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authorIan Romanick <ian.d.romanick@intel.com>2010-04-07 16:47:44 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-04-07 16:49:25 -0700
commit8645a955fc5fc6a8969ceade7a67390798ed6f74 (patch)
tree3d0429fdae93ce5c2279e3da6db96a08958fcbd8
parent8c46ed24906ee10dd2f2cfaf4cf9803eca1ba523 (diff)
Add gl_ClipDistance in fragment shader
-rw-r--r--ir_variable.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/ir_variable.cpp b/ir_variable.cpp
index d81e056..29f3fc5 100644
--- a/ir_variable.cpp
+++ b/ir_variable.cpp
@@ -228,10 +228,13 @@ generate_130_fs_variables(exec_list *instructions,
{
generate_120_fs_variables(instructions, symtab);
- /* FINISHME: Add support fo gl_ClipDistance. The size of this array is
- * FINISHME: implementation dependent based on the value of
- * FINISHME: GL_MAX_CLIP_DISTANCES.
+ /* FINISHME: The size of this array is implementation dependent based on
+ * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
+ const glsl_type *const clip_distance_array_type =
+ glsl_type::get_array_instance(glsl_type::float_type, 8);
+ add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
+ instructions, symtab);
}
static void