diff options
author | idr <idr> | 2004-01-20 00:01:50 +0000 |
---|---|---|
committer | idr <idr> | 2004-01-20 00:01:50 +0000 |
commit | 30ce1e4a7af8d510793650d8e6714a092c268a35 (patch) | |
tree | c7151d91e1abbb1b675a7c986248ee54575431b2 | |
parent | 44b656472b3c7adf48244479930a82601ee0bc09 (diff) |
indirect.h now pulls double duty. Depending on how
GENERATE_GLX_PROTOCOL_FUNCTIONS and the glxproto_* macros are set, it
will either generate prototypes are generate the functions. Right now
only g_render.c should have GENERATE_GLX_PROTOCOL_FUNCTIONS set.
This cuts out about 2500 lines of code.
-rw-r--r-- | xc/lib/GL/glx/g_render.c | 3516 | ||||
-rw-r--r-- | xc/lib/GL/glx/glxcmds.c | 5 | ||||
-rw-r--r-- | xc/lib/GL/glx/indirect.h | 748 |
3 files changed, 708 insertions, 3561 deletions
diff --git a/xc/lib/GL/glx/g_render.c b/xc/lib/GL/glx/g_render.c index 6212c5fb9..cd6646bac 100644 --- a/xc/lib/GL/glx/g_render.c +++ b/xc/lib/GL/glx/g_render.c @@ -117,6 +117,15 @@ * functions 'glFoo3fvEXT' and 'glFoo3fEXT'. */ +#define glxproto_void(name, rop) \ + void __indirect_gl ## name (void) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + __GLX_BEGIN(rop, 4); \ + __GLX_END(4); \ + } + #define glxproto_Cv(name, rop, type, count) \ void __indirect_gl ## name (const type * v) \ { \ @@ -135,6 +144,23 @@ __GLX_END(cmdlen); \ } +#define glxproto_Cv_transpose(name, rop, type, w) \ + void __indirect_gl ## name (const type * v) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + type t[ w * w ]; unsigned i, j; \ + for (i = 0; i < w; i++) { \ + for (j = 0; j < w; j++) { \ + t[i*w+j] = v[j*w+i]; \ + } \ + } \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = RENDER_SIZE(type, (w * w)); \ + __GLX_BEGIN(rop, cmdlen); \ + __GLX_PUT_ ## type ## _ARRAY(4, t, (w * w)); \ + __GLX_END(cmdlen); \ + } + #define glxproto_1s(name, rop, type) \ void __indirect_gl ## name (type v1) \ { \ @@ -146,6 +172,18 @@ __GLX_END(cmdlen); \ } +#define glxproto_2s(name, rop, type) \ + void __indirect_gl ## name (type v1, type v2) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = RENDER_SIZE(type, 2); \ + __GLX_BEGIN(rop, cmdlen); \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ + __GLX_END(cmdlen); \ + } + #define glxproto_3s(name, rop, type) \ void __indirect_gl ## name (type v1, type v2, type v3) \ { \ @@ -173,6 +211,22 @@ __GLX_END(cmdlen); \ } +#define glxproto_6s(name, rop, type) \ + void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = RENDER_SIZE(type, 6); \ + __GLX_BEGIN(rop, cmdlen); \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ + __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ + __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ + __GLX_PUT_ ## type (4 + (4 * type ## _SIZE), v5); \ + __GLX_PUT_ ## type (4 + (5 * type ## _SIZE), v6); \ + __GLX_END(cmdlen); \ + } + #define glxproto_enum1_1s(name, rop, type) \ void __indirect_gl ## name (GLenum e, type v1) \ { \ @@ -190,931 +244,199 @@ __GLX_END(cmdlen); \ } -#define glxproto_enum1_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum pname, const type * v) \ +#define glxproto_enum1_1v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ - compsize = __gl ## name ## _size(pname); \ - cmdlen = 4 + RENDER_SIZE(type, compsize); \ + cmdlen = 4 + RENDER_SIZE(type, 1); \ __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_LONG(4, pname); \ - __GLX_PUT_ ## type ## _ARRAY(8, v, compsize); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_LONG (4 + (1 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ + } \ __GLX_END(cmdlen); \ } -#define glxproto_1(name, rop, type) \ - glxproto_1s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 1) - -#define glxvendr_1(name, rop, type, VEN) \ - glxproto_1s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 1) - -#define glxproto_3(name, rop, type) \ - glxproto_3s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 3) - -#define glxproto_enum1_V(name, rop, type) \ - glxproto_enum1_1s(name, rop, type) \ - glxproto_enum1_Vv(name ## v, rop ## v, type) - -#define glxvendr_enum1_V(name, rop, type, VEN) \ - glxproto_enum1_1s(name ## VEN, rop ## VEN, type) \ - glxproto_enum1_Vv(name ## v ## VEN, rop ## v ## VEN, type) - -void glCallList(GLuint list) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CallList,8); - __GLX_PUT_LONG(4,list); - __GLX_END(8); -} - -void