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/**************************************************************************
*
* Copyright 2017 Intel Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Authors:
* Mark Janes <mark.a.janes@intel.com>
**************************************************************************/
#ifndef _GLFRAME_STATE_MODEL_HPP_
#define _GLFRAME_STATE_MODEL_HPP_
#include <QObject>
#include <QList>
#include <QQmlListProperty>
#include <QString>
#include <QVariant>
#include <mutex>
#include <string>
#include <map>
#include <vector>
#include "glframe_retrace_interface.hpp"
#include "glframe_traits.hpp"
namespace glretrace {
class QStateValue : public QObject, NoCopy, NoAssign, NoMove {
Q_OBJECT
Q_PROPERTY(QString name READ name CONSTANT)
Q_PROPERTY(QVariant value READ value CONSTANT)
Q_PROPERTY(QList<QVariant> choices READ choices CONSTANT)
public:
QStateValue() {}
QStateValue(const std::string &_name,
const std::vector<std::string> &_choices);
void insert(const std::string &value);
QString name() const { return m_name; }
QVariant value() const { return m_value; }
QList<QVariant> choices() const { return m_choices; }
private:
QString m_name;
QVariant m_value;
QList<QVariant> m_choices;
};
class QStateModel : public QObject,
NoCopy, NoAssign, NoMove {
Q_OBJECT
Q_PROPERTY(QQmlListProperty<glretrace::QStateValue> state READ state
NOTIFY stateChanged)
public:
QStateModel();
explicit QStateModel(IFrameRetrace *retrace);
~QStateModel();
QQmlListProperty<QStateValue> state();
void onState(SelectionId selectionCount,
ExperimentId experimentCount,
RenderId renderId,
StateKey item,
const std::string &value);
void clear();
Q_INVOKABLE void setState(const QString &name,
const QString &value);
signals:
void stateExperiment();
void stateChanged();
private:
IFrameRetrace *m_retrace;
SelectionId m_sel_count;
ExperimentId m_experiment_count;
// typedef QList<QStateValue*> StateList;
std::map<std::string, QStateValue*> m_state_by_name;
QList<QStateValue*> m_states;
std::vector<QStateValue*> m_for_deletion;
std::vector<RenderId> m_renders;
mutable std::mutex m_protect;
};
} // namespace glretrace
#endif // _GLFRAME_STATE_MODEL_HPP_
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