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authorEric Anholt <eric@anholt.net>2014-01-21 20:09:39 -0800
committerEric Anholt <eric@anholt.net>2014-02-22 19:07:54 -0800
commitd03da93a93f9a65a75f56fb6a7d4c8dee83904f7 (patch)
treea39626f5c767c9e1752405ab983ca6a23d3aa17c
parent530b798dc34e9cbae8f0c9563b0fb22d7d12bfe5 (diff)
glean: Use piglit-dispatch instead of calling piglit_get_proc_address().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--tests/glean/geomrend.cpp6
-rw-r--r--tests/glean/glutils.cpp13
-rw-r--r--tests/glean/glutils.h5
-rw-r--r--tests/glean/tapi2.cpp293
-rw-r--r--tests/glean/tapi2.h1
-rw-r--r--tests/glean/tblend.cpp47
-rw-r--r--tests/glean/tbufferobject.cpp82
-rw-r--r--tests/glean/tdepthstencil.cpp9
-rw-r--r--tests/glean/tfbo.cpp255
-rw-r--r--tests/glean/tfragprog1.cpp56
-rw-r--r--tests/glean/tglsl1.cpp288
-rw-r--r--tests/glean/tglsl1.h1
-rw-r--r--tests/glean/toccluqry.cpp111
-rw-r--r--tests/glean/tpbo.cpp329
-rw-r--r--tests/glean/tpointatten.cpp18
-rw-r--r--tests/glean/tpointsprite.cpp12
-rw-r--r--tests/glean/tshaderapi.cpp171
-rw-r--r--tests/glean/tshaderapi.h2
-rw-r--r--tests/glean/tstencil2.cpp94
-rw-r--r--tests/glean/tstencil2.h2
-rw-r--r--tests/glean/ttexcombine.cpp14
-rw-r--r--tests/glean/ttexswizzle.cpp19
-rw-r--r--tests/glean/ttexunits.cpp29
-rw-r--r--tests/glean/tvertattrib.cpp417
-rw-r--r--tests/glean/tvertattrib.h1
-rw-r--r--tests/glean/tvertprog1.cpp51
26 files changed, 649 insertions, 1677 deletions
diff --git a/tests/glean/geomrend.cpp b/tests/glean/geomrend.cpp
index 4d6d0859f..dcd7f3070 100644
--- a/tests/glean/geomrend.cpp
+++ b/tests/glean/geomrend.cpp
@@ -247,10 +247,7 @@ bool GeomRenderer::renderPrimitives(GLenum mode)
// Should we lock?
if (compileArrays)
{
- PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = 0;
assert(GLUtils::haveExtension("GL_EXT_compiled_vertex_array"));
- glLockArraysEXT = reinterpret_cast<PFNGLLOCKARRAYSEXTPROC>
- (GLUtils::getProcAddress("glLockArraysEXT"));
glLockArraysEXT(0, arrayLength);
}
@@ -277,10 +274,7 @@ bool GeomRenderer::renderPrimitives(GLenum mode)
// Done. If we locked, unlock.
if (compileArrays)
{
- PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = 0;
assert(GLUtils::haveExtension("GL_EXT_compiled_vertex_array"));
- glUnlockArraysEXT = reinterpret_cast<PFNGLUNLOCKARRAYSEXTPROC>
- (GLUtils::getProcAddress("glUnlockArraysEXT"));
glUnlockArraysEXT();
}
}
diff --git a/tests/glean/glutils.cpp b/tests/glean/glutils.cpp
index 81be2f015..12d9b8839 100644
--- a/tests/glean/glutils.cpp
+++ b/tests/glean/glutils.cpp
@@ -110,19 +110,6 @@ getVersion()
return atof((const char *) version);
}
-
-///////////////////////////////////////////////////////////////////////////////
-// getProcAddress: Get address of an OpenGL or window-system-binding function.
-// This belongs here, rather than as a member of RenderingContext, because
-// on Windows it must only be applied to the *current* context. (The
-// return value on Windows is context-dependent, and wglGetProcAddress
-// doesn't take a rendering context as an argument.)
-///////////////////////////////////////////////////////////////////////////////
-void
-(APIENTRY *getProcAddress(const char* name))() {
- return piglit_get_proc_address(name);
-} // getProcAddress
-
///////////////////////////////////////////////////////////////////////////////
// logGLErrors: Check for OpenGL errors and log any that have occurred.
///////////////////////////////////////////////////////////////////////////////
diff --git a/tests/glean/glutils.h b/tests/glean/glutils.h
index 0015d1386..b943a21b2 100644
--- a/tests/glean/glutils.h
+++ b/tests/glean/glutils.h
@@ -54,11 +54,6 @@ inline bool haveExtension(const char* name) {
return haveExtensions(name);
}
-// Get a pointer to a function (usually, an extension function).
-// Like haveExtension, we have to do this here rather than in
-// RenderingContext.
-void (APIENTRY *getProcAddress(const char* name))();
-
// Return GL renderer version as a float (1.1, 2.0, etc)
float getVersion();
diff --git a/tests/glean/tapi2.cpp b/tests/glean/tapi2.cpp
index 9a88f9f2f..ab8727931 100644
--- a/tests/glean/tapi2.cpp
+++ b/tests/glean/tapi2.cpp
@@ -40,143 +40,6 @@
namespace GLEAN {
-
-static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
-static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL;
-static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
-static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
-static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
-static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
-static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
-static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_func = NULL;
-static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_func = NULL;
-static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
-static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
-static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
-static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL;
-static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL;
-static PFNGLGETPROGRAMIVPROC glGetProgramiv_func = NULL;
-static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
-static PFNGLGETUNIFORMFVPROC glGetUniformfv_func = NULL;
-static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
-static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
-static PFNGLISSHADERPROC glIsShader_func = NULL;
-static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
-static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
-static PFNGLUNIFORM1FVPROC glUniform1fv_func = NULL;
-static PFNGLUNIFORM2FVPROC glUniform2fv_func = NULL;
-static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
-static PFNGLUNIFORM4FVPROC glUniform4fv_func = NULL;
-static PFNGLUNIFORM1FPROC glUniform1f_func = NULL;
-static PFNGLUNIFORM2FPROC glUniform2f_func = NULL;
-static PFNGLUNIFORM3FPROC glUniform3f_func = NULL;
-static PFNGLUNIFORM4FPROC glUniform4f_func = NULL;
-static PFNGLUNIFORM1IPROC glUniform1i_func = NULL;
-static PFNGLUNIFORM2IPROC glUniform2i_func = NULL;
-static PFNGLUNIFORM3IPROC glUniform3i_func = NULL;
-static PFNGLUNIFORM4IPROC glUniform4i_func = NULL;
-static PFNGLUNIFORM1IVPROC glUniform1iv_func = NULL;
-static PFNGLUNIFORM2IVPROC glUniform2iv_func = NULL;
-static PFNGLUNIFORM3IVPROC glUniform3iv_func = NULL;
-static PFNGLUNIFORM4IVPROC glUniform4iv_func = NULL;
-static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
-static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
-static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
-static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
-static PFNGLVALIDATEPROGRAMPROC glValidateProgram_func = NULL;
-
-static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
-static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
-static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
-static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
-static PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_func = NULL;
-
-static PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate_func = NULL;
-static PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate_func = NULL;
-static PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate_func = NULL;
-
-static PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate_func = NULL;
-static PFNGLDRAWBUFFERSPROC glDrawBuffers_func = NULL;
-
-
-
-// Get ptrs to 2.0 API functions.
-// \param errorFunc returns name of API function in case of error
-// \return true for success, false for error
-bool
-API2Test::getFunctions_2_0(const char **errorFunc)
-{
-#define GET(PTR, TYPE, STR) \
- PTR = (TYPE) GLUtils::getProcAddress(STR); \
- if (!PTR) { \
- *errorFunc = STR; \
- return false; \
- }
-
- // shading language
- GET(glAttachShader_func, PFNGLATTACHSHADERPROC, "glAttachShader");
- GET(glBindAttribLocation_func, PFNGLBINDATTRIBLOCATIONPROC, "glBindAttribLocation");
- GET(glCompileShader_func, PFNGLCOMPILESHADERPROC, "glCompileShader");
- GET(glCreateProgram_func, PFNGLCREATEPROGRAMPROC, "glCreateProgram");
- GET(glCreateShader_func, PFNGLCREATESHADERPROC, "glCreateShader");
- GET(glDeleteProgram_func, PFNGLDELETEPROGRAMPROC, "glDeleteProgram");
- GET(glDeleteShader_func, PFNGLDELETESHADERPROC, "glDeleteShader");
- GET(glDisableVertexAttribArray_func, PFNGLDISABLEVERTEXATTRIBARRAYPROC, "glDisableVertexAttribArray");
- GET(glEnableVertexAttribArray_func, PFNGLENABLEVERTEXATTRIBARRAYPROC, "glEnableVertexAttribArray");
- GET(glGetAttachedShaders_func, PFNGLGETATTACHEDSHADERSPROC, "glGetAttachedShaders");
- GET(glGetAttribLocation_func, PFNGLGETATTRIBLOCATIONPROC, "glGetAttribLocation");
- GET(glGetProgramInfoLog_func, PFNGLGETPROGRAMINFOLOGPROC, "glGetProgramInfoLog");
- GET(glGetShaderInfoLog_func, PFNGLGETSHADERINFOLOGPROC, "glGetShaderInfoLog");
- GET(glGetProgramiv_func, PFNGLGETPROGRAMIVPROC, "glGetProgramiv");
- GET(glGetShaderiv_func, PFNGLGETSHADERIVPROC, "glGetShaderiv");
- GET(glGetShaderSource_func, PFNGLGETSHADERSOURCEPROC, "glGetShaderSource");
- GET(glGetUniformLocation_func, PFNGLGETUNIFORMLOCATIONPROC, "glGetUniformLocation");
- GET(glGetUniformfv_func, PFNGLGETUNIFORMFVPROC, "glGetUniformfv");
- GET(glIsProgram_func, PFNGLISPROGRAMPROC, "glIsProgram");
- GET(glIsShader_func, PFNGLISSHADERPROC, "glIsShader");
- GET(glLinkProgram_func, PFNGLLINKPROGRAMPROC, "glLinkProgram");
- GET(glShaderSource_func, PFNGLSHADERSOURCEPROC, "glShaderSource");
- GET(glUniform1f_func, PFNGLUNIFORM1FPROC, "glUniform1f");
- GET(glUniform2f_func, PFNGLUNIFORM2FPROC, "glUniform2f");
- GET(glUniform3f_func, PFNGLUNIFORM3FPROC, "glUniform3f");
- GET(glUniform4f_func, PFNGLUNIFORM4FPROC, "glUniform4f");
- GET(glUniform1fv_func, PFNGLUNIFORM1FVPROC, "glUniform1fv");
- GET(glUniform2fv_func, PFNGLUNIFORM2FVPROC, "glUniform2fv");
- GET(glUniform3fv_func, PFNGLUNIFORM3FVPROC, "glUniform3fv");
- GET(glUniform4fv_func, PFNGLUNIFORM3FVPROC, "glUniform4fv");
- GET(glUniform1i_func, PFNGLUNIFORM1IPROC, "glUniform1i");
- GET(glUniform2i_func, PFNGLUNIFORM2IPROC, "glUniform2i");
- GET(glUniform3i_func, PFNGLUNIFORM3IPROC, "glUniform3i");
- GET(glUniform4i_func, PFNGLUNIFORM4IPROC, "glUniform4i");
- GET(glUniform1iv_func, PFNGLUNIFORM1IVPROC, "glUniform1iv");
- GET(glUniform2iv_func, PFNGLUNIFORM2IVPROC, "glUniform2iv");
- GET(glUniform3iv_func, PFNGLUNIFORM3IVPROC, "glUniform3iv");
- GET(glUniform4iv_func, PFNGLUNIFORM4IVPROC, "glUniform4iv");
- GET(glUniformMatrix2fv_func, PFNGLUNIFORMMATRIX2FVPROC, "glUniformMatrix2fv");
- GET(glUniformMatrix3fv_func, PFNGLUNIFORMMATRIX3FVPROC, "glUniformMatrix3fv");
- GET(glUniformMatrix4fv_func, PFNGLUNIFORMMATRIX4FVPROC, "glUniformMatrix4fv");
- GET(glUseProgram_func, PFNGLUSEPROGRAMPROC, "glUseProgram");
- GET(glValidateProgram_func, PFNGLVALIDATEPROGRAMPROC, "glValidateProgram");
- GET(glVertexAttrib1f_func, PFNGLVERTEXATTRIB1FPROC, "glVertexAttrib1f");
- GET(glVertexAttrib2f_func, PFNGLVERTEXATTRIB2FPROC, "glVertexAttrib2f");
- GET(glVertexAttrib3f_func, PFNGLVERTEXATTRIB3FPROC, "glVertexAttrib3f");
- GET(glVertexAttrib4f_func, PFNGLVERTEXATTRIB4FPROC, "glVertexAttrib4f");
- GET(glVertexAttribPointer_func, PFNGLVERTEXATTRIBPOINTERPROC, "glVertexAttribPointer");
-
- // stencil
- GET(glStencilOpSeparate_func, PFNGLSTENCILOPSEPARATEPROC, "glStencilOpSeparate");
- GET(glStencilFuncSeparate_func, PFNGLSTENCILFUNCSEPARATEPROC, "glStencilFuncSeparate");
- GET(glStencilMaskSeparate_func, PFNGLSTENCILMASKSEPARATEPROC, "glStencilMaskSeparate");
-
- // misc
- GET(glBlendEquationSeparate_func, PFNGLBLENDEQUATIONSEPARATEPROC, "glBlendEquationSeparate");
- GET(glDrawBuffers_func, PFNGLDRAWBUFFERSPROC, "glDrawBuffers");
-
- return true;
-#undef GET
-}
-
-
bool
API2Test::setup(void)
{
@@ -186,14 +49,6 @@ API2Test::setup(void)
return false;
}
- const char *errorFunc;
- if (!getFunctions_2_0(&errorFunc)) {
- env->log << "Unable to get pointer to OpenGL 2.0 function '"
- << errorFunc
- << "'\n";
- return false;
- }
-
GLenum err = glGetError();
assert(!err); // should be OK
@@ -311,14 +166,14 @@ API2Test::renderQuadWithArrays(GLint attr, const GLfloat value[4],
glVertexPointer(3, GL_FLOAT, 0, vertcoords);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexAttribPointer_func(attr, 4, GL_FLOAT, GL_FALSE, 0, values);
- glEnableVertexAttribArray_func(attr);
+ glVertexAttribPointer(attr, 4, GL_FLOAT, GL_FALSE, 0, values);
+ glEnableVertexAttribArray(attr);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_POLYGON, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
- glDisableVertexAttribArray_func(attr);
+ glDisableVertexAttribArray(attr);
// read a pixel from lower-left corner of rendered quad
glReadPixels(windowSize / 2 - 2, windowSize / 2 - 2, 1, 1,
@@ -330,34 +185,34 @@ GLuint
API2Test::loadAndCompileShader(GLenum target, const char *text)
{
GLint stat, val;
- GLuint shader = glCreateShader_func(target);
+ GLuint shader = glCreateShader(target);
if (!shader) {
REPORT_FAILURE("glCreateShader failed (fragment)");
return 0;
}
- glShaderSource_func(shader, 1,
- (const GLchar **) &text, NULL);
- glCompileShader_func(shader);
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
+ glShaderSource(shader, 1,
+ (const GLchar **) &text, NULL);
+ glCompileShader(shader);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
REPORT_FAILURE_T("glShaderSource or glCompileShader failed", target);
return 0;
}
- if (!glIsShader_func(shader)) {
+ if (!glIsShader(shader)) {
REPORT_FAILURE("glIsShader failed (fragment)");
return false;
}
- glGetShaderiv_func(shader, GL_SHADER_TYPE, &val);
+ glGetShaderiv(shader, GL_SHADER_TYPE, &val);
if (val != (GLint) target) {
REPORT_FAILURE_T("glGetShaderiv(GL_SHADER_TYPE) failed", target);
return 0;
}
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &val);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &val);
if (val != GL_TRUE) {
REPORT_FAILURE_T("glGetShaderiv(GL_COMPILE_STATUS) failed", target);
return 0;
}
- glGetShaderiv_func(shader, GL_SHADER_SOURCE_LENGTH, &val);
+ glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &val);
// Note: some OpenGLs return a 1-char shorter length than strlen(text)
if (abs(val - (int) strlen(text)) > 1) {
REPORT_FAILURE_T("glGetShaderiv(GL_SHADER_SOURCE_LENGTH) failed", target);
@@ -370,12 +225,12 @@ API2Test::loadAndCompileShader(GLenum target, const char *text)
GLuint
API2Test::createProgram(GLuint vertShader, GLuint fragShader)
{
- GLuint program = glCreateProgram_func();
+ GLuint program = glCreateProgram();
if (vertShader)
- glAttachShader_func(program, vertShader);
+ glAttachShader(program, vertShader);
if (fragShader)
- glAttachShader_func(program, fragShader);
- glLinkProgram_func(program);
+ glAttachShader(program, fragShader);
+ glLinkProgram(program);
return program;
}
@@ -407,12 +262,12 @@ API2Test::testShaderObjectFuncs(void)
REPORT_FAILURE("glCreateProgram failed");
return false;
}
- glGetProgramiv_func(program, GL_LINK_STATUS, &stat);
+ glGetProgramiv(program, GL_LINK_STATUS, &stat);
if (!stat) {
REPORT_FAILURE("glLinkProgram failed");
return false;
}
- glUseProgram_func(program);
+ glUseProgram(program);
glGetIntegerv(GL_CURRENT_PROGRAM, &val);
if (val != (GLint) program) {
@@ -426,19 +281,19 @@ API2Test::testShaderObjectFuncs(void)
return false;
}
- if (!glIsProgram_func(program)) {
+ if (!glIsProgram(program)) {
REPORT_FAILURE("glIsProgram failed");
return false;
}
GLuint objects[2];
GLsizei count;
- glGetProgramiv_func(program, GL_ATTACHED_SHADERS, &val);
+ glGetProgramiv(program, GL_ATTACHED_SHADERS, &val);
if (val != 2) {
REPORT_FAILURE("glGetProgramiv(GL_ATTACHED_SHADERS) failed");
return false;
}
- glGetAttachedShaders_func(program, 2, &count, objects);
+ glGetAttachedShaders(program, 2, &count, objects);
if (count != 2) {
REPORT_FAILURE("glGetAttachedShaders failed (wrong count)");
return false;
@@ -452,52 +307,52 @@ API2Test::testShaderObjectFuncs(void)
return false;
}
- glValidateProgram_func(program);
- glGetProgramiv_func(program, GL_VALIDATE_STATUS, &stat);
+ glValidateProgram(program);
+ glGetProgramiv(program, GL_VALIDATE_STATUS, &stat);
if (!stat) {
REPORT_FAILURE("glValidateProgram failed");
return false;
}
// Delete vertex shader
- glDeleteShader_func(vertShader);
- if (!glIsShader_func(vertShader)) {
+ glDeleteShader(vertShader);
+ if (!glIsShader(vertShader)) {
// the shader is still attached so the handle should be valid
REPORT_FAILURE("glIsShader(deleted shader) failed");
return false;
}
- glGetShaderiv_func(vertShader, GL_DELETE_STATUS, &stat);
+ glGetShaderiv(vertShader, GL_DELETE_STATUS, &stat);
if (stat != GL_TRUE) {
REPORT_FAILURE("Incorrect shader delete status");
return false;
}
// Delete fragment shader
- glDeleteShader_func(fragShader);
+ glDeleteShader(fragShader);
// Delete program object
- glDeleteProgram_func(program);
- if (!glIsProgram_func(program)) {
+ glDeleteProgram(program);
+ if (!glIsProgram(program)) {
// the program is still in use so the handle should be valid
REPORT_FAILURE("glIsProgram(deleted program) failed");
return false;
}
- glGetProgramiv_func(program, GL_DELETE_STATUS, &stat);
+ glGetProgramiv(program, GL_DELETE_STATUS, &stat);
if (stat != GL_TRUE) {
REPORT_FAILURE("Incorrect program delete status");
return false;
}
// now unbind the program
- glUseProgram_func(0);
- stat = glIsProgram_func(program);
+ glUseProgram(0);
+ stat = glIsProgram(program);
if (stat) {
// the program and handle should have really been deleted now
REPORT_FAILURE("glIsProgram(deleted program) failed");
return false;
}
- glGetProgramiv_func(program, GL_DELETE_STATUS, &stat);
+ glGetProgramiv(program, GL_DELETE_STATUS, &stat);
err = glGetError();
if (!err) {
// the program and handle should have been deleted now
@@ -534,24 +389,24 @@ API2Test::testUniformfFuncs(void)
REPORT_FAILURE("glCreateProgram (uniform test) failed");
return false;
}
- glUseProgram_func(program);
+ glUseProgram(program);
- uf1 = glGetUniformLocation_func(program, "uf1");
+ uf1 = glGetUniformLocation(program, "uf1");
if (uf1 < 0) {
REPORT_FAILURE("glGetUniform \"uf1\" failed");
return false;
}
- uf2 = glGetUniformLocation_func(program, "uf2");
+ uf2 = glGetUniformLocation(program, "uf2");
if (uf2 < 0) {
REPORT_FAILURE("glGetUniform \"uf2\" failed");
return false;
}
- uf3 = glGetUniformLocation_func(program, "uf3");
+ uf3 = glGetUniformLocation(program, "uf3");
if (uf3 < 0) {
REPORT_FAILURE("glGetUniform \"uf3\" failed");
return false;
}
- uf4 = glGetUniformLocation_func(program, "uf4");
+ uf4 = glGetUniformLocation(program, "uf4");
if (uf4 < 0) {
REPORT_FAILURE("glGetUniform \"uf4\" failed");
return false;
@@ -565,10 +420,10 @@ API2Test::testUniformfFuncs(void)
expected[1] = 0.2;
expected[2] = 0.3;
expected[3] = 0.4;
- glUniform1f_func(uf1, expected[0]);
- glUniform2f_func(uf2, 0.0, expected[1]);
- glUniform3f_func(uf3, 0.0, 0.0, expected[2]);
- glUniform4f_func(uf4, 0.0, 0.0, 0.0, expected[3]);
+ glUniform1f(uf1, expected[0]);
+ glUniform2f(uf2, 0.0, expected[1]);
+ glUniform3f(uf3, 0.0, 0.0, expected[2]);
+ glUniform4f(uf4, 0.0, 0.0, 0.0, expected[3]);
renderQuad(pixel);
if (!equalColors(pixel, expected)) {
REPORT_FAILURE("glUniform[1234]f failed");
@@ -585,13 +440,13 @@ API2Test::testUniformfFuncs(void)
expected[2] = 0.7;
expected[3] = 0.6;
u[0] = expected[0];
- glUniform1fv_func(uf1, 1, u);
+ glUniform1fv(uf1, 1, u);
u[0] = 0.0; u[1] = expected[1];
- glUniform2fv_func(uf2, 1, u);
+ glUniform2fv(uf2, 1, u);
u[0] = 0.0; u[1] = 0.0; u[2] = expected[2];
- glUniform3fv_func(uf3, 1, u);
+ glUniform3fv(uf3, 1, u);
u[0] = 0.0; u[1] = 0.0; u[2] = 0.0; u[3] = expected[3];
- glUniform4fv_func(uf4, 1, u);
+ glUniform4fv(uf4, 1, u);
renderQuad(pixel);
if (!equalColors(pixel, expected)) {
REPORT_FAILURE("glUniform[1234]f failed");
@@ -599,8 +454,8 @@ API2Test::testUniformfFuncs(void)
}
// Test glGetUniformfv
- glUniform4fv_func(uf4, 1, expected);
- glGetUniformfv_func(program, uf4, value);
+ glUniform4fv(uf4, 1, expected);
+ glGetUniformfv(program, uf4, value);
if (value[0] != expected[0] ||
value[1] != expected[1] ||
value[2] != expected[2] ||
@@ -636,24 +491,24 @@ API2Test::testUniformiFuncs(void)
REPORT_FAILURE("glCreateProgram (uniform test) failed");
return false;
}
- glUseProgram_func(program);
+ glUseProgram(program);
- ui1 = glGetUniformLocation_func(program, "ui1");
+ ui1 = glGetUniformLocation(program, "ui1");
if (ui1 < 0) {
REPORT_FAILURE("glGetUniform \"ui1\" failed");
return false;
}
- ui2 = glGetUniformLocation_func(program, "ui2");
+ ui2 = glGetUniformLocation(program, "ui2");
if (ui2 < 0) {
REPORT_FAILURE("glGetUniform \"ui2\" failed");
return false;
}
- ui3 = glGetUniformLocation_func(program, "ui3");
+ ui3 = glGetUniformLocation(program, "ui3");
if (ui3 < 0) {
REPORT_FAILURE("glGetUniform \"ui3\" failed");
return false;
}
- ui4 = glGetUniformLocation_func(program, "ui4");
+ ui4 = glGetUniformLocation(program, "ui4");
if (ui4 < 0) {
REPORT_FAILURE("glGetUniform \"ui4\" failed");
return false;
@@ -671,10 +526,10 @@ API2Test::testUniformiFuncs(void)
expected[1] = 0.2;
expected[2] = 0.3;
expected[3] = 0.4;
- glUniform1i_func(ui1, expectedInt[0]);
- glUniform2i_func(ui2, 0, expectedInt[1]);
- glUniform3i_func(ui3, 0, 0, expectedInt[2]);
- glUniform4i_func(ui4, 0, 0, 0, expectedInt[3]);
+ glUniform1i(ui1, expectedInt[0]);
+ glUniform2i(ui2, 0, expectedInt[1]);
+ glUniform3i(ui3, 0, 0, expectedInt[2]);
+ glUniform4i(ui4, 0, 0, 0, expectedInt[3]);
renderQuad(pixel);
if (!equalColors(pixel, expected)) {
REPORT_FAILURE("glUniform[1234]i failed");
@@ -693,13 +548,13 @@ API2Test::testUniformiFuncs(void)
expected[2] = 0.7;
expected[3] = 0.6;
u[0] = expectedInt[0];
- glUniform1iv_func(ui1, 1, u);
+ glUniform1iv(ui1, 1, u);
u[0] = 0; u[1] = expectedInt[1];
- glUniform2iv_func(ui2, 1, u);
+ glUniform2iv(ui2, 1, u);
u[0] = 0; u[1] = 0; u[2] = expectedInt[2];
- glUniform3iv_func(ui3, 1, u);
+ glUniform3iv(ui3, 1, u);
u[0] = 0; u[1] = 0; u[2] = 0; u[3] = expectedInt[3];
- glUniform4iv_func(ui4, 1, u);
+ glUniform4iv(ui4, 1, u);
renderQuad(pixel);
if (!equalColors(pixel, expected)) {
REPORT_FAILURE("glUniform[1234]i failed");
@@ -736,7 +591,7 @@ API2Test::testShaderAttribs(void)
REPORT_FAILURE("glCreateProgram (uniform test) failed");
return false;
}
- glUseProgram_func(program);
+ glUseProgram(program);
static const GLfloat testColors[3][4] = {
{ 1.0, 0.5, 0.25, 0.0 },
@@ -745,7 +600,7 @@ API2Test::testShaderAttribs(void)
};
// let compiler allocate the attribute location
- const GLint attr = glGetAttribLocation_func(program, "generic");
+ const GLint attr = glGetAttribLocation(program, "generic");
if (attr < 0) {
REPORT_FAILURE("glGetAttribLocation failed");
return false;
@@ -769,9 +624,9 @@ API2Test::testShaderAttribs(void)
// Test explicit attribute binding.
