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authorEric Anholt <eric@anholt.net>2014-12-27 09:00:58 -1000
committerEric Anholt <eric@anholt.net>2015-03-24 12:43:34 -0700
commit6ba6cc57e17aefb7db0201a1f3180ab55076eb48 (patch)
tree3c09ed398b8e3bf751c918ea101fb0a68d8ece3b
parent8102927282d5134493e5009a876a6b01a68d1f97 (diff)
glamor: Just set the logic op to what we want at the start of all rendering.
By dropping the unconditional logic op disable at the end of rendering, this fixes GL errors being thrown in GLES2 contexts (which don't have logic ops). On desktop, this also means a little less overhead per draw call from taking one less trip through the glEnable/glDisable switch statement of doom in Mesa. The exchange here is that we end up taking a trip through it in the XV, Render, and gradient-generation paths. If the glEnable() is actually costly, we should probably cache our logic op state in our screen, since there's no way the GL could make that switch statement as cheap as the caller caching it would be. v2: Don't forget to set the logic op in Xephyr's drawing. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
-rw-r--r--glamor/glamor_copy.c4
-rw-r--r--glamor/glamor_dash.c13
-rw-r--r--glamor/glamor_glyphblt.c10
-rw-r--r--glamor/glamor_gradient.c4
-rw-r--r--glamor/glamor_lines.c5
-rw-r--r--glamor/glamor_pixmap.c3
-rw-r--r--glamor/glamor_points.c9
-rw-r--r--glamor/glamor_rects.c7
-rw-r--r--glamor/glamor_render.c1
-rw-r--r--glamor/glamor_segs.c2
-rw-r--r--glamor/glamor_spans.c7
-rw-r--r--glamor/glamor_text.c8
-rw-r--r--glamor/glamor_xv.c1
-rw-r--r--hw/kdrive/ephyr/ephyr_glamor_glx.c2
14 files changed, 27 insertions, 49 deletions
diff --git a/glamor/glamor_copy.c b/glamor/glamor_copy.c
index 609fcb396..1660ffd13 100644
--- a/glamor/glamor_copy.c
+++ b/glamor/glamor_copy.c
@@ -404,11 +404,9 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
glDisable(GL_SCISSOR_TEST);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- glDisable(GL_COLOR_LOGIC_OP);
return TRUE;
bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
return FALSE;
}
@@ -452,7 +450,6 @@ glamor_copy_fbo_fbo_temp(DrawablePtr src,
if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
goto bail_ctx;
- glDisable(GL_COLOR_LOGIC_OP);
/* Find the size of the area to copy
*/
@@ -521,7 +518,6 @@ bail:
return FALSE;
bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
return FALSE;
}
diff --git a/glamor/glamor_dash.c b/glamor/glamor_dash.c
index 49ad3b623..4281ff0a8 100644
--- a/glamor/glamor_dash.c
+++ b/glamor/glamor_dash.c
@@ -159,11 +159,11 @@ glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
&glamor_priv->on_off_dash_line_progs,
&glamor_facet_on_off_dash_lines);
if (!prog)
- goto bail_ctx;
+ goto bail;
break;
case LineDoubleDash:
if (gc->fillStyle != FillSolid)
- goto bail_ctx;
+ goto bail;
prog = &glamor_priv->double_dash_line_prog;
@@ -171,18 +171,18 @@ glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
if (!glamor_build_program(screen, prog,
&glamor_facet_double_dash_lines,
NULL))
- goto bail_ctx;
+ goto bail;
}
if (!glamor_use_program(pixmap, gc, prog, NULL))
- goto bail_ctx;
+ goto bail;
glamor_set_color(pixmap, gc->fgPixel, prog->fg_uniform);
glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
break;
default:
- goto bail_ctx;
+ goto bail;
}
@@ -195,8 +195,6 @@ glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
return prog;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return NULL;
}
@@ -230,7 +228,6 @@ glamor_dash_loop(DrawablePtr drawable, GCPtr gc, glamor_program *prog,
}
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
}
diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c
index 8c73f480c..1791f6dca 100644
--- a/glamor/glamor_glyphblt.c
+++ b/glamor/glamor_glyphblt.c
