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authorKeith Packard <keithp@keithp.com>2014-09-10 19:02:55 -0700
committerEric Anholt <eric@anholt.net>2016-01-26 12:03:54 -0800
commite6754dcb59ee21abb42421a28f4e467295584f67 (patch)
treeb2debe3174a9c11b0061f2815d3d16ddbd3e0986
parent5042b0652b9fe5fed57a233880c3429ba390d86d (diff)
glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3)
GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED for one channel objects (depth 1 to 8), and then swizzle them into the alpha channel when used as a mask. [airlied: updated to master, add swizzle to composited glyphs and xv paths] v2: consolidate setting swizzle into the texture creation code, it should work fine there. Handle swizzle when setting color as well. v3: Fix drawing to a8 with Render (changes by anholt, reviewed by airlied). Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/glamor.c4
-rw-r--r--glamor/glamor_fbo.c4
-rw-r--r--glamor/glamor_picture.c22
-rw-r--r--glamor/glamor_priv.h12
-rw-r--r--glamor/glamor_render.c86
-rw-r--r--glamor/glamor_transfer.c2
-rw-r--r--glamor/glamor_transform.c6
-rw-r--r--glamor/glamor_utils.h4
8 files changed, 118 insertions, 22 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c
index d4f3be2dd..25967b698 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -599,6 +599,10 @@ glamor_init(ScreenPtr screen, unsigned int flags)
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
#endif
+ glamor_priv->one_channel_format = GL_ALPHA;
+ if (epoxy_has_gl_extension("GL_ARB_texture_rg") && epoxy_has_gl_extension("GL_ARB_texture_swizzle"))
+ glamor_priv->one_channel_format = GL_RED;
+
glamor_set_debug_level(&glamor_debug_level);
glamor_priv->saved_procs.create_screen_resources =
diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index b1b584d21..5bfffe501 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -75,6 +75,8 @@ cache_format(GLenum format)
{
switch (format) {
case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_RED:
return 2;
case GL_RGB:
return 1;
@@ -338,6 +340,8 @@ _glamor_create_tex(glamor_screen_private *glamor_priv,
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ if (format == glamor_priv->one_channel_format && format == GL_RED)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
glamor_priv->suppress_gl_out_of_memory_logging = true;
glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
format, GL_UNSIGNED_BYTE, NULL);
diff --git a/glamor/glamor_picture.c b/glamor/glamor_picture.c
index 352858fac..b069ce56b 100644
--- a/glamor/glamor_picture.c
+++ b/glamor/glamor_picture.c
@@ -41,19 +41,21 @@
* Return 0 if find a matched texture type. Otherwise return -1.
**/
static int
-glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
+glamor_get_tex_format_type_from_pictformat_gl(ScreenPtr pScreen,
+ PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb, int is_upload)
{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
*no_alpha = 0;
*revert = REVERT_NONE;
*swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
switch (format) {
case PICT_a1:
- *tex_format = GL_ALPHA;
+ *tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
break;
@@ -111,7 +113,7 @@ glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
- *tex_format = GL_ALPHA;
+ *tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
@@ -137,13 +139,15 @@ glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
static int
-glamor_get_tex_format_type_from_pictformat_gles2(PictFormatShort format,
+glamor_get_tex_format_type_from_pictformat_gles2(ScreenPtr pScreen,
+ PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb, int is_upload)
{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
int need_swap_rb = 0;
*no_alpha = 0;
@@ -264,13 +268,13 @@ glamor_get_tex_format_type_from_pictformat_gles2(PictFormatShort format,
break;
case PICT_a1:
- *tex_format = GL_ALPHA;
+ *tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
break;
case PICT_a8:
- *tex_format = GL_ALPHA;
+ *tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = REVERT_NONE;
break;
@@ -317,14 +321,16 @@ glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
glamor_get_screen_private(pixmap->drawable.pScreen);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
- return glamor_get_tex_format_type_from_pictformat_gl(pict_format,
+ return glamor_get_tex_format_type_from_pictformat_gl(pixmap->drawable.pScreen,
+ pict_format,
format, type,
no_alpha,
revert,
swap_rb,
is_upload);
} else {
- return glamor_get_tex_format_type_from_pictformat_gles2(pict_format,
+ return glamor_get_tex_format_type_from_pictformat_gles2(pixmap->drawable.pScreen,
+ pict_format,
format, type,
no_alpha,
revert,
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index e49aee5ab..d2ef2664a 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -116,10 +116,17 @@ enum shader_in {
SHADER_IN_COUNT,
};
+enum shader_dest_swizzle {
+ SHADER_DEST_SWIZZLE_DEFAULT,
