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authorTimothy Arceri <tarceri@itsqueeze.com>2019-02-21 15:07:52 +1100
committerTimothy Arceri <tarceri@itsqueeze.com>2019-02-21 15:11:05 +1100
commit6c631fa90698da656ceebb5ff23ae25277ef5e6f (patch)
treec5ef4ba6973159063a759caf0995d568e2a22a4e
parent52726834e43adab90ae8d0975c476b9d8bfa5e81 (diff)
glsl-1.10: fix some function call tests
These out param tests were actually using inout params.
-rw-r--r--tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test66
-rw-r--r--tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test64
2 files changed, 65 insertions, 65 deletions
diff --git a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test
index ef3220f0a..730b64931 100644
--- a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test
+++ b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test
@@ -13,50 +13,50 @@ void main()
}
[fragment shader]
-void f01(inout vec4 f);
-void f02(inout vec4 f);
-void f06(inout vec4 f);
-void f10(inout vec4 f);
-void f14(inout vec4 f);
+void f01(out vec4 f);
+void f02(out vec4 f);
+void f06(out vec4 f);
+void f10(out vec4 f);
+void f14(out vec4 f);
void main()
{
- vec4 g = vec4(0.0, 0.3, 0, 1.0);
+ vec4 g = vec4(0.0, 0.3, 0.0, 1.0);
f01(g);
gl_FragColor = g;
}
-void f01(inout vec4 f) {f02(f);}
-void f05(inout vec4 f) {f06(f);}
-void f09(inout vec4 f) {f10(f);}
-void f13(inout vec4 f) {f14(f);}
+void f01(out vec4 f) {f02(f);}
+void f05(out vec4 f) {f06(f);}
+void f09(out vec4 f) {f10(f);}
+void f13(out vec4 f) {f14(f);}
[fragment shader]
-void f03(inout vec4 f);
-void f07(inout vec4 f);
-void f11(inout vec4 f);
-void f15(inout vec4 f);
-void f02(inout vec4 f) {f03(f);}
-void f06(inout vec4 f) {f07(f);}
-void f10(inout vec4 f) {f11(f);}
-void f14(inout vec4 f) {f15(f);}
+void f03(out vec4 f);
+void f07(out vec4 f);
+void f11(out vec4 f);
+void f15(out vec4 f);
+void f02(out vec4 f) {f03(f);}
+void f06(out vec4 f) {f07(f);}
+void f10(out vec4 f) {f11(f);}
+void f14(out vec4 f) {f15(f);}
[fragment shader]
-void f04(inout vec4 f);
-void f08(inout vec4 f);
-void f12(inout vec4 f);
-void f16(inout float f);
-void f03(inout vec4 f) {f04(f);}
-void f07(inout vec4 f) {f08(f);}
-void f11(inout vec4 f) {f12(f);}
-void f15(inout vec4 f) {f16(f.y);}
+void f04(out vec4 f);
+void f08(out vec4 f);
+void f12(out vec4 f);
+void f16(out float f);
+void f03(out vec4 f) {f04(f);}
+void f07(out vec4 f) {f08(f);}
+void f11(out vec4 f) {f12(f);}
+void f15(out vec4 f) {f = vec4(0.0, 0.3, 0.0, 1.0); f16(f.y);}
[fragment shader]
-void f05(inout vec4 f);
-void f09(inout vec4 f);
-void f13(inout vec4 f);
-void f04(inout vec4 f) {f05(f);}
-void f08(inout vec4 f) {f09(f);}
-void f12(inout vec4 f) {f13(f);}
-void f16(inout float f) {f=0.2;}
+void f05(out vec4 f);
+void f09(out vec4 f);
+void f13(out vec4 f);
+void f04(out vec4 f) {f05(f);}
+void f08(out vec4 f) {f09(f);}
+void f12(out vec4 f) {f13(f);}
+void f16(out float f) {f=0.2;}
[test]
diff --git a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test
index f60a1fe09..54f762301 100644
--- a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test
+++ b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test
@@ -13,50 +13,50 @@ void main()
}
[fragment shader]
-void f01(inout float f);
-void f02(inout float f);
-void f06(inout float f);
-void f10(inout float f);
-void f14(inout float f);
+void f01(out float f);
+void f02(out float f);
+void f06(out float f);
+void f10(out float f);
+void f14(out float f);
void main()
{
float g = 0.3;
f01(g);
gl_FragColor = vec4(0.0, g, 0, 1.0);
}
-void f01(inout float f) {f02(f);}
-void f05(inout float f) {f06(f);}
-void f09(inout float f) {f10(f);}
-void f13(inout float f) {f14(f);}
+void f01(out float f) {f02(f);}
+void f05(out float f) {f06(f);}
+void f09(out float f) {f10(f);}
+void f13(out float f) {f14(f);}
[fragment shader]
-void f03(inout float f);
-void f07(inout float f);
-void f11(inout float f);
-void f15(inout float f);
-void f02(inout float f) {f03(f);}
-void f06(inout float f) {f07(f);}
-void f10(inout float f) {f11(f);}
-void f14(inout float f) {f15(f);}
+void f03(out float f);
+void f07(out float f);
+void f11(out float f);
+void f15(out float f);
+void f02(out float f) {f03(f);}
+void f06(out float f) {f07(f);}
+void f10(out float f) {f11(f);}
+void f14(out float f) {f15(f);}
[fragment shader]
-void f04(inout float f);
-void f08(inout float f);
-void f12(inout float f);
-void f16(inout float f);
-void f03(inout float f) {f04(f);}
-void f07(inout float f) {f08(f);}
-void f11(inout float f) {f12(f);}
-void f15(inout float f) {f16(f);}
+void f04(out float f);
+void f08(out float f);
+void f12(out float f);
+void f16(out float f);
+void f03(out float f) {f04(f);}
+void f07(out float f) {f08(f);}
+void f11(out float f) {f12(f);}
+void f15(out float f) {f16(f);}
[fragment shader]
-void f05(inout float f);
-void f09(inout float f);
-void f13(inout float f);
-void f04(inout float f) {f05(f);}
-void f08(inout float f) {f09(f);}
-void f12(inout float f) {f13(f);}
-void f16(inout float f) {f=0.2;}
+void f05(out float f);
+void f09(out float f);
+void f13(out float f);
+void f04(out float f) {f05(f);}
+void f08(out float f) {f09(f);}
+void f12(out float f) {f13(f);}
+void f16(out float f) {f=0.2;}
[test]