/* DO NOT MODIFY - automatically generated by generate_builtins.pl */ /* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "glsl_parser_extras.h" #include "ir_reader.h" void read_builtins(_mesa_glsl_parse_state *st, exec_list *instructions, const char **functions, unsigned count) { if (st->error) return; for (unsigned i = 0; i < count; i++) { _mesa_glsl_read_ir(st, instructions, functions[i]); if (st->error) { printf("error reading builtin: %.35s ...\n", functions[i]); return; } } } /* 110 builtins */ static const char *builtins_110_abs = { "((function abs\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float abs (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 abs (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 abs (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 abs (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_all = { "((function all\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" "))\n" }; static const char *builtins_110_any = { "((function any\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" "))\n" }; static const char *builtins_110_asin = { "((function asin\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float *\n" " (expression float -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression float sqrt\n" " (expression float -\n" " (constant float (1.0))\n" " (expression float abs (var_ref x)))))\n" " (expression float +\n" " (constant float (1.5707288))\n" " (expression float *\n" " (expression float abs (var_ref x))\n" " (expression float +\n" " (constant float (-0.2121144))\n" " (expression float *\n" " (constant float (0.0742610))\n" " (expression float abs (var_ref x))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 *\n" " (expression float -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec2 sqrt\n" " (expression vec2 -\n" " (constant float (1.0))\n" " (expression vec2 abs (var_ref x)))))\n" " (expression vec2 +\n" " (constant float (1.5707288))\n" " (expression vec2 *\n" " (expression vec2 abs (var_ref x))\n" " (expression vec2 +\n" " (constant float (-0.2121144))\n" " (expression vec2 *\n" " (constant float (0.0742610))\n" " (expression vec2 abs (var_ref x))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 *\n" " (expression vec3 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec3 sqrt\n" " (expression vec3 -\n" " (constant float (1.0))\n" " (expression vec3 abs (var_ref x)))))\n" " (expression vec3 +\n" " (constant float (1.5707288))\n" " (expression vec3 *\n" " (expression vec3 abs (var_ref x))\n" " (expression vec3 +\n" " (constant float (-0.2121144))\n" " (expression vec3 *\n" " (constant float (0.0742610))\n" " (expression vec3 abs (var_ref x))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 *\n" " (expression vec4 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec4 sqrt\n" " (expression vec4 -\n" " (constant float (1.0))\n" " (expression vec4 abs (var_ref x)))))\n" " (expression vec4 +\n" " (constant float (1.5707288))\n" " (expression vec4 *\n" " (expression vec4 abs (var_ref x))\n" " (expression vec4 +\n" " (constant float (-0.2121144))\n" " (expression vec4 *\n" " (constant float (0.0742610))\n" " (expression vec4 abs (var_ref x))))))))))\n" ")\n" "\n" " (function acos\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" "))\n" }; static const char *builtins_110_atan = { "((function atan\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (call asin ((expression float *\n" " (var_ref x)\n" " (expression float rsq\n" " (expression float +\n" " (expression float *\n" " (var_ref x)\n" " (var_ref x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y_over_x))\n" " ((return (call asin ((expression vec2 *\n" " (var_ref y_over_x)\n" " (expression vec2 rsq\n" " (expression vec2 +\n" " (expression vec2 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y_over_x))\n" " ((return (call asin ((expression vec3 *\n" " (var_ref y_over_x)\n" " (expression vec3 rsq\n" " (expression vec3 +\n" " (expression vec3 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y_over_x))\n" " ((return (call asin ((expression vec4 *\n" " (var_ref y_over_x)\n" " (expression vec4 rsq\n" " (expression vec4 +\n" " (expression vec4 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) float y)\n" " (declare (in) float x))\n" " ((declare () float r)\n" " (if (expression bool >\n" " (expression float abs (var_ref x))\n" " (constant float (.0001)))\n" " ((assign (constant bool (1))\n" " (var_ref r) (call atan ((expression float /\n" " (var_ref y)\n" " (var_ref x)))))\n" " (if (expression bool <\n" " (var_ref x)\n" " (constant float (0.0)))\n" " ((assign (constant bool (1))\n" " (var_ref r)\n" " (expression float +\n" " (var_ref r)\n" " (expression float *\n" " (expression int sign (var_ref y))\n" " (constant float (3.1415926))))))\n" " ()))\n" " ())\n" " (return (var_ref r))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 r)\n" " (if (expression bool >\n" " (expression vec2 abs (var_ref x))\n" " (constant float (.0001)))\n" " ((assign (constant bool (1))\n" " (var_ref r) (call atan ((expression vec2 /\n" " (var_ref y)\n" " (var_ref x)))))\n" " (if (expression bool <\n" " (var_ref x)\n" " (constant float (0.0)))\n" " ((assign (constant bool (1))\n" " (var_ref r)\n" " (expression vec2 +\n" " (var_ref r)\n" " (expression vec2 *\n" " (expression int sign (var_ref y))\n" " (constant float (3.1415926))))))\n" " ()))\n" " ())\n" " (return (var_ref r))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 r)\n" " (if (expression bool >\n" " (expression vec3 abs (var_ref x))\n" " (constant float (.0001)))\n" " ((assign (constant bool (1))\n" " (var_ref r) (call atan ((expression vec3 /\n" " (var_ref y)\n" " (var_ref x)))))\n" " (if (expression bool <\n" " (var_ref x)\n" " (constant float (0.0)))\n" " ((assign (constant bool (1))\n" " (var_ref r)\n" " (expression vec3 +\n" " (var_ref r)\n" " (expression vec3 *\n" " (expression int sign (var_ref y))\n" " (constant float (3.1415926))))))\n" " ()))\n" " ())\n" " (return (var_ref r))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 r)\n" " (if (expression bool >\n" " (expression vec4 abs (var_ref x))\n" " (constant float (.0001)))\n" " ((assign (constant bool (1))\n" " (var_ref r) (call atan ((expression vec4 /\n" " (var_ref y)\n" " (var_ref x)))))\n" " (if (expression bool <\n" " (var_ref x)\n" " (constant float (0.0)))\n" " ((assign (constant bool (1))\n" " (var_ref r)\n" " (expression vec4 +\n" " (var_ref r)\n" " (expression vec4 *\n" " (expression int sign (var_ref y))\n" " (constant float (3.1415926))))))\n" " ()))\n" " ())\n" " (return (var_ref r))))\n" "\n" "))\n" }; static const char *builtins_110_ceil = { "((function ceil\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float ceil (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 ceil (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 ceil (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 ceil (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_clamp = { "((function clamp\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) vec2 arg2))\n" " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) vec3 arg2))\n" " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) vec4 arg2))\n" " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((declare () vec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression vec4 max (expression vec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression vec4 max (expression vec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((declare () vec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression vec4 max (expression vec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression vec4 max (expression vec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result)) (expression vec4 max (expression vec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((declare () vec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression vec4 max (expression vec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression vec4 max (expression vec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result)) (expression vec4 max (expression vec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result)) (expression vec4 max (expression vec4 min (swiz w (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_110_cos = { "((function cos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float cos (var_ref angle)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 cos (var_ref angle)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 cos (var_ref angle)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 cos (var_ref angle)))))\n" "))\n" }; static const char *builtins_110_cross = { "((function cross\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float - (expression float * (swiz y (var_ref arg0)) (swiz z (var_ref arg1)))\n" " (expression float * (swiz y (var_ref arg1)) (swiz z (var_ref arg0)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float - (expression float * (swiz z (var_ref arg0)) (swiz x (var_ref arg1)))\n" " (expression float * (swiz z (var_ref arg1)) (swiz x (var_ref arg0)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float - (expression float * (swiz x (var_ref arg0)) (swiz y (var_ref arg1)))\n" " (expression float * (swiz x (var_ref arg1)) (swiz y (var_ref arg0)))))\n" " (return (var_ref t))))\n" "))\n" }; static const char *builtins_110_degrees = { "((function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n" "))\n" }; static const char *builtins_110_distance = { "((function distance\n" " (signature float\n" " (parameters\n" " (declare (in) float p0)\n" " (declare (in) float p1))\n" " ((declare () float p)\n" " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 p0)\n" " (declare (in) vec2 p1))\n" " ((declare () vec2 p)\n" " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 p0)\n" " (declare (in) vec3 p1))\n" " ((declare () vec3 p)\n" " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 p0)\n" " (declare (in) vec4 p1))\n" " ((declare () vec4 p)\n" " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "))\n" }; static const char *builtins_110_dot = { "((function dot\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "))\n" }; static const char *builtins_110_equal = { "((function equal\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_110_exp = { "((function exp\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float exp (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 exp (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 exp (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 exp (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_exp2 = { "((function exp2\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float exp2 (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 exp2 (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 exp2 (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 exp2 (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_faceforward = { "((function faceforward\n" " (signature float\n" " (parameters\n" " (declare (in) float N)\n" " (declare (in) float I)\n" " (declare (in) float Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression float neg (var_ref N)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 N)\n" " (declare (in) vec2 I)\n" " (declare (in) vec2 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec2 neg (var_ref N)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 N)\n" " (declare (in) vec3 I)\n" " (declare (in) vec3 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec3 neg (var_ref N)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 N)\n" " (declare (in) vec4 I)\n" " (declare (in) vec4 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec4 neg (var_ref N)))))))\n" "))\n" }; static const char *builtins_110_floor = { "((function floor\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float floor (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 floor (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 floor (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 floor (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_fract = { "((function fract\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float - (var_ref x) (expression float floor (var_ref x))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float - (swiz x (var_ref x)) (expression float floor (swiz x (var_ref