const GLint bindAttr = 6; // XXX a non-colliding alias
- glBindAttribLocation_func(program, bindAttr, "generic");
- glLinkProgram_func(program);
- GLint loc = glGetAttribLocation_func(program, "generic");
+ glBindAttribLocation(program, bindAttr, "generic");
+ glLinkProgram(program);
+ GLint loc = glGetAttribLocation(program, "generic");
if (loc != bindAttr) {
REPORT_FAILURE("glBindAttribLocation failed");
return false;
@@ -799,8 +654,8 @@ API2Test::testStencilFuncSeparate(void)
glGetIntegerv(GL_STENCIL_BITS, &stencilBits);
stencilMax = (1 << stencilBits) - 1;
- glStencilFuncSeparate_func(GL_FRONT, GL_LEQUAL, 12, 0xf);
- glStencilFuncSeparate_func(GL_BACK, GL_GEQUAL, 13, 0xe);
+ glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 12, 0xf);
+ glStencilFuncSeparate(GL_BACK, GL_GEQUAL, 13, 0xe);
glGetIntegerv(GL_STENCIL_BACK_FUNC, &val);
if (val != GL_GEQUAL) {
@@ -848,8 +703,8 @@ API2Test::testStencilOpSeparate(void)
GLint val;
// face, fail, zfail, zpass
- glStencilOpSeparate_func(GL_FRONT, GL_INVERT, GL_ZERO, GL_INCR);
- glStencilOpSeparate_func(GL_BACK, GL_INCR, GL_KEEP, GL_REPLACE);
+ glStencilOpSeparate(GL_FRONT, GL_INVERT, GL_ZERO, GL_INCR);
+ glStencilOpSeparate(GL_BACK, GL_INCR, GL_KEEP, GL_REPLACE);
glGetIntegerv(GL_STENCIL_BACK_FAIL, &val);
if (val != GL_INCR) {
@@ -897,8 +752,8 @@ API2Test::testStencilMaskSeparate(void)
GLint val;
// face, fail, zfail, zpass
- glStencilMaskSeparate_func(GL_BACK, 0xa);
- glStencilMaskSeparate_func(GL_FRONT, 0xb);
+ glStencilMaskSeparate(GL_BACK, 0xa);
+ glStencilMaskSeparate(GL_FRONT, 0xb);
glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &val);
if (val != 0xa) {
@@ -921,7 +776,7 @@ API2Test::testBlendEquationSeparate(void)
{
GLint val;
- glBlendEquationSeparate_func(GL_MAX, GL_FUNC_SUBTRACT);
+ glBlendEquationSeparate(GL_MAX, GL_FUNC_SUBTRACT);
glGetIntegerv(GL_BLEND_EQUATION, &val);
if (val != GL_MAX) {
@@ -960,7 +815,7 @@ API2Test::testDrawBuffers(void)
for (i = 0; i < n; i++) {
buffers[i] = (i & 1) ? GL_FRONT_LEFT : GL_BACK_LEFT;
}
- glDrawBuffers_func(n, buffers);
+ glDrawBuffers(n, buffers);
for (i = 0; i < n; i++) {
glGetIntegerv(GL_DRAW_BUFFER0 + i, &val);
diff --git a/tests/glean/tapi2.h b/tests/glean/tapi2.h
index 6e84fd5fa..36cf58725 100644
--- a/tests/glean/tapi2.h
+++ b/tests/glean/tapi2.h
@@ -55,7 +55,6 @@ private:
typedef bool (API2Test::*TestFunc)(void);
GLfloat tolerance[5];
- bool getFunctions_2_0(const char **errorFunc);
GLuint loadAndCompileShader(GLenum target, const char *str);
GLuint createProgram(GLuint vertShader, GLuint fragShader);
diff --git a/tests/glean/tblend.cpp b/tests/glean/tblend.cpp
index a0f67b703..e96c2ab20 100644
--- a/tests/glean/tblend.cpp
+++ b/tests/glean/tblend.cpp
@@ -40,13 +40,6 @@
#define HUGE_STEP 1000
-namespace GLEAN {
-static PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate_func = NULL;
-static PFNGLBLENDCOLORPROC glBlendColor_func = NULL;
-static PFNGLBLENDEQUATIONPROC glBlendEquation_func = NULL;
-static PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate_func = NULL;
-}
-
//namespace {
struct enumNameMapping {
@@ -520,15 +513,15 @@ BlendFuncTest::runFactors(GLenum srcFactorRGB, GLenum srcFactorA,
RandomBitsDouble srcARand(16, 42);
if (haveSepFunc)
- glBlendFuncSeparate_func(srcFactorRGB, dstFactorRGB,
- srcFactorA, dstFactorA);
+ glBlendFuncSeparate(srcFactorRGB, dstFactorRGB,
+ srcFactorA, dstFactorA);
else
glBlendFunc(srcFactorRGB, dstFactorRGB);
if (haveBlendEquationSep)
- glBlendEquationSeparate_func(opRGB, opA);
+ glBlendEquationSeparate(opRGB, opA);
else if (haveBlendEquation)
- glBlendEquation_func(opRGB);
+ glBlendEquation(opRGB);
glEnable(GL_BLEND);
@@ -725,49 +718,29 @@ BlendFuncTest::runOne(BlendFuncResult& r, Window& w) {
unsigned testNo, testStride;
// test for features, get function pointers
- if (GLUtils::getVersion() >= 1.4) {
+ if (GLUtils::getVersion() >= 1.4 ||
+ GLUtils::haveExtension("GL_EXT_blend_func_separate")) {
haveSepFunc = true;
- glBlendFuncSeparate_func = (PFNGLBLENDFUNCSEPARATEPROC)
- GLUtils::getProcAddress("glBlendFuncSeparate");
- }
- else if (GLUtils::haveExtension("GL_EXT_blend_func_separate")) {
- haveSepFunc = true;
- glBlendFuncSeparate_func = (PFNGLBLENDFUNCSEPARATEPROC)
- GLUtils::getProcAddress("glBlendFuncSeparateEXT");
}
- if (GLUtils::getVersion() >= 1.4) {
- haveBlendColor = true;
- glBlendColor_func = (PFNGLBLENDCOLORPROC)
- GLUtils::getProcAddress("glBlendColor");
- }
- else if (GLUtils::haveExtension("GL_EXT_blend_color")) {
+ if (GLUtils::getVersion() >= 1.4 ||
+ GLUtils::haveExtension("GL_EXT_blend_color")) {
haveBlendColor = true;
- glBlendColor_func = (PFNGLBLENDCOLORPROC)
- GLUtils::getProcAddress("glBlendColorEXT");
}
if (GLUtils::getVersion() >= 1.4) {
haveBlendEquation = true;
- glBlendEquation_func = (PFNGLBLENDEQUATIONPROC)
- GLUtils::getProcAddress("glBlendEquation");
}
else if (GLUtils::haveExtension("GL_EXT_blend_subtract") &&
GLUtils::haveExtension("GL_EXT_blend_min_max")) {
haveBlendEquation = true;
- glBlendEquation_func = (PFNGLBLENDEQUATIONPROC)
- GLUtils::getProcAddress("glBlendEquationEXT");
}
if (GLUtils::getVersion() >= 2.0) {
haveBlendEquationSep = true;
- glBlendEquationSeparate_func = (PFNGLBLENDEQUATIONSEPARATEPROC)
- GLUtils::getProcAddress("glBlendEquationSeparate");
}
else if (GLUtils::haveExtension("GL_EXT_blend_equation_separate")) {
haveBlendEquationSep = true;
- glBlendEquationSeparate_func = (PFNGLBLENDEQUATIONSEPARATEPROC)
- GLUtils::getProcAddress("glBlendEquationSeparateEXT");
}
if (haveBlendColor) {
@@ -776,8 +749,8 @@ BlendFuncTest::runOne(BlendFuncResult& r, Window& w) {
p.constColor[1] = 0.0;
p.constColor[2] = 1.0;
p.constColor[3] = 0.75;
- glBlendColor_func(p.constColor[0], p.constColor[1],
- p.constColor[2], p.constColor[3]);
+ glBlendColor(p.constColor[0], p.constColor[1],
+ p.constColor[2], p.constColor[3]);
}
if (haveSepFunc) {
diff --git a/tests/glean/tbufferobject.cpp b/tests/glean/tbufferobject.cpp
index 3ed464b1f..1d4bd2448 100644
--- a/tests/glean/tbufferobject.cpp
+++ b/tests/glean/tbufferobject.cpp
@@ -40,23 +40,6 @@
namespace GLEAN {
-
-// GL_ARB_vertex/fragment_program
-static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL;
-static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL;
-static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL;
-static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL;
-static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL;
-static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL;
-
-// GL_ARB_copy_buffer
-static PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData_func = NULL;
-
-// GL_ARB_map_buffer_range
-static PFNGLMAPBUFFERRANGEPROC glMapBufferRange_func = NULL;
-static PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange_func = NULL;
-
-
BufferObjectResult::BufferObjectResult()
{
pass = false;
@@ -83,23 +66,6 @@ BufferObjectTest::setup(void)
return false;
}
-
- glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) GLUtils::getProcAddress("glGenBuffersARB");
- glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) GLUtils::getProcAddress("glDeleteBuffersARB");
- glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) GLUtils::getProcAddress("glBindBufferARB");
- glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) GLUtils::getProcAddress("glBufferDataARB");
- glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) GLUtils::getProcAddress("glMapBufferARB");
- glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) GLUtils::getProcAddress("glUnmapBufferARB");
-
- if (have_ARB_copy_buffer) {
- glCopyBufferSubData_func = (PFNGLCOPYBUFFERSUBDATAPROC) GLUtils::getProcAddress("glCopyBufferSubData");
- }
-
- if (have_ARB_map_buffer_range) {
- glMapBufferRange_func = (PFNGLMAPBUFFERRANGEPROC) GLUtils::getProcAddress("glMapBufferRange");
- glFlushMappedBufferRange_func = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLUtils::getProcAddress("glFlushMappedBufferRange");
- }
-
return true;
}
@@ -115,25 +81,25 @@ BufferObjectTest::testCopyBuffer(void)
GLint i;
bool pass;
- glGenBuffersARB_func(2, bufs);
+ glGenBuffersARB(2, bufs);
// setup first buffer
- glBindBufferARB_func(target1, bufs[0]);
- glBufferDataARB_func(target1, size1, NULL, GL_STATIC_DRAW);
- map = (GLubyte *) glMapBufferARB_func(target1, GL_WRITE_ONLY_ARB);
+ glBindBufferARB(target1, bufs[0]);
+ glBufferDataARB(target1, size1, NULL, GL_STATIC_DRAW);
+ map = (GLubyte *) glMapBufferARB(target1, GL_WRITE_ONLY_ARB);
for (i = 0; i < size1; i++) {
map[i] = buf1[i] = i & 0xff;
}
- glUnmapBufferARB_func(target1);
+ glUnmapBufferARB(target1);
// setup second buffer
- glBindBufferARB_func(target2, bufs[1]);
- glBufferDataARB_func(target2, size2, NULL, GL_STATIC_DRAW);
- map = (GLubyte *) glMapBufferARB_func(target2, GL_WRITE_ONLY_ARB);
+ glBindBufferARB(target2, bufs[1]);
+ glBufferDataARB(target2, size2, NULL, GL_STATIC_DRAW);
+ map = (GLubyte *) glMapBufferARB(target2, GL_WRITE_ONLY_ARB);
for (i = 0; i < size2; i++) {
map[i] = buf2[i] = 0;
}
- glUnmapBufferARB_func(target2);
+ glUnmapBufferARB(target2);
// copy random sections of first buffer to second buffer
for (i = 0; i < 50; i++) {
@@ -146,7 +112,7 @@ BufferObjectTest::testCopyBuffer(void)
assert(dstOffset + size <= size2);
// test copy from first buffer to second
- glCopyBufferSubData_func(target1, // src target
+ glCopyBufferSubData(target1, // src target
target2, // dst target
srcOffset, // src start
dstOffset, // dst start
@@ -163,7 +129,7 @@ BufferObjectTest::testCopyBuffer(void)
}
// check results in second buffer object
- map = (GLubyte *) glMapBufferARB_func(target2, GL_READ_ONLY_ARB);
+ map = (GLubyte *) glMapBufferARB(target2, GL_READ_ONLY_ARB);
pass = true;
for (i = 0; i < size2; i++) {
if (map[i] != buf2[i]) {
@@ -172,9 +138,9 @@ BufferObjectTest::testCopyBuffer(void)
break;
}
}
- glUnmapBufferARB_func(target2);
+ glUnmapBufferARB(target2);
- glDeleteBuffersARB_func(2, bufs);
+ glDeleteBuffersARB(2, bufs);
return pass;
}
@@ -193,16 +159,16 @@ BufferObjectTest::testMapBufferRange(void)
bool pass = true;
// create buffer
- glGenBuffersARB_func(1, &buffer);
- glBindBufferARB_func(target1, buffer);
- glBufferDataARB_func(target1, size, NULL, GL_STATIC_DRAW);
+ glGenBuffersARB(1, &buffer);
+ glBindBufferARB(target1, buffer);
+ glBufferDataARB(target1, size, NULL, GL_STATIC_DRAW);
// initialize to zeros
- map = (GLubyte *) glMapBufferRange_func(target1, 0, size, GL_MAP_WRITE_BIT);
+ map = (GLubyte *) glMapBufferRange(target1, 0, size, GL_MAP_WRITE_BIT);
for (i = 0; i < size; i++) {
map[i] = buf[i] = 0;
}
- glUnmapBufferARB_func(target1);
+ glUnmapBufferARB(target1);
// write to random ranges
for (i = 0; i < 50; i++) {
@@ -212,16 +178,16 @@ BufferObjectTest::testMapBufferRange(void)
assert(mapOffset + mapSize <= size);
map = (GLubyte *)
- glMapBufferRange_func(target1, mapOffset, mapSize,
+ glMapBufferRange(target1, mapOffset, mapSize,
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
for (j = 0; j < mapSize; j++) {
map[j] = buf[mapOffset + j] = (mapOffset + j) & 0xff;
}
- glFlushMappedBufferRange_func(target1, 0, mapSize);
+ glFlushMappedBufferRange(target1, 0, mapSize);
- glUnmapBufferARB_func(target1);
+ glUnmapBufferARB(target1);
}
if (glGetError())
@@ -234,7 +200,7 @@ BufferObjectTest::testMapBufferRange(void)
assert(mapOffset + mapSize <= size);
- map = (GLubyte *) glMapBufferRange_func(target1, mapOffset,
+ map = (GLubyte *) glMapBufferRange(target1, mapOffset,
mapSize, GL_MAP_READ_BIT);
for (j = 0; j < mapSize; j++) {
@@ -243,10 +209,10 @@ BufferObjectTest::testMapBufferRange(void)
break;
}
}
- glUnmapBufferARB_func(target1);
+ glUnmapBufferARB(target1);
}
- glDeleteBuffersARB_func(1, &buffer);
+ glDeleteBuffersARB(1, &buffer);
if (glGetError())
pass = false;
diff --git a/tests/glean/tdepthstencil.cpp b/tests/glean/tdepthstencil.cpp
index 8b60b4f79..41f869b26 100644
--- a/tests/glean/tdepthstencil.cpp
+++ b/tests/glean/tdepthstencil.cpp
@@ -40,9 +40,6 @@
namespace GLEAN {
-static PFNGLWINDOWPOS2IARBPROC WindowPos2i = NULL;
-
-
DepthStencilResult::DepthStencilResult()
{
pass = false;
@@ -69,10 +66,6 @@ DepthStencilTest::setup(void)
{
glGetIntegerv(GL_DEPTH_BITS, &depthBits);
glGetIntegerv(GL_STENCIL_BITS, &stencilBits);
-
- WindowPos2i = (PFNGLWINDOWPOS2IARBPROC)
- GLUtils::getProcAddress("glWindowPos2iARB");
- assert(WindowPos2i);
}
@@ -168,7 +161,7 @@ DepthStencilTest::testDrawAndRead(void)
};
GLuint readback[4];
- WindowPos2i(0, 0);
+ glWindowPos2i(0, 0);
glDrawPixels(2, 2, GL_DEPTH_STENCIL_EXT,
GL_UNSIGNED_INT_24_8_EXT, image);
if (checkError("glDrawPixels in testDrawAndRead"))
diff --git a/tests/glean/tfbo.cpp b/tests/glean/tfbo.cpp
index 0472802bf..d39eb6f19 100644
--- a/tests/glean/tfbo.cpp
+++ b/tests/glean/tfbo.cpp
@@ -43,32 +43,6 @@
namespace GLEAN
{
-// GL_VERSION_1_2
-static PFNGLTEXIMAGE3DPROC glTexImage3D_func = NULL;
-static PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_func = NULL;
-
-// GL_VERSION_1_3
-static PFNGLACTIVETEXTUREPROC glActiveTexture_func = NULL;
-static PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f_func = NULL;
-
-// GL_EXT_framebuffer_object
-static PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT_func = NULL;
-static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT_func = NULL;
-static PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT_func = NULL;
-static PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT_func = NULL;
-static PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT_func = NULL;
-static PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT_func = NULL;
-static PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT_func = NULL;
-static PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT_func = NULL;
-static PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT_func = NULL;
-static PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT_func = NULL;
-static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT_func = NULL;
-static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT_func = NULL;
-static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT_func = NULL;
-
static int useFramebuffer;
bool
@@ -124,49 +98,6 @@ FBOTest::setup(void)
else
printf("GL_ARB_framebuffer_object is not supported\n");
- glTexImage3D_func = (PFNGLTEXIMAGE3DPROC) GLUtils::getProcAddress("glTexImage3D");
- assert(glTexImage3D_func);
- glCopyTexSubImage3D_func = (PFNGLCOPYTEXSUBIMAGE3DPROC) GLUtils::getProcAddress("glCopyTexSubImage3D");
- assert(glCopyTexSubImage3D_func);
-
- glActiveTexture_func = (PFNGLACTIVETEXTUREPROC) GLUtils::getProcAddress("glActiveTexture");
- assert(glActiveTexture_func);
- glMultiTexCoord2f_func = (PFNGLMULTITEXCOORD2FPROC) GLUtils::getProcAddress("glMultiTexCoord2f");
- assert(glMultiTexCoord2f_func);
-
- glIsRenderbufferEXT_func = (PFNGLISRENDERBUFFEREXTPROC) GLUtils::getProcAddress("glIsRenderbufferEXT");
- assert(glIsRenderbufferEXT_func);
- glBindRenderbufferEXT_func = (PFNGLBINDRENDERBUFFEREXTPROC) GLUtils::getProcAddress("glBindRenderbufferEXT");
- assert(glBindRenderbufferEXT_func);
- glDeleteRenderbuffersEXT_func = (PFNGLDELETERENDERBUFFERSEXTPROC) GLUtils::getProcAddress("glDeleteRenderbuffersEXT");
- assert(glDeleteRenderbuffersEXT_func);
- glGenRenderbuffersEXT_func = (PFNGLGENRENDERBUFFERSEXTPROC) GLUtils::getProcAddress("glGenRenderbuffersEXT");
- assert(glGenRenderbuffersEXT_func);
- glRenderbufferStorageEXT_func = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLUtils::getProcAddress("glRenderbufferStorageEXT");
- assert(glRenderbufferStorageEXT_func);
- glGetRenderbufferParameterivEXT_func = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLUtils::getProcAddress("glGetRenderbufferParameterivEXT");
- assert(glGetRenderbufferParameterivEXT_func);
- glIsFramebufferEXT_func = (PFNGLISFRAMEBUFFEREXTPROC) GLUtils::getProcAddress("glIsFramebufferEXT");
- assert(glIsFramebufferEXT_func);
- glBindFramebufferEXT_func = (PFNGLBINDFRAMEBUFFEREXTPROC) GLUtils::getProcAddress("glBindFramebufferEXT");
- assert(glBindFramebufferEXT_func);
- glDeleteFramebuffersEXT_func = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLUtils::getProcAddress("glDeleteFramebuffersEXT");
- assert(glDeleteFramebuffersEXT_func);
- glGenFramebuffersEXT_func = (PFNGLGENFRAMEBUFFERSEXTPROC) GLUtils::getProcAddress("glGenFramebuffersEXT");
- assert(glGenFramebuffersEXT_func);
- glCheckFramebufferStatusEXT_func = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLUtils::getProcAddress("glCheckFramebufferStatusEXT");
- assert(glCheckFramebufferStatusEXT_func);
- glFramebufferTexture1DEXT_func = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLUtils::getProcAddress("glFramebufferTexture1DEXT");
- assert(glFramebufferTexture1DEXT_func);
- glFramebufferTexture2DEXT_func = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLUtils::getProcAddress("glFramebufferTexture2DEXT");
- assert(glFramebufferTexture2DEXT_func);
- glFramebufferTexture3DEXT_func = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLUtils::getProcAddress("glFramebufferTexture3DEXT");
- assert(glFramebufferTexture3DEXT_func);
- glFramebufferRenderbufferEXT_func = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLUtils::getProcAddress("glFramebufferRenderbufferEXT");
- assert(glFramebufferRenderbufferEXT_func);
- glGetFramebufferAttachmentParameterivEXT_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLUtils::getProcAddress("glGetFramebufferAttachmentParameterivEXT");
- assert(glGetFramebufferAttachmentParameterivEXT_func);
-
return true;
}
@@ -252,7 +183,7 @@ static GLenum
CheckFramebufferStatus(const char *func, int line)
{
GLenum status;
- status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
@@ -329,23 +260,23 @@ FBOTest::testSanity(void)
return false;
}
- glGenFramebuffersEXT_func(1, fbs);
+ glGenFramebuffersEXT(1, fbs);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, (GLint *) & fb_binding);
if (fb_binding != fbs[0]) {
printf(" fb_binding = %d\n", fb_binding);
REPORT_FAILURE("Binding framebuffer failed");
return false;
}
- if (glIsFramebufferEXT_func(fbs[0]) != GL_TRUE)
+ if (glIsFramebufferEXT(fbs[0]) != GL_TRUE)
{
REPORT_FAILURE("Call glIsFramebufferEXT failed");
return false;
}
- glDeleteFramebuffersEXT_func(1, fbs);
+ glDeleteFramebuffersEXT(1, fbs);
GLint maxRenderbufferSize;
@@ -364,7 +295,7 @@ FBOTest::testSanity(void)
void
FBOTest::reset(void)
{
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
}
@@ -400,7 +331,7 @@ FBOTest::testRender2SingleTexture(void)
continue;
if (useFramebuffer)
- glGenFramebuffersEXT_func(1, fbs);
+ glGenFramebuffersEXT(1, fbs);
glGenTextures(1, textures);
glBindTexture(textureModes[mode],
@@ -427,7 +358,7 @@ FBOTest::testRender2SingleTexture(void)
GL_RGB, GL_INT, NULL);
break;
case GL_TEXTURE_3D:
- glTexImage3D_func(GL_TEXTURE_3D,
+ glTexImage3D(GL_TEXTURE_3D,
0, GL_RGB,
TEXSIZE,
TEXSIZE,
@@ -470,7 +401,7 @@ FBOTest::testRender2SingleTexture(void)
if (useFramebuffer) {
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
int height = TEXSIZE;
if (textureModes[mode] == GL_TEXTURE_1D)
@@ -479,28 +410,28 @@ FBOTest::testRender2SingleTexture(void)
if (depthBuffer) {
int params;
- glGenRenderbuffersEXT_func(1, depth_rb);
+ glGenRenderbuffersEXT(1, depth_rb);
- glBindRenderbufferEXT_func
+ glBindRenderbufferEXT
(GL_RENDERBUFFER_EXT,
depth_rb[0]);
- if (glIsRenderbufferEXT_func(depth_rb[0]) != GL_TRUE)
+ if (glIsRenderbufferEXT(depth_rb[0]) != GL_TRUE)
{
REPORT_FAILURE("Call glIsRenderbufferEXT failed\n");
return false;
}
- glRenderbufferStorageEXT_func
+ glRenderbufferStorageEXT
(GL_RENDERBUFFER_EXT,
GL_DEPTH_COMPONENT,
TEXSIZE, height);
- glFramebufferRenderbufferEXT_func
+ glFramebufferRenderbufferEXT
(GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT,
depth_rb[0]);
- glGetRenderbufferParameterivEXT_func
+ glGetRenderbufferParameterivEXT
(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_WIDTH_EXT,
&params);
