/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #ifndef GLSL_PARSER_EXTRAS_H #define GLSL_PARSER_EXTRAS_H #include #include "glsl_symbol_table.h" enum _mesa_glsl_parser_targets { vertex_shader, geometry_shader, fragment_shader, ir_shader }; struct _mesa_glsl_parse_state { void *scanner; exec_list translation_unit; glsl_symbol_table *symbols; unsigned language_version; enum _mesa_glsl_parser_targets target; /** * During AST to IR conversion, pointer to current IR function * * Will be \c NULL whenever the AST to IR conversion is not inside a * function definition. */ class ir_function_signature *current_function; /** Was there an error during compilation? */ bool error; /** Index of last generated anonymous temporary. */ unsigned temp_index; /** Loop or switch statement containing the current instructions. */ class ir_instruction *loop_or_switch_nesting; /** List of structures defined in user code. */ const glsl_type **user_structures; unsigned num_user_structures; char *info_log; /** * \name Enable bits for GLSL extensions */ /*@{*/ unsigned ARB_draw_buffers_enable:1; unsigned ARB_draw_buffers_warn:1; unsigned ARB_texture_rectangle_enable:1; unsigned ARB_texture_rectangle_warn:1; unsigned EXT_texture_array_enable:1; unsigned EXT_texture_array_warn:1; /*@}*/ }; typedef struct YYLTYPE { int first_line; int first_column; int last_line; int last_column; unsigned source; } YYLTYPE; # define YYLTYPE_IS_DECLARED 1 # define YYLTYPE_IS_TRIVIAL 1 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...); /** * Emit a warning to the shader log * * \sa _mesa_glsl_error */ extern void _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...); extern "C" { extern int preprocess(void *ctx, const char **shader, char **info_log); } extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string); extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); union YYSTYPE; extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, void *scanner); extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); /** * Process elements of the #extension directive * * \return * If \c name and \c behavior are valid, \c true is returned. Otherwise * \c false is returned. */ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, const char *behavior, YYLTYPE *behavior_locp, _mesa_glsl_parse_state *state); /** * Get the textual name of the specified shader target */ extern const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); #endif /* GLSL_PARSER_EXTRAS_H */