glListBase(GLuint base) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ListBase,8); - __GLX_PUT_LONG(4,base); - __GLX_END(8); -} - -void glBegin(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Begin,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3bv,8); - __GLX_PUT_CHAR(4,red); - __GLX_PUT_CHAR(5,green); - __GLX_PUT_CHAR(6,blue); - __GLX_END(8); -} - -void glColor3bv(const GLbyte *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3bv,8); - __GLX_PUT_CHAR(4,v[0]); - __GLX_PUT_CHAR(5,v[1]); - __GLX_PUT_CHAR(6,v[2]); - __GLX_END(8); -} - -void glColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3dv,28); - __GLX_PUT_DOUBLE(4,red); - __GLX_PUT_DOUBLE(12,green); - __GLX_PUT_DOUBLE(20,blue); - __GLX_END(28); -} - -void glColor3dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3dv,28); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_END(28); -} - -void glColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3fv,16); - __GLX_PUT_FLOAT(4,red); - __GLX_PUT_FLOAT(8,green); - __GLX_PUT_FLOAT(12,blue); - __GLX_END(16); -} - -void glColor3fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3fv,16); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_END(16); -} - -void glColor3i(GLint red, GLint green, GLint blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3iv,16); - __GLX_PUT_LONG(4,red); - __GLX_PUT_LONG(8,green); - __GLX_PUT_LONG(12,blue); - __GLX_END(16); -} - -void glColor3iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3iv,16); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_END(16); -} - -void glColor3s(GLshort red, GLshort green, GLshort blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3sv,12); - __GLX_PUT_SHORT(4,red); - __GLX_PUT_SHORT(6,green); - __GLX_PUT_SHORT(8,blue); - __GLX_END(12); -} - -void glColor3sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_END(12); -} - -void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3ubv,8); - __GLX_PUT_CHAR(4,red); - __GLX_PUT_CHAR(5,green); - __GLX_PUT_CHAR(6,blue); - __GLX_END(8); -} - -void glColor3ubv(const GLubyte *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3ubv,8); - __GLX_PUT_CHAR(4,v[0]); - __GLX_PUT_CHAR(5,v[1]); - __GLX_PUT_CHAR(6,v[2]); - __GLX_END(8); -} - -void glColor3ui(GLuint red, GLuint green, GLuint blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3uiv,16); - __GLX_PUT_LONG(4,red); - __GLX_PUT_LONG(8,green); - __GLX_PUT_LONG(12,blue); - __GLX_END(16); -} - -void glColor3uiv(const GLuint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3uiv,16); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_END(16); -} - -void glColor3us(GLushort red, GLushort green, GLushort blue) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3usv,12); - __GLX_PUT_SHORT(4,red); - __GLX_PUT_SHORT(6,green); - __GLX_PUT_SHORT(8,blue); - __GLX_END(12); -} - -void glColor3usv(const GLushort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color3usv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_END(12); -} - -void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4bv,8); - __GLX_PUT_CHAR(4,red); - __GLX_PUT_CHAR(5,green); - __GLX_PUT_CHAR(6,blue); - __GLX_PUT_CHAR(7,alpha); - __GLX_END(8); -} - -void glColor4bv(const GLbyte *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4bv,8); - __GLX_PUT_CHAR(4,v[0]); - __GLX_PUT_CHAR(5,v[1]); - __GLX_PUT_CHAR(6,v[2]); - __GLX_PUT_CHAR(7,v[3]); - __GLX_END(8); -} - -void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4dv,36); - __GLX_PUT_DOUBLE(4,red); - __GLX_PUT_DOUBLE(12,green); - __GLX_PUT_DOUBLE(20,blue); - __GLX_PUT_DOUBLE(28,alpha); - __GLX_END(36); -} - -void glColor4dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4dv,36); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_PUT_DOUBLE(28,v[3]); - __GLX_END(36); -} - -void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4fv,20); - __GLX_PUT_FLOAT(4,red); - __GLX_PUT_FLOAT(8,green); - __GLX_PUT_FLOAT(12,blue); - __GLX_PUT_FLOAT(16,alpha); - __GLX_END(20); -} - -void glColor4fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4fv,20); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_PUT_FLOAT(16,v[3]); - __GLX_END(20); -} - -void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4iv,20); - __GLX_PUT_LONG(4,red); - __GLX_PUT_LONG(8,green); - __GLX_PUT_LONG(12,blue); - __GLX_PUT_LONG(16,alpha); - __GLX_END(20); -} - -void