@@ -60,7 +60,7 @@ glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc,
&glamor_priv->poly_glyph_blt_progs,
&glamor_facet_poly_glyph_blt);
if (!prog)
- goto bail_ctx;
+ goto bail;
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
@@ -138,12 +138,9 @@ glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc,
}
}
- glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
@@ -191,7 +188,7 @@ glamor_push_pixels_gl(GCPtr gc, PixmapPtr bitmap,
&glamor_priv->poly_glyph_blt_progs,
&glamor_facet_poly_glyph_blt);
if (!prog)
- goto bail_ctx;
+ goto bail;
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
@@ -230,12 +227,9 @@ glamor_push_pixels_gl(GCPtr gc, PixmapPtr bitmap,
glDrawArrays(GL_POINTS, 0, num_points);
}
- glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c
index 232b4023d..8ea645efc 100644
--- a/glamor/glamor_gradient.c
+++ b/glamor/glamor_gradient.c
@@ -993,6 +993,8 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen,
vertices, tex_vertices, 0))
goto GRADIENT_FAIL;
+ glamor_set_alu(screen, GXcopy);
+
/* Set all the stops and colors to shader. */
if (stops_count > RADIAL_SMALL_STOPS) {
stop_colors = malloc(4 * stops_count * sizeof(float));
@@ -1309,6 +1311,8 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen,
vertices, tex_vertices, 1))
goto GRADIENT_FAIL;
+ glamor_set_alu(screen, GXcopy);
+
/* Normalize the PTs. */
glamor_set_normalize_pt(xscale, yscale,
pixman_fixed_to_double(src_picture->pSourcePict->
diff --git a/glamor/glamor_lines.c b/glamor/glamor_lines.c
index 6c8bb88a4..2dd9c07db 100644
--- a/glamor/glamor_lines.c
+++ b/glamor/glamor_lines.c
@@ -65,7 +65,7 @@ glamor_poly_lines_solid_gl(DrawablePtr drawable, GCPtr gc,
&glamor_facet_poly_lines);
if (!prog)
- goto bail_ctx;
+ goto bail;
/* Set up the vertex buffers for the points */
@@ -117,12 +117,9 @@ glamor_poly_lines_solid_gl(DrawablePtr drawable, GCPtr gc,
}
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index 0224b3415..89b4c366b 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -748,6 +748,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
int swap_rb, int x, int y, int w, int h,
int stride, void *bits, int pbo)
{
+ ScreenPtr screen = pixmap->drawable.pScreen;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
@@ -833,6 +834,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
+ glamor_set_alu(screen, GXcopy);
__glamor_upload_pixmap_to_texture(pixmap, &tex,
format, type, 0, 0, w, h, bits, pbo);
glActiveTexture(GL_TEXTURE0);
@@ -1131,6 +1133,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glamor_set_destination_pixmap_fbo(glamor_priv, temp_fbo, 0, 0, w, h);
+ glamor_set_alu(screen, GXcopy);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
diff --git a/glamor/glamor_points.c b/glamor/glamor_points.c
index 01a1c7e39..df7e5a23f 100644
--- a/glamor/glamor_points.c
+++ b/glamor/glamor_points.c
@@ -55,17 +55,17 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint
glamor_make_current(glamor_priv);
if (prog->failed)
- goto bail_ctx;
+ goto bail;
if (!prog->prog) {
if (!glamor_build_program(screen, prog,
&glamor_facet_point,
&glamor_fill_solid))
- goto bail_ctx;
+ goto bail;
}
if (!glamor_use_program(pixmap, gc, prog, NULL))
- goto bail_ctx;
+ goto bail;
vbo_ppt = glamor_get_vbo_space(screen, npt * (2 * sizeof (INT16)), &vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
@@ -102,13 +102,10 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint
}
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
diff --git a/glamor/glamor_rects.c b/glamor/glamor_rects.c
index 7161921de..c8c92be17 100644
--- a/glamor/glamor_rects.c
+++ b/glamor/glamor_rects.c
@@ -65,7 +65,7 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
&glamor_facet_polyfillrect_130);
if (!prog)
- goto bail_ctx;
+ goto bail;
