diff options
author | Timothy Arceri <tarceri@itsqueeze.com> | 2019-02-21 15:07:52 +1100 |
---|---|---|
committer | Timothy Arceri <tarceri@itsqueeze.com> | 2019-02-21 15:11:05 +1100 |
commit | 6c631fa90698da656ceebb5ff23ae25277ef5e6f (patch) | |
tree | c5ef4ba6973159063a759caf0995d568e2a22a4e | |
parent | 52726834e43adab90ae8d0975c476b9d8bfa5e81 (diff) |
glsl-1.10: fix some function call tests
These out param tests were actually using inout params.
-rw-r--r-- | tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test | 66 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test | 64 |
2 files changed, 65 insertions, 65 deletions
diff --git a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test index ef3220f0a..730b64931 100644 --- a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test +++ b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out-swizzle.shader_test @@ -13,50 +13,50 @@ void main() } [fragment shader] -void f01(inout vec4 f); -void f02(inout vec4 f); -void f06(inout vec4 f); -void f10(inout vec4 f); -void f14(inout vec4 f); +void f01(out vec4 f); +void f02(out vec4 f); +void f06(out vec4 f); +void f10(out vec4 f); +void f14(out vec4 f); void main() { - vec4 g = vec4(0.0, 0.3, 0, 1.0); + vec4 g = vec4(0.0, 0.3, 0.0, 1.0); f01(g); gl_FragColor = g; } -void f01(inout vec4 f) {f02(f);} -void f05(inout vec4 f) {f06(f);} -void f09(inout vec4 f) {f10(f);} -void f13(inout vec4 f) {f14(f);} +void f01(out vec4 f) {f02(f);} +void f05(out vec4 f) {f06(f);} +void f09(out vec4 f) {f10(f);} +void f13(out vec4 f) {f14(f);} [fragment shader] -void f03(inout vec4 f); -void f07(inout vec4 f); -void f11(inout vec4 f); -void f15(inout vec4 f); -void f02(inout vec4 f) {f03(f);} -void f06(inout vec4 f) {f07(f);} -void f10(inout vec4 f) {f11(f);} -void f14(inout vec4 f) {f15(f);} +void f03(out vec4 f); +void f07(out vec4 f); +void f11(out vec4 f); +void f15(out vec4 f); +void f02(out vec4 f) {f03(f);} +void f06(out vec4 f) {f07(f);} +void f10(out vec4 f) {f11(f);} +void f14(out vec4 f) {f15(f);} [fragment shader] -void f04(inout vec4 f); -void f08(inout vec4 f); -void f12(inout vec4 f); -void f16(inout float f); -void f03(inout vec4 f) {f04(f);} -void f07(inout vec4 f) {f08(f);} -void f11(inout vec4 f) {f12(f);} -void f15(inout vec4 f) {f16(f.y);} +void f04(out vec4 f); +void f08(out vec4 f); +void f12(out vec4 f); +void f16(out float f); +void f03(out vec4 f) {f04(f);} +void f07(out vec4 f) {f08(f);} +void f11(out vec4 f) {f12(f);} +void f15(out vec4 f) {f = vec4(0.0, 0.3, 0.0, 1.0); f16(f.y);} [fragment shader] -void f05(inout vec4 f); -void f09(inout vec4 f); -void f13(inout vec4 f); -void f04(inout vec4 f) {f05(f);} -void f08(inout vec4 f) {f09(f);} -void f12(inout vec4 f) {f13(f);} -void f16(inout float f) {f=0.2;} +void f05(out vec4 f); +void f09(out vec4 f); +void f13(out vec4 f); +void f04(out vec4 f) {f05(f);} +void f08(out vec4 f) {f09(f);} +void f12(out vec4 f) {f13(f);} +void f16(out float f) {f=0.2;} [test] diff --git a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test index f60a1fe09..54f762301 100644 --- a/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test +++ b/tests/spec/glsl-1.10/execution/function-calls/glsl-function-chain16-out.shader_test @@ -13,50 +13,50 @@ void main() } [fragment shader] -void f01(inout float f); -void f02(inout float f); -void f06(inout float f); -void f10(inout float f); -void f14(inout float f); +void f01(out float f); +void f02(out float f); +void f06(out float f); +void f10(out float f); +void f14(out float f); void main() { float g = 0.3; f01(g); gl_FragColor = vec4(0.0, g, 0, 1.0); } -void f01(inout float f) {f02(f);} -void f05(inout float f) {f06(f);} -void f09(inout float f) {f10(f);} -void f13(inout float f) {f14(f);} +void f01(out float f) {f02(f);} +void f05(out float f) {f06(f);} +void f09(out float f) {f10(f);} +void f13(out float f) {f14(f);} [fragment shader] -void f03(inout float f); -void f07(inout float f); -void f11(inout float f); -void f15(inout float f); -void f02(inout float f) {f03(f);} -void f06(inout float f) {f07(f);} -void f10(inout float f) {f11(f);} -void f14(inout float f) {f15(f);} +void f03(out float f); +void f07(out float f); +void f11(out float f); +void f15(out float f); +void f02(out float f) {f03(f);} +void f06(out float f) {f07(f);} +void f10(out float f) {f11(f);} +void f14(out float f) {f15(f);} [fragment shader] -void f04(inout float f); -void f08(inout float f); -void f12(inout float f); -void f16(inout float f); -void f03(inout float f) {f04(f);} -void f07(inout float f) {f08(f);} -void f11(inout float f) {f12(f);} -void f15(inout float f) {f16(f);} +void f04(out float f); +void f08(out float f); +void f12(out float f); +void f16(out float f); +void f03(out float f) {f04(f);} +void f07(out float f) {f08(f);} +void f11(out float f) {f12(f);} +void f15(out float f) {f16(f);} [fragment shader] -void f05(inout float f); -void f09(inout float f); -void f13(inout float f); -void f04(inout float f) {f05(f);} -void f08(inout float f) {f09(f);} -void f12(inout float f) {f13(f);} -void f16(inout float f) {f=0.2;} +void f05(out float f); +void f09(out float f); +void f13(out float f); +void f04(out float f) {f05(f);} +void f08(out float f) {f09(f);} +void f12(out float f) {f13(f);} +void f16(out float f) {f=0.2;} [test] |