glColor4iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4iv,20); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_PUT_LONG(16,v[3]); - __GLX_END(20); -} - -void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4sv,12); - __GLX_PUT_SHORT(4,red); - __GLX_PUT_SHORT(6,green); - __GLX_PUT_SHORT(8,blue); - __GLX_PUT_SHORT(10,alpha); - __GLX_END(12); -} - -void glColor4sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_PUT_SHORT(10,v[3]); - __GLX_END(12); -} - -void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4ubv,8); - __GLX_PUT_CHAR(4,red); - __GLX_PUT_CHAR(5,green); - __GLX_PUT_CHAR(6,blue); - __GLX_PUT_CHAR(7,alpha); - __GLX_END(8); -} - -void glColor4ubv(const GLubyte *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4ubv,8); - __GLX_PUT_CHAR(4,v[0]); - __GLX_PUT_CHAR(5,v[1]); - __GLX_PUT_CHAR(6,v[2]); - __GLX_PUT_CHAR(7,v[3]); - __GLX_END(8); -} - -void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4uiv,20); - __GLX_PUT_LONG(4,red); - __GLX_PUT_LONG(8,green); - __GLX_PUT_LONG(12,blue); - __GLX_PUT_LONG(16,alpha); - __GLX_END(20); -} - -void glColor4uiv(const GLuint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4uiv,20); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_PUT_LONG(16,v[3]); - __GLX_END(20); -} - -void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4usv,12); - __GLX_PUT_SHORT(4,red); - __GLX_PUT_SHORT(6,green); - __GLX_PUT_SHORT(8,blue); - __GLX_PUT_SHORT(10,alpha); - __GLX_END(12); -} - -void glColor4usv(const GLushort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Color4usv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_PUT_SHORT(10,v[3]); - __GLX_END(12); -} - -glxproto_1(FogCoordf, X_GLrop_FogCoordfv, GLfloat) -glxproto_1(FogCoordd, X_GLrop_FogCoorddv, GLdouble) - -glxproto_3(SecondaryColor3b, X_GLrop_SecondaryColor3bv, GLbyte) -glxproto_3(SecondaryColor3s, X_GLrop_SecondaryColor3sv, GLshort) -glxproto_3(SecondaryColor3i, X_GLrop_SecondaryColor3iv, GLint) -glxproto_3(SecondaryColor3ub, X_GLrop_SecondaryColor3ubv, GLubyte) -glxproto_3(SecondaryColor3us, X_GLrop_SecondaryColor3usv, GLushort) -glxproto_3(SecondaryColor3ui, X_GLrop_SecondaryColor3uiv, GLuint) -glxproto_3(SecondaryColor3f, X_GLrop_SecondaryColor3fv, GLfloat) -glxproto_3(SecondaryColor3d, X_GLrop_SecondaryColor3dv, GLdouble) - -void glEdgeFlag(GLboolean flag) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EdgeFlagv,8); - __GLX_PUT_CHAR(4,flag); - __GLX_END(8); -} - -void glEdgeFlagv(const GLboolean *flag) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EdgeFlagv,8); - __GLX_PUT_CHAR(4,flag[0]); - __GLX_END(8); -} - -void glEnd(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_End,4); - __GLX_END(4); -} - -void glIndexd(GLdouble c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexdv,12); - __GLX_PUT_DOUBLE(4,c); - __GLX_END(12); -} - -void glIndexdv(const GLdouble *c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexdv,12); - __GLX_PUT_DOUBLE(4,c[0]); - __GLX_END(12); -} - -void glIndexf(GLfloat c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexfv,8); - __GLX_PUT_FLOAT(4,c); - __GLX_END(8); -} - -void glIndexfv(const GLfloat *c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexfv,8); - __GLX_PUT_FLOAT(4,c[0]); - __GLX_END(8); -} - -void glIndexi(GLint c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexiv,8); - __GLX_PUT_LONG(4,c); - __GLX_END(8); -} - -void glIndexiv(const GLint *c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexiv,8); - __GLX_PUT_LONG(4,c[0]); - __GLX_END(8); -} - -void glIndexs(GLshort c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexsv,8); - __GLX_PUT_SHORT(4,c); - __GLX_END(8); -} - -void glIndexsv(const GLshort *c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexsv,8); - __GLX_PUT_SHORT(4,c[0]); - __GLX_END(8); -} - -void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3bv,8); - __GLX_PUT_CHAR(4,nx); - __GLX_PUT_CHAR(5,ny); - __GLX_PUT_CHAR(6,nz); - __GLX_END(8); -} - -void glNormal3bv(const GLbyte *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3bv,8); - __GLX_PUT_CHAR(4,v[0]); - __GLX_PUT_CHAR(5,v[1]); - __GLX_PUT_CHAR(6,v[2]); - __GLX_END(8); -} - -void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3dv,28); - __GLX_PUT_DOUBLE(4,nx); - __GLX_PUT_DOUBLE(12,ny); - __GLX_PUT_DOUBLE(20,nz); - __GLX_END(28); -} - -void