/* Set up the vertex buffers for the points */
@@ -87,7 +87,7 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
&glamor_facet_polyfillrect_120);
if (!prog)
- goto bail_ctx;
+ goto bail;
/* Set up the vertex buffers for the points */
@@ -139,14 +139,11 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
}
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_COLOR_LOGIC_OP);
if (glamor_priv->glsl_version >= 130)
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c
index 6669f487e..27c09fd48 100644
--- a/glamor/glamor_render.c
+++ b/glamor/glamor_render.c
@@ -1172,6 +1172,7 @@ glamor_composite_with_shader(CARD8 op,
glamor_set_destination_pixmap_priv_nc(glamor_priv, dest_pixmap, dest_pixmap_priv);
glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv, &key, shader, &op_info);
+ glamor_set_alu(screen, GXcopy);
glamor_make_current(glamor_priv);
diff --git a/glamor/glamor_segs.c b/glamor/glamor_segs.c
index 6d469ced2..e16732565 100644
--- a/glamor/glamor_segs.c
+++ b/glamor/glamor_segs.c
@@ -109,12 +109,10 @@ glamor_poly_segment_solid_gl(DrawablePtr drawable, GCPtr gc,
}
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
diff --git a/glamor/glamor_spans.c b/glamor/glamor_spans.c
index fe8c7dc0f..7138db5a0 100644
--- a/glamor/glamor_spans.c
+++ b/glamor/glamor_spans.c
@@ -68,7 +68,7 @@ glamor_fill_spans_gl(DrawablePtr drawable,
&glamor_facet_fillspans_130);
if (!prog)
- goto bail_ctx;
+ goto bail;
/* Set up the vertex buffers for the points */
@@ -93,7 +93,7 @@ glamor_fill_spans_gl(DrawablePtr drawable,
&glamor_facet_fillspans_120);
if (!prog)
- goto bail_ctx;
+ goto bail;
/* Set up the vertex buffers for the points */
@@ -147,14 +147,11 @@ glamor_fill_spans_gl(DrawablePtr drawable,
}
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_COLOR_LOGIC_OP);
if (glamor_priv->glsl_version >= 130)
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
diff --git a/glamor/glamor_text.c b/glamor/glamor_text.c
index 68593a403..c7c1ab738 100644
--- a/glamor/glamor_text.c
+++ b/glamor/glamor_text.c
@@ -210,7 +210,6 @@ glamor_text(DrawablePtr drawable, GCPtr gc,
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- glDisable(GL_COLOR_LOGIC_OP);
return x;
}
@@ -286,18 +285,14 @@ glamor_poly_text(DrawablePtr drawable, GCPtr gc,
prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_text_progs, &glamor_facet_poly_text);
if (!prog)
- goto bail_ctx;
+ goto bail;
x = glamor_text(drawable, gc, glamor_font, prog,
x, y, count, chars, charinfo, sixteen);
- glDisable(GL_COLOR_LOGIC_OP);
-
*final_pos = x;
return TRUE;
-bail_ctx:
- glDisable(GL_COLOR_LOGIC_OP);
bail:
return FALSE;
}
@@ -468,7 +463,6 @@ glamor_image_text(DrawablePtr drawable, GCPtr gc,
return TRUE;
bail:
- glDisable(GL_COLOR_LOGIC_OP);
return FALSE;
}
diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c
index 2d5b8e10f..364104ddd 100644
--- a/glamor/glamor_xv.c
+++ b/glamor/glamor_xv.c
@@ -286,6 +286,7 @@ glamor_xv_render(glamor_port_private *port_priv)
glamor_get_drawable_deltas(port_priv->pDraw, port_priv->pPixmap, &dst_x_off,
&dst_y_off);
glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
+ glamor_set_alu(screen, GXcopy);
for (i = 0; i < 3; i++) {
if (port_priv->src_pix[i]) {
diff --git a/hw/kdrive/ephyr/ephyr_glamor_glx.c b/hw/kdrive/ephyr/ephyr_glamor_glx.c
index 8fe751693..582e3af96 100644
--- a/hw/kdrive/ephyr/ephyr_glamor_glx.c
+++ b/hw/kdrive/ephyr/ephyr_glamor_glx.c
@@ -214,6 +214,8 @@ ephyr_glamor_damage_redisplay(struct ephyr_glamor *glamor,
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glUseProgram(glamor->texture_shader);
glViewport(0, 0, glamor->width, glamor->height);
+ if (!ephyr_glamor_gles2)
+ glDisable(GL_COLOR_LOGIC_OP);
glVertexAttribPointer(glamor->texture_shader_position_loc,
2, GL_FLOAT, FALSE, 0, position);