x)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float - (swiz y (var_ref x)) (expression float floor (swiz y (var_ref x)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float - (swiz x (var_ref x)) (expression float floor (swiz x (var_ref x)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float - (swiz y (var_ref x)) (expression float floor (swiz y (var_ref x)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float - (swiz z (var_ref x)) (expression float floor (swiz z (var_ref x)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float - (swiz x (var_ref x)) (expression float floor (swiz x (var_ref x)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float - (swiz y (var_ref x)) (expression float floor (swiz y (var_ref x)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float - (swiz z (var_ref x)) (expression float floor (swiz z (var_ref x)))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float - (swiz w (var_ref x)) (expression float floor (swiz w (var_ref x)))))\n" " (return (var_ref t))))\n" "))\n" "\n" }; static const char *builtins_110_greaterThan = { "((function greaterThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_110_greaterThanEqual = { "((function greaterThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_110_inversesqrt = { "((function inversesqrt\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float rsq (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 rsq (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 rsq (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 rsq (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_length = { "((function length\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "))\n" }; static const char *builtins_110_lessThan = { "((function lessThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_110_lessThanEqual = { "((function lessThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_110_log = { "((function log\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float log (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 log (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 log (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 log (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_log2 = { "((function log2\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float log2 (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 log2 (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 log2 (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 log2 (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_matrixCompMult = { "((function matrixCompMult\n" " (signature mat2\n" " (parameters\n" " (declare (in) mat2 x)\n" " (declare (in) mat2 y))\n" " ((declare () mat2 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) mat3 x)\n" " (declare (in) mat3 y))\n" " ((declare () mat3 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) mat4 x)\n" " (declare (in) mat4 y))\n" " ((declare () mat4 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n" "(return (var_ref z))))\n" "))\n" "\n" }; static const char *builtins_110_max = { "((function max\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression float max (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression float max (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression float max (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_110_min = { "((function min\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression float min (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression float min (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression float min (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_110_mix = { "((function mix\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) vec2 arg2))\n" " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) vec3 arg2))\n" " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) vec4 arg2))\n" " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "))\n" }; static const char *builtins_110_mod = { "((function mod\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float % (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float % (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float % (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float % (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression float % (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((declare () vec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression float % (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression float % (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression float % (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression float % (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_110_noise_fake = { "((function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant float (0)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant float (0)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant float (0)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant float (0)))))\n" " )\n" "\n" " (function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant vec2 (0 0)))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant vec2 (0 0)))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant vec2 (0 0)))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant vec2 (0 0)))))\n" " )\n" "\n" " (function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant vec3 (0 0 0)))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant vec3 (0 0 0)))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant vec3 (0 0 0)))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant vec3 (0 0 0)))))\n" " )\n" "\n" " (function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " )\n" ")\n" }; static const char *builtins_110_normalize = { "((function normalize\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "))\n" }; static const char *builtins_110_not = { "((function not\n" " (signature bvec2\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bvec2 ! (var_ref arg0)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bvec3 ! (var_ref arg0)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bvec4 ! (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_notEqual = { "((function notEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression float != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression float != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression float != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression float != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression float != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression float != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression float != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression float != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression float != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression int != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression int != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression int != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression int != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression int != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression int != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression int != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression int != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression int != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_110_pow = { "((function pow\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n" "))\n" }; static const char *builtins_110_radians = { "((function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n" "))\n" }; static const char *builtins_110_reflect = { "((function reflect\n" " (signature float\n" " (parameters\n" " (declare (in) float i)\n" " (declare (in) float n))\n" " ((return (expression float -\n" " (var_ref i)\n" " (expression float *\n" " (constant float (2.0))\n" " (expression float *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 i)\n" " (declare (in) vec2 n))\n" " ((return (expression vec2 -\n" " (var_ref i)\n" " (expression vec2 *\n" " (constant float (2.0))\n" " (expression vec2 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 i)\n" " (declare (in) vec3 n))\n" " ((return (expression vec3 -\n" " (var_ref i)\n" " (expression vec3 *\n" " (constant float (2.0))\n" " (expression vec3 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 i)\n" " (declare (in) vec4 n))\n" " ((return (expression vec4 -\n" " (var_ref i)\n" " (expression vec4 *\n" " (constant float (2.0))\n" " (expression vec4 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" "))\n" }; static const char *builtins_110_refract = { "((function refract\n" " (signature float\n" " (parameters\n" " (declare (in) float i)\n" " (declare (in) float n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant float (0.0))))\n" " ((return (expression float -\n" " (expression float * (var_ref eta) (var_ref i))\n" " (expression float *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 i)\n" " (declare (in) vec2 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec2 (0.0 0.0))))\n" " ((return (expression vec2 -\n" " (expression vec2 * (var_ref eta) (var_ref i))\n" " (expression vec2 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 i)\n" " (declare (in) vec3 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec3 (0.0 0.0))))\n" " ((return (expression vec3 -\n" " (expression vec3 * (var_ref eta) (var_ref i))\n" " (expression vec3 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 i)\n" " (declare (in) vec4 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec4 (0.0 0.0))))\n" " ((return (expression vec4 -\n" " (expression vec4 * (var_ref eta) (var_ref i))\n" " (expression vec4 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" "))\n" }; static const char *builtins_110_sign = { "((function sign\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float sign (var_ref x)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float sign (swiz x (var_ref x))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float sign (swiz y (var_ref x))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float sign (swiz x (var_ref x))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float sign (swiz y (var_ref x))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float sign (swiz z (var_ref x))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float sign (swiz x (var_ref x))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float sign (swiz y (var_ref x))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float sign (swiz z (var_ref x))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float sign (swiz w (var_ref x))))\n" " (return (var_ref t))))\n" "))\n" "\n" }; static const char *builtins_110_sin = { "((function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float sin (var_ref angle)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 sin (var_ref angle)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 sin (var_ref angle)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 sin (var_ref angle)))))\n" "))\n" }; static const char *builtins_110_smoothstep = { "((function smoothstep\n" " (signature float\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) float x))\n" " ((declare () float t)\n" "\n" " (assign (constant bool (1)) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (declare () vec2 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (declare () vec3 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (declare () vec4 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz w (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 edge0)\n" " (declare (in) vec2 edge1)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (declare () vec2 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 edge0)\n" " (declare (in) vec3 edge1)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (declare () vec3 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 edge0)\n" " (declare (in) vec4 edge1)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (declare () vec4 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz w (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz w (var_ref x)) (swiz w (var_ref edge0))) (expression float - (swiz w (var_ref edge1)) (swiz w (var_ref edge0))))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" "))\n" "\n" }; static const char *builtins_110_sqrt = { "((function sqrt\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float sqrt (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 sqrt (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 sqrt (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 sqrt (var_ref arg0)))))\n" "))\n" }; static const char *builtins_110_step = { "((function step\n" " (signature float\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) float x))\n" " ((return (expression float b2f (expression bool < (var_ref x) (var_ref edge))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 edge)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 edge)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 edge)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz z (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(swiz w (var_ref edge)))))\n" " (return (var_ref t))))\n" "))\n" "\n" }; static const char *builtins_110_tan = { "((function tan\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression float / (expression float sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression float / (expression float sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression float / (expression float sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n" "))\n" }; static const char *builtins_110_textures = { "((function texture1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" " (function texture1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" ")\n" " (function texture1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" ")\n" " (function texture1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" ")\n" " (function texture2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" "(function texture2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" ")\n" " (function texture2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" ")\n" " (function texture2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" ")\n" " (function texture3D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" " (function texture3DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" ")\n" " (function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" ")\n" " (function texture3DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" ")\n" " (function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" " (function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" ")\n" " (function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" ")\n" " (function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" ")\n" " (function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" ")\n" " (function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" ")\n" " (function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" ")\n" " (function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" ")\n" " (function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" ")\n" " (function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" }; static const char *functions_for_110 [] = { builtins_110_abs, builtins_110_all, builtins_110_any, builtins_110_asin, builtins_110_atan, builtins_110_ceil, builtins_110_clamp, builtins_110_cos, builtins_110_cross, builtins_110_degrees, builtins_110_distance, builtins_110_dot, builtins_110_equal, builtins_110_exp, builtins_110_exp2, builtins_110_faceforward, builtins_110_floor, builtins_110_fract, builtins_110_greaterThan, builtins_110_greaterThanEqual, builtins_110_inversesqrt, builtins_110_length, builtins_110_lessThan, builtins_110_lessThanEqual, builtins_110_log, builtins_110_log2, builtins_110_matrixCompMult, builtins_110_max, builtins_110_min, builtins_110_mix, builtins_110_mod, builtins_110_noise_fake, builtins_110_normalize, builtins_110_not, builtins_110_notEqual, builtins_110_pow, builtins_110_radians, builtins_110_reflect, builtins_110_refract, builtins_110_sign, builtins_110_sin, builtins_110_smoothstep, builtins_110_sqrt, builtins_110_step, builtins_110_tan, builtins_110_textures, }; /* 110_fs builtins */ static const char *builtins_110_fs_derivatives = { "((function dFdx\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float dFdx (var_ref p)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 dFdx (var_ref p)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 dFdx (var_ref p)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 dFdx (var_ref p)))))\n" " )\n" "\n" " (function dFdy\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float dFdy (var_ref p)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 dFdy (var_ref p)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 dFdy (var_ref p)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 dFdy (var_ref p)))))\n" " )\n" "\n" " (function fwidth\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float +\n" " (expression float abs (expression float dFdx (var_ref p)))\n" " (expression float abs (expression float dFdy (var_ref p)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 +\n" " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n" " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 +\n" " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n" " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 +\n" " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n" " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n" "))\n" }; static const char *builtins_110_fs_textures = { "((function texture1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" ")\n" " (function texture1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" ")\n" " (function texture2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" ")\n" " (function texture2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" ")\n" " (function texture3D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" ")\n" " (function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" ")\n" " (function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" ")\n" " (function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" ")\n" " (function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" ")\n" " (function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" ")\n" " (function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" }; static