@@ -510,7 +441,7 @@ FBOTest::testRender2SingleTexture(void)
printf("width = %d\n", params);
return false;
}
- glGetRenderbufferParameterivEXT_func
+ glGetRenderbufferParameterivEXT
(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_HEIGHT_EXT,
&params);
@@ -525,18 +456,18 @@ FBOTest::testRender2SingleTexture(void)
int type;
type = -1;
- glGenRenderbuffersEXT_func(1, stencil_rb);
- glBindRenderbufferEXT_func(GL_RENDERBUFFER_EXT, stencil_rb[0]);
- glRenderbufferStorageEXT_func
+ glGenRenderbuffersEXT(1, stencil_rb);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil_rb[0]);
+ glRenderbufferStorageEXT
(GL_RENDERBUFFER_EXT,
GL_STENCIL_INDEX,
TEXSIZE, height);
- glFramebufferRenderbufferEXT_func
+ glFramebufferRenderbufferEXT
(GL_FRAMEBUFFER_EXT,
GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT,
stencil_rb[0]);
- glGetFramebufferAttachmentParameterivEXT_func
+ glGetFramebufferAttachmentParameterivEXT
(GL_FRAMEBUFFER_EXT,
GL_STENCIL_ATTACHMENT_EXT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT,
@@ -554,12 +485,12 @@ FBOTest::testRender2SingleTexture(void)
int name;
name = -1;
- glFramebufferTexture1DEXT_func
+ glFramebufferTexture1DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_1D,
textures[0], 0);
- glGetFramebufferAttachmentParameterivEXT_func
+ glGetFramebufferAttachmentParameterivEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
@@ -576,12 +507,12 @@ FBOTest::testRender2SingleTexture(void)
int level;
level = -1;
- glFramebufferTexture2DEXT_func
+ glFramebufferTexture2DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
textures[0], 0);
- glGetFramebufferAttachmentParameterivEXT_func
+ glGetFramebufferAttachmentParameterivEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT,
@@ -598,7 +529,7 @@ FBOTest::testRender2SingleTexture(void)
int zoffset;
zoffset = -1;
- glFramebufferTexture3DEXT_func
+ glFramebufferTexture3DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_3D,
@@ -606,7 +537,7 @@ FBOTest::testRender2SingleTexture(void)
0,
maxzoffset-1);
- glGetFramebufferAttachmentParameterivEXT_func
+ glGetFramebufferAttachmentParameterivEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT,
@@ -622,12 +553,12 @@ FBOTest::testRender2SingleTexture(void)
case GL_TEXTURE_CUBE_MAP:
int face = 0;
- glFramebufferTexture2DEXT_func
+ glFramebufferTexture2DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
textures[0], 0);
- glGetFramebufferAttachmentParameterivEXT_func
+ glGetFramebufferAttachmentParameterivEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT,
@@ -654,11 +585,11 @@ FBOTest::testRender2SingleTexture(void)
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
glDeleteTextures(1, textures);
if (useFramebuffer)
- glDeleteFramebuffersEXT_func(1, fbs);
+ glDeleteFramebuffersEXT(1, fbs);
if (depthBuffer)
- glDeleteRenderbuffersEXT_func(1, depth_rb);
+ glDeleteRenderbuffersEXT(1, depth_rb);
if (stencilBuffer)
- glDeleteRenderbuffersEXT_func(1, stencil_rb);
+ glDeleteRenderbuffersEXT(1, stencil_rb);
continue;
}
@@ -756,7 +687,7 @@ FBOTest::testRender2SingleTexture(void)
glBindTexture(textureModes[mode],
textures[0]);
if (useFramebuffer) {
- glBindFramebufferEXT_func
+ glBindFramebufferEXT
(GL_FRAMEBUFFER_EXT, 0);
glBindTexture(textureModes
[mode], textures[0]);
@@ -778,7 +709,7 @@ FBOTest::testRender2SingleTexture(void)
TEXSIZE, 0);
break;
case GL_TEXTURE_3D:
- glCopyTexSubImage3D_func
+ glCopyTexSubImage3D
(GL_TEXTURE_3D,
0, 0, 0,
0, 0, 0,
@@ -838,11 +769,11 @@ FBOTest::testRender2SingleTexture(void)
glDeleteTextures(1, textures);
if (useFramebuffer)
- glDeleteFramebuffersEXT_func(1, fbs);
+ glDeleteFramebuffersEXT(1, fbs);
if (depthBuffer)
- glDeleteRenderbuffersEXT_func(1, depth_rb);
+ glDeleteRenderbuffersEXT(1, depth_rb);
if (stencilBuffer)
- glDeleteRenderbuffersEXT_func(1, stencil_rb);
+ glDeleteRenderbuffersEXT(1, stencil_rb);
// getchar();
if (checkResult(colors[RED], depthBuffer, stencilBuffer) == false) {
@@ -892,7 +823,7 @@ FBOTest::testRender2MultiTexture(void)
numFBO = 1;
if (useFramebuffer)
- glGenFramebuffersEXT_func(numFBO, fbs);
+ glGenFramebuffersEXT(numFBO, fbs);
GLint maxTexUnits;
@@ -908,7 +839,7 @@ FBOTest::testRender2MultiTexture(void)
else
idx = i;
- glActiveTexture_func(GL_TEXTURE0 + idx);
+ glActiveTexture(GL_TEXTURE0 + idx);
glBindTexture(GL_TEXTURE_2D, textures[idx]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
TEXSIZE, TEXSIZE, 0, GL_RGB,
@@ -916,18 +847,18 @@ FBOTest::testRender2MultiTexture(void)
if (useFramebuffer) {
if (mode == MULTI_FBO)
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[i]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[i]);
else
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
if (mode != SINGLE_COLOR_ATTACH)
- glFramebufferTexture2DEXT_func
+ glFramebufferTexture2DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT + i,
GL_TEXTURE_2D,
textures[idx], 0);
else
- glFramebufferTexture2DEXT_func
+ glFramebufferTexture2DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
@@ -957,9 +888,9 @@ FBOTest::testRender2MultiTexture(void)
if (useFramebuffer) {
if (mode == MULTI_FBO)
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[i]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[i]);
else
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
if (mode == MULTI_COLOR_ATTACH) {
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + idx);
@@ -968,7 +899,7 @@ FBOTest::testRender2MultiTexture(void)
CheckFramebufferStatus("FBOTest::testRender2MultiTexture", __LINE__);
if (mode == SINGLE_COLOR_ATTACH) {
- glFramebufferTexture2DEXT_func
+ glFramebufferTexture2DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
@@ -994,7 +925,7 @@ FBOTest::testRender2MultiTexture(void)
glEnable(GL_TEXTURE_2D);
if (useFramebuffer) {
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glBindTexture(GL_TEXTURE_2D, textures[idx]);
}
else {
@@ -1007,7 +938,7 @@ FBOTest::testRender2MultiTexture(void)
}
// Clean up
if (useFramebuffer)
- glDeleteFramebuffersEXT_func(numFBO, fbs);
+ glDeleteFramebuffersEXT(numFBO, fbs);
// Render to the window
@@ -1019,7 +950,7 @@ FBOTest::testRender2MultiTexture(void)
else
idx = i;
- glActiveTexture_func(GL_TEXTURE0 + idx);
+ glActiveTexture(GL_TEXTURE0 + idx);
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -1032,13 +963,13 @@ FBOTest::testRender2MultiTexture(void)
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
- glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 0, 0);
+ glMultiTexCoord2f(GL_TEXTURE0 + idx, 0, 0);
glVertex3f(0, 0, 1);
- glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 1, 0);
+ glMultiTexCoord2f(GL_TEXTURE0 + idx, 1, 0);
glVertex3f(TEXSIZE, 0, 1);
- glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 1, 1);
+ glMultiTexCoord2f(GL_TEXTURE0 + idx, 1, 1);
glVertex3f(TEXSIZE, TEXSIZE, 1);
- glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 0, 1);
+ glMultiTexCoord2f(GL_TEXTURE0 + idx, 0, 1);
glVertex3f(0, TEXSIZE, 1);
glEnd();
@@ -1053,7 +984,7 @@ FBOTest::testRender2MultiTexture(void)
}
glDisable(GL_TEXTURE_2D);
- glActiveTexture_func(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
}
glDeleteTextures(maxTexUnits, textures);
@@ -1071,7 +1002,7 @@ FBOTest::testRender2depthTexture(void)
reset();
if (useFramebuffer)
- glGenFramebuffersEXT_func(1, fbs);
+ glGenFramebuffersEXT(1, fbs);
glGenTextures(1, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
@@ -1079,8 +1010,8 @@ FBOTest::testRender2depthTexture(void)
TEXSIZE, 0, GL_DEPTH_COMPONENT, GL_INT, NULL);
if (useFramebuffer) {
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
- glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT,
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_TEXTURE_2D, textures[0], 0);
glDrawBuffer(GL_NONE);
@@ -1105,7 +1036,7 @@ FBOTest::testRender2depthTexture(void)
glEnd();
if (useFramebuffer) {
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glBindTexture(GL_TEXTURE_2D, textures[0]);
}
else {
@@ -1146,7 +1077,7 @@ FBOTest::testRender2depthTexture(void)
// Clean up
if (useFramebuffer)
- glDeleteFramebuffersEXT_func(1, fbs);
+ glDeleteFramebuffersEXT(1, fbs);
glDeleteTextures(1, textures);
// Check result
@@ -1170,13 +1101,13 @@ FBOTest::testRender2MipmapTexture(void)
reset();
if (useFramebuffer)
- glGenFramebuffersEXT_func(1, fbs);
+ glGenFramebuffersEXT(1, fbs);
glGenTextures(1, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
if (useFramebuffer)
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glDisable(GL_TEXTURE_2D);
@@ -1186,7 +1117,7 @@ FBOTest::testRender2MipmapTexture(void)
if (useFramebuffer) {
glTexImage2D(GL_TEXTURE_2D, level, GL_RGB,
i, i, 0, GL_RGB, GL_INT, NULL);
- glFramebufferTexture2DEXT_func
+ glFramebufferTexture2DEXT
(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, textures[0], level);
@@ -1224,7 +1155,7 @@ FBOTest::testRender2MipmapTexture(void)
}
if (useFramebuffer) {
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glBindTexture(GL_TEXTURE_2D, textures[0]);
}
glEnable(GL_TEXTURE_2D);
@@ -1258,7 +1189,7 @@ FBOTest::testRender2MipmapTexture(void)
// Clean up
if (useFramebuffer)
- glDeleteFramebuffersEXT_func(1, fbs);
+ glDeleteFramebuffersEXT(1, fbs);
glDeleteTextures(1, textures);
// Check result
@@ -1301,13 +1232,13 @@ FBOTest::testErrorHandling(void)
// At least one image attached to the framebuffer
- glGenFramebuffersEXT_func(1, fbs);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glGenFramebuffersEXT(1, fbs);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
- status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT_func(1, fbs);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, fbs);
if (status !=
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT) {
REPORT_FAILURE
@@ -1317,25 +1248,25 @@ FBOTest::testErrorHandling(void)
// All attached images have the same width and height,
// unless GL_ARB_framebuffer object is supported.
- glGenFramebuffersEXT_func(1, fbs);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glGenFramebuffersEXT(1, fbs);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glGenTextures(2, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE,
TEXSIZE, 0, GL_RGB, GL_INT, NULL);
- glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT,
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, textures[0], 0);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE / 2,
TEXSIZE / 2, 0, GL_RGB, GL_INT, NULL);
- glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT,
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT
+ maxColorAttachment - 1,
GL_TEXTURE_2D, textures[1], 0);
- status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT_func(1, fbs);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, fbs);
glDeleteTextures(2, textures);
if (!haveARBfbo &&
status != GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) {
@@ -1347,25 +1278,25 @@ FBOTest::testErrorHandling(void)
// All images attached to the attachment points
// COLOR_ATTACHMENT0_EXT through COLOR_ATTACHMENTn_EXT must
// have the same internal format, unless ARB_fbo is supported.
- glGenFramebuffersEXT_func(1, fbs);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glGenFramebuffersEXT(1, fbs);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glGenTextures(2, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE,
TEXSIZE, 0, GL_RGB, GL_INT, NULL);
- glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT,
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, textures[0], 0);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEXSIZE,
TEXSIZE, 0, GL_RGBA, GL_INT, NULL);
- glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT,
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT
+ maxColorAttachment - 1,
GL_TEXTURE_2D, textures[1], 0);
- status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT_func(1, fbs);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, fbs);
glDeleteTextures(2, textures);
if (!haveARBfbo &&
status != GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) {
@@ -1378,13 +1309,13 @@ FBOTest::testErrorHandling(void)
// The value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not
// be NONE for any color attachment point(s) named by
// DRAW_BUFFERi.
- glGenFramebuffersEXT_func(1, fbs);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glGenFramebuffersEXT(1, fbs);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT +
maxColorAttachment - 1);
- status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT_func(1, fbs);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, fbs);
if (status != GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT &&
!have_ARB_ES2) {
REPORT_FAILURE
@@ -1395,14 +1326,14 @@ FBOTest::testErrorHandling(void)
// If READ_BUFFER is not NONE, then the value of
// FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not be NONE for
// the color attachment point named by READ_BUFFER.
- glGenFramebuffersEXT_func(1, fbs);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]);
+ glGenFramebuffersEXT(1, fbs);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT +
maxColorAttachment - 1);
- status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT);
- glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT_func(1, fbs);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, fbs);
if (status != GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT &&
!have_ARB_ES2) {
REPORT_FAILURE
diff --git a/tests/glean/tfragprog1.cpp b/tests/glean/tfragprog1.cpp
index dc152a5bd..837382c14 100644
--- a/tests/glean/tfragprog1.cpp
+++ b/tests/glean/tfragprog1.cpp
@@ -48,17 +48,6 @@
namespace GLEAN {
-
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func;
-static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func;
-static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
-static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
-static PFNGLISPROGRAMARBPROC glIsProgramARB_func;
-static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
-static PFNGLGETPROGRAMIVARBPROC glGetProgramivARB_func;
-static PFNGLFOGCOORDFPROC glFogCoordf_func;
-
-
// Clamp X to [0, 1]
#define CLAMP01( X ) ( (X)<(0.0) ? (0.0) : ((X)>(1.0) ? (1.0) : (X)) )
// Absolute value
@@ -911,41 +900,18 @@ FragmentProgramTest::setup(void)
InfNan[3] = 1.0 / HUGE_VAL;
// get function pointers
- glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLUtils::getProcAddress("glProgramLocalParameter4fvARB");
- assert(glProgramLocalParameter4fvARB_func);
-
- glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) GLUtils::getProcAddress("glGenProgramsARB");
- assert(glGenProgramsARB_func);
-
- glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) GLUtils::getProcAddress("glProgramStringARB");
- assert(glProgramStringARB_func);
-
- glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) GLUtils::getProcAddress("glBindProgramARB");
- assert(glBindProgramARB_func);
-
- glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) GLUtils::getProcAddress("glIsProgramARB");
- assert(glIsProgramARB_func);
-
- glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) GLUtils::getProcAddress("glDeleteProgramsARB");
- assert(glDeleteProgramsARB_func);
-
- glGetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC) GLUtils::getProcAddress("glGetProgramivARB");
- assert(glGetProgramivARB_func);
-
- glFogCoordf_func = (PFNGLFOGCOORDFPROC) GLUtils::getProcAddress("glFogCoordf");
- assert(glFogCoordf_func);
GLuint progID;
- glGenProgramsARB_func(1, &progID);
- glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, progID);
+ glGenProgramsARB(1, &progID);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, progID);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
// load program inputs
glColor4fv(FragColor);
- glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, 0, Param0);
- glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, 1, Param1);
- glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, 2, Param2);
- glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, 9, InfNan);
+ glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, Param0);
+ glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 1, Param1);
+ glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 2, Param2);
+ glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 9, InfNan);
GLenum err = glGetError();
assert(!err); // should be OK
@@ -969,7 +935,7 @@ FragmentProgramTest::setup(void)
glFogf(GL_FOG_DENSITY, FogDensity);
glFogfv(GL_FOG_COLOR, FogColor);
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogCoordf_func(FogCoord);
+ glFogCoordf(FogCoord);
// compute error tolerances (may need fine-tuning)
int bufferBits[5];
@@ -1053,10 +1019,10 @@ FragmentProgramTest::equalDepth(GLfloat z0, GLfloat z1) const
bool
FragmentProgramTest::testProgram(const FragmentProgram &p)
{
- glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(p.progString),
- (const GLubyte *) p.progString);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(p.progString),
+ (const GLubyte *) p.progString);
GLenum err = glGetError();
if (err) {
diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp
index 6ccfb8e27..4cb2ad097 100644
--- a/tests/glean/tglsl1.cpp
+++ b/tests/glean/tglsl1.cpp
@@ -41,52 +41,6 @@
namespace GLEAN {
-static PFNGLTEXIMAGE3DPROC glTexImage3D_func = NULL;
-
-static PFNGLACTIVETEXTUREPROC glActiveTexture_func = NULL;
-
-static PFNGLPOINTPARAMETERFPROC glPointParameterf_func = NULL;
-static PFNGLPOINTPARAMETERFVPROC glPointParameterfv_func = NULL;
-static PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv_func = NULL;
-
-static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
-static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL;
-static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
-static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
-static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
-static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
-static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
-static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
-static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
-static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
-static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL;
-static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL;
-static PFNGLGETPROGRAMIVPROC glGetProgramiv_func = NULL;
-static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
-static PFNGLGETUNIFORMFVPROC glGetUniformfv_func = NULL;
-static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
-static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
-static PFNGLISSHADERPROC glIsShader_func = NULL;
-static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
-static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
-static PFNGLUNIFORM1IPROC glUniform1i_func = NULL;
-static PFNGLUNIFORM1FVPROC glUniform1fv_func = NULL;
-static PFNGLUNIFORM2FVPROC glUniform2fv_func = NULL;
-static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
-static PFNGLUNIFORM4FVPROC glUniform4fv_func = NULL;
-static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
-static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
-static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
-static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
-static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
-static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
-static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
-static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
-
-static PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv_func = NULL;
-static PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_func = NULL;
-
-
#define FLAG_NONE 0x0
#define FLAG_LOOSE 0x1 // to indicate a looser tolerance test is needed
#define FLAG_ILLEGAL_SHADER 0x2 // the shader test should not compile
@@ -4067,138 +4021,6 @@ static const ShaderProgram Programs[] = {
};
-
-// Get ptrs to API functions.