+ SHADER_DEST_SWIZZLE_ALPHA_TO_RED,
+ SHADER_DEST_SWIZZLE_COUNT,
+};
+
struct shader_key {
enum shader_source source;
enum shader_mask mask;
enum shader_in in;
+ enum shader_dest_swizzle dest_swizzle;
};
struct blendinfo {
@@ -212,6 +219,8 @@ typedef struct glamor_screen_private {
Bool has_dual_blend;
int max_fbo_size;
+ GLuint one_channel_format;
+
struct xorg_list
fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
unsigned long fbo_cache_watermark;
@@ -282,7 +291,8 @@ typedef struct glamor_screen_private {
int render_nr_quads;
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
- [SHADER_IN_COUNT];
+ [SHADER_IN_COUNT]
+ [SHADER_DEST_SWIZZLE_COUNT];
/* shaders to restore a texture to another texture. */
GLint finish_access_prog[2];
diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c
index 4e66f6d7e..5712cf841 100644
--- a/glamor/glamor_render.c
+++ b/glamor/glamor_render.c
@@ -177,33 +177,46 @@ glamor_create_composite_fs(struct shader_key *key)
" return rel_sampler(mask_sampler, mask_texture,\n"
" mask_wh, mask_repeat_mode, 1);\n"
"}\n";
+
+ const char *dest_swizzle_default =
+ "vec4 dest_swizzle(vec4 color)\n"
+ "{"
+ " return color;"
+ "}";
+ const char *dest_swizzle_alpha_to_red =
+ "vec4 dest_swizzle(vec4 color)\n"
+ "{"
+ " float undef;\n"
+ " return vec4(color.a, undef, undef, undef);"
+ "}";
+
const char *in_source_only =
"void main()\n"
"{\n"
- " gl_FragColor = get_source();\n"
+ " gl_FragColor = dest_swizzle(get_source());\n"
"}\n";
const char *in_normal =
"void main()\n"
"{\n"
- " gl_FragColor = get_source() * get_mask().a;\n"
+ " gl_FragColor = dest_swizzle(get_source() * get_mask().a);\n"
"}\n";
const char *in_ca_source =
"void main()\n"
"{\n"
- " gl_FragColor = get_source() * get_mask();\n"
+ " gl_FragColor = dest_swizzle(get_source() * get_mask());\n"
"}\n";
const char *in_ca_alpha =
"void main()\n"
"{\n"
- " gl_FragColor = get_source().a * get_mask();\n"
+ " gl_FragColor = dest_swizzle(get_source().a * get_mask());\n"
"}\n";
const char *in_ca_dual_blend =
"out vec4 color0;\n"
"out vec4 color1;\n"
"void main()\n"
"{\n"
- " color0 = get_source() * get_mask();\n"
- " color1 = get_source().a * get_mask();\n"
+ " color0 = dest_swizzle(get_source() * get_mask());\n"
+ " color1 = dest_swizzle(get_source().a * get_mask());\n"
"}\n";
const char *header_ca_dual_blend =
"#version 130\n";
@@ -214,6 +227,7 @@ glamor_create_composite_fs(struct shader_key *key)
const char *in;
const char *header;
const char *header_norm = "";
+ const char *dest_swizzle;
GLuint prog;
switch (key->source) {
@@ -246,6 +260,21 @@ glamor_create_composite_fs(struct shader_key *key)
FatalError("Bad composite shader mask");
}
+ /* If we're storing to an a8 texture but our texture format is
+ * GL_RED because of a core context, then we need to make sure to
+ * put the alpha into the red channel.
+ */
+ switch (key->dest_swizzle) {
+ case SHADER_DEST_SWIZZLE_DEFAULT:
+ dest_swizzle = dest_swizzle_default;
+ break;
+ case SHADER_DEST_SWIZZLE_ALPHA_TO_RED:
+ dest_swizzle = dest_swizzle_alpha_to_red;
+ break;
+ default:
+ FatalError("Bad composite shader dest swizzle");
+ }
+
header = header_norm;
switch (key->in) {
case SHADER_IN_SOURCE_ONLY:
@@ -271,8 +300,8 @@ glamor_create_composite_fs(struct shader_key *key)
XNFasprintf(&source,
"%s"
GLAMOR_DEFAULT_PRECISION
- "%s%s%s%s%s%s", header, repeat_define, relocate_texture,
- rel_sampler, source_fetch, mask_fetch, in);
+ "%s%s%s%s%s%s%s", header, repeat_define, relocate_texture,
+ rel_sampler, source_fetch, mask_fetch, dest_swizzle, in);
prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
free(source);
@@ -386,18 +415,36 @@ glamor_lookup_composite_shader(ScreenPtr screen, struct
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_composite_shader *shader;
- shader = &glamor_priv->composite_shader[key->source][key->mask][key->in];
+ shader = &glamor_priv->composite_shader[key->source][key->mask][key->in][key->dest_swizzle];
if (shader->prog == 0)
glamor_create_composite_shader(screen, key, shader);
return shader;
}
+static GLenum
+glamor_translate_blend_alpha_to_red(GLenum blend)
+{
+ switch (blend) {
+ case GL_SRC_ALPHA:
+ return GL_SRC_COLOR;
+ case GL_DST_ALPHA:
+ return GL_DST_COLOR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return GL_ONE_MINUS_SRC_COLOR;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return GL_ONE_MINUS_DST_COLOR;
+ default:
+ return blend;
+ }
+}
+
static Bool
glamor_set_composite_op(ScreenPtr screen,
CARD8 op, struct blendinfo *op_info_result,
PicturePtr dest, PicturePtr mask,
- enum ca_state ca_state)
+ enum ca_state ca_state,
+ struct shader_key *key)
{
GLenum source_blend, dest_blend;
struct blendinfo *op_info;
@@ -444,6 +491,14 @@ glamor_set_composite_op(ScreenPtr screen,
}
}
+ /* If we're outputting our alpha to the red channel, then any
+ * reads of alpha for blending need to come from the red channel.
