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2009-06-17
Reduce the gratuitous number of verts in the barely-visible ring corners.
Eric Anholt
1
-1
/
+1
2009-06-12
Put more objects in the world to increase depth complexity.
Eric Anholt
1
-10
/
+35
2009-06-12
Fix up window w/h to fit the rings.
Eric Anholt
1
-1
/
+4
2009-06-12
Fix up the discontinuity in the Y coordinate of the normalmap.
Eric Anholt
2
-0
/
+0
2009-06-12
Remove the discontinuity of the texcoords at the end of the ring.
Eric Anholt
1
-6
/
+3
2009-06-12
Handle PNG_COLOR_TYPE_RGB as opposed to RGBA.
Eric Anholt
1
-1
/
+12
2009-06-12
Remove 965 hack glFlush now that it's fixed in Mesa master/7.4.
Eric Anholt
1
-1
/
+0
2009-06-10
Do each shader model a few times with different params.
Eric Anholt
2
-14
/
+49
2009-06-10
print fps.
Eric Anholt
1
-4
/
+24
2009-05-07
Add a Ward anisotropic model.
Eric Anholt
2
-11
/
+51
2009-05-07
Pass tangent information down to the fragment shader.
Eric Anholt
2
-0
/
+4
2009-05-07
Reduce the number of steps and verts.
Eric Anholt
1
-2
/
+2
2009-05-07
Remove the unused normal varying.
Eric Anholt
1
-1
/
+0
2009-04-29
Move Fresnel to its own function as well.
Eric Anholt
1
-10
/
+15
2009-04-29
Make the fresnel approx a function.
Eric Anholt
1
-7
/
+7
2009-04-29
Tweak the normal map towards surface normal, because it's too strong.
Eric Anholt
1
-0
/
+4
2009-04-29
Actually produce unit normals, fixing nasty n . v < 0 on the left side.
Eric Anholt
1
-1
/
+1
2009-04-29
Use the original heightmap for the normal map to do ambient occlusion.
Eric Anholt
3
-2
/
+14
2009-04-29
Comment the F calc.
Eric Anholt
1
-0
/
+2
2009-04-29
Reduce m, giving a prettier specular.
Eric Anholt
1
-1
/
+1
2009-04-29
Fix the Beckmann distro function.
Eric Anholt
1
-3
/
+5
2009-04-29
glclear hack fixed in mesa.
Eric Anholt
1
-3
/
+0
2009-04-29
Err, ambient applies even for n_dot_l < 0.
Eric Anholt
1
-2
/
+3
2009-04-29
Fix lighting to clamp n_dot_l < light to 0 at the end.
Eric Anholt
1
-5
/
+8
2009-04-29
Give it a diffuse term because we're giving up on stupid metals.
Eric Anholt
1
-1
/
+1
2009-04-29
Bring the eye and the light down into the plane so we can see more fresnel.
Eric Anholt
1
-4
/
+2
2009-04-29
Add a mode that's just the fresnel term mixing diffuse versus specular.
Eric Anholt
2
-0
/
+9
2009-04-29
Fix up the debug constant display.
Eric Anholt
1
-4
/
+3
2009-04-29
Use the Schlick F approximation, and fix the post-integration Rs factor.
Eric Anholt
1
-1
/
+7
2009-04-29
Give it a glass/plastic-film reflection instead of copper.
Eric Anholt
1
-1
/
+1
2009-04-29
Fix F calculation (a squared denominator term ended up being identity)
Eric Anholt
1
-3
/
+5
2009-04-29
Clamp Rs to 0 when n_dot_v goes negative as well.
Eric Anholt
1
-0
/
+1
2009-04-29
Start moving some BRDF constants to uniforms.
Eric Anholt
2
-2
/
+18
2009-04-29
Fix some more negative value clamping problems.
Eric Anholt
1
-4
/
+12
2009-04-29
Add some spin to the ring because I was worried that the n map was weird there.
Eric Anholt
1
-0
/
+4
2009-04-29
Bring the light a little more into the plane of the ring.
Eric Anholt
2
-5
/
+4
2009-04-29
Draw both phong and cook/torrance modes.
Eric Anholt
2
-59
/
+83
2009-04-29
Add disabled cook/torrance brdf.
Eric Anholt
1
-4
/
+42
2009-04-29
Give light_pos the hungarian treatment.
Eric Anholt
1
-10
/
+10
2009-04-29
Clear up the texcoord array state for sanity versus any other rendering.
Eric Anholt
1
-0
/
+4
2009-04-29
Choose diffuse copper color from xmag on a photo of copper.
Eric Anholt
1
-1
/
+1
2009-04-29
Make the normal map more like the picture by wrapping it 4 times around.
Eric Anholt
1
-1
/
+1
2009-04-29
Add 'c' to reload the shaders.
Eric Anholt
1
-25
/
+37
2009-04-22
Move the object around a little over time.
Eric Anholt
1
-4
/
+14
2009-04-22
Move to surface space and sample the normal map.
Eric Anholt
3
-11
/
+27
2009-04-22
Fix tangent start value initialization.
Eric Anholt
1
-3
/
+3
2009-04-22
Move light direction uniform from modelview space to eye space.
Eric Anholt
3
-11
/
+15
2009-04-22
Add texcoord generation and test texture sampling.
Eric Anholt
7
-17
/
+192
2009-04-21
Add multi_draw_arrays support.
Eric Anholt
1
-6
/
+37
2009-04-15
sniffing GLEW.
Eric Anholt
2
-1
/
+4
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