-bool
-GLSLTest::getFunctions(void)
-{
- glTexImage3D_func = (PFNGLTEXIMAGE3DPROC) GLUtils::getProcAddress("glTexImage3D");
- if (!glTexImage3D_func)
- return false;
- glActiveTexture_func = (PFNGLACTIVETEXTUREPROC) GLUtils::getProcAddress("glActiveTexture");
- if (!glActiveTexture_func)
- return false;
- glPointParameterf_func = (PFNGLPOINTPARAMETERFPROC) GLUtils::getProcAddress("glPointParameterf");
- if (!glPointParameterf_func)
- return false;
- glPointParameterfv_func = (PFNGLPOINTPARAMETERFVPROC) GLUtils::getProcAddress("glPointParameterfv");
- if (!glPointParameterfv_func)
- return false;
- glSecondaryColor3fv_func = (PFNGLSECONDARYCOLOR3FVPROC) GLUtils::getProcAddress("glSecondaryColor3fv");
- if (!glSecondaryColor3fv_func)
- return false;
- glAttachShader_func = (PFNGLATTACHSHADERPROC) GLUtils::getProcAddress("glAttachShader");
- if (!glAttachShader_func)
- return false;
- glBindAttribLocation_func = (PFNGLBINDATTRIBLOCATIONPROC) GLUtils::getProcAddress("glBindAttribLocation");
- if (!glBindAttribLocation_func)
- return false;
- glCompileShader_func = (PFNGLCOMPILESHADERPROC) GLUtils::getProcAddress("glCompileShader");
- if (!glCompileShader_func)
- return false;
- glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) GLUtils::getProcAddress("glCreateProgram");
- if (!glCreateProgram_func)
- return false;
- glCreateShader_func = (PFNGLCREATESHADERPROC) GLUtils::getProcAddress("glCreateShader");
- if (!glCreateShader_func)
- return false;
- glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) GLUtils::getProcAddress("glDeleteProgram");
- if (!glDeleteProgram_func)
- return false;
- glDeleteShader_func = (PFNGLDELETESHADERPROC) GLUtils::getProcAddress("glDeleteShader");
- if (!glDeleteShader_func)
- return false;
- glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) GLUtils::getProcAddress("glGetAttachedShaders");
- if (!glGetAttachedShaders_func)
- return false;
- glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) GLUtils::getProcAddress("glGetAttribLocation");
- if (!glGetAttribLocation_func)
- return false;
- glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) GLUtils::getProcAddress("glGetProgramInfoLog");
- if (!glGetProgramInfoLog_func)
- return false;
- glGetShaderInfoLog_func = (PFNGLGETSHADERINFOLOGPROC) GLUtils::getProcAddress("glGetShaderInfoLog");
- if (!glGetShaderInfoLog_func)
- return false;
- glGetProgramiv_func = (PFNGLGETPROGRAMIVPROC) GLUtils::getProcAddress("glGetProgramiv");
- if (!glGetProgramiv_func)
- return false;
- glGetShaderiv_func = (PFNGLGETSHADERIVPROC) GLUtils::getProcAddress("glGetShaderiv");
- if (!glGetShaderiv_func)
- return false;
- glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) GLUtils::getProcAddress("glGetShaderSource");
- if (!glGetShaderSource_func)
- return false;
- glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) GLUtils::getProcAddress("glGetUniformLocation");
- if (!glGetUniformLocation_func)
- return false;
- glGetUniformfv_func = (PFNGLGETUNIFORMFVPROC) GLUtils::getProcAddress("glGetUniformfv");
- if (!glGetUniformfv_func)
- return false;
- glIsProgram_func = (PFNGLISPROGRAMPROC) GLUtils::getProcAddress("glIsProgram");
- if (!glIsProgram_func)
- return false;
- glIsShader_func = (PFNGLISSHADERPROC) GLUtils::getProcAddress("glIsShader");
- if (!glIsShader_func)
- return false;
- glLinkProgram_func = (PFNGLLINKPROGRAMPROC) GLUtils::getProcAddress("glLinkProgram");
- if (!glLinkProgram_func)
- return false;
- glShaderSource_func = (PFNGLSHADERSOURCEPROC) GLUtils::getProcAddress("glShaderSource");
- if (!glShaderSource_func)
- return false;
- glUniform1i_func = (PFNGLUNIFORM1IPROC) GLUtils::getProcAddress("glUniform1i");
- if (!glUniform1i_func)
- return false;
- glUniform1fv_func = (PFNGLUNIFORM1FVPROC) GLUtils::getProcAddress("glUniform1fv");
- if (!glUniform1fv_func)
- return false;
- glUniform2fv_func = (PFNGLUNIFORM2FVPROC) GLUtils::getProcAddress("glUniform2fv");
- if (!glUniform2fv_func)
- return false;
- glUniform3fv_func = (PFNGLUNIFORM3FVPROC) GLUtils::getProcAddress("glUniform3fv");
- if (!glUniform3fv_func)
- return false;
- glUniform4fv_func = (PFNGLUNIFORM3FVPROC) GLUtils::getProcAddress("glUniform4fv");
- if (!glUniform4fv_func)
- return false;
- glUniformMatrix2fv_func = (PFNGLUNIFORMMATRIX2FVPROC) GLUtils::getProcAddress("glUniformMatrix2fv");
- if (!glUniformMatrix2fv_func)
- return false;
- glUniformMatrix3fv_func = (PFNGLUNIFORMMATRIX3FVPROC) GLUtils::getProcAddress("glUniformMatrix3fv");
- if (!glUniformMatrix3fv_func)
- return false;
- glUniformMatrix4fv_func = (PFNGLUNIFORMMATRIX4FVPROC) GLUtils::getProcAddress("glUniformMatrix4fv");
- if (!glUniformMatrix4fv_func)
- return false;
- glUseProgram_func = (PFNGLUSEPROGRAMPROC) GLUtils::getProcAddress("glUseProgram");
- if (!glUseProgram_func)
- return false;
- glVertexAttrib1f_func = (PFNGLVERTEXATTRIB1FPROC) GLUtils::getProcAddress("glVertexAttrib1f");
- if (!glVertexAttrib1f_func)
- return false;
- glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) GLUtils::getProcAddress("glVertexAttrib2f");
- if (!glVertexAttrib2f_func)
- return false;
- glVertexAttrib3f_func = (PFNGLVERTEXATTRIB3FPROC) GLUtils::getProcAddress("glVertexAttrib3f");
- if (!glVertexAttrib3f_func)
- return false;
- glVertexAttrib4f_func = (PFNGLVERTEXATTRIB4FPROC) GLUtils::getProcAddress("glVertexAttrib4f");
- if (!glVertexAttrib4f_func)
- return false;
-
- /* 2.1 */
- glUniformMatrix2x4fv_func = (PFNGLUNIFORMMATRIX2X4FVPROC) GLUtils::getProcAddress("glUniformMatrix2x4fv");
- if (!glUniformMatrix2x4fv_func)
- return false;
- glUniformMatrix4x3fv_func = (PFNGLUNIFORMMATRIX4X3FVPROC) GLUtils::getProcAddress("glUniformMatrix4x3fv");
- if (!glUniformMatrix4x3fv_func)
- return false;
-
- return true;
-}
-
-
void
GLSLTest::setupTextures(void)
{
@@ -4215,7 +4037,7 @@ GLSLTest::setupTextures(void)
glGenTextures(1, &obj3D);
glGenTextures(1, &objZ);
- glActiveTexture_func(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
//
// 2D texture, w/ mipmap
@@ -4334,7 +4156,7 @@ GLSLTest::setupTextures(void)
}
}
glBindTexture(GL_TEXTURE_3D, obj3D);
- glTexImage3D_func(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0,
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0,
GL_RGBA, GL_UNSIGNED_BYTE, teximage3D);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -4352,7 +4174,7 @@ GLSLTest::setupTextures(void)
teximageZ[i][j] = 0.75;
}
}
- glActiveTexture_func(GL_TEXTURE1); // NOTE: Unit 1
+ glActiveTexture(GL_TEXTURE1); // NOTE: Unit 1
glBindTexture(GL_TEXTURE_2D, objZ);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 16, 16, 0,
GL_DEPTH_COMPONENT, GL_FLOAT, teximageZ);
@@ -4361,7 +4183,7 @@ GLSLTest::setupTextures(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
- glActiveTexture_func(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
}
@@ -4376,9 +4198,9 @@ GLSLTest::setupTextureMatrix1(void)
0.1, 0.2, 0.3, 1.0 // col 3
};
glMatrixMode(GL_TEXTURE);
- glActiveTexture_func(GL_TEXTURE1);
+ glActiveTexture(GL_TEXTURE1);
glLoadMatrixf(m);
- glActiveTexture_func(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
glMatrixMode(GL_MODELVIEW);
}
@@ -4400,27 +4222,22 @@ GLSLTest::setup(void)
glsl_120 = version >= 1.20;
glsl_130 = version >= 1.30;
- if (!getFunctions()) {
- env->log << "Unable to get pointer to an OpenGL 2.0 API function\n";
- return false;
- }
-
setupTextures();
setupTextureMatrix1();
// load program inputs
glColor4fv(PrimaryColor);
- glSecondaryColor3fv_func(SecondaryColor);
+ glSecondaryColor3fv(SecondaryColor);
// other GL state
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MatDiffuse);
glPointSize(PSIZE);
- glPointParameterf_func(GL_POINT_SIZE_MIN, PSIZE_MIN);
- glPointParameterf_func(GL_POINT_SIZE_MAX, PSIZE_MAX);
- glPointParameterf_func(GL_POINT_FADE_THRESHOLD_SIZE, PSIZE_THRESH);
- glPointParameterfv_func(GL_POINT_DISTANCE_ATTENUATION, PointAtten);
+ glPointParameterf(GL_POINT_SIZE_MIN, PSIZE_MIN);
+ glPointParameterf(GL_POINT_SIZE_MAX, PSIZE_MAX);
+ glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, PSIZE_THRESH);
+ glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, PointAtten);
glFogf(GL_FOG_START, FOG_START);
glFogf(GL_FOG_END, FOG_END);
glFogfv(GL_FOG_COLOR, FogColor);
@@ -4529,10 +4346,9 @@ GLuint
GLSLTest::loadAndCompileShader(GLenum target, const char *str)
{
GLuint shader;
- shader = glCreateShader_func(target);
- glShaderSource_func(shader, 1,
- (const GLchar **) &str, NULL);
- glCompileShader_func(shader);
+ shader = glCreateShader(target);
+ glShaderSource(shader, 1, (const GLchar **) &str, NULL);
+ glCompileShader(shader);
return shader;
}
@@ -4547,9 +4363,9 @@ GLSLTest::checkCompileStatus(GLenum target, GLuint shader,
GLchar infoLog[1000];
GLsizei len;
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
- glGetShaderInfoLog_func(shader, 1000, &len, infoLog);
+ glGetShaderInfoLog(shader, 1000, &len, infoLog);
// env->log << infoLog << "\n";
}
@@ -4636,17 +4452,17 @@ GLSLTest::testProgram(const ShaderProgram &p)
goto cleanup;
}
- program = glCreateProgram_func();
+ program = glCreateProgram();
if (fragShader)
- glAttachShader_func(program, fragShader);
+ glAttachShader(program, fragShader);
if (vertShader)
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
+ glAttachShader(program, vertShader);
+ glLinkProgram(program);
// check link
{
GLint stat;
- glGetProgramiv_func(program, GL_LINK_STATUS, &stat);
+ glGetProgramiv(program, GL_LINK_STATUS, &stat);
if (!stat) {
if (p.flags & FLAG_ILLEGAL_LINK) {
// this is the expected outcome
@@ -4656,7 +4472,7 @@ GLSLTest::testProgram(const ShaderProgram &p)
else {
GLchar log[1000];
GLsizei len;
- glGetProgramInfoLog_func(program, 1000, &len, log);
+ glGetProgramInfoLog(program, 1000, &len, log);
env->log << "FAILURE:\n";
env->log << " Shader test: " << p.name << "\n";
env->log << " Link error: ";
@@ -4678,7 +4494,7 @@ GLSLTest::testProgram(const ShaderProgram &p)
}
}
- glUseProgram_func(program);
+ glUseProgram(program);
if (p.flags & FLAG_VERTEX_TEXTURE) {
// check if vertex texture units are available
@@ -4692,57 +4508,57 @@ GLSLTest::testProgram(const ShaderProgram &p)
}
// load uniform vars
- u1 = glGetUniformLocation_func(program, "uniform1");
+ u1 = glGetUniformLocation(program, "uniform1");
if (u1 >= 0)
- glUniform4fv_func(u1, 1, Uniform1);
+ glUniform4fv(u1, 1, Uniform1);
- uArray = glGetUniformLocation_func(program, "uniformArray");
+ uArray = glGetUniformLocation(program, "uniformArray");
if (uArray >= 0)
- glUniform1fv_func(uArray, 4, UniformArray);
+ glUniform1fv(uArray, 4, UniformArray);
- uArray4 = glGetUniformLocation_func(program, "uniformArray4");
+ uArray4 = glGetUniformLocation(program, "uniformArray4");
if (uArray4 >= 0)
- glUniform4fv_func(uArray4, 4, (float *) UniformArray4);
+ glUniform4fv(uArray4, 4, (float *) UniformArray4);
- utex1d = glGetUniformLocation_func(program, "tex1d");
+ utex1d = glGetUniformLocation(program, "tex1d");
if (utex1d >= 0)
- glUniform1i_func(utex1d, 0); // bind to tex unit 0
+ glUniform1i(utex1d, 0); // bind to tex unit 0
- utex2d = glGetUniformLocation_func(program, "tex2d");
+ utex2d = glGetUniformLocation(program, "tex2d");
if (utex2d >= 0)
- glUniform1i_func(utex2d, 0); // bind to tex unit 0
+ glUniform1i(utex2d, 0); // bind to tex unit 0
- utex3d = glGetUniformLocation_func(program, "tex3d");
+ utex3d = glGetUniformLocation(program, "tex3d");
if (utex3d >= 0)
- glUniform1i_func(utex3d, 0); // bind to tex unit 0
+ glUniform1i(utex3d, 0); // bind to tex unit 0
- utexZ = glGetUniformLocation_func(program, "texZ");
+ utexZ = glGetUniformLocation(program, "texZ");
if (utexZ >= 0)
- glUniform1i_func(utexZ, 1); // bind to tex unit 1
+ glUniform1i(utexZ, 1); // bind to tex unit 1
- umat4 = glGetUniformLocation_func(program, "uniformMat4");
+ umat4 = glGetUniformLocation(program, "uniformMat4");
if (umat4 >= 0)
- glUniformMatrix4fv_func(umat4, 1, GL_FALSE, uniformMatrix);
+ glUniformMatrix4fv(umat4, 1, GL_FALSE, uniformMatrix);
- umat4t = glGetUniformLocation_func(program, "uniformMat4t");
+ umat4t = glGetUniformLocation(program, "uniformMat4t");
if (umat4t >= 0)
- glUniformMatrix4fv_func(umat4t, 1, GL_TRUE, uniformMatrix);
+ glUniformMatrix4fv(umat4t, 1, GL_TRUE, uniformMatrix);
- umat2x4 = glGetUniformLocation_func(program, "uniformMat2x4");
+ umat2x4 = glGetUniformLocation(program, "uniformMat2x4");
if (umat2x4 >= 0)
- glUniformMatrix2x4fv_func(umat2x4, 1, GL_FALSE, uniformMatrix2x4);
+ glUniformMatrix2x4fv(umat2x4, 1, GL_FALSE, uniformMatrix2x4);
- umat2x4t = glGetUniformLocation_func(program, "uniformMat2x4t");
+ umat2x4t = glGetUniformLocation(program, "uniformMat2x4t");
if (umat2x4t >= 0)
- glUniformMatrix2x4fv_func(umat2x4t, 1, GL_TRUE, uniformMatrix2x4);
+ glUniformMatrix2x4fv(umat2x4t, 1, GL_TRUE, uniformMatrix2x4);
- umat4x3 = glGetUniformLocation_func(program, "uniformMat4x3");
+ umat4x3 = glGetUniformLocation(program, "uniformMat4x3");
if (umat4x3 >= 0)
- glUniformMatrix4x3fv_func(umat4x3, 1, GL_FALSE, uniformMatrix4x3);
+ glUniformMatrix4x3fv(umat4x3, 1, GL_FALSE, uniformMatrix4x3);
- umat4x3t = glGetUniformLocation_func(program, "uniformMat4x3t");
+ umat4x3t = glGetUniformLocation(program, "uniformMat4x3t");
if (umat4x3t >= 0)
- glUniformMatrix4x3fv_func(umat4x3t, 1, GL_TRUE, uniformMatrix4x3);
+ glUniformMatrix4x3fv(umat4x3t, 1, GL_TRUE, uniformMatrix4x3);
// to avoid potential issue with undefined result.depth.z
@@ -4810,10 +4626,10 @@ GLSLTest::testProgram(const ShaderProgram &p)
cleanup:
if (fragShader)
- glDeleteShader_func(fragShader);
+ glDeleteShader(fragShader);
if (vertShader)
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
+ glDeleteShader(vertShader);
+ glDeleteProgram(program);
return retVal;
}
diff --git a/tests/glean/tglsl1.h b/tests/glean/tglsl1.h
index 57cf66d7e..933fa3ee3 100644
--- a/tests/glean/tglsl1.h
+++ b/tests/glean/tglsl1.h
@@ -75,7 +75,6 @@ private:
GLfloat looseTolerance[5];
bool glsl_120; // GLSL 1.20 or higher supported?
bool glsl_130; // GLSL 1.30 or higher supported?
- bool getFunctions(void);
void setupTextures(void);
void setupTextureMatrix1(void);
bool setup(void);
diff --git a/tests/glean/toccluqry.cpp b/tests/glean/toccluqry.cpp
index 0ea2d3751..d97b7eeb5 100644
--- a/tests/glean/toccluqry.cpp
+++ b/tests/glean/toccluqry.cpp
@@ -43,31 +43,15 @@
#define START_QUERY(id)\
- glBeginQueryARB_func(GL_SAMPLES_PASSED_ARB, id);
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, id);
#define TERM_QUERY()\
- glEndQueryARB_func(GL_SAMPLES_PASSED_ARB);\
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);\
namespace GLEAN {
-
-// GL_VERSION_1_5
-static PFNGLBEGINQUERYPROC glBeginQuery_func = NULL;
-static PFNGLENDQUERYPROC glEndQuery_func = NULL;
-
-// GL_ARB_occlusion_query
-static PFNGLGENQUERIESARBPROC glGenQueriesARB_func = NULL;
-static PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB_func = NULL;
-static PFNGLISQUERYARBPROC glIsQueryARB_func = NULL;
-static PFNGLBEGINQUERYARBPROC glBeginQueryARB_func = NULL;
-static PFNGLENDQUERYARBPROC glEndQueryARB_func = NULL;
-static PFNGLGETQUERYIVARBPROC glGetQueryivARB_func = NULL;
-static PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB_func = NULL;
-static PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB_func = NULL;
-
-
void
OccluQryTest::reportError(const char *msg)
{
@@ -110,27 +94,6 @@ bool OccluQryTest::chk_ext()
void OccluQryTest::setup()
{
- glBeginQuery_func = (PFNGLBEGINQUERYPROC) GLUtils::getProcAddress("glBeginQuery");
- assert(glBeginQuery_func);
- glEndQuery_func = (PFNGLENDQUERYPROC) GLUtils::getProcAddress("glEndQuery");
- assert(glEndQuery_func);
-
- glGenQueriesARB_func = (PFNGLGENQUERIESARBPROC) GLUtils::getProcAddress("glGenQueriesARB");
- assert(glGenQueriesARB_func);
- glDeleteQueriesARB_func = (PFNGLDELETEQUERIESARBPROC) GLUtils::getProcAddress("glDeleteQueriesARB");
- assert(glDeleteQueriesARB_func);
- glIsQueryARB_func = (PFNGLISQUERYARBPROC) GLUtils::getProcAddress("glIsQueryARB");
- assert(glIsQueryARB_func);
- glBeginQueryARB_func = (PFNGLBEGINQUERYARBPROC) GLUtils::getProcAddress("glBeginQueryARB");
- assert(glBeginQueryARB_func);
- glEndQueryARB_func = (PFNGLENDQUERYARBPROC) GLUtils::getProcAddress("glEndQueryARB");
- assert(glEndQueryARB_func);
- glGetQueryivARB_func = (PFNGLGETQUERYIVARBPROC) GLUtils::getProcAddress("glGetQueryivARB");
- assert(glGetQueryivARB_func);
- glGetQueryObjectivARB_func = (PFNGLGETQUERYOBJECTIVARBPROC) GLUtils::getProcAddress("glGetQueryObjectivARB");
- assert(glGetQueryObjectivARB_func);
- glGetQueryObjectuivARB_func = (PFNGLGETQUERYOBJECTUIVARBPROC) GLUtils::getProcAddress("glGetQueryObjectuivARB");
- assert(glGetQueryObjectuivARB_func);
}
GLuint OccluQryTest::find_unused_id()
@@ -144,7 +107,7 @@ GLuint OccluQryTest::find_unused_id()
while (1) {
/* assuming that at least 2^32-1 <id> can be generated */
id = idRand.next();
- if (id != 0 && glIsQueryARB_func(id) == GL_FALSE)
+ if (id != 0 && glIsQueryARB(id) == GL_FALSE)
return id;
if (++ counter >= MAX_FIND_ID_ROUND) {
char str[1000];
@@ -210,9 +173,9 @@ bool OccluQryTest::conformOQ_GetObjivAval_multi1(GLuint id)
glPopMatrix();
do {
- glGetQueryObjectivARB_func(id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
+ glGetQueryObjectivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
} while (!ready);
- glGetQueryObjectuivARB_func(id, GL_QUERY_RESULT_ARB, &passed);
+ glGetQueryObjectuivARB(id, GL_QUERY_RESULT_ARB, &passed);
// 'passed' should be zero
return passed > 0 ? false : true;
@@ -275,16 +238,16 @@ bool OccluQryTest::conformOQ_GetObjivAval_multi2()
glPopMatrix();
- glGetQueryObjectuivARB_func(id1, GL_QUERY_RESULT_ARB, &passed1);
- glGetQueryObjectuivARB_func(id2, GL_QUERY_RESULT_ARB, &passed2);
- glGetQueryObjectuivARB_func(id3, GL_QUERY_RESULT_ARB, &passed3);
+ glGetQueryObjectuivARB(id1, GL_QUERY_RESULT_ARB, &passed1);
+ glGetQueryObjectuivARB(id2, GL_QUERY_RESULT_ARB, &passed2);
+ glGetQueryObjectuivARB(id3, GL_QUERY_RESULT_ARB, &passed3);
glDepthMask(GL_TRUE);
- glDeleteQueriesARB_func(1, &id1);
- glDeleteQueriesARB_func(1, &id2);
- glDeleteQueriesARB_func(1, &id3);
+ glDeleteQueriesARB(1, &id1);
+ glDeleteQueriesARB(1, &id2);
+ glDeleteQueriesARB(1, &id3);
glPopMatrix();
glMatrixMode( GL_PROJECTION );
@@ -318,7 +281,7 @@ bool OccluQryTest::conformOQ_GetQry_CnterBit()
/* get the minimum bit number supported by the implementation,
* and check the legality of result of GL_QUERY_COUNTER_BITS_ARB */
- glGetQueryivARB_func(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bit_num);
+ glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bit_num);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
err = glGetError();
if (err == GL_INVALID_OPERATION || err == GL_INVALID_ENUM)
@@ -346,14 +309,14 @@ bool OccluQryTest::conformOQ_Begin_unused_id()
if (id == 0)
return false;
- glBeginQuery_func(GL_SAMPLES_PASSED_ARB, id);
+ glBeginQuery(GL_SAMPLES_PASSED_ARB, id);
- if (glIsQueryARB_func(id) == GL_FALSE) {
+ if (glIsQueryARB(id) == GL_FALSE) {
reportError("Begin with a unused id failed.");
pass = false;
}
- glEndQuery_func(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED_ARB);
return pass;
}
@@ -365,7 +328,7 @@ bool OccluQryTest::conformOQ_EndAfter(GLuint id)
START_QUERY(id);
TERM_QUERY();
- glEndQueryARB_func(GL_SAMPLES_PASSED_ARB);
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
if (glGetError() != GL_INVALID_OPERATION) {
reportError("No GL_INVALID_OPERATION generated if "
@@ -385,7 +348,7 @@ bool OccluQryTest::conformOQ_GenIn(GLuint id)
START_QUERY(id);
- glGenQueriesARB_func(1, &id);
+ glGenQueriesARB(1, &id);
if (glGetError() != GL_NO_ERROR) {
reportError("Error generated when GenQueries called "
"in the progress of another.");
@@ -408,8 +371,8 @@ bool OccluQryTest::conformOQ_DeleteIn(GLuint id)
START_QUERY(id);
if (id > 0) {
- glGenQueriesARB_func(1, &another_id);
- glDeleteQueriesARB_func(1, &another_id);
+ glGenQueriesARB(1, &another_id);
+ glDeleteQueriesARB(1, &another_id);
if (glGetError() != GL_NO_ERROR) {
reportError("Error generated when DeleteQueries called "
@@ -434,7 +397,7 @@ bool OccluQryTest::conformOQ_BeginIn(GLuint id)
/* Issue another BeginQueryARB while another query is already in
progress */
- glBeginQueryARB_func(GL_SAMPLES_PASSED_ARB, id);
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, id);
if (glGetError() != GL_INVALID_OPERATION) {
reportError("No GL_INVALID_OPERATION generated if "
@@ -456,11 +419,11 @@ bool OccluQryTest::conformOQ_GetObjAvalIn(GLuint id)
START_QUERY(id);
- glGetQueryObjectivARB_func(id, GL_QUERY_RESULT_AVAILABLE_ARB, &param);
+ glGetQueryObjectivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, &param);
if (glGetError() != GL_INVALID_OPERATION)
pass = false;
- glGetQueryObjectuivARB_func(id, GL_QUERY_RESULT_AVAILABLE_ARB, (GLuint *)&param);
+ glGetQueryObjectuivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, (GLuint *)&param);
if (glGetError() != GL_INVALID_OPERATION)
pass = false;
@@ -484,11 +447,11 @@ bool OccluQryTest::conformOQ_GetObjResultIn(GLuint id)
START_QUERY(id);
- glGetQueryObjectivARB_func(id, GL_QUERY_RESULT_ARB, &param);
+ glGetQueryObjectivARB(id, GL_QUERY_RESULT_ARB, &param);
if (glGetError() != GL_INVALID_OPERATION)
pass = false;
- glGetQueryObjectuivARB_func(id, GL_QUERY_RESULT_ARB, (GLuint *)&param);
+ glGetQueryObjectuivARB(id, GL_QUERY_RESULT_ARB, (GLuint *)&param);
if (glGetError() != GL_INVALID_OPERATION)
pass = false;
@@ -518,7 +481,7 @@ bool OccluQryTest::conformOQ_GetObjivAval(GLuint id)
if (id_tmp == 0)
return false;
- glGetQueryObjectivARB_func(id_tmp, GL_QUERY_RESULT_AVAILABLE_ARB, &param);
+ glGetQueryObjectivARB(id_tmp, GL_QUERY_RESULT_AVAILABLE_ARB, &param);
if (glGetError() != GL_INVALID_OPERATION) {
reportError("No GL_INVALID_OPERATION generated if "
@@ -550,8 +513,8 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
return false;
}
- glGenQueriesARB_func(id_n, ids1);
- glGenQueriesARB_func(id_n, ids2);
+ glGenQueriesARB(id_n, ids1);
+ glGenQueriesARB(id_n, ids2);
/* compare whether <id> generated during the previous 2 rounds are
* duplicated */
@@ -574,7 +537,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
#if 0
/* Checkout whether the Query ID just generated is valid */
for (i = 0; i < id_n; i ++) {
- if (glIsQueryARB_func(ids1[i]) == GL_FALSE) {
