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author | Dave Airlie <airlied@redhat.com> | 2014-08-16 20:59:57 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2015-04-08 13:34:34 +1000 |
commit | c1b63dbf2da4b4bc097226b3b17fc181ab1904c4 (patch) | |
tree | 1a497158e4d32d1ccc5d2b1a115b3e2ad612012c | |
parent | 413a3039472c8e2df7f0606d3242a10688ba763e (diff) |
arb_vertex_attrib_64bit: add simple vertex input fp64 test
This just tests a single 64-bit attrib input that is truncated
and used as position.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r-- | tests/spec/arb_vertex_attrib_64bit/execution/vs-fp64-input-trunc.shader_test | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/tests/spec/arb_vertex_attrib_64bit/execution/vs-fp64-input-trunc.shader_test b/tests/spec/arb_vertex_attrib_64bit/execution/vs-fp64-input-trunc.shader_test new file mode 100644 index 000000000..ef7759492 --- /dev/null +++ b/tests/spec/arb_vertex_attrib_64bit/execution/vs-fp64-input-trunc.shader_test @@ -0,0 +1,36 @@ +# test truncating a double holds precision +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 +GL_ARB_vertex_attrib_64bit + +[vertex shader] +#version 150 +#extension GL_ARB_gpu_shader_fp64 : require +#extension GL_ARB_vertex_attrib_64bit : require +in dvec4 vertex; +void main() +{ + gl_Position = vec4(vertex); +} + +[fragment shader] +#version 150 +# +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[vertex data] +vertex/double/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +clear color 0.0 0.0 1.0 1.0 +clear +draw arrays GL_TRIANGLE_FAN 0 4 +probe rgba 0 0 0.0 1.0 0.0 1.0 |