+ */
+ if (key->dest_swizzle == SHADER_DEST_SWIZZLE_ALPHA_TO_RED) {
+ source_blend = glamor_translate_blend_alpha_to_red(source_blend);
+ dest_blend = glamor_translate_blend_alpha_to_red(dest_blend);
+ }
+
op_info_result->source_blend = source_blend;
op_info_result->dest_blend = dest_blend;
op_info_result->source_alpha = op_info->source_alpha;
@@ -841,6 +896,13 @@ glamor_composite_choose_shader(CARD8 op,
key.in = SHADER_IN_SOURCE_ONLY;
}
+ if (dest_pixmap->drawable.bitsPerPixel <= 8 &&
+ glamor_priv->one_channel_format == GL_RED) {
+ key.dest_swizzle = SHADER_DEST_SWIZZLE_ALPHA_TO_RED;
+ } else {
+ key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
+ }
+
if (source && source->alphaMap) {
glamor_fallback("source alphaMap\n");
goto fail;
@@ -970,8 +1032,10 @@ glamor_composite_choose_shader(CARD8 op,
goto fail;
}
- if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state))
+ if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state,
+ &key)) {
goto fail;
+ }
*shader = glamor_lookup_composite_shader(screen, &key);
if ((*shader)->prog == 0) {
diff --git a/glamor/glamor_transfer.c b/glamor/glamor_transfer.c
index 155d7e0fa..91e174734 100644
--- a/glamor/glamor_transfer.c
+++ b/glamor/glamor_transfer.c
@@ -42,7 +42,7 @@ glamor_format_for_pixmap(PixmapPtr pixmap, GLenum *format, GLenum *type)
*type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case 8:
- *format = GL_ALPHA;
+ *format = glamor_get_screen_private(pixmap->drawable.pScreen)->one_channel_format;
*type = GL_UNSIGNED_BYTE;
break;
default:
diff --git a/glamor/glamor_transform.c b/glamor/glamor_transform.c
index f476a99b7..ad069435f 100644
--- a/glamor/glamor_transform.c
+++ b/glamor/glamor_transform.c
@@ -111,12 +111,18 @@ glamor_set_color(PixmapPtr pixmap,
CARD32 pixel,
GLint uniform)
{
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private((pixmap)->drawable.pScreen);
float color[4];
glamor_get_rgba_from_pixel(pixel,
&color[0], &color[1], &color[2], &color[3],
format_for_pixmap(pixmap));
+ if ((pixmap->drawable.depth == 1 || pixmap->drawable.depth == 8) &&
+ glamor_priv->one_channel_format == GL_RED)
+ color[0] = color[3];
+
glUniform4fv(uniform, 1, color);
}
diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h
index e648af2de..d4366c146 100644
--- a/glamor/glamor_utils.h
+++ b/glamor/glamor_utils.h
@@ -757,7 +757,7 @@ gl_iformat_for_pixmap(PixmapPtr pixmap)
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP &&
((pixmap)->drawable.depth == 1 || (pixmap)->drawable.depth == 8)) {
- return GL_ALPHA;
+ return glamor_priv->one_channel_format;
} else {
return GL_RGBA;
}
@@ -867,6 +867,8 @@ glamor_pict_format_is_compatible(PicturePtr picture)
return (picture->format == PICT_a8r8g8b8 ||
picture->format == PICT_x8r8g8b8);
case GL_ALPHA:
+ case GL_RED:
+ case GL_LUMINANCE:
return (picture->format == PICT_a8);
default:
return FALSE;