+ if (glIsQueryARB(ids1[i]) == GL_FALSE) {
char str[1000];
sprintf(str, "id [%d] just generated is not valid.", ids1[i]);
reportError(str);
@@ -585,9 +548,9 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
/* if <id> is a non-zero value that is not the name of a query object,
* IsQueryARB returns FALSE. */
- glDeleteQueriesARB_func(id_n, ids1);
+ glDeleteQueriesARB(id_n, ids1);
for (i = 0; i < id_n; i ++) {
- if (glIsQueryARB_func(ids1[i]) == GL_TRUE) {
+ if (glIsQueryARB(ids1[i]) == GL_TRUE) {
char str[1000];
sprintf(str, "id [%d] just deleted is still valid.", ids1[i]);
reportError(str);
@@ -596,7 +559,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
}
/* Delete only for sanity purpose */
- glDeleteQueriesARB_func(id_n, ids2);
+ glDeleteQueriesARB(id_n, ids2);
if (ids1)
free(ids1);
@@ -609,7 +572,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
return false;
for (i = 0; i < id_n; i ++) {
- glGenQueriesARB_func(1, ids1 + i);
+ glGenQueriesARB(1, ids1 + i);
for (j = 0; j < i; j ++) {
if (ids1[i] == ids1[j]) {
char str[1000];
@@ -620,7 +583,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
}
}
- glDeleteQueriesARB_func(id_n, ids1);
+ glDeleteQueriesARB(id_n, ids1);
if (ids1)
free(ids1);
@@ -631,7 +594,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n)
/* If <id> is zero, IsQueryARB should return FALSE.*/
bool OccluQryTest::conformOQ_IsIdZero(void)
{
- if (glIsQueryARB_func(0) == GL_TRUE) {
+ if (glIsQueryARB(0) == GL_TRUE) {
reportError("zero is treated as a valid id by glIsQueryARB().");
return false;
}
@@ -644,7 +607,7 @@ bool OccluQryTest::conformOQ_IsIdZero(void)
* should be generated. */
bool OccluQryTest::conformOQ_BeginIdZero(void)
{
- glBeginQueryARB_func(GL_SAMPLES_PASSED_ARB, 0);
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, 0);
if (glGetError() != GL_INVALID_OPERATION) {
reportError("No GL_INVALID_OPERATION generated if "
"BeginQuery with zero ID.");
@@ -665,7 +628,7 @@ void OccluQryTest::runOne(MultiTestResult &r, Window &w)
return;
setup();
glEnable(GL_DEPTH_TEST);
- glGenQueriesARB_func(1, &queryId);
+ glGenQueriesARB(1, &queryId);
if (queryId == 0)
return;
@@ -713,7 +676,7 @@ void OccluQryTest::runOne(MultiTestResult &r, Window &w)
result = conformOQ_BeginIdZero();
reportPassFail(r, result, "conformOQ_BeginIdZero");
- glDeleteQueriesARB_func(1, &queryId);
+ glDeleteQueriesARB(1, &queryId);
r.pass = (r.numFailed == 0);
#endif
diff --git a/tests/glean/tpbo.cpp b/tests/glean/tpbo.cpp
index e93d6a202..002c44483 100644
--- a/tests/glean/tpbo.cpp
+++ b/tests/glean/tpbo.cpp
@@ -44,19 +44,6 @@
namespace GLEAN
{
-// GL_VERSION_1_5
-static PFNGLBINDBUFFERPROC glBindBuffer_func = NULL;
-static PFNGLMAPBUFFERPROC glMapBuffer_func = NULL;
-static PFNGLUNMAPBUFFERPROC glUnmapBuffer_func = NULL;
-
-// GL_ARB_vertex_buffer_object
-static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL;
-static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL;
-static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL;
-static PFNGLISBUFFERARBPROC glIsBufferARB_func = NULL;
-static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL;
-static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL;
-static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL;
static int usePBO;
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
@@ -104,28 +91,6 @@ bool PBOTest::setup(void)
usePBO = 1;
}
- glBindBuffer_func = (PFNGLBINDBUFFERPROC) GLUtils::getProcAddress("glBindBuffer");
- assert(glBindBuffer_func);
- glMapBuffer_func = (PFNGLMAPBUFFERPROC) GLUtils::getProcAddress("glMapBuffer");
- assert(glMapBuffer_func);
- glUnmapBuffer_func = (PFNGLUNMAPBUFFERPROC) GLUtils::getProcAddress("glUnmapBuffer");
- assert(glUnmapBuffer_func);
-
- glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) GLUtils::getProcAddress("glBindBufferARB");
- assert(glBindBufferARB_func);
- glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) GLUtils::getProcAddress("glDeleteBuffersARB");
- assert(glDeleteBuffersARB_func);
- glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) GLUtils::getProcAddress("glGenBuffersARB");
- assert(glGenBuffersARB_func);
- glIsBufferARB_func = (PFNGLISBUFFERARBPROC) GLUtils::getProcAddress("glIsBufferARB");
- assert(glIsBufferARB_func);
- glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) GLUtils::getProcAddress("glBufferDataARB");
- assert(glBufferDataARB_func);
- glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) GLUtils::getProcAddress("glMapBufferARB");
- assert(glMapBufferARB_func);
- glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) GLUtils::getProcAddress("glUnmapBufferARB");
- assert(glUnmapBufferARB_func);
-
return true;
}
@@ -197,32 +162,32 @@ bool PBOTest::testSanity(void)
return false;
}
- glGenBuffersARB_func(1, pbs);
+ glGenBuffersARB(1, pbs);
- if (glIsBufferARB_func(pbs[0]) != GL_FALSE) {
+ if (glIsBufferARB(pbs[0]) != GL_FALSE) {
REPORT_FAILURE("glIsBufferARB failed");
return false;
}
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
if (pb_binding != pbs[0]) {
REPORT_FAILURE("Failed to bind unpack pixel buffer object");
return false;
}
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pbs[0]);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pbs[0]);
glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
if (pb_binding != pbs[0]) {
REPORT_FAILURE("Failed to bind unpack pixel buffer object");
return false;
}
- glDeleteBuffersARB_func(1, pbs);
+ glDeleteBuffersARB(1, pbs);
- if (glIsBufferARB_func(pbs[0]) == GL_TRUE) {
+ if (glIsBufferARB(pbs[0]) == GL_TRUE) {
REPORT_FAILURE("glIsBufferARB failed");
return false;
}
@@ -243,24 +208,24 @@ bool PBOTest::testDrawPixels(void)
GLubyte * pboPackMem = NULL;
GLubyte black[3] = { 0, 0, 0 };
- glBindBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBuffer_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) {
for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
if (useUnpackBuffer) {
- glGenBuffersARB_func(1, pb_unpack);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
+ glGenBuffersARB(1, pb_unpack);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB,
TEXSIZE * TEXSIZE * 4 * sizeof(GLubyte), NULL,
GL_STREAM_DRAW);
}
GLubyte *pboMem = NULL;
if (useUnpackBuffer) {
- pboMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ pboMem = (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
}
else {
pboMem = t;
@@ -275,28 +240,28 @@ bool PBOTest::testDrawPixels(void)
}
if (useUnpackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
if (useUnpackBuffer) {
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
glDrawPixels(TEXSIZE, TEXSIZE, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
else
glDrawPixels(TEXSIZE, TEXSIZE, GL_BGRA, GL_UNSIGNED_BYTE, pboMem);
// Check the result
if (usePackBuffer) {
- glGenBuffersARB_func(1, pb_pack);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]);
- glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB,
- windowSize * windowSize * 4 *
- sizeof(GL_UNSIGNED_BYTE), NULL, GL_STREAM_DRAW);
+ glGenBuffersARB(1, pb_pack);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]);
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB,
+ windowSize * windowSize * 4 *
+ sizeof(GL_UNSIGNED_BYTE), NULL, GL_STREAM_DRAW);
glReadPixels(0, 0, windowSize, windowSize, GL_BGRA,
GL_UNSIGNED_BYTE, NULL);
- pboPackMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB,
+ pboPackMem = (GLubyte *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,
GL_READ_ONLY);
}
else {
@@ -342,13 +307,13 @@ bool PBOTest::testDrawPixels(void)
if (usePackBuffer) {
- glBindBuffer_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pb_pack);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pb_pack);
}
if (useUnpackBuffer) {
- glBindBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pb_unpack);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pb_unpack);
}
}
@@ -368,8 +333,8 @@ bool PBOTest::testPixelMap(void)
int size;
int max;
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
glGetIntegerv(GL_MAX_PIXEL_MAP_TABLE, &max);
@@ -379,15 +344,15 @@ bool PBOTest::testPixelMap(void)
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
if (useUnpackBuffer) {
- glGenBuffersARB_func(1, pb_unpack);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, max * sizeof(GLushort),
- NULL, GL_STREAM_DRAW);
+ glGenBuffersARB(1, pb_unpack);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, max * sizeof(GLushort),
+ NULL, GL_STREAM_DRAW);
}
GLushort *pboMem = NULL;
if (useUnpackBuffer) {
- pboMem = (GLushort *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ pboMem = (GLushort *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
}
else {
pboMem = (GLushort *) malloc(sizeof(GLushort) * max);
@@ -396,12 +361,12 @@ bool PBOTest::testPixelMap(void)
pboMem[i] = max - i - 1;
if (useUnpackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
glPixelMapusv(GL_PIXEL_MAP_R_TO_R, max, NULL);
glPixelMapusv(GL_PIXEL_MAP_G_TO_G, max, NULL);
glPixelMapusv(GL_PIXEL_MAP_B_TO_B, max, NULL);
glPixelMapusv(GL_PIXEL_MAP_A_TO_A, max, NULL);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
else {
glPixelMapusv(GL_PIXEL_MAP_R_TO_R, max, pboMem);
@@ -421,13 +386,13 @@ bool PBOTest::testPixelMap(void)
// Read back pixel map
if (usePackBuffer) {
- glGenBuffersARB_func(1, pb_pack);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]);
- glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, max * sizeof(GLushort),
- NULL, GL_STREAM_DRAW);
+ glGenBuffersARB(1, pb_pack);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]);
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, max * sizeof(GLushort),
+ NULL, GL_STREAM_DRAW);
glGetPixelMapusv(GL_PIXEL_MAP_R_TO_R, NULL);
- pboMem = (GLushort *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB,
- GL_READ_ONLY);
+ pboMem = (GLushort *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,
+ GL_READ_ONLY);
}
else {
pboMem = (GLushort *) malloc(sizeof(GLushort) * max);
@@ -443,17 +408,17 @@ bool PBOTest::testPixelMap(void)
if (usePackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pb_pack);
+ glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pb_pack);
}
else {
free(pboMem);
}
if (useUnpackBuffer) {
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pb_unpack);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pb_unpack);
}
}
@@ -476,8 +441,8 @@ bool PBOTest::testBitmap(void)
GLubyte *pboUnpackMem = NULL;
GLfloat *pboPackMem = NULL;
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1;
@@ -486,12 +451,12 @@ bool PBOTest::testBitmap(void)
glClear(GL_COLOR_BUFFER_BIT);
if (useUnpackBuffer) {
- glGenBuffersARB_func(1, pb_unpack);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, TEXSIZE * TEXSIZE, NULL,
- GL_STREAM_DRAW);
- pboUnpackMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ glGenBuffersARB(1, pb_unpack);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, TEXSIZE * TEXSIZE, NULL,
+ GL_STREAM_DRAW);
+ pboUnpackMem = (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
}
else {
pboUnpackMem = bitmap;
@@ -505,26 +470,26 @@ bool PBOTest::testBitmap(void)
glColor4f(1.0, 1.0, 1.0, 0.0);
glRasterPos2f(0.0, 0.0);
if (useUnpackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
glBitmap(TEXSIZE, TEXSIZE, 0, 0, 0, 0, NULL);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
else
glBitmap(TEXSIZE, TEXSIZE, 0, 0, 0, 0, pboUnpackMem);
// Check the result
if (usePackBuffer) {
- glGenBuffersARB_func(1, pb_pack);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]);
- glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB,
+ glGenBuffersARB(1, pb_pack);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]);
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB,
windowSize * windowSize * 4 * sizeof(GLfloat),
NULL,
GL_STREAM_DRAW);
glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT,
NULL);
pboPackMem =
- (GLfloat *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB,
- GL_READ_ONLY);
+ (GLfloat *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,
+ GL_READ_ONLY);
}
else {
pboPackMem = buf;
@@ -568,14 +533,14 @@ bool PBOTest::testBitmap(void)
}
}
if (usePackBuffer) {
- glUnmapBuffer_func(GL_PIXEL_PACK_BUFFER_ARB);
- glBindBuffer_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pb_pack);
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pb_pack);
}
if (useUnpackBuffer) {
- glBindBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pb_unpack);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pb_unpack);
}
}
}
@@ -597,8 +562,8 @@ bool PBOTest::testTexImage(void)
GLfloat black[3] = { 0.0, 0.0, 0.0 };
GLfloat buf[windowSize * windowSize * 3];
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
@@ -613,11 +578,11 @@ bool PBOTest::testTexImage(void)
breakCOWTexture < useTexUnpackBuffer + 1;
breakCOWTexture++) {
if (useTexUnpackBuffer) {
- glGenBuffersARB_func(1, unpack_pb);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL,
- GL_STREAM_DRAW);
+ glGenBuffersARB(1, unpack_pb);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL,
+ GL_STREAM_DRAW);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
@@ -627,8 +592,8 @@ bool PBOTest::testTexImage(void)
if (useTexUnpackBuffer) {
pboMem =
- (GLfloat *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ (GLfloat *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
}
else {
pboMem = t1;
@@ -641,10 +606,10 @@ bool PBOTest::testTexImage(void)
}
if (useTexUnpackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0,
GL_RGB, GL_FLOAT, NULL);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0,
@@ -652,14 +617,14 @@ bool PBOTest::testTexImage(void)
if (useTexUnpackBuffer) {
if (breakCOWPBO) {
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
pboMem =
- (GLfloat *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ (GLfloat *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
for (i = 0; i < TEXSIZE * TEXSIZE * 3; i++)
pboMem[i] = 0.2;
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
}
@@ -675,9 +640,9 @@ bool PBOTest::testTexImage(void)
// Check PBO's content
if (useTexUnpackBuffer) {
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
- pboMem = (GLfloat *) glMapBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_READ_ONLY);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
+ pboMem = (GLfloat *) glMapBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_READ_ONLY);
if (breakCOWPBO) {
for (i = 0; i < TEXSIZE * TEXSIZE * 3; i++)
if (fabsf(pboMem[i] - 0.2) > tolerance[0]) {
@@ -686,21 +651,21 @@ bool PBOTest::testTexImage(void)
return false;
}
}
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
// Read texture back
if (useTexPackBuffer) {
- glGenBuffersARB_func(1, pack_pb);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pack_pb[0]);
- glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB,
- TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL,
- GL_STREAM_DRAW);
+ glGenBuffersARB(1, pack_pb);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pack_pb[0]);
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB,
+ TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL,
+ GL_STREAM_DRAW);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, NULL);
- pboMem = (GLfloat *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB,
- GL_READ_ONLY);
+ pboMem = (GLfloat *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,
+ GL_READ_ONLY);
}
else {
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, t2);
@@ -738,12 +703,12 @@ bool PBOTest::testTexImage(void)
}
if (useTexPackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pack_pb);
+ glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pack_pb);
}
if (useTexUnpackBuffer) {
- glDeleteBuffersARB_func(1, unpack_pb);
+ glDeleteBuffersARB(1, unpack_pb);
}
glEnable(GL_TEXTURE_2D);
@@ -822,19 +787,19 @@ bool PBOTest::testTexSubImage(void)
GLfloat green[3] = { 0.0, 1.0, 0.0 };
GLfloat black[3] = { 0.0, 0.0, 0.0 };
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
if (useUnpackBuffer) {
- glGenBuffersARB_func(1, pbs);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat),
- NULL, GL_STREAM_DRAW);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glGenBuffersARB(1, pbs);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat),
+ NULL, GL_STREAM_DRAW);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -844,9 +809,9 @@ bool PBOTest::testTexSubImage(void)
GLfloat *pboMem = NULL;
if (useUnpackBuffer) {
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
- pboMem = (GLfloat *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
+ pboMem = (GLfloat *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
}
else {
pboMem = t;
@@ -859,10 +824,10 @@ bool PBOTest::testTexSubImage(void)
}
if (useUnpackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGB,
GL_FLOAT, NULL);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGB,
@@ -931,8 +896,8 @@ bool PBOTest::testPolygonStip(void)
GLfloat white[3] = { 1.0, 1.0, 1.0 };
GLfloat black[3] = { 0.0, 0.0, 0.0 };
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) {
for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
@@ -940,12 +905,12 @@ bool PBOTest::testPolygonStip(void)
glClear(GL_COLOR_BUFFER_BIT);
if (useUnpackBuffer) {
- glGenBuffersARB_func(1, unpack_pb);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 32 * 32 / 8, NULL,
- GL_STREAM_DRAW);
- pboMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB,
- GL_WRITE_ONLY);
+ glGenBuffersARB(1, unpack_pb);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 32 * 32 / 8, NULL,
+ GL_STREAM_DRAW);
+ pboMem = (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ GL_WRITE_ONLY);
}
else {
pboMem = t1;
@@ -958,7 +923,7 @@ bool PBOTest::testPolygonStip(void)
}
if (useUnpackBuffer) {
- glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
glPolygonStipple(NULL);
}
else {
@@ -967,13 +932,13 @@ bool PBOTest::testPolygonStip(void)
// Read back the stipple pattern
if (usePackBuffer) {
- glGenBuffersARB_func(1, pack_pb);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pack_pb[0]);
- glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, 32 * 32 / 8, NULL,
- GL_STREAM_DRAW);
+ glGenBuffersARB(1, pack_pb);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pack_pb[0]);
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, 32 * 32 / 8, NULL,
+ GL_STREAM_DRAW);
glGetPolygonStipple(NULL);
- pboMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB,
- GL_READ_ONLY);
+ pboMem = (GLubyte *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,
+ GL_READ_ONLY);
}
else {
glGetPolygonStipple(t2);
@@ -989,12 +954,12 @@ bool PBOTest::testPolygonStip(void)
if (useUnpackBuffer) {
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, unpack_pb);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, unpack_pb);
}
if (usePackBuffer) {
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
- glDeleteBuffersARB_func(1, pack_pb);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glDeleteBuffersARB(1, pack_pb);
}
glEnable(GL_POLYGON_STIPPLE);
@@ -1057,33 +1022,33 @@ bool PBOTest::testErrorHandling(void)
{
GLuint fbs[1];
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
if (usePBO) {
/* test that glDrawPixels from too small of buffer raises error */
- glGenBuffersARB_func(1, fbs);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, fbs[0]);
- glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 32 * 32 * 4, NULL,
- GL_STREAM_DRAW);
+ glGenBuffersARB(1, fbs);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, fbs[0]);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 32 * 32 * 4, NULL,
+ GL_STREAM_DRAW);
glDrawPixels(32, 32 + 1, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
if (glGetError() != GL_INVALID_OPERATION)
return false;
- glDeleteBuffersARB_func(1, fbs);
- glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, 0);
+ glDeleteBuffersARB(1, fbs);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
/* test that glReadPixels into too small of buffer raises error */
- glGenBuffersARB_func(1, fbs);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER, fbs[0]);
- glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, 32 * 32 * 4, NULL,
- GL_STREAM_DRAW);
+ glGenBuffersARB(1, fbs);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER, fbs[0]);
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, 32 * 32 * 4, NULL,
+ GL_STREAM_DRAW);
glReadPixels(0, 0, 32, 32 + 1, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
if (glGetError() != GL_INVALID_OPERATION)
return false;
- glDeleteBuffersARB_func(1, fbs);
- glBindBufferARB_func(GL_PIXEL_PACK_BUFFER, 0);
+ glDeleteBuffersARB(1, fbs);
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
}
return true;
}
diff --git a/tests/glean/tpointatten.cpp b/tests/glean/tpointatten.cpp
index 0dee92295..49d9dacb7 100644
--- a/tests/glean/tpointatten.cpp
+++ b/tests/glean/tpointatten.cpp
@@ -44,21 +44,9 @@ namespace GLEAN {
/* Clamp X to [MIN,MAX] */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-static PFNGLPOINTPARAMETERFVARBPROC PointParameterfvARB = NULL;
-static PFNGLPOINTPARAMETERFARBPROC PointParameterfARB = NULL;
-
-
void
PointAttenuationTest::setup(void)
{
- PointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)
- GLUtils::getProcAddress("glPointParameterfvARB");
- assert(PointParameterfvARB);
- PointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)
- GLUtils::getProcAddress("glPointParameterfARB");
- assert(PointParameterfARB);
-
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, aliasedLimits);
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, smoothLimits);
glMatrixMode(GL_PROJECTION);
@@ -198,11 +186,11 @@ PointAttenuationTest::testPointRendering(GLboolean smooth)
atten[1] = (b == -1) ? 0.0 : pow(10.0, -b);
for (int c = -2; c < 3; c++) {
atten[2] = (c == -1) ? 0.0 : pow(10.0, -c);
- PointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, atten);
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, atten);
for (float min = 1.0; min < MAX_SIZE; min += 10) {
- PointParameterfARB(GL_POINT_SIZE_MIN_ARB, min);
+ glPointParameterfARB(GL_POINT_SIZE_MIN_ARB, min);
for (float max = min; max < MAX_SIZE; max += 10) {
- PointParameterfARB(GL_POINT_SIZE_MAX_ARB, max);
+ glPointParameterfARB(GL_POINT_SIZE_MAX_ARB, max);
for (float size = 1.0; size < MAX_SIZE; size += 8) {
