/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_dead_code.cpp * * Eliminates dead assignments and variable declarations from the code. */ #include "ir.h" #include "ir_visitor.h" #include "ir_expression_flattening.h" #include "glsl_types.h" class variable_entry : public exec_node { public: variable_entry(ir_variable *var) { this->var = var; assign = NULL; referenced_count = 0; assigned_count = 0; declaration = false; } ir_variable *var; /* The key: the variable's pointer. */ ir_assignment *assign; /* An assignment to the variable, if any */ /** Number of times the variable is referenced, including assignments. */ unsigned referenced_count; /** Number of times the variable is assignmened. */ unsigned assigned_count; bool declaration; /* If the variable had a decl in the instruction stream */ }; class ir_dead_code_visitor : public ir_hierarchical_visitor { public: virtual ir_visitor_status visit(ir_variable *); virtual ir_visitor_status visit(ir_dereference_variable *); virtual ir_visitor_status visit_enter(ir_function *); virtual ir_visitor_status visit_leave(ir_assignment *); variable_entry *get_variable_entry(ir_variable *var); bool (*predicate)(ir_instruction *ir); ir_instruction *base_ir; /* List of variable_entry */ exec_list variable_list; }; variable_entry * ir_dead_code_visitor::get_variable_entry(ir_variable *var) { assert(var); foreach_iter(exec_list_iterator, iter, this->variable_list) { variable_entry *entry = (variable_entry *)iter.get(); if (entry->var == var) return entry; } variable_entry *entry = new variable_entry(var); this->variable_list.push_tail(entry); return entry; } ir_visitor_status ir_dead_code_visitor::visit(ir_variable *ir) { variable_entry *entry = this->get_variable_entry(ir); if (entry) entry->declaration = true; return visit_continue; } ir_visitor_status ir_dead_code_visitor::visit(ir_dereference_variable *ir) { ir_variable *const var = ir->variable_referenced(); variable_entry *entry = this->get_variable_entry(var); if (entry) entry->referenced_count++; return visit_continue; } ir_visitor_status ir_dead_code_visitor::visit_enter(ir_function *ir) { (void) ir; return visit_continue_with_parent; } ir_visitor_status ir_dead_code_visitor::visit_leave(ir_assignment *ir) { variable_entry *entry; entry = this->get_variable_entry(ir->lhs->variable_referenced()); if (entry) { entry->assigned_count++; if (entry->assign == NULL) entry->assign = ir; } return visit_continue; } /** * Do a dead code pass over instructions and everything that instructions * references. * * Note that this will remove assignments to globals, so it is not suitable * for usage on an unlinked instruction stream. */ bool do_dead_code(exec_list *instructions) { ir_dead_code_visitor v; bool progress = false; v.run(instructions); foreach_iter(exec_list_iterator, iter, v.variable_list) { variable_entry *entry = (variable_entry *)iter.get(); /* Since each assignment is a reference, the refereneced count must be * greater than or equal to the assignment count. If they are equal, * then all of the references are assignments, and the variable is * dead. * * Note that if the variable is neither assigned nor referenced, both * counts will be zero and will be caught by the equality test. */ assert(entry->referenced_count >= entry->assigned_count); if ((entry->referenced_count > entry->assigned_count) || !entry->declaration) continue; if (entry->assign) { /* Remove a single dead assignment to the variable we found. * Don't do so if it's a shader output, though. */ if (!entry->var->shader_out) { entry->assign->remove(); progress = true; } } else { /* If there are no assignments or references to the variable left, * then we can remove its declaration. */ entry->var->remove(); progress = true; } } return progress; } /** * Does a dead code pass on the functions present in the instruction stream. * * This is suitable for use while the program is not linked, as it will * ignore variable declarations (and the assignments to them) for variables * with global scope. */ bool do_dead_code_unlinked(exec_list *instructions) { bool progress = false; foreach_iter(exec_list_iterator, iter, *instructions) { ir_instruction *ir = (ir_instruction *)iter.get(); ir_function *f = ir->as_function(); if (f) { foreach_iter(exec_list_iterator, sigiter, *f) { ir_function_signature *sig = (ir_function_signature *) sigiter.get(); if (do_dead_code(&sig->body)) progress = true; } } } return progress; }