glNormal3dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3dv,28); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_END(28); -} - -void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3fv,16); - __GLX_PUT_FLOAT(4,nx); - __GLX_PUT_FLOAT(8,ny); - __GLX_PUT_FLOAT(12,nz); - __GLX_END(16); -} - -void glNormal3fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3fv,16); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_END(16); -} - -void glNormal3i(GLint nx, GLint ny, GLint nz) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3iv,16); - __GLX_PUT_LONG(4,nx); - __GLX_PUT_LONG(8,ny); - __GLX_PUT_LONG(12,nz); - __GLX_END(16); -} - -void glNormal3iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3iv,16); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_END(16); -} - -void glNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3sv,12); - __GLX_PUT_SHORT(4,nx); - __GLX_PUT_SHORT(6,ny); - __GLX_PUT_SHORT(8,nz); - __GLX_END(12); -} - -void glNormal3sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Normal3sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_END(12); -} - -void glRasterPos2d(GLdouble x, GLdouble y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2dv,20); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_END(20); -} - -void glRasterPos2dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2dv,20); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_END(20); -} - -void glRasterPos2f(GLfloat x, GLfloat y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2fv,12); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_END(12); -} - -void glRasterPos2fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2fv,12); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_END(12); -} - -void glRasterPos2i(GLint x, GLint y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2iv,12); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_END(12); -} - -void glRasterPos2iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2iv,12); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_END(12); -} - -void glRasterPos2s(GLshort x, GLshort y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2sv,8); - __GLX_PUT_SHORT(4,x); - __GLX_PUT_SHORT(6,y); - __GLX_END(8); -} - -void glRasterPos2sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos2sv,8); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_END(8); -} - -void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3dv,28); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_PUT_DOUBLE(20,z); - __GLX_END(28); -} - -void glRasterPos3dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3dv,28); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_END(28); -} - -void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3fv,16); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_END(16); -} - -void glRasterPos3fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3fv,16); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_END(16); -} - -void glRasterPos3i(GLint x, GLint y, GLint z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3iv,16); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,z); - __GLX_END(16); -} - -void glRasterPos3iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3iv,16); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_END(16); -} - -void glRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3sv,12); - __GLX_PUT_SHORT(4,x); - __GLX_PUT_SHORT(6,y); - __GLX_PUT_SHORT(8,z); - __GLX_END(12); -} - -void glRasterPos3sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos3sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_END(12); -} - -void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4dv,36); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_PUT_DOUBLE(20,z); - __GLX_PUT_DOUBLE(28,w); - __GLX_END(36); -} +#define glxproto_enum1_2s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1, type v2) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 4 + RENDER_SIZE(type, 2); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ + __GLX_PUT_LONG (4 + (2 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4dv,36); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_PUT_DOUBLE(28,v[3]); - __GLX_END(36); -} +#define