glPointSize(size);
diff --git a/tests/glean/tpointsprite.cpp b/tests/glean/tpointsprite.cpp
index 155b41612..774c0cb5c 100644
--- a/tests/glean/tpointsprite.cpp
+++ b/tests/glean/tpointsprite.cpp
@@ -50,8 +50,6 @@
namespace GLEAN {
-static PFNGLPOINTPARAMETERIPROC glPointParameteri_func = NULL;
-
//background color
static GLfloat bgColor[4] = {0.0, 0.0, 0.0, 0.0};
@@ -350,12 +348,6 @@ PointSpriteTest::runOne(MultiTestResult &r, Window &w)
(void) w;
have_2_0 = (strtod((const char *) glGetString(GL_VERSION), NULL) > 2.0);
- if (have_2_0) {
- glPointParameteri_func = (PFNGLPOINTPARAMETERIPROC)
- GLUtils::getProcAddress("glPointParameteri");
-
- assert(glPointParameteri_func);
- }
CheckDefaultState(r);
@@ -399,8 +391,8 @@ PointSpriteTest::runOne(MultiTestResult &r, Window &w)
for (coordOrigin = 0; coordOrigin < numOrigin; coordOrigin++)
{
if (have_2_0) {
- glPointParameteri_func(GL_POINT_SPRITE_COORD_ORIGIN,
- origin[coordOrigin]);
+ glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN,
+ origin[coordOrigin]);
}
pointSize = 1.85;
diff --git a/tests/glean/tshaderapi.cpp b/tests/glean/tshaderapi.cpp
index fcd6547ff..64db5445f 100644
--- a/tests/glean/tshaderapi.cpp
+++ b/tests/glean/tshaderapi.cpp
@@ -39,110 +39,11 @@
namespace GLEAN {
-static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
-static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL;
-static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
-static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
-static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
-static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
-static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
-static PFNGLDETACHSHADERPROC glDetachShader_func = NULL;
-static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_func = NULL;
-static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_func = NULL;
-static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_func = NULL;
-static PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_func = NULL;
-static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
-static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
-static PFNGLGETPROGRAMIVPROC glGetProgramiv_func = NULL;
-static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
-static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL;
-static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL;
-static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
-static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
-static PFNGLGETUNIFORMFVPROC glGetUniformfv_func = NULL;
-static PFNGLGETUNIFORMIVPROC glGetUniformiv_func = NULL;
-static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
-static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
-static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
-static PFNGLUNIFORM1FPROC glUniform1f_func = NULL;
-static PFNGLUNIFORM2FPROC glUniform2f_func = NULL;
-static PFNGLUNIFORM3FPROC glUniform3f_func = NULL;
-static PFNGLUNIFORM4FPROC glUniform4f_func = NULL;
-static PFNGLUNIFORM1IPROC glUniform1i_func = NULL;
-static PFNGLUNIFORM2IPROC glUniform2i_func = NULL;
-static PFNGLUNIFORM3IPROC glUniform3i_func = NULL;
-static PFNGLUNIFORM4IPROC glUniform4i_func = NULL;
-static PFNGLUNIFORM1FVPROC glUniform1fv_func = NULL;
-static PFNGLUNIFORM2FVPROC glUniform2fv_func = NULL;
-static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
-static PFNGLUNIFORM4FVPROC glUniform4fv_func = NULL;
-static PFNGLUNIFORM1IVPROC glUniform1iv_func = NULL;
-static PFNGLUNIFORM2IVPROC glUniform2iv_func = NULL;
-static PFNGLUNIFORM3IVPROC glUniform3iv_func = NULL;
-static PFNGLUNIFORM4IVPROC glUniform4iv_func = NULL;
-static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
-static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
-static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
-static PFNGLVALIDATEPROGRAMPROC glValidateProgram_func = NULL;
-
-
ShaderAPIResult::ShaderAPIResult()
{
pass = false;
}
-
-void
-ShaderAPITest::get_ext_procs(void)
-{
- glAttachShader_func = (PFNGLATTACHSHADERPROC) GLUtils::getProcAddress("glAttachShader");
- glBindAttribLocation_func = (PFNGLBINDATTRIBLOCATIONPROC) GLUtils::getProcAddress("glBindAttribLocation");
- glCompileShader_func = (PFNGLCOMPILESHADERPROC) GLUtils::getProcAddress("glCompileShader");
- glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) GLUtils::getProcAddress("glCreateProgram");
- glCreateShader_func = (PFNGLCREATESHADERPROC) GLUtils::getProcAddress("glCreateShader");
- glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) GLUtils::getProcAddress("glDeleteProgram");
- glDeleteShader_func = (PFNGLDELETESHADERPROC) GLUtils::getProcAddress("glDeleteShader");
- glDetachShader_func = (PFNGLDETACHSHADERPROC) GLUtils::getProcAddress("glDetachShader");
- glDisableVertexAttribArray_func = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) GLUtils::getProcAddress("glDisableVertexAttribArray");
- glEnableVertexAttribArray_func = (PFNGLENABLEVERTEXATTRIBARRAYPROC) GLUtils::getProcAddress("glEnableVertexAttribArray");
- glGetActiveAttrib_func = (PFNGLGETACTIVEATTRIBPROC) GLUtils::getProcAddress("glGetActiveAttrib");
- glGetActiveUniform_func = (PFNGLGETACTIVEUNIFORMPROC) GLUtils::getProcAddress("glGetActiveUniform");
- glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) GLUtils::getProcAddress("glGetAttachedShaders");
- glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) GLUtils::getProcAddress("glGetAttribLocation");
- glGetProgramiv_func = (PFNGLGETPROGRAMIVPROC) GLUtils::getProcAddress("glGetProgramiv");
- glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) GLUtils::getProcAddress("glGetProgramInfoLog");
- glGetShaderiv_func = (PFNGLGETSHADERIVPROC) GLUtils::getProcAddress("glGetShaderiv");
- glGetShaderInfoLog_func = (PFNGLGETSHADERINFOLOGPROC) GLUtils::getProcAddress("glGetShaderInfoLog");
- glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) GLUtils::getProcAddress("glGetShaderSource");
- glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) GLUtils::getProcAddress("glGetUniformLocation");
- glGetUniformfv_func = (PFNGLGETUNIFORMFVPROC) GLUtils::getProcAddress("glGetUniformfv");
- glGetUniformiv_func = (PFNGLGETUNIFORMIVPROC) GLUtils::getProcAddress("glGetUniformiv");
- glLinkProgram_func = (PFNGLLINKPROGRAMPROC) GLUtils::getProcAddress("glLinkProgram");
- glShaderSource_func = (PFNGLSHADERSOURCEPROC) GLUtils::getProcAddress("glShaderSource");
- glUseProgram_func = (PFNGLUSEPROGRAMPROC) GLUtils::getProcAddress("glUseProgram");
- glUniform1f_func = (PFNGLUNIFORM1FPROC) GLUtils::getProcAddress("glUniform1f");
- glUniform2f_func = (PFNGLUNIFORM2FPROC) GLUtils::getProcAddress("glUniform2f");
- glUniform3f_func = (PFNGLUNIFORM3FPROC) GLUtils::getProcAddress("glUniform3f");
- glUniform4f_func = (PFNGLUNIFORM4FPROC) GLUtils::getProcAddress("glUniform4f");
- glUniform1i_func = (PFNGLUNIFORM1IPROC) GLUtils::getProcAddress("glUniform1i");
- glUniform2i_func = (PFNGLUNIFORM2IPROC) GLUtils::getProcAddress("glUniform2i");
- glUniform3i_func = (PFNGLUNIFORM3IPROC) GLUtils::getProcAddress("glUniform3i");
- glUniform4i_func = (PFNGLUNIFORM4IPROC) GLUtils::getProcAddress("glUniform4i");
- glUniform1fv_func = (PFNGLUNIFORM1FVPROC) GLUtils::getProcAddress("glUniform1fv");
- glUniform2fv_func = (PFNGLUNIFORM2FVPROC) GLUtils::getProcAddress("glUniform2fv");
- glUniform3fv_func = (PFNGLUNIFORM3FVPROC) GLUtils::getProcAddress("glUniform3fv");
- glUniform4fv_func = (PFNGLUNIFORM4FVPROC) GLUtils::getProcAddress("glUniform4fv");
- glUniform1iv_func = (PFNGLUNIFORM1IVPROC) GLUtils::getProcAddress("glUniform1iv");
- glUniform2iv_func = (PFNGLUNIFORM2IVPROC) GLUtils::getProcAddress("glUniform2iv");
- glUniform3iv_func = (PFNGLUNIFORM3IVPROC) GLUtils::getProcAddress("glUniform3iv");
- glUniform4iv_func = (PFNGLUNIFORM4IVPROC) GLUtils::getProcAddress("glUniform4iv");
- glUniformMatrix2fv_func = (PFNGLUNIFORMMATRIX2FVPROC) GLUtils::getProcAddress("glUniformMatrix2fv");
- glUniformMatrix3fv_func = (PFNGLUNIFORMMATRIX3FVPROC) GLUtils::getProcAddress("glUniformMatrix3fv");
- glUniformMatrix4fv_func = (PFNGLUNIFORMMATRIX4FVPROC) GLUtils::getProcAddress("glUniformMatrix4fv");
- glValidateProgram_func = (PFNGLVALIDATEPROGRAMPROC) GLUtils::getProcAddress("glValidateProgram");
-}
-
-
void
ShaderAPITest::assert_test(const char *file, int line, int cond, const char *msg)
{
@@ -214,16 +115,16 @@ ShaderAPITest::check_status(GLuint id, GLenum pname,
void
ShaderAPITest::check_compile_status(GLuint id)
{
- check_status(id, GL_COMPILE_STATUS, glGetShaderiv_func,
- glGetShaderInfoLog_func);
+ check_status(id, GL_COMPILE_STATUS, glGetShaderiv,
+ glGetShaderInfoLog);
}
void
ShaderAPITest::check_link_status(GLuint id)
{
- check_status(id, GL_LINK_STATUS, glGetProgramiv_func,
- glGetProgramInfoLog_func);
+ check_status(id, GL_LINK_STATUS, glGetProgramiv,
+ glGetProgramInfoLog);
}
@@ -233,9 +134,9 @@ ShaderAPITest::make_shader(GLenum type, const char *src)
GLuint id;
assert_no_error();
- id = glCreateShader_func(type);
- glShaderSource_func(id, 1, &src, NULL);
- glCompileShader_func(id);
+ id = glCreateShader(type);
+ glShaderSource(id, 1, &src, NULL);
+ glCompileShader(id);
check_compile_status(id);
assert_no_error();
return id;
@@ -248,21 +149,21 @@ ShaderAPITest::make_program(const char *vs_src, const char *fs_src)
GLuint id, vs, fs;
assert_no_error();
- id = glCreateProgram_func();
+ id = glCreateProgram();
if (vs_src) {
vs = make_shader(GL_VERTEX_SHADER, vs_src);
- glAttachShader_func(id, vs);
- glDeleteShader_func(vs);
+ glAttachShader(id, vs);
+ glDeleteShader(vs);
}
if (fs_src) {
fs = make_shader(GL_FRAGMENT_SHADER, fs_src);
- glAttachShader_func(id, fs);
- glDeleteShader_func(fs);
+ glAttachShader(id, fs);
+ glDeleteShader(fs);
}
- glLinkProgram_func(id);
+ glLinkProgram(id);
check_link_status(id);
- glUseProgram_func(id);
- glDeleteProgram_func(id);
+ glUseProgram(id);
+ glDeleteProgram(id);
assert_no_error();
return id;
}
@@ -281,12 +182,12 @@ ShaderAPITest::test_uniform_size_type1(const char *glslType, GLenum glType, cons
glslType, el);
program = make_program(buffer, NULL);
- glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &active);
+ glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active);
assert_no_error();
for (i = 0; i < active; i++) {
GLint size = -1;
GLenum type = 0;
- glGetActiveUniform_func(program, i, sizeof(buffer), NULL,
+ glGetActiveUniform(program, i, sizeof(buffer), NULL,
&size, &type, buffer);
assert_no_error();
assert(type == glType);
@@ -340,12 +241,12 @@ ShaderAPITest::test_attrib_size_type1(const char *glslType, GLenum glType, const
glslType, el);
program = make_program(buffer, NULL);
- glGetProgramiv_func(program, GL_ACTIVE_ATTRIBUTES, &active);
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active);
assert_no_error();
for (i = 0; i < active; i++) {
GLint size = -1;
GLenum type = 0;
- glGetActiveAttrib_func(program, i, sizeof(buffer), NULL,
+ glGetActiveAttrib(program, i, sizeof(buffer), NULL,
&size, &type, buffer);
assert_no_error();
assert(type == glType);
@@ -384,9 +285,9 @@ ShaderAPITest::test_uniform_array_overflow(void)
GLfloat data[128];
program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL);
- location = glGetUniformLocation_func(program, "x");
+ location = glGetUniformLocation(program, "x");
assert_no_error();
- glUniform2fv_func(location, 64, data);
+ glUniform2fv(location, 64, data);
assert_no_error();
}
@@ -399,9 +300,9 @@ ShaderAPITest::test_uniform_scalar_count(void)
GLfloat data[128];
program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL);
- location = glGetUniformLocation_func(program, "x");
+ location = glGetUniformLocation(program, "x");
assert_no_error();
- glUniform2fv_func(location, 64, data);
+ glUniform2fv(location, 64, data);
assert_error(GL_INVALID_OPERATION);
}
@@ -415,16 +316,16 @@ ShaderAPITest::test_uniform_query_matrix(void)
GLint location;
program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL);
- location = glGetUniformLocation_func(program, "m");
+ location = glGetUniformLocation(program, "m");
for (i = 0; i < 9; i++)
data[i] = i;
for (i = 9; i < 18; i++)
data[i] = 321.0;
- glUniformMatrix3fv_func(location, 1, GL_TRUE, data);
+ glUniformMatrix3fv(location, 1, GL_TRUE, data);
for (i = 0; i < 18; i++)
data[i] = 123.0;
- glGetUniformfv_func(program, location, data);
+ glGetUniformfv(program, location, data);
for (c = 0; c < 3; c++)
for (r = 0; r < 3; r++)
assert(data[c * 3 + r] == r * 3 + c);
@@ -442,13 +343,13 @@ ShaderAPITest::test_uniform_neg_location(void)
program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL);
(void) program;
assert_no_error();
- glUniform1i_func(-1, 1);
+ glUniform1i(-1, 1);
assert_no_error();
- glUniform1i_func(-200, 1);
+ glUniform1i(-200, 1);
assert_error(GL_INVALID_OPERATION);
- glUniformMatrix2fv_func(-1, 1, GL_FALSE, data);
+ glUniformMatrix2fv(-1, 1, GL_FALSE, data);
assert_no_error();
- glUniformMatrix2fv_func(-200, 1, GL_FALSE, data);
+ glUniformMatrix2fv(-200, 1, GL_FALSE, data);
assert_error(GL_INVALID_OPERATION);
}
@@ -462,12 +363,12 @@ ShaderAPITest::test_uniform_bool_conversion(void)
assert_no_error();
program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL);
- location = glGetUniformLocation_func(program, "b");
+ location = glGetUniformLocation(program, "b");
assert(location != -1);
assert_no_error();
- glUniform1i_func(location, 5);
+ glUniform1i(location, 5);
assert_no_error();
- glGetUniformiv_func(program, location, &value[0]);
+ glGetUniformiv(program, location, &value[0]);
assert_no_error();
assert(value[0] == 1);
}
@@ -482,10 +383,10 @@ ShaderAPITest::test_uniform_multiple_samplers(void)
assert_no_error();
program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
- location = glGetUniformLocation_func(program, "s[0]");
+ location = glGetUniformLocation(program, "s[0]");
assert(location != -1);
assert_no_error();
- glUniform1iv_func(location, 2, values);
+ glUniform1iv(location, 2, values);
assert_no_error();
}
@@ -512,8 +413,6 @@ ShaderAPITest::runOne(ShaderAPIResult &r, Window &w)
// error will be set to true if any of the assert functions below fail.
error = false;
- get_ext_procs();
-
run_tests();
r.pass = !error;
diff --git a/tests/glean/tshaderapi.h b/tests/glean/tshaderapi.h
index 11ccc2f41..876876a45 100644
--- a/tests/glean/tshaderapi.h
+++ b/tests/glean/tshaderapi.h
@@ -90,8 +90,6 @@ private:
void test_uniform_bool_conversion(void);
void test_uniform_multiple_samplers(void);
void run_tests(void);
-
- void get_ext_procs(void);
};
} // namespace GLEAN
diff --git a/tests/glean/tstencil2.cpp b/tests/glean/tstencil2.cpp
index 2d3b29478..aaf978fe7 100644
--- a/tests/glean/tstencil2.cpp
+++ b/tests/glean/tstencil2.cpp
@@ -46,19 +46,6 @@
namespace GLEAN {
-// ATI
-static PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparateATI_func;
-static PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparateATI_func;
-
-// EXT
-static PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT_func;
-
-// GL2
-static PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate_func;
-static PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate_func;
-static PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate_func;
-
-
// two-sided methods:
#define ATI 1
#define EXT 2
@@ -71,33 +58,6 @@ Stencil2Result::Stencil2Result()
}
-void
-Stencil2Test::get_ext_functions(void)
-{
- if (have_ATI_separate_stencil()) {
- glStencilOpSeparateATI_func = (PFNGLSTENCILOPSEPARATEATIPROC)
- GLUtils::getProcAddress("glStencilOpSeparateATI");
- glStencilFuncSeparateATI_func = (PFNGLSTENCILFUNCSEPARATEATIPROC)
- GLUtils::getProcAddress("glStencilFuncSeparateATI");
- }
-
- if (have_EXT_stencil_two_side()) {
- glActiveStencilFaceEXT_func = (PFNGLACTIVESTENCILFACEEXTPROC)
- GLUtils::getProcAddress("glActiveStencilFaceEXT");
- }
-
- // GL2
- glStencilOpSeparate_func = (PFNGLSTENCILOPSEPARATEPROC)
- GLUtils::getProcAddress("glStencilOpSeparate");
-
- glStencilFuncSeparate_func = (PFNGLSTENCILFUNCSEPARATEPROC)
- GLUtils::getProcAddress("glStencilFuncSeparate");
-
- glStencilMaskSeparate_func= (PFNGLSTENCILMASKSEPARATEPROC)
- GLUtils::getProcAddress("glStencilMaskSeparate");
-}
-
-
bool
Stencil2Test::have_ATI_separate_stencil(void) const
{
@@ -312,17 +272,17 @@ Stencil2Test::set_stencil_state(int method,
assert(frontWriteMask == backWriteMask);
// set state
- glStencilOpSeparateATI_func(GL_FRONT,
- frontStencilFail,
- frontZFail,
- frontZPass);
+ glStencilOpSeparateATI(GL_FRONT,
+ frontStencilFail,
+ frontZFail,
+ frontZPass);
- glStencilOpSeparateATI_func(GL_BACK,
- backStencilFail,
- backZFail,
- backZPass);
+ glStencilOpSeparateATI(GL_BACK,
+ backStencilFail,
+ backZFail,
+ backZPass);
- glStencilFuncSeparateATI_func(frontFunc, backFunc, frontRef, frontMask);
+ glStencilFuncSeparateATI(frontFunc, backFunc, frontRef, frontMask);
glStencilMask(frontWriteMask);
@@ -349,18 +309,18 @@ Stencil2Test::set_stencil_state(int method,
// set state
glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- glActiveStencilFaceEXT_func(GL_FRONT);
+ glActiveStencilFaceEXT(GL_FRONT);
glStencilOp(frontStencilFail, frontZFail, frontZPass);
glStencilFunc(frontFunc, frontRef, frontMask);
glStencilMask(frontWriteMask);
- glActiveStencilFaceEXT_func(GL_BACK);
+ glActiveStencilFaceEXT(GL_BACK);
glStencilOp(backStencilFail, backZFail, backZPass);
glStencilFunc(backFunc, backRef, backMask);
glStencilMask(backWriteMask);
// get state
- glActiveStencilFaceEXT_func(GL_FRONT);
+ glActiveStencilFaceEXT(GL_FRONT);
glGetIntegerv(GL_STENCIL_FAIL, &get_frontStencilFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &get_frontZFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &get_frontZPass);
@@ -368,7 +328,7 @@ Stencil2Test::set_stencil_state(int method,
glGetIntegerv(GL_STENCIL_REF, &get_frontRef);
glGetIntegerv(GL_STENCIL_VALUE_MASK, &get_frontMask);
glGetIntegerv(GL_STENCIL_WRITEMASK, &get_frontWriteMask);
- glActiveStencilFaceEXT_func(GL_BACK);
+ glActiveStencilFaceEXT(GL_BACK);
glGetIntegerv(GL_STENCIL_FAIL, &get_backStencilFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &get_backZFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &get_backZPass);
@@ -381,18 +341,18 @@ Stencil2Test::set_stencil_state(int method,
case GL2:
// set state
- glStencilOpSeparate_func(GL_FRONT,
- frontStencilFail,
- frontZFail,
- frontZPass);
- glStencilOpSeparate_func(GL_BACK,
- backStencilFail,
- backZFail,
- backZPass);
- glStencilFuncSeparate_func(GL_FRONT, frontFunc, frontRef, frontMask);
- glStencilFuncSeparate_func(GL_BACK, backFunc, backRef, backMask);
- glStencilMaskSeparate_func(GL_FRONT, frontWriteMask);
- glStencilMaskSeparate_func(GL_BACK, backWriteMask);
+ glStencilOpSeparate(GL_FRONT,
+ frontStencilFail,
+ frontZFail,
+ frontZPass);
+ glStencilOpSeparate(GL_BACK,
+ backStencilFail,
+ backZFail,
+ backZPass);
+ glStencilFuncSeparate(GL_FRONT, frontFunc, frontRef, frontMask);
+ glStencilFuncSeparate(GL_BACK, backFunc, backRef, backMask);
+ glStencilMaskSeparate(GL_FRONT, frontWriteMask);
+ glStencilMaskSeparate(GL_BACK, backWriteMask);
// get state
glGetIntegerv(GL_STENCIL_FAIL, &get_frontStencilFail);
@@ -539,7 +499,7 @@ Stencil2Test::reset_stencil_state(int method)
break;
case EXT:
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- glActiveStencilFaceEXT_func(GL_FRONT);
+ glActiveStencilFaceEXT(GL_FRONT);
break;
case GL2:
break;
@@ -799,8 +759,6 @@ Stencil2Test::runOne(Stencil2Result &r, Window &w)
(void) w; // silence warning
r.pass = true;
- get_ext_functions();
-
// how many stencil bits (we assume at least 8 above)
glGetIntegerv(GL_STENCIL_BITS, &stencilBits);
stencilMax = (1 << stencilBits) - 1;
diff --git a/tests/glean/tstencil2.h b/tests/glean/tstencil2.h
index cd6da7f3d..7adac3244 100644
--- a/tests/glean/tstencil2.h
+++ b/tests/glean/tstencil2.h
@@ -60,8 +60,6 @@ public:
private:
GLint stencilBits, stencilMax;
- void get_ext_functions();
-
bool have_ATI_separate_stencil(void) const;
bool have_EXT_stencil_two_side(void) const;
bool have_GL2_stencil_two_side(void) const;
diff --git a/tests/glean/ttexcombine.cpp b/tests/glean/ttexcombine.cpp
index 5c5234da8..1a41c4db4 100644
--- a/tests/glean/ttexcombine.cpp
+++ b/tests/glean/ttexcombine.cpp
@@ -994,7 +994,7 @@ TexCombineTest::TexEnv(glmachine &machine, int texUnit,
GLenum target, GLenum value) {
if (machine.NumTexUnits > 1)
- p_glActiveTextureARB(GL_TEXTURE0_ARB + texUnit);
+ glActiveTextureARB(GL_TEXTURE0_ARB + texUnit);
glTexEnvi(GL_TEXTURE_ENV, target, value);
int err = glGetError();
@@ -1109,7 +1109,7 @@ TexCombineTest::SetupColors(glmachine &machine) {
for (int u = 0; u < machine.NumTexUnits; u++) {
if (machine.NumTexUnits > 1)
- p_glActiveTextureARB(GL_TEXTURE0_ARB + u);
+ glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, mTextures[u]);
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
@@ -1370,7 +1370,7 @@ TexCombineTest::RunMultiTextureTest(glmachine &machine, BasicResult &r,
GLfloat renderedResult[4];
// use texcoord (0,0) for all vertices
for (int u = 0; u < machine.NumTexUnits; u++)
- p_glMultiTexCoord2fARB(GL_TEXTURE0_ARB + u, 0, 0);
+ glMultiTexCoord2fARB(GL_TEXTURE0_ARB + u, 0, 0);
glBegin(GL_POLYGON);
glVertex2f(-1.0, -1.0);
glVertex2f( 1.0, -1.0);
@@ -1465,7 +1465,7 @@ TexCombineTest::RunCrossbarTest(glmachine &machine, BasicResult &r, Window& w) {
machine.EnvColor[unit][1] = 0.0F;
machine.EnvColor[unit][2] = 0.0F;
machine.EnvColor[unit][3] = 0.0F;
- p_glActiveTextureARB(GL_TEXTURE0_ARB + unit);
+ glActiveTextureARB(GL_TEXTURE0_ARB + unit);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
machine.EnvColor[unit]);
}
@@ -1490,7 +1490,7 @@ TexCombineTest::RunCrossbarTest(glmachine &machine, BasicResult &r, Window& w) {
GLfloat renderedResult[4];
// texcoord (0,) for all vertices is OK
for (unit = 0; unit < machine.NumTexUnits; unit++)
- p_glMultiTexCoord2fARB(GL_TEXTURE0_ARB + unit, 0, 0);
+ glMultiTexCoord2fARB(GL_TEXTURE0_ARB + unit, 0, 0);
glColor4fv(machine.FragColor);
glBegin(GL_POLYGON);
glVertex2f(-1.0, -1.0);
@@ -1544,10 +1544,6 @@ TexCombineTest::runOne(BasicResult& r, Window& w) {
// these without testing them because we already know that we
// won't be invoked except on contexts that support the
// extension.
