/* -*- c++ -*- */ /* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #ifndef GLSL_SYMBOL_TABLE #define GLSL_SYMBOL_TABLE #include "symbol_table.h" #include "ir.h" #include "glsl_types.h" /** * Facade class for _mesa_symbol_table * * Wraps the existing \c _mesa_symbol_table data structure to enforce some * type safe and some symbol table invariants. */ class glsl_symbol_table { private: enum glsl_symbol_name_space { glsl_variable_name_space = 0, glsl_type_name_space = 1, glsl_function_name_space = 2 }; public: glsl_symbol_table() { table = _mesa_symbol_table_ctor(); } ~glsl_symbol_table() { _mesa_symbol_table_dtor(table); } void push_scope() { _mesa_symbol_table_push_scope(table); } void pop_scope() { _mesa_symbol_table_pop_scope(table); } /** * Determine whether a name was declared at the current scope */ bool name_declared_this_scope(const char *name) { return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; } /** * \name Methods to add symbols to the table * * There is some temptation to rename all these functions to \c add_symbol * or similar. However, this breaks symmetry with the getter functions and * reduces the clarity of the intention of code that uses these methods. */ /*@{*/ bool add_variable(const char *name, ir_variable *v) { return _mesa_symbol_table_add_symbol(table, glsl_variable_name_space, name, v) == 0; } bool add_type(const char *name, const glsl_type *t) { return _mesa_symbol_table_add_symbol(table, glsl_type_name_space, name, (void *) t) == 0; } bool add_function(const char *name, ir_function *f) { return _mesa_symbol_table_add_symbol(table, glsl_function_name_space, name, f) == 0; } /*@}*/ /** * \name Methods to get symbols from the table */ /*@{*/ ir_variable *get_variable(const char *name) { return (ir_variable *) _mesa_symbol_table_find_symbol(table, glsl_variable_name_space, name); } glsl_type *get_type(const char *name) { return (glsl_type *) _mesa_symbol_table_find_symbol(table, glsl_type_name_space, name); } ir_function *get_function(const char *name) { return (ir_function *) _mesa_symbol_table_find_symbol(table, glsl_function_name_space, name); } /*@}*/ private: struct _mesa_symbol_table *table; }; #endif /* GLSL_SYMBOL_TABLE */