const char *functions_for_110_fs [] = { builtins_110_fs_derivatives, builtins_110_fs_textures, }; /* 110_vs builtins */ static const char *builtins_110_vs_ftransform = { "((function ftransform\n" " (signature vec4\n" " (parameters)\n" " ((return (expression vec4 *\n" " (var_ref gl_ModelViewProjectionMatrix)\n" " (var_ref gl_Vertex)))))\n" "))\n" }; static const char *functions_for_110_vs [] = { builtins_110_vs_ftransform, }; /* 120 builtins */ static const char *builtins_120_matrixCompMult = { "((function matrixCompMult\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) mat2x3 x)\n" " (declare (in) mat2x3 y))\n" " ((declare () mat2x3 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) mat3x2 x)\n" " (declare (in) mat3x2 y))\n" " ((declare () mat3x2 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) mat2x4 x)\n" " (declare (in) mat2x4 y))\n" " ((declare () mat2x4 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) mat4x2 x)\n" " (declare (in) mat4x2 y))\n" " ((declare () mat4x2 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) mat3x4 x)\n" " (declare (in) mat3x4 y))\n" " ((declare () mat3x4 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) mat4x3 x)\n" " (declare (in) mat4x3 y))\n" " ((declare () mat4x3 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n" "(return (var_ref z))))\n" "))\n" }; static const char *builtins_120_outerProduct = { "((function outerProduct\n" " (signature mat2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref v) (swiz y (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat2x3 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref v) (swiz y (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat2x4 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref v) (swiz y (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat3x2 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref v) (swiz y (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref v) (swiz z (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref v) (swiz y (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref v) (swiz z (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat3x4 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref v) (swiz y (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref v) (swiz z (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat4x2 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref v) (swiz y (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref v) (swiz z (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref v) (swiz w (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat4x3 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref v) (swiz y (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref v) (swiz z (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref v) (swiz w (var_ref u)))) \n" "(return (var_ref m))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref v) (swiz x (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref v) (swiz y (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref v) (swiz z (var_ref u)))) \n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref v) (swiz w (var_ref u)))) \n" "(return (var_ref m))))\n" "))\n" "\n" }; static const char *builtins_120_transpose = { "((function transpose\n" " (signature mat2\n" " (parameters\n" " (declare (in) mat2 m))\n" " ((declare () mat2 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) mat2x3 m))\n" " ((declare () mat3x2 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) mat2x4 m))\n" " ((declare () mat4x2 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) mat3x2 m))\n" " ((declare () mat2x3 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) mat3 m))\n" " ((declare () mat3 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) mat3x4 m))\n" " ((declare () mat4x3 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) mat4x2 m))\n" " ((declare () mat2x4 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) mat4x3 m))\n" " ((declare () mat3x4 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) mat4 m))\n" " ((declare () mat4 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (3))))) \n" "(return (var_ref t))))\n" ")\n" "\n" ")\n" "\n" }; static const char *functions_for_120 [] = { builtins_120_matrixCompMult, builtins_120_outerProduct, builtins_120_transpose, }; /* 130 builtins */ static const char *builtins_130_clamp = { "((function clamp\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1)\n" " (declare (in) ivec2 arg2))\n" " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1)\n" " (declare (in) ivec3 arg2))\n" " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1)\n" " (declare (in) ivec4 arg2))\n" " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((declare () ivec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((declare () ivec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((declare () ivec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result)) (expression ivec4 max (expression ivec4 min (swiz w (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1)\n" " (declare (in) uvec2 arg2))\n" " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1)\n" " (declare (in) uvec3 arg2))\n" " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1)\n" " (declare (in) uvec4 arg2))\n" " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((declare () uvec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((declare () uvec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((declare () uvec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result)) (expression uvec4 max (expression uvec4 min (swiz w (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_130_cosh = { "((function cosh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float * (constant float (0.5))\n" " (expression float +\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 * (constant vec2 (0.5))\n" " (expression vec2 +\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 * (constant vec3 (0.5))\n" " (expression vec3 +\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 * (constant vec4 (0.5))\n" " (expression vec4 +\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" }; static const char *builtins_130_equal = { "((function equal\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_130_greaterThan = { "((function greaterThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_130_greaterThanEqual = { "((function greaterThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_130_lessThan = { "((function lessThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_130_lessThanEqual = { "((function lessThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_130_max = { "((function max\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1))\n" " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1))\n" " ((declare () ivec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression int max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression int max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1))\n" " ((declare () ivec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression int max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression int max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression int max (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1))\n" " ((declare () ivec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression int max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression int max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression int max (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression int max (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1))\n" " ((declare () uvec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression uint max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression uint max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1))\n" " ((declare () uvec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression uint max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression uint max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression uint max (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1))\n" " ((declare () uvec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression uint max (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression uint max (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression uint max (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression uint max (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_130_min = { "((function min\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1))\n" " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1))\n" " ((declare () ivec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression int min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression int min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1))\n" " ((declare () ivec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression int min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression int min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression int min (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1))\n" " ((declare () ivec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression int min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression int min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression int min (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression int min (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1))\n" " ((declare () uvec2 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression uint min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression uint min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1))\n" " ((declare () uvec3 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression uint min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression uint min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression uint min (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1))\n" " ((declare () uvec4 result)\n" " (assign (constant bool (1)) (swiz x (var_ref result))\n" " (expression uint min (swiz x (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz y (var_ref result))\n" " (expression uint min (swiz y (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz z (var_ref result))\n" " (expression uint min (swiz z (var_ref arg0)) (var_ref arg1)))\n" " (assign (constant bool (1)) (swiz w (var_ref result))\n" " (expression uint min (swiz w (var_ref arg0)) (var_ref arg1)))\n" " (return (var_ref result))))\n" "))\n" }; static const char *builtins_130_notEqual = { "((function notEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" }; static const char *builtins_130_sign = { "((function sign\n" " (signature int\n" " (parameters\n" " (declare (in) int x))\n" " ((return (expression int / (var_ref x) (expression int abs (var_ref x))))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 x))\n" " ((declare () ivec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression int sign (swiz x (var_ref x))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression int sign (swiz y (var_ref x))))\n" " (return (var_ref t))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 x))\n" " ((declare () ivec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression int sign (swiz x (var_ref x))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression int sign (swiz y (var_ref x))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression int sign (swiz z (var_ref x))))\n" " (return (var_ref t))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 x))\n" " ((declare () ivec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression int sign (swiz x (var_ref x))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression int sign (swiz y (var_ref x))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression int sign (swiz z (var_ref x))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression int sign (swiz w (var_ref x))))\n" " (return (var_ref t))))\n" "))\n" "\n" }; static const char *builtins_130_sinh = { "((function sinh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float * (constant float (0.5))\n" " (expression