- p_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)
- (GLUtils::getProcAddress("glActiveTextureARB"));
- p_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)
- (GLUtils::getProcAddress("glMultiTexCoord2fARB"));
// Test the availability of the DOT3 extenstion
haveDot3 = GLUtils::haveExtensions("GL_EXT_texture_env_dot3");
diff --git a/tests/glean/ttexswizzle.cpp b/tests/glean/ttexswizzle.cpp
index abbb93b3b..a306b59f8 100644
--- a/tests/glean/ttexswizzle.cpp
+++ b/tests/glean/ttexswizzle.cpp
@@ -46,10 +46,6 @@
namespace GLEAN {
-static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func = NULL;
-static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL;
-static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func = NULL;
-
static const int TexSize = 16;
static const GLfloat vertexData[4][4] = {
@@ -326,10 +322,10 @@ TexSwizzleTest::TestSwizzlesWithProgram(void)
"END\n";
GLuint prog;
- glGenProgramsARB_func(1, &prog);
- glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, prog);
- glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(text), (const GLubyte *) text);
+ glGenProgramsARB(1, &prog);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(text), (const GLubyte *) text);
assert(glGetError() == GL_NO_ERROR);
@@ -346,13 +342,6 @@ TexSwizzleTest::TestSwizzlesWithProgram(void)
void
TexSwizzleTest::Setup(void)
{
- glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) GLUtils::getProcAddress("glProgramStringARB");
- assert(glProgramStringARB_func);
- glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) GLUtils::getProcAddress("glBindProgramARB");
- assert(glBindProgramARB_func);
- glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) GLUtils::getProcAddress("glGenProgramsARB");
- assert(glGenProgramsARB_func);
-
// setup transformation
glViewport(0, 0, windowSize, windowSize);
glMatrixMode(GL_MODELVIEW);
diff --git a/tests/glean/ttexunits.cpp b/tests/glean/ttexunits.cpp
index 62dd75019..6cdcea535 100644
--- a/tests/glean/ttexunits.cpp
+++ b/tests/glean/ttexunits.cpp
@@ -40,10 +40,6 @@
namespace GLEAN {
-static PFNGLACTIVETEXTUREPROC glActiveTexture_func = NULL;
-static PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture_func = NULL;
-
-
void
TexUnitsTest::reportFailure(const char *msg) const
{
@@ -80,11 +76,6 @@ TexUnitsTest::setup(void)
glGetIntegerv(GL_MAX_TEXTURE_COORDS, &maxCoordUnits);
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxUnits);
- glActiveTexture_func = (PFNGLACTIVETEXTUREPROC) GLUtils::getProcAddress("glActiveTexture");
- assert(glActiveTexture_func);
- glClientActiveTexture_func = (PFNGLCLIENTACTIVETEXTUREPROC) GLUtils::getProcAddress("glClientActiveTexture");
- assert(glClientActiveTexture_func);
-
return true;
}
@@ -115,7 +106,7 @@ TexUnitsTest::testActiveTexture(void)
// test glActiveTexture()
for (i = 0; i < maxCombinedUnits; i++) {
- glActiveTexture_func(GL_TEXTURE0 + i);
+ glActiveTexture(GL_TEXTURE0 + i);
if (glGetError()) {
reportFailure("glActiveTexture(GL_TEXTURE%d) failed", i);
return false;
@@ -130,7 +121,7 @@ TexUnitsTest::testActiveTexture(void)
}
// this should fail:
- glActiveTexture_func(GL_TEXTURE0 + maxCombinedUnits);
+ glActiveTexture(GL_TEXTURE0 + maxCombinedUnits);
if (glGetError() != GL_INVALID_ENUM) {
reportFailure("glActiveTexture(GL_TEXTURE%d) failed to generate an error",
maxCombinedUnits);
@@ -140,7 +131,7 @@ TexUnitsTest::testActiveTexture(void)
// test glClientActiveTexture()
for (i = 0; i < maxCoordUnits; i++) {
- glClientActiveTexture_func(GL_TEXTURE0 + i);
+ glClientActiveTexture(GL_TEXTURE0 + i);
if (glGetError()) {
reportFailure("glClientActiveTexture(GL_TEXTURE%d) failed", i);
return false;
@@ -155,7 +146,7 @@ TexUnitsTest::testActiveTexture(void)
}
// this should fail:
- glClientActiveTexture_func(GL_TEXTURE0 + maxCoordUnits);
+ glClientActiveTexture(GL_TEXTURE0 + maxCoordUnits);
if (glGetError() != GL_INVALID_ENUM) {
reportFailure("glClientActiveTexture(GL_TEXTURE%d) failed to generate an error", maxCoordUnits);
return false;
@@ -170,12 +161,12 @@ TexUnitsTest::testTextureMatrices(void)
{
GLint i;
- glActiveTexture_func(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
glMatrixMode(GL_TEXTURE);
// set texture matrices
for (i = 0; i < maxCoordUnits; i++) {
- glActiveTexture_func(GL_TEXTURE0 + i);
+ glActiveTexture(GL_TEXTURE0 + i);
// generate matrix
GLfloat m[16];
@@ -188,7 +179,7 @@ TexUnitsTest::testTextureMatrices(void)
// query texture matrices
for (i = 0; i < maxCoordUnits; i++) {
- glActiveTexture_func(GL_TEXTURE0 + i);
+ glActiveTexture(GL_TEXTURE0 + i);
// get matrix and check it
GLfloat m[16];
@@ -222,12 +213,12 @@ TexUnitsTest::testTextureCoordGen(void)
{
GLint i;
- glActiveTexture_func(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
glMatrixMode(GL_TEXTURE);
// test texgen enable/disable
for (i = 0; i < maxCombinedUnits; i++) {
- glActiveTexture_func(GL_TEXTURE0 + i);
+ glActiveTexture(GL_TEXTURE0 + i);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
@@ -263,7 +254,7 @@ TexUnitsTest::testTexcoordArrays(void)
GLint i;
for (i = 0; i < maxCoordUnits; i++) {
- glClientActiveTexture_func(GL_TEXTURE0 + i);
+ glClientActiveTexture(GL_TEXTURE0 + i);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (glGetError()) {
diff --git a/tests/glean/tvertattrib.cpp b/tests/glean/tvertattrib.cpp
index d8c681d77..e18077aa6 100644
--- a/tests/glean/tvertattrib.cpp
+++ b/tests/glean/tvertattrib.cpp
@@ -189,8 +189,6 @@ AttribFuncNames[] = {
// funcIndex = indicates which glVertexAttrib* function to use
// refOut = returns the value which should now be in the attribute register
//
-// Yeah, calling getProcAddress every time isn't very efficient. Oh well.
-//
static void
SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
{
@@ -199,153 +197,119 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
#if defined(GL_NV_vertex_program)
case 0:
{
- PFNGLVERTEXATTRIB1FNVPROC f = (PFNGLVERTEXATTRIB1FNVPROC)
- GLUtils::getProcAddress("glVertexAttrib1fNV");
- f(index, v[0]);
+ glVertexAttrib1fNV(index, v[0]);
COPY1(refOut, v);
}
break;
case 1:
{
- PFNGLVERTEXATTRIB2FNVPROC f = (PFNGLVERTEXATTRIB2FNVPROC)
- GLUtils::getProcAddress("glVertexAttrib2fNV");
- f(index, v[0], v[1]);
+ glVertexAttrib2fNV(index, v[0], v[1]);
COPY2(refOut, v);
}
break;
case 2:
{
- PFNGLVERTEXATTRIB3FNVPROC f = (PFNGLVERTEXATTRIB3FNVPROC)
- GLUtils::getProcAddress("glVertexAttrib3fNV");
- f(index, v[0], v[1], v[2]);
+ glVertexAttrib3fNV(index, v[0], v[1], v[2]);
COPY3(refOut, v);
}
break;
case 3:
{
- PFNGLVERTEXATTRIB4FNVPROC f = (PFNGLVERTEXATTRIB4FNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4fNV");
- f(index, v[0], v[1], v[2], v[3]);
+ glVertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
COPY4(refOut, v);
}
break;
case 4:
{
- PFNGLVERTEXATTRIB1FVNVPROC f = (PFNGLVERTEXATTRIB1FVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib1fvNV");
- f(index, v);
+ glVertexAttrib1fvNV(index, v);
COPY1(refOut, v);
}
break;
case 5:
{
- PFNGLVERTEXATTRIB2FVNVPROC f = (PFNGLVERTEXATTRIB2FVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib2fvNV");
- f(index, v);
+ glVertexAttrib2fvNV(index, v);
COPY2(refOut, v);
}
break;
case 6:
{
- PFNGLVERTEXATTRIB3FVNVPROC f = (PFNGLVERTEXATTRIB3FVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib3fvNV");
- f(index, v);
+ glVertexAttrib3fvNV(index, v);
COPY3(refOut, v);
}
break;
case 7:
{
- PFNGLVERTEXATTRIB4FVNVPROC f = (PFNGLVERTEXATTRIB4FVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4fvNV");
- f(index, v);
+ glVertexAttrib4fvNV(index, v);
COPY4(refOut, v);
}
break;
// ** GLdouble-valued functions
case 8:
{
- PFNGLVERTEXATTRIB1DNVPROC f = (PFNGLVERTEXATTRIB1DNVPROC)
- GLUtils::getProcAddress("glVertexAttrib1dNV");
- f(index, v[0]);
+ glVertexAttrib1dNV(index, v[0]);
COPY1(refOut, v);
}
break;
case 9:
{
- PFNGLVERTEXATTRIB2DNVPROC f = (PFNGLVERTEXATTRIB2DNVPROC)
- GLUtils::getProcAddress("glVertexAttrib2dNV");
- f(index, v[0], v[1]);
+ glVertexAttrib2dNV(index, v[0], v[1]);
COPY2(refOut, v);
}
break;
case 10:
{
- PFNGLVERTEXATTRIB3DNVPROC f = (PFNGLVERTEXATTRIB3DNVPROC)
- GLUtils::getProcAddress("glVertexAttrib3dNV");
- f(index, v[0], v[1], v[2]);
+ glVertexAttrib3dNV(index, v[0], v[1], v[2]);
COPY3(refOut, v);
}
break;
case 11:
{
- PFNGLVERTEXATTRIB4DNVPROC f = (PFNGLVERTEXATTRIB4DNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4dNV");
- f(index, v[0], v[1], v[2], v[3]);
+ glVertexAttrib4dNV(index, v[0], v[1], v[2], v[3]);
COPY4(refOut, v);
}
break;
case 12:
{
- PFNGLVERTEXATTRIB1DVNVPROC f = (PFNGLVERTEXATTRIB1DVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib1dvNV");
GLdouble d[1];
d[0] = v[0];
- f(index, d);
+ glVertexAttrib1dvNV(index, d);
COPY1(refOut, v);
}
break;
case 13:
{
- PFNGLVERTEXATTRIB2DVNVPROC f = (PFNGLVERTEXATTRIB2DVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib2dvNV");
GLdouble d[2];
d[0] = v[0];
d[1] = v[1];
- f(index, d);
+ glVertexAttrib2dvNV(index, d);
COPY2(refOut, v);
}
break;
case 14:
{
- PFNGLVERTEXATTRIB3DVNVPROC f = (PFNGLVERTEXATTRIB3DVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib3dvNV");
GLdouble d[3];
d[0] = v[0];
d[1] = v[1];
d[2] = v[2];
- f(index, d);
+ glVertexAttrib3dvNV(index, d);
COPY3(refOut, v);
}
break;
case 15:
{
- PFNGLVERTEXATTRIB4DVNVPROC f = (PFNGLVERTEXATTRIB4DVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4dvNV");
GLdouble d[4];
d[0] = v[0];
d[1] = v[1];
d[2] = v[2];
d[3] = v[3];
- f(index, d);
+ glVertexAttrib4dvNV(index, d);
COPY4(refOut, v);
}
break;
// ** GLshort-valued functions
case 16:
{
- PFNGLVERTEXATTRIB1SNVPROC f = (PFNGLVERTEXATTRIB1SNVPROC)
- GLUtils::getProcAddress("glVertexAttrib1sNV");
- f(index, (GLshort) v[0]);
+ glVertexAttrib1sNV(index, (GLshort) v[0]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = 0.0F;
refOut[2] = 0.0F;
@@ -354,9 +318,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 17:
{
- PFNGLVERTEXATTRIB2SNVPROC f = (PFNGLVERTEXATTRIB2SNVPROC)
- GLUtils::getProcAddress("glVertexAttrib2sNV");
- f(index, (GLshort) v[0], (GLshort) v[1]);
+ glVertexAttrib2sNV(index, (GLshort) v[0], (GLshort) v[1]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = 0.0F;
@@ -365,9 +327,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 18:
{
- PFNGLVERTEXATTRIB3SNVPROC f = (PFNGLVERTEXATTRIB3SNVPROC)
- GLUtils::getProcAddress("glVertexAttrib3sNV");
- f(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2]);
+ glVertexAttrib3sNV(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -376,9 +336,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 19:
{
- PFNGLVERTEXATTRIB4SNVPROC f = (PFNGLVERTEXATTRIB4SNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4sNV");
- f(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2], (GLshort) v[3]);
+ glVertexAttrib4sNV(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2], (GLshort) v[3]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -387,11 +345,9 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 20:
{
- PFNGLVERTEXATTRIB1SVNVPROC f = (PFNGLVERTEXATTRIB1SVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib1svNV");
GLshort s[1];
s[0] = (GLshort) v[0];
- f(index, s);
+ glVertexAttrib1svNV(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = 0.0F;
refOut[2] = 0.0F;
@@ -400,12 +356,10 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 21:
{
- PFNGLVERTEXATTRIB2SVNVPROC f = (PFNGLVERTEXATTRIB2SVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib2svNV");
GLshort s[2];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
- f(index, s);
+ glVertexAttrib2svNV(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = 0.0F;
@@ -414,13 +368,11 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 22:
{
- PFNGLVERTEXATTRIB3SVNVPROC f = (PFNGLVERTEXATTRIB3SVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib3svNV");
GLshort s[3];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
s[2] = (GLshort) v[2];
- f(index, s);
+ glVertexAttrib3svNV(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -429,14 +381,12 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 23:
{
- PFNGLVERTEXATTRIB4SVNVPROC f = (PFNGLVERTEXATTRIB4SVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4svNV");
GLshort s[4];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
s[2] = (GLshort) v[2];
s[3] = (GLshort) v[3];
- f(index, s);
+ glVertexAttrib4svNV(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -446,9 +396,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLubyte-valued functions
case 24:
{
- PFNGLVERTEXATTRIB4UBNVPROC f = (PFNGLVERTEXATTRIB4UBNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4ubNV");
- f(index, FLOAT_TO_UBYTE(v[0]), FLOAT_TO_UBYTE(v[1]), FLOAT_TO_UBYTE(v[2]), FLOAT_TO_UBYTE(v[3]));
+ glVertexAttrib4ubNV(index, FLOAT_TO_UBYTE(v[0]), FLOAT_TO_UBYTE(v[1]), FLOAT_TO_UBYTE(v[2]), FLOAT_TO_UBYTE(v[3]));
refOut[0] = v[0];
refOut[1] = v[1];
refOut[2] = v[2];
@@ -457,12 +405,10 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 25:
{
- PFNGLVERTEXATTRIB4UBVNVPROC f = (PFNGLVERTEXATTRIB4UBVNVPROC)
- GLUtils::getProcAddress("glVertexAttrib4ubvNV");
GLubyte ub[4];
for (int i = 0; i < 4; i++ )
ub[i] = FLOAT_TO_UBYTE(v[i]);
- f(index, ub);
+ glVertexAttrib4ubvNV(index, ub);
refOut[0] = v[0];
refOut[1] = v[1];
refOut[2] = v[2];
@@ -476,153 +422,119 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLfloat-valued functions
case 26:
{
- PFNGLVERTEXATTRIB1FARBPROC f = (PFNGLVERTEXATTRIB1FARBPROC)
- GLUtils::getProcAddress("glVertexAttrib1fARB");
- f(index, v[0]);
+ glVertexAttrib1fARB(index, v[0]);
COPY1(refOut, v);
}
break;
case 27:
{
- PFNGLVERTEXATTRIB2FARBPROC f = (PFNGLVERTEXATTRIB2FARBPROC)
- GLUtils::getProcAddress("glVertexAttrib2fARB");
- f(index, v[0], v[1]);
+ glVertexAttrib2fARB(index, v[0], v[1]);
COPY2(refOut, v);
}
break;
case 28:
{
- PFNGLVERTEXATTRIB3FARBPROC f = (PFNGLVERTEXATTRIB3FARBPROC)
- GLUtils::getProcAddress("glVertexAttrib3fARB");
- f(index, v[0], v[1], v[2]);
+ glVertexAttrib3fARB(index, v[0], v[1], v[2]);
COPY3(refOut, v);
}
break;
case 29:
{
- PFNGLVERTEXATTRIB4FARBPROC f = (PFNGLVERTEXATTRIB4FARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4fARB");
- f(index, v[0], v[1], v[2], v[3]);
+ glVertexAttrib4fARB(index, v[0], v[1], v[2], v[3]);
COPY4(refOut, v);
}
break;
case 30:
{
- PFNGLVERTEXATTRIB1FVARBPROC f = (PFNGLVERTEXATTRIB1FVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib1fvARB");
- f(index, v);
+ glVertexAttrib1fvARB(index, v);
COPY1(refOut, v);
}
break;
case 31:
{
- PFNGLVERTEXATTRIB2FVARBPROC f = (PFNGLVERTEXATTRIB2FVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib2fvARB");
- f(index, v);
+ glVertexAttrib2fvARB(index, v);
COPY2(refOut, v);
}
break;
case 32:
{
- PFNGLVERTEXATTRIB3FVARBPROC f = (PFNGLVERTEXATTRIB3FVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib3fvARB");
- f(index, v);
+ glVertexAttrib3fvARB(index, v);
COPY3(refOut, v);
}
break;
case 33:
{
- PFNGLVERTEXATTRIB4FVARBPROC f = (PFNGLVERTEXATTRIB4FVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4fvARB");
- f(index, v);
+ glVertexAttrib4fvARB(index, v);
COPY4(refOut, v);
}
break;
// ** GLdouble-valued functions
case 34:
{
- PFNGLVERTEXATTRIB1DARBPROC f = (PFNGLVERTEXATTRIB1DARBPROC)
- GLUtils::getProcAddress("glVertexAttrib1dARB");
- f(index, v[0]);
+ glVertexAttrib1dARB(index, v[0]);
COPY1(refOut, v);
}
break;
case 35:
{
- PFNGLVERTEXATTRIB2DARBPROC f = (PFNGLVERTEXATTRIB2DARBPROC)
- GLUtils::getProcAddress("glVertexAttrib2dARB");
- f(index, v[0], v[1]);
+ glVertexAttrib2dARB(index, v[0], v[1]);
COPY2(refOut, v);
}
break;
case 36:
{
- PFNGLVERTEXATTRIB3DARBPROC f = (PFNGLVERTEXATTRIB3DARBPROC)
- GLUtils::getProcAddress("glVertexAttrib3dARB");
- f(index, v[0], v[1], v[2]);
+ glVertexAttrib3dARB(index, v[0], v[1], v[2]);
COPY3(refOut, v);
}
break;
case 37:
{
- PFNGLVERTEXATTRIB4DARBPROC f = (PFNGLVERTEXATTRIB4DARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4dARB");
- f(index, v[0], v[1], v[2], v[3]);
+ glVertexAttrib4dARB(index, v[0], v[1], v[2], v[3]);
COPY4(refOut, v);
}
break;
case 38:
{
- PFNGLVERTEXATTRIB1DVARBPROC f = (PFNGLVERTEXATTRIB1DVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib1dvARB");
GLdouble d[1];
d[0] = v[0];
- f(index, d);
+ glVertexAttrib1dvARB(index, d);
COPY1(refOut, v);
}
break;
case 39:
{
- PFNGLVERTEXATTRIB2DVARBPROC f = (PFNGLVERTEXATTRIB2DVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib2dvARB");
GLdouble d[2];
d[0] = v[0];
d[1] = v[1];
- f(index, d);
+ glVertexAttrib2dvARB(index, d);
COPY2(refOut, v);
}
break;
case 40:
{
- PFNGLVERTEXATTRIB3DVARBPROC f = (PFNGLVERTEXATTRIB3DVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib3dvARB");
GLdouble d[3];
d[0] = v[0];
d[1] = v[1];
d[2] = v[2];
- f(index, d);
+ glVertexAttrib3dvARB(index, d);
COPY3(refOut, v);
}
break;
case 41:
{
- PFNGLVERTEXATTRIB4DVARBPROC f = (PFNGLVERTEXATTRIB4DVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4dvARB");
GLdouble d[4];
d[0] = v[0];
d[1] = v[1];
d[2] = v[2];
d[3] = v[3];
- f(index, d);
+ glVertexAttrib4dvARB(index, d);
COPY4(refOut, v);
}
break;
// ** GLshort-valued functions
case 42:
{
- PFNGLVERTEXATTRIB1SARBPROC f = (PFNGLVERTEXATTRIB1SARBPROC)
- GLUtils::getProcAddress("glVertexAttrib1sARB");
- f(index, (GLshort) v[0]);
+ glVertexAttrib1sARB(index, (GLshort) v[0]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = 0.0F;
refOut[2] = 0.0F;
@@ -631,9 +543,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 43:
{
- PFNGLVERTEXATTRIB2SARBPROC f = (PFNGLVERTEXATTRIB2SARBPROC)
- GLUtils::getProcAddress("glVertexAttrib2sARB");
- f(index, (GLshort) v[0], (GLshort) v[1]);
+ glVertexAttrib2sARB(index, (GLshort) v[0], (GLshort) v[1]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = 0.0F;
@@ -642,9 +552,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 44:
{
- PFNGLVERTEXATTRIB3SARBPROC f = (PFNGLVERTEXATTRIB3SARBPROC)
- GLUtils::getProcAddress("glVertexAttrib3sARB");
- f(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2]);
+ glVertexAttrib3sARB(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -653,9 +561,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 45:
{
- PFNGLVERTEXATTRIB4SARBPROC f = (PFNGLVERTEXATTRIB4SARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4sARB");
- f(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2], (GLshort) v[3]);
+ glVertexAttrib4sARB(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2], (GLshort) v[3]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -664,11 +570,9 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 46:
{
- PFNGLVERTEXATTRIB1SVARBPROC f = (PFNGLVERTEXATTRIB1SVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib1svARB");
GLshort s[1];
s[0] = (GLshort) v[0];
- f(index, s);
+ glVertexAttrib1svARB(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = 0.0F;
refOut[2] = 0.0F;
@@ -677,12 +581,10 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 47:
{
- PFNGLVERTEXATTRIB2SVARBPROC f = (PFNGLVERTEXATTRIB2SVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib2svARB");
GLshort s[2];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
- f(index, s);
+ glVertexAttrib2svARB(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = 0.0F;
@@ -691,13 +593,11 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 48:
{
- PFNGLVERTEXATTRIB3SVARBPROC f = (PFNGLVERTEXATTRIB3SVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib3svARB");
GLshort s[3];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
s[2] = (GLshort) v[2];
- f(index, s);
+ glVertexAttrib3svARB(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -706,14 +606,12 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 49:
{
- PFNGLVERTEXATTRIB4SVARBPROC f = (PFNGLVERTEXATTRIB4SVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4svARB");
GLshort s[4];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
s[2] = (GLshort) v[2];
s[3] = (GLshort) v[3];
- f(index, s);
+ glVertexAttrib4svARB(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -722,43 +620,35 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 50:
{
- PFNGLVERTEXATTRIB4NSVARBPROC f = (PFNGLVERTEXATTRIB4NSVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NsvARB");
GLshort s[4];
for (int i = 0; i < 4; i++)
s[i] = FLOAT_TO_SHORT(v[i]);
- f(index, s);
+ glVertexAttrib4NsvARB(index, s);
COPY4(refOut, v);
}
break;
// ** GLubyte-valued functions
case 51:
{
- PFNGLVERTEXATTRIB4NUBARBPROC f = (PFNGLVERTEXATTRIB4NUBARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NubARB");
- f(index, FLOAT_TO_UBYTE(v[0]), FLOAT_TO_UBYTE(v[1]), FLOAT_TO_UBYTE(v[2]), FLOAT_TO_UBYTE(v[3]));
+ glVertexAttrib4NubARB(index, FLOAT_TO_UBYTE(v[0]), FLOAT_TO_UBYTE(v[1]), FLOAT_TO_UBYTE(v[2]), FLOAT_TO_UBYTE(v[3]));
COPY4(refOut, v);
}
break;
case 52:
{
- PFNGLVERTEXATTRIB4NUBVARBPROC f = (PFNGLVERTEXATTRIB4NUBVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NubvARB");
GLubyte ub[4];
for (int i = 0; i < 4; i++ )
ub[i] = FLOAT_TO_UBYTE(v[i]);
- f(index, ub);
+ glVertexAttrib4NubvARB(index, ub);
COPY4(refOut, v);
}
break;
case 53:
{
