (CPACK_GENERATOR "TBZ2") endif () include(CPack)