/************************************************************************** * * Copyright 2014 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ /* * Helper functions for C++ code generated by dxgitrace.py. * */ #pragma once #include #include "d3dcommonshader.hpp" #include "d3d10imports.hpp" #include "d3d10size.hpp" #include "d3d11imports.hpp" #include "d3d11size.hpp" #include "dcompimports.hpp" #include "d2dimports.hpp" // WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT #include "d3d9imports.hpp" // D3DPERF_* #include "memtrace.hpp" /* * Overloaded function to determine whether a given resource be have maps * shadowed or not. */ inline bool _shouldShadowMap(IDXGISurface *pSurface) { return false; } inline bool _shouldShadowMap(ID3D10Resource *pResource) { D3D10_RESOURCE_DIMENSION Type = D3D10_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&Type); return Type == D3D10_RESOURCE_DIMENSION_BUFFER; } inline bool _shouldShadowMap(ID3D11Resource *pResource) { D3D11_RESOURCE_DIMENSION Type = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&Type); return Type == D3D11_RESOURCE_DIMENSION_BUFFER; } /* * Overloaded function to initialize buffer resources upon creation time. */ inline void _initializeBuffer(ID3D10Device *pDevice, const D3D10_BUFFER_DESC *pDesc, ID3D10Buffer *pBuffer) { HRESULT hr; if (!(pDesc->CPUAccessFlags & D3D10_CPU_ACCESS_WRITE)) { return; } assert(pBuffer); D3D10_MAP MapType = pDesc->Usage == D3D10_USAGE_DYNAMIC ? D3D10_MAP_WRITE_DISCARD : D3D10_MAP_WRITE; VOID *pData; hr = pBuffer->Map(MapType, 0, &pData); assert(SUCCEEDED(hr)); if (FAILED(hr)) { return; } MemoryShadow::zero(pData, pDesc->ByteWidth); pBuffer->Unmap(); } inline void _initializeBuffer(ID3D11Device *pDevice, const D3D11_BUFFER_DESC *pDesc, ID3D11Buffer *pBuffer) { HRESULT hr; if (!(pDesc->CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)) { return; } assert(pBuffer); com_ptr pImmediateContext; pDevice->GetImmediateContext(&pImmediateContext); assert(pImmediateContext); D3D11_MAP MapType = pDesc->Usage == D3D11_USAGE_DYNAMIC ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE; D3D11_MAPPED_SUBRESOURCE MappedResource; hr = pImmediateContext->Map(pBuffer, 0, MapType, 0, &MappedResource); assert(SUCCEEDED(hr)); if (FAILED(hr)) { return; } MemoryShadow::zero(MappedResource.pData, pDesc->ByteWidth); pImmediateContext->Unmap(pBuffer, 0); }