- PFNGLVERTEXATTRIB4UBVARBPROC f = (PFNGLVERTEXATTRIB4UBVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4ubvARB");
GLubyte ub[4];
for (int i = 0; i < 4; i++ )
ub[i] = (GLubyte) v[i];
- f(index, ub);
+ glVertexAttrib4ubvARB(index, ub);
refOut[0] = (GLfloat) (GLubyte) v[0];
refOut[1] = (GLfloat) (GLubyte) v[1];
refOut[2] = (GLfloat) (GLubyte) v[2];
@@ -768,23 +658,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLbyte-valued functions
case 54:
{
- PFNGLVERTEXATTRIB4NBVARBPROC f = (PFNGLVERTEXATTRIB4NBVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NbvARB");
GLbyte b[4];
for (int i = 0; i < 4; i++ )
b[i] = FLOAT_TO_BYTE(v[i]);
- f(index, b);
+ glVertexAttrib4NbvARB(index, b);
COPY4(refOut, v);
}
break;
case 55:
{
- PFNGLVERTEXATTRIB4BVARBPROC f = (PFNGLVERTEXATTRIB4BVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4bvARB");
GLbyte b[4];
for (int i = 0; i < 4; i++ )
b[i] = (GLbyte) v[i];
- f(index, b);
+ glVertexAttrib4bvARB(index, b);
refOut[0] = (GLfloat) (GLbyte) v[0];
refOut[1] = (GLfloat) (GLbyte) v[1];
refOut[2] = (GLfloat) (GLbyte) v[2];
@@ -794,23 +680,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLint-valued functions
case 56:
{
- PFNGLVERTEXATTRIB4NIVARBPROC f = (PFNGLVERTEXATTRIB4NIVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NivARB");
GLint iv[4];
for (int i = 0; i < 4; i++ )
iv[i] = FLOAT_TO_INT(v[i]);
- f(index, iv);
+ glVertexAttrib4NivARB(index, iv);
COPY4(refOut, v);
}
break;
case 57:
{
- PFNGLVERTEXATTRIB4IVARBPROC f = (PFNGLVERTEXATTRIB4IVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4ivARB");
GLint iv[4];
for (int i = 0; i < 4; i++ )
iv[i] = (GLint) v[i];
- f(index, iv);
+ glVertexAttrib4ivARB(index, iv);
refOut[0] = (GLfloat) (GLint) v[0];
refOut[1] = (GLfloat) (GLint) v[1];
refOut[2] = (GLfloat) (GLint) v[2];
@@ -820,23 +702,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLuint-valued functions
case 58:
{
- PFNGLVERTEXATTRIB4NUIVARBPROC f = (PFNGLVERTEXATTRIB4NUIVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NuivARB");
GLuint ui[4];
for (int i = 0; i < 4; i++ )
ui[i] = FLOAT_TO_UINT(v[i]);
- f(index, ui);
+ glVertexAttrib4NuivARB(index, ui);
COPY4(refOut, v);
}
break;
case 59:
{
- PFNGLVERTEXATTRIB4UIVARBPROC f = (PFNGLVERTEXATTRIB4UIVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4uivARB");
GLuint ui[4];
for (int i = 0; i < 4; i++ )
ui[i] = (GLint) v[i];
- f(index, ui);
+ glVertexAttrib4uivARB(index, ui);
refOut[0] = (GLfloat) (GLint) v[0];
refOut[1] = (GLfloat) (GLint) v[1];
refOut[2] = (GLfloat) (GLint) v[2];
@@ -846,23 +724,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLushort-valued functions
case 60:
{
- PFNGLVERTEXATTRIB4NUSVARBPROC f = (PFNGLVERTEXATTRIB4NUSVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4NusvARB");
GLushort us[4];
for (int i = 0; i < 4; i++ )
us[i] = FLOAT_TO_USHORT(v[i]);
- f(index, us);
+ glVertexAttrib4NusvARB(index, us);
COPY4(refOut, v);
}
break;
case 61:
{
- PFNGLVERTEXATTRIB4USVARBPROC f = (PFNGLVERTEXATTRIB4USVARBPROC)
- GLUtils::getProcAddress("glVertexAttrib4usvARB");
GLushort us[4];
for (int i = 0; i < 4; i++ )
us[i] = (GLint) v[i];
- f(index, us);
+ glVertexAttrib4usvARB(index, us);
refOut[0] = (GLfloat) (GLint) v[0];
refOut[1] = (GLfloat) (GLint) v[1];
refOut[2] = (GLfloat) (GLint) v[2];
@@ -874,153 +748,119 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
#if defined(GL_VERSION_2_0)
case 62:
{
- PFNGLVERTEXATTRIB1FPROC f = (PFNGLVERTEXATTRIB1FPROC)
- GLUtils::getProcAddress("glVertexAttrib1f");
- f(index, v[0]);
+ glVertexAttrib1f(index, v[0]);
COPY1(refOut, v);
}
break;
case 63:
{
- PFNGLVERTEXATTRIB2FPROC f = (PFNGLVERTEXATTRIB2FPROC)
- GLUtils::getProcAddress("glVertexAttrib2f");
- f(index, v[0], v[1]);
+ glVertexAttrib2f(index, v[0], v[1]);
COPY2(refOut, v);
}
break;
case 64:
{
- PFNGLVERTEXATTRIB3FPROC f = (PFNGLVERTEXATTRIB3FPROC)
- GLUtils::getProcAddress("glVertexAttrib3f");
- f(index, v[0], v[1], v[2]);
+ glVertexAttrib3f(index, v[0], v[1], v[2]);
COPY3(refOut, v);
}
break;
case 65:
{
- PFNGLVERTEXATTRIB4FPROC f = (PFNGLVERTEXATTRIB4FPROC)
- GLUtils::getProcAddress("glVertexAttrib4f");
- f(index, v[0], v[1], v[2], v[3]);
+ glVertexAttrib4f(index, v[0], v[1], v[2], v[3]);
COPY4(refOut, v);
}
break;
case 66:
{
- PFNGLVERTEXATTRIB1FVPROC f = (PFNGLVERTEXATTRIB1FVPROC)
- GLUtils::getProcAddress("glVertexAttrib1fv");
- f(index, v);
+ glVertexAttrib1fv(index, v);
COPY1(refOut, v);
}
break;
case 67:
{
- PFNGLVERTEXATTRIB2FVPROC f = (PFNGLVERTEXATTRIB2FVPROC)
- GLUtils::getProcAddress("glVertexAttrib2fv");
- f(index, v);
+ glVertexAttrib2fv(index, v);
COPY2(refOut, v);
}
break;
case 68:
{
- PFNGLVERTEXATTRIB3FVPROC f = (PFNGLVERTEXATTRIB3FVPROC)
- GLUtils::getProcAddress("glVertexAttrib3fv");
- f(index, v);
+ glVertexAttrib3fv(index, v);
COPY3(refOut, v);
}
break;
case 69:
{
- PFNGLVERTEXATTRIB4FVPROC f = (PFNGLVERTEXATTRIB4FVPROC)
- GLUtils::getProcAddress("glVertexAttrib4fv");
- f(index, v);
+ glVertexAttrib4fv(index, v);
COPY4(refOut, v);
}
break;
// ** GLdouble-valued functions
case 70:
{
- PFNGLVERTEXATTRIB1DPROC f = (PFNGLVERTEXATTRIB1DPROC)
- GLUtils::getProcAddress("glVertexAttrib1d");
- f(index, v[0]);
+ glVertexAttrib1d(index, v[0]);
COPY1(refOut, v);
}
break;
case 71:
{
- PFNGLVERTEXATTRIB2DPROC f = (PFNGLVERTEXATTRIB2DPROC)
- GLUtils::getProcAddress("glVertexAttrib2d");
- f(index, v[0], v[1]);
+ glVertexAttrib2d(index, v[0], v[1]);
COPY2(refOut, v);
}
break;
case 72:
{
- PFNGLVERTEXATTRIB3DPROC f = (PFNGLVERTEXATTRIB3DPROC)
- GLUtils::getProcAddress("glVertexAttrib3d");
- f(index, v[0], v[1], v[2]);
+ glVertexAttrib3d(index, v[0], v[1], v[2]);
COPY3(refOut, v);
}
break;
case 73:
{
- PFNGLVERTEXATTRIB4DPROC f = (PFNGLVERTEXATTRIB4DPROC)
- GLUtils::getProcAddress("glVertexAttrib4d");
- f(index, v[0], v[1], v[2], v[3]);
+ glVertexAttrib4d(index, v[0], v[1], v[2], v[3]);
COPY4(refOut, v);
}
break;
case 74:
{
- PFNGLVERTEXATTRIB1DVPROC f = (PFNGLVERTEXATTRIB1DVPROC)
- GLUtils::getProcAddress("glVertexAttrib1dv");
GLdouble d[1];
d[0] = v[0];
- f(index, d);
+ glVertexAttrib1dv(index, d);
COPY1(refOut, v);
}
break;
case 75:
{
- PFNGLVERTEXATTRIB2DVPROC f = (PFNGLVERTEXATTRIB2DVPROC)
- GLUtils::getProcAddress("glVertexAttrib2dv");
GLdouble d[2];
d[0] = v[0];
d[1] = v[1];
- f(index, d);
+ glVertexAttrib2dv(index, d);
COPY2(refOut, v);
}
break;
case 76:
{
- PFNGLVERTEXATTRIB3DVPROC f = (PFNGLVERTEXATTRIB3DVPROC)
- GLUtils::getProcAddress("glVertexAttrib3dv");
GLdouble d[3];
d[0] = v[0];
d[1] = v[1];
d[2] = v[2];
- f(index, d);
+ glVertexAttrib3dv(index, d);
COPY3(refOut, v);
}
break;
case 77:
{
- PFNGLVERTEXATTRIB4DVPROC f = (PFNGLVERTEXATTRIB4DVPROC)
- GLUtils::getProcAddress("glVertexAttrib4dv");
GLdouble d[4];
d[0] = v[0];
d[1] = v[1];
d[2] = v[2];
d[3] = v[3];
- f(index, d);
+ glVertexAttrib4dv(index, d);
COPY4(refOut, v);
}
break;
// ** GLshort-valued functions
case 78:
{
- PFNGLVERTEXATTRIB1SPROC f = (PFNGLVERTEXATTRIB1SPROC)
- GLUtils::getProcAddress("glVertexAttrib1s");
- f(index, (GLshort) v[0]);
+ glVertexAttrib1s(index, (GLshort) v[0]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = 0.0F;
refOut[2] = 0.0F;
@@ -1029,9 +869,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 79:
{
- PFNGLVERTEXATTRIB2SPROC f = (PFNGLVERTEXATTRIB2SPROC)
- GLUtils::getProcAddress("glVertexAttrib2s");
- f(index, (GLshort) v[0], (GLshort) v[1]);
+ glVertexAttrib2s(index, (GLshort) v[0], (GLshort) v[1]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = 0.0F;
@@ -1040,9 +878,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 80:
{
- PFNGLVERTEXATTRIB3SPROC f = (PFNGLVERTEXATTRIB3SPROC)
- GLUtils::getProcAddress("glVertexAttrib3s");
- f(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2]);
+ glVertexAttrib3s(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -1051,9 +887,7 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 81:
{
- PFNGLVERTEXATTRIB4SPROC f = (PFNGLVERTEXATTRIB4SPROC)
- GLUtils::getProcAddress("glVertexAttrib4s");
- f(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2], (GLshort) v[3]);
+ glVertexAttrib4s(index, (GLshort) v[0], (GLshort) v[1], (GLshort) v[2], (GLshort) v[3]);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -1062,11 +896,9 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 82:
{
- PFNGLVERTEXATTRIB1SVPROC f = (PFNGLVERTEXATTRIB1SVPROC)
- GLUtils::getProcAddress("glVertexAttrib1sv");
GLshort s[1];
s[0] = (GLshort) v[0];
- f(index, s);
+ glVertexAttrib1sv(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = 0.0F;
refOut[2] = 0.0F;
@@ -1075,12 +907,10 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 83:
{
- PFNGLVERTEXATTRIB2SVPROC f = (PFNGLVERTEXATTRIB2SVPROC)
- GLUtils::getProcAddress("glVertexAttrib2sv");
GLshort s[2];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
- f(index, s);
+ glVertexAttrib2sv(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = 0.0F;
@@ -1089,13 +919,11 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 84:
{
- PFNGLVERTEXATTRIB3SVPROC f = (PFNGLVERTEXATTRIB3SVPROC)
- GLUtils::getProcAddress("glVertexAttrib3sv");
GLshort s[3];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
s[2] = (GLshort) v[2];
- f(index, s);
+ glVertexAttrib3sv(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -1104,14 +932,12 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 85:
{
- PFNGLVERTEXATTRIB4SVPROC f = (PFNGLVERTEXATTRIB4SVPROC)
- GLUtils::getProcAddress("glVertexAttrib4sv");
GLshort s[4];
s[0] = (GLshort) v[0];
s[1] = (GLshort) v[1];
s[2] = (GLshort) v[2];
s[3] = (GLshort) v[3];
- f(index, s);
+ glVertexAttrib4sv(index, s);
refOut[0] = (GLfloat) (GLshort) v[0];
refOut[1] = (GLfloat) (GLshort) v[1];
refOut[2] = (GLfloat) (GLshort) v[2];
@@ -1120,43 +946,35 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
break;
case 86:
{
- PFNGLVERTEXATTRIB4NSVPROC f = (PFNGLVERTEXATTRIB4NSVPROC)
- GLUtils::getProcAddress("glVertexAttrib4Nsv");
GLshort s[4];
for (int i = 0; i < 4; i++)
s[i] = FLOAT_TO_SHORT(v[i]);
- f(index, s);
+ glVertexAttrib4Nsv(index, s);
COPY4(refOut, v);
}
break;
// ** GLubyte-valued functions
case 87:
{
- PFNGLVERTEXATTRIB4NUBPROC f = (PFNGLVERTEXATTRIB4NUBPROC)
- GLUtils::getProcAddress("glVertexAttrib4Nub");
- f(index, FLOAT_TO_UBYTE(v[0]), FLOAT_TO_UBYTE(v[1]), FLOAT_TO_UBYTE(v[2]), FLOAT_TO_UBYTE(v[3]));
+ glVertexAttrib4Nub(index, FLOAT_TO_UBYTE(v[0]), FLOAT_TO_UBYTE(v[1]), FLOAT_TO_UBYTE(v[2]), FLOAT_TO_UBYTE(v[3]));
COPY4(refOut, v);
}
break;
case 88:
{
- PFNGLVERTEXATTRIB4NUBVPROC f = (PFNGLVERTEXATTRIB4NUBVPROC)
- GLUtils::getProcAddress("glVertexAttrib4Nubv");
GLubyte ub[4];
for (int i = 0; i < 4; i++ )
ub[i] = FLOAT_TO_UBYTE(v[i]);
- f(index, ub);
+ glVertexAttrib4Nubv(index, ub);
COPY4(refOut, v);
}
break;
case 89:
{
- PFNGLVERTEXATTRIB4UBVPROC f = (PFNGLVERTEXATTRIB4UBVPROC)
- GLUtils::getProcAddress("glVertexAttrib4ubv");
GLubyte ub[4];
for (int i = 0; i < 4; i++ )
ub[i] = (GLubyte) v[i];
- f(index, ub);
+ glVertexAttrib4ubv(index, ub);
refOut[0] = (GLfloat) (GLubyte) v[0];
refOut[1] = (GLfloat) (GLubyte) v[1];
refOut[2] = (GLfloat) (GLubyte) v[2];
@@ -1166,23 +984,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLbyte-valued functions
case 90:
{
- PFNGLVERTEXATTRIB4NBVPROC f = (PFNGLVERTEXATTRIB4NBVPROC)
- GLUtils::getProcAddress("glVertexAttrib4Nbv");
GLbyte b[4];
for (int i = 0; i < 4; i++ )
b[i] = FLOAT_TO_BYTE(v[i]);
- f(index, b);
+ glVertexAttrib4Nbv(index, b);
COPY4(refOut, v);
}
break;
case 91:
{
- PFNGLVERTEXATTRIB4BVPROC f = (PFNGLVERTEXATTRIB4BVPROC)
- GLUtils::getProcAddress("glVertexAttrib4bv");
GLbyte b[4];
for (int i = 0; i < 4; i++ )
b[i] = (GLbyte) v[i];
- f(index, b);
+ glVertexAttrib4bv(index, b);
refOut[0] = (GLfloat) (GLbyte) v[0];
refOut[1] = (GLfloat) (GLbyte) v[1];
refOut[2] = (GLfloat) (GLbyte) v[2];
@@ -1192,23 +1006,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLint-valued functions
case 92:
{
- PFNGLVERTEXATTRIB4NIVPROC f = (PFNGLVERTEXATTRIB4NIVPROC)
- GLUtils::getProcAddress("glVertexAttrib4Niv");
GLint iv[4];
for (int i = 0; i < 4; i++ )
iv[i] = FLOAT_TO_INT(v[i]);
- f(index, iv);
+ glVertexAttrib4Niv(index, iv);
COPY4(refOut, v);
}
break;
case 93:
{
- PFNGLVERTEXATTRIB4IVPROC f = (PFNGLVERTEXATTRIB4IVPROC)
- GLUtils::getProcAddress("glVertexAttrib4iv");
GLint iv[4];
for (int i = 0; i < 4; i++ )
iv[i] = (GLint) v[i];
- f(index, iv);
+ glVertexAttrib4iv(index, iv);
refOut[0] = (GLfloat) (GLint) v[0];
refOut[1] = (GLfloat) (GLint) v[1];
refOut[2] = (GLfloat) (GLint) v[2];
@@ -1218,23 +1028,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLuint-valued functions
case 94:
{
- PFNGLVERTEXATTRIB4NUIVPROC f = (PFNGLVERTEXATTRIB4NUIVPROC)
- GLUtils::getProcAddress("glVertexAttrib4Nuiv");
GLuint ui[4];
for (int i = 0; i < 4; i++ )
ui[i] = FLOAT_TO_UINT(v[i]);
- f(index, ui);
+ glVertexAttrib4Nuiv(index, ui);
COPY4(refOut, v);
}
break;
case 95:
{
- PFNGLVERTEXATTRIB4UIVPROC f = (PFNGLVERTEXATTRIB4UIVPROC)
- GLUtils::getProcAddress("glVertexAttrib4uiv");
GLuint ui[4];
for (int i = 0; i < 4; i++ )
ui[i] = (GLint) v[i];
- f(index, ui);
+ glVertexAttrib4uiv(index, ui);
refOut[0] = (GLfloat) (GLint) v[0];
refOut[1] = (GLfloat) (GLint) v[1];
refOut[2] = (GLfloat) (GLint) v[2];
@@ -1244,23 +1050,19 @@ SetAttrib(GLuint index, const GLfloat v[4], GLuint funcIndex, GLfloat refOut[4])
// ** GLushort-valued functions
case 96:
{
- PFNGLVERTEXATTRIB4NUSVPROC f = (PFNGLVERTEXATTRIB4NUSVPROC)
- GLUtils::getProcAddress("glVertexAttrib4Nusv");
GLushort us[4];
for (int i = 0; i < 4; i++ )
us[i] = FLOAT_TO_USHORT(v[i]);
- f(index, us);
+ glVertexAttrib4Nusv(index, us);
COPY4(refOut, v);
}
break;
case 97:
{
- PFNGLVERTEXATTRIB4USVPROC f = (PFNGLVERTEXATTRIB4USVPROC)
- GLUtils::getProcAddress("glVertexAttrib4usv");
GLushort us[4];
for (int i = 0; i < 4; i++ )
us[i] = (GLint) v[i];
- f(index, us);
+ glVertexAttrib4usv(index, us);
refOut[0] = (GLfloat) (GLint) v[0];
refOut[1] = (GLfloat) (GLint) v[1];
refOut[2] = (GLfloat) (GLint) v[2];
@@ -1317,7 +1119,6 @@ void VertAttribTest::FailMessage(VertAttribResult &r, const char *msg,
bool
VertAttribTest::TestAttribs(VertAttribResult &r,
int attribFunc,
- PFNGLGETVERTEXATTRIBFVARBPROC getAttribfv,
Aliasing aliasing,
int numAttribs)
{
@@ -1361,7 +1162,7 @@ VertAttribTest::TestAttribs(VertAttribResult &r,
for (int i = 1; i < numAttribs; i++) {
const GLfloat *expected = refOut[i];
GLfloat v[4];
- getAttribfv(i, GL_CURRENT_VERTEX_ATTRIB_ARB, v);
+ glGetVertexAttribfvNV(i, GL_CURRENT_VERTEX_ATTRIB_ARB, v);
if (!NearlyEqual(v, expected)) {
char msg[1000];
sprintf(msg, "Vertex Attribute %d is (%g, %g, %g, %g) but expected (%g, %g, %g, %g)",
@@ -1421,18 +1222,14 @@ VertAttribTest::TestNVfuncs(VertAttribResult &r)
{
bool result = true;
#ifdef GL_NV_vertex_program
- PFNGLGETVERTEXATTRIBFVNVPROC getAttribfv;
const GLint numAttribs = 16;
const Aliasing aliasing = REQUIRED;
- getAttribfv = (PFNGLGETVERTEXATTRIBFVNVPROC) GLUtils::getProcAddress("glGetVertexAttribfvNV");
- assert(getAttribfv);
-
r.numNVtested = 0;
for (int attribFunc = 0; attribFunc < NUM_NV_ATTRIB_FUNCS; attribFunc++) {
bool b;
- b = TestAttribs(r, attribFunc, getAttribfv, aliasing, numAttribs);
+ b = TestAttribs(r, attribFunc, aliasing, numAttribs);
if (!b)
result = false;
r.numNVtested++;
@@ -1451,12 +1248,8 @@ VertAttribTest::TestARBfuncs(VertAttribResult &r, bool shader)
{
bool result = true;
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_vertex_shader)
- PFNGLGETVERTEXATTRIBFVARBPROC getAttribfv;
GLint numAttribs;
- getAttribfv = (PFNGLGETVERTEXATTRIBFVARBPROC) GLUtils::getProcAddress("glGetVertexAttribfvARB");
- assert(getAttribfv);
-
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &numAttribs);
assert(numAttribs > 0);
@@ -1468,7 +1261,7 @@ VertAttribTest::TestARBfuncs(VertAttribResult &r, bool shader)
for (int i = 0; i < NUM_ARB_ATTRIB_FUNCS; i++) {
int attribFunc = NUM_NV_ATTRIB_FUNCS + i;
bool b;
- b = TestAttribs(r, attribFunc, getAttribfv, aliasing, numAttribs);
+ b = TestAttribs(r, attribFunc, aliasing, numAttribs);
if (!b)
result = false;
r.numARBtested++;
@@ -1495,7 +1288,7 @@ VertAttribTest::TestARBfuncs(VertAttribResult &r, bool shader)
for (int i = 0; i < NUM_ARB_ATTRIB_FUNCS; i++) {
int attribFunc = NUM_NV_ATTRIB_FUNCS + i;
bool b;
- b = TestAttribs(r, attribFunc, getAttribfv, aliasing, numAttribs);
+ b = TestAttribs(r, attribFunc, aliasing, numAttribs);
if (!b)
result = false;
r.numARBtested++;
@@ -1515,13 +1308,9 @@ VertAttribTest::Test20funcs(VertAttribResult &r)
{
bool result = true;
#ifdef GL_VERSION_2_0
- PFNGLGETVERTEXATTRIBFVPROC getAttribfv;
GLint numAttribs;
const Aliasing aliasing = DISALLOWED;
- getAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) GLUtils::getProcAddress("glGetVertexAttribfv");
- assert(getAttribfv);
-
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numAttribs);
assert(numAttribs > 0);
@@ -1530,7 +1319,7 @@ VertAttribTest::Test20funcs(VertAttribResult &r)
for (int i = 0; i < NUM_2_0_ATTRIB_FUNCS; i++) {
int attribFunc = NUM_NV_ATTRIB_FUNCS + NUM_ARB_ATTRIB_FUNCS+ i;
bool b;
- b = TestAttribs(r, attribFunc, getAttribfv, aliasing, numAttribs);
+ b = TestAttribs(r, attribFunc, aliasing, numAttribs);
if (!b)
result = false;
r.num20tested++;
diff --git a/tests/glean/tvertattrib.h b/tests/glean/tvertattrib.h
index 1eb4b6ebb..ba6964001 100644
--- a/tests/glean/tvertattrib.h
+++ b/tests/glean/tvertattrib.h
@@ -83,7 +83,6 @@ private:
const char *ext, int dlistMode) const;
bool TestAttribs(VertAttribResult &r,
int attribFunc,
- PFNGLGETVERTEXATTRIBFVARBPROC getAttribfv,
Aliasing aliasing,
int numAttribs);
bool TestNVfuncs(VertAttribResult &r);
diff --git a/tests/glean/tvertprog1.cpp b/tests/glean/tvertprog1.cpp
index 4d3cccc4a..68ad828ca 100644
--- a/tests/glean/tvertprog1.cpp
+++ b/tests/glean/tvertprog1.cpp
@@ -41,14 +41,6 @@
namespace GLEAN {
-
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func;
-static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func;
-static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
-static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
-static PFNGLISPROGRAMARBPROC glIsProgramARB_func;
-static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
-
static GLuint progID;
@@ -810,35 +802,16 @@ VertexProgramTest::setup(void)
InfNan[0], InfNan[1], InfNan[2], InfNan[3]);
*/
- // get function pointers
- glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLUtils::getProcAddress("glProgramLocalParameter4fvARB");
- assert(glProgramLocalParameter4fvARB_func);
-
- glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) GLUtils::getProcAddress("glGenProgramsARB");
- assert(glGenProgramsARB_func);
-
- glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) GLUtils::getProcAddress("glProgramStringARB");
- assert(glProgramStringARB_func);
-
- glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) GLUtils::getProcAddress("glBindProgramARB");
- assert(glBindProgramARB_func);
-
- glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) GLUtils::getProcAddress("glIsProgramARB");
- assert(glIsProgramARB_func);
-
- glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) GLUtils::getProcAddress("glDeleteProgramsARB");
- assert(glDeleteProgramsARB_func);
-
- glGenProgramsARB_func(1, &progID);
- glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, progID);
+ glGenProgramsARB(1, &progID);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, progID);
glEnable(GL_VERTEX_PROGRAM_ARB);
// load program inputs
glColor4fv(VertColor);
- glProgramLocalParameter4fvARB_func(GL_VERTEX_PROGRAM_ARB, 0, Param0);
- glProgramLocalParameter4fvARB_func(GL_VERTEX_PROGRAM_ARB, 1, Param1);
- glProgramLocalParameter4fvARB_func(GL_VERTEX_PROGRAM_ARB, 2, Param2);
- glProgramLocalParameter4fvARB_func(GL_VERTEX_PROGRAM_ARB, 9, InfNan);
+ glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 0, Param0);
+ glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 1, Param1);
+ glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 2, Param2);
+ glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 9, InfNan);
// other GL state
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
@@ -952,10 +925,10 @@ VertexProgramTest::testProgram(const VertexProgram &p)
{
const GLfloat r = 0.25;
- glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(p.progString),
- (const GLubyte *) p.progString);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(p.progString),
+ (const GLubyte *) p.progString);
GLenum err = glGetError();
if (err) {
@@ -1027,7 +1000,7 @@ VertexProgramTest::testBadProgram(MultiTestResult &result)
"NOTANOPCODE;\n"
"MOV result.position, vertex.position;\n";
- glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB,
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(badprog),
(const GLubyte *) badprog);
@@ -1052,7 +1025,7 @@ VertexProgramTest::testBadProgram(MultiTestResult &result)
* with an invalid (non-existant in this case) program.
*/
{
- glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, 99);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 99);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);