float -\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 * (constant vec2 (0.5))\n" " (expression vec2 -\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 * (constant vec3 (0.5))\n" " (expression vec3 -\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 * (constant vec4 (0.5))\n" " (expression vec4 -\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" }; static const char *builtins_130_tanh = { "((function tanh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float /\n" " (expression float -\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))\n" " (expression float +\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 /\n" " (expression vec2 -\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))\n" " (expression vec2 +\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 /\n" " (expression vec3 -\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))\n" " (expression vec3 +\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 /\n" " (expression vec4 -\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))\n" " (expression vec4 +\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" }; static const char *builtins_130_texelFetch = { "((function texelFetch\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" "))\n" }; static const char *builtins_130_texture = { "((function texture\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" "))\n" }; static const char *builtins_130_textureGrad = { "((function textureGrad\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" ")\n" ")\n" }; static const char *builtins_130_textureLod = { "((function textureLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" }; static const char *builtins_130_textureProj = { "((function textureProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" "))\n" }; static const char *builtins_130_textureProjGrad = { "((function textureLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" "))\n" }; static const char *builtins_130_textureProjLod = { "((function textureLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" }; static const char *functions_for_130 [] = { builtins_130_clamp, builtins_130_cosh, builtins_130_equal, builtins_130_greaterThan, builtins_130_greaterThanEqual, builtins_130_lessThan, builtins_130_lessThanEqual, builtins_130_max, builtins_130_min, builtins_130_notEqual, builtins_130_sign, builtins_130_sinh, builtins_130_tanh, builtins_130_texelFetch, builtins_130_texture, builtins_130_textureGrad, builtins_130_textureLod, builtins_130_textureProj, builtins_130_textureProjGrad, builtins_130_textureProjLod, }; /* 130_fs builtins */ static const char *builtins_130_fs_texture = { "((function texture\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" }; static const char *builtins_130_fs_textureProj = { "((function textureProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" }; static const char *functions_for_130_fs [] = { builtins_130_fs_texture, builtins_130_fs_textureProj, }; /* ARB_texture_rectangle builtins */ static const char *builtins_ARB_texture_rectangle_textures = { "((function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" " (function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" "))\n" }; static const char *functions_for_ARB_texture_rectangle [] = { builtins_ARB_texture_rectangle_textures, }; /* EXT_texture_array builtins */ static const char *builtins_EXT_texture_array_textures = { "((function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" " (function texture1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" ")\n" " (function texture2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" ")\n" " (function texture2DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" ")\n" " (function shadow1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" ")\n" " (function shadow1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" ")\n" " (function shadow2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArrayShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n" "\n" "))\n" }; static const char *functions_for_EXT_texture_array [] = { builtins_EXT_texture_array_textures, }; /* EXT_texture_array_fs builtins */ static const char *builtins_EXT_texture_array_fs_textures = { "((function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" ")\n" " (function texture2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" ")\n" " (function shadow1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" }; static const char *functions_for_EXT_texture_array_fs [] = { builtins_EXT_texture_array_fs_textures, }; void _mesa_glsl_initialize_functions(exec_list *instructions, struct _mesa_glsl_parse_state *state) { if (state->language_version >= 110) read_builtins(state, instructions, functions_for_110, sizeof(functions_for_110) / sizeof(const char *)); if (state->target == fragment_shader && state->language_version >= 110) read_builtins(state, instructions, functions_for_110_fs, sizeof(functions_for_110_fs) / sizeof(const char *)); if (state->target == vertex_shader && state->language_version >= 110) read_builtins(state, instructions, functions_for_110_vs, sizeof(functions_for_110_vs) / sizeof(const char *)); if (state->language_version >= 120) read_builtins(state, instructions, functions_for_120, sizeof(functions_for_120) / sizeof(const char *)); if (state->language_version >= 130) read_builtins(state, instructions, functions_for_130, sizeof(functions_for_130) / sizeof(const char *)); if (state->target == fragment_shader && state->language_version >= 130) read_builtins(state, instructions, functions_for_130_fs, sizeof(functions_for_130_fs) / sizeof(const char *)); if (state->ARB_texture_rectangle_enable) read_builtins(state, instructions, functions_for_ARB_texture_rectangle, sizeof(functions_for_ARB_texture_rectangle) / sizeof(const char *)); if (state->EXT_texture_array_enable) read_builtins(state, instructions, functions_for_EXT_texture_array, sizeof(functions_for_EXT_texture_array) / sizeof(const char *)); if (state->target == fragment_shader && state->EXT_texture_array_enable) read_builtins(state, instructions, functions_for_EXT_texture_array_fs, sizeof(functions_for_EXT_texture_array_fs) / sizeof(const char *)); }