########################################################################## # # Copyright 2011 Jose Fonseca # Copyright 2008-2010 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ """GLX tracing generator.""" from gltrace import GlTracer from specs.stdapi import Module, API from specs.glapi import glapi from specs.glxapi import glxapi class GlxTracer(GlTracer): def isFunctionPublic(self, function): # The symbols visible in libGL.so can vary, so expose them all return True getProcAddressFunctionNames = [ "glXGetProcAddress", "glXGetProcAddressARB", ] createContextFunctionNames = [ 'glXCreateContext', 'glXCreateContextAttribsARB', 'glXCreateContextWithConfigSGIX', 'glXCreateNewContext', ] destroyContextFunctionNames = [ 'glXDestroyContext', ] makeCurrentFunctionNames = [ 'glXMakeCurrent', 'glXMakeContextCurrent', 'glXMakeCurrentReadSGI', ] def traceFunctionImplBody(self, function): if function.name in self.destroyContextFunctionNames: print ' gltrace::releaseContext((uintptr_t)ctx);' GlTracer.traceFunctionImplBody(self, function) if function.name in self.createContextFunctionNames: print ' if (_result != NULL)' print ' gltrace::createContext((uintptr_t)_result);' if function.name in self.makeCurrentFunctionNames: print ' if (_result) {' print ' if (ctx != NULL)' print ' gltrace::setContext((uintptr_t)ctx);' print ' else' print ' gltrace::clearContext();' print ' }' if function.name == 'glXBindTexImageEXT': # FIXME: glXBindTexImageEXT gets called frequently, so we should # avoid recording the same data over and over again somehow, e.g.: # - get the pixels before and after glXBindTexImageEXT, and only # emit emitFakeTexture2D when it changes # - keep a global hash of the pixels # FIXME: Handle mipmaps print r''' unsigned glx_target = 0; _glXQueryDrawable(display, drawable, GLX_TEXTURE_TARGET_EXT, &glx_target); GLenum target; switch (glx_target) { // FIXME //case GLX_TEXTURE_1D_EXT: // target = GL_TEXTURE_1D; // break; case GLX_TEXTURE_2D_EXT: target = GL_TEXTURE_2D; break; case GLX_TEXTURE_RECTANGLE_EXT: target = GL_TEXTURE_RECTANGLE; break; default: os::log("apitrace: warning: %s: unsupported GLX_TEXTURE_TARGET_EXT 0x%u\n", __FUNCTION__, glx_target); target = GL_NONE; break; } GLint level = 0; GLint internalformat = GL_NONE; _glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &internalformat); // XXX: GL_TEXTURE_INTERNAL_FORMAT cannot be trusted on NVIDIA // -- it sometimes returns GL_BGRA, even though GL_BGR/BGRA is // not a valid internal format. switch (internalformat) { case GL_BGR: internalformat = GL_RGB; break; case GL_BGRA: internalformat = GL_RGBA; break; } GLint width = 0; _glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); GLint height = 0; _glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); GLint border = 0; // XXX: We always use GL_RGBA format to read the pixels because: // - some implementations (Mesa) seem to return bogus results // for GLX_TEXTURE_FORMAT_EXT // - hardware usually stores GL_RGB with 32bpp, so it should be // faster to read/write // - it is more robust against GL_(UN)PACK_ALIGNMENT state // changes // The drawback is that traces will be slightly bigger. GLenum format = GL_RGBA; GLenum type = GL_UNSIGNED_BYTE; if (target && internalformat && height && width) { // FIXME: This assumes (UN)PACK state (in particular // GL_(UN)PACK_ROW_LENGTH) is set to its defaults. We // really should temporarily reset the state here (and emit // according fake calls) to cope when its not. At very // least we need a heads up warning that this will cause // problems. GLint alignment = 4; GLint row_stride = _align(width * 4, alignment); GLvoid * pixels = malloc(height * row_stride); _glGetTexImage(target, level, format, type, pixels); ''' self.emitFakeTexture2D() print r''' free(pixels); } ''' if __name__ == '__main__': print print '#include ' print '#include ' print print '#include "trace_writer_local.hpp"' print print '// To validate our prototypes' print '#define GL_GLEXT_PROTOTYPES' print '#define GLX_GLXEXT_PROTOTYPES' print print '#include "glproc.hpp"' print '#include "glsize.hpp"' print module = Module() module.mergeModule(glxapi) module.mergeModule(glapi) api = API() api.addModule(module) tracer = GlxTracer() tracer.traceApi(api)