glxproto_enum1_2v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 4 + RENDER_SIZE(type, 2); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ + __GLX_PUT_LONG (4 + (2 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4fv,20); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_PUT_FLOAT(16,w); - __GLX_END(20); -} +#define glxproto_enum1_3s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1, type v2, type v3) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 4 + RENDER_SIZE(type, 3); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ + __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ + __GLX_PUT_LONG (4 + (3 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ + __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v3); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4fv,20); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_PUT_FLOAT(16,v[3]); - __GLX_END(20); -} +#define glxproto_enum1_3v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 4 + RENDER_SIZE(type, 3); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ + __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); \ + __GLX_PUT_LONG (4 + (3 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ + __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v[2]); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4iv,20); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,z); - __GLX_PUT_LONG(16,w); - __GLX_END(20); -} +#define glxproto_enum1_4s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 4 + RENDER_SIZE(type, 4); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ + __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ + __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ + __GLX_PUT_LONG (4 + (4 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ + __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v3); \ + __GLX_PUT_ ## type (8 + (3 * type ## _SIZE), v4); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4iv,20); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_PUT_LONG(16,v[3]); - __GLX_END(20); -} +#define glxproto_enum1_4v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 4 + RENDER_SIZE(type, 4); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ + __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); \ + __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v[3]); \ + __GLX_PUT_LONG (4 + (4 * type ## _SIZE), e); \ + } else { \ + __GLX_PUT_LONG(4, e); \ + __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ + __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ + __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v[2]); \ + __GLX_PUT_ ## type (8 + (3 * type ## _SIZE), v[3]); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4sv,12); - __GLX_PUT_SHORT(4,x); - __GLX_PUT_SHORT(6,y); - __GLX_PUT_SHORT(8,z); - __GLX_PUT_SHORT(10,w); - __GLX_END(12); -} +#define glxproto_enum1_Vv(name, rop, type) \ + void __indirect_gl ## name (GLenum pname, const type * v) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + compsize = __gl ## name ## _size(pname); \ + cmdlen = 4 + RENDER_SIZE(type, compsize); \ + __GLX_BEGIN(rop, cmdlen); \ + __GLX_PUT_LONG(4, pname); \ + __GLX_PUT_ ## type ## _ARRAY(8, v, compsize); \ + __GLX_END(cmdlen); \ + } + +#define glxproto_enum2_1s(name, rop, type) \ + void __indirect_gl ## name (GLenum target, GLenum pname, type v1) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 8 + RENDER_SIZE(type, 1); \ + __GLX_BEGIN(rop, cmdlen); \ + if (type ## _SIZE == 8) { \ + __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ + __GLX_PUT_LONG (4 + (1 * type ## _SIZE), target); \ + __GLX_PUT_LONG (8 + (1 * type ## _SIZE), pname); \ + } else { \ + __GLX_PUT_LONG(4, target); \ + __GLX_PUT_LONG(8, pname); \ + __GLX_PUT_ ## type (12 + (0 * type ## _SIZE), v1); \ + } \ + __GLX_END(cmdlen); \ + } -void glRasterPos4sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_RasterPos4sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_PUT_SHORT(10,v[3]); - __GLX_END(12); -} +#define glxproto_enum2_Vv(name, rop, type) \ + void __indirect_gl ## name (GLenum target, GLenum pname, const type * v) \ + { \ + __GLX_DECLARE_VARIABLES(); \ + compsize = __gl ## name ## _size(pname); \ + __GLX_LOAD_VARIABLES(); \ + cmdlen = 8 + RENDER_SIZE(type, compsize); \ + __GLX_BEGIN(rop, cmdlen); \ + __GLX_PUT_LONG(4, target); \ + __GLX_PUT_LONG(8, pname); \ + __GLX_PUT_ ## type ## _ARRAY(12, v, compsize); \ + __GLX_END(cmdlen); \ + } -void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectdv,36); - __GLX_PUT_DOUBLE(4,x1); - __GLX_PUT_DOUBLE(12,y1); - __GLX_PUT_DOUBLE(20,x2); - __GLX_PUT_DOUBLE(28,y2); - __GLX_END(36); -} +#define GENERATE_GLX_PROTOCOL_FUNCTIONS +#include "indirect.h" -void glRectdv(const GLdouble *v1, const GLdouble *v2) +void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -1126,19 +448,7 @@ void glRectdv(const GLdouble *v1, const GLdouble *v2) __GLX_END(36); } -void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectfv,20); - __GLX_PUT_FLOAT(4,x1); - __GLX_PUT_FLOAT(8,y1); - __GLX_PUT_FLOAT(12,x2); - __GLX_PUT_FLOAT(16,y2); - __GLX_END(20); -} - -void glRectfv(const GLfloat *v1, const GLfloat *v2) +void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -1150,19 +460,7 @@ void glRectfv(const GLfloat *v1, const GLfloat *v2) __GLX_END(20); } -void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectiv,20); - __GLX_PUT_LONG(4,x1); - __GLX_PUT_LONG(8,y1); - __GLX_PUT_LONG(12,x2); - __GLX_PUT_LONG(16,y2); - __GLX_END(20); -} - -void glRectiv(const GLint *v1, const GLint *v2) +void __indirect_glRectiv(const GLint *v1, const GLint *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -1174,19 +472,7 @@ void glRectiv(const GLint *v1, const GLint *v2) __GLX_END(20); } -void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectsv,12); - __GLX_PUT_SHORT(4,x1); - __GLX_PUT_SHORT(6,y1); - __GLX_PUT_SHORT(8,x2); - __GLX_PUT_SHORT(10,y2); - __GLX_END(12); -} - -void glRectsv(const GLshort *v1, const GLshort *v2) +void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -1198,794 +484,7 @@ void glRectsv(const GLshort *v1, const GLshort *v2) __GLX_END(12); } -void glTexCoord1d(GLdouble s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1dv,12); - __GLX_PUT_DOUBLE(4,s); - __GLX_END(12); -} - -void glTexCoord1dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1dv,12); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_END(12); -} - -void glTexCoord1f(GLfloat s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1fv,8); - __GLX_PUT_FLOAT(4,s); - __GLX_END(8); -} - -void glTexCoord1fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1fv,8); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_END(8); -} - -void glTexCoord1i(GLint s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1iv,8); - __GLX_PUT_LONG(4,s); - __GLX_END(8); -} - -void glTexCoord1iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1iv,8); - __GLX_PUT_LONG(4,v[0]); - __GLX_END(8); -} - -void glTexCoord1s(GLshort s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1sv,8); - __GLX_PUT_SHORT(4,s); - __GLX_END(8); -} - -void glTexCoord1sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord1sv,8); - __GLX_PUT_SHORT(4,v[0]); - __GLX_END(8); -} - -void glTexCoord2d(GLdouble s, GLdouble t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2dv,20); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_DOUBLE(12,t); - __GLX_END(20); -} - -void glTexCoord2dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2dv,20); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_END(20); -} - -void glTexCoord2f(GLfloat s, GLfloat t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2fv,12); - __GLX_PUT_FLOAT(4,s); - __GLX_PUT_FLOAT(8,t); - __GLX_END(12); -} - -void glTexCoord2fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2fv,12); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_END(12); -} - -void glTexCoord2i(GLint s, GLint t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2iv,12); - __GLX_PUT_LONG(4,s); - __GLX_PUT_LONG(8,t); - __GLX_END(12); -} - -void glTexCoord2iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2iv,12); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_END(12); -} - -void glTexCoord2s(GLshort s, GLshort t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2sv,8); - __GLX_PUT_SHORT(4,s); - __GLX_PUT_SHORT(6,t); - __GLX_END(8); -} - -void glTexCoord2sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord2sv,8); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_END(8); -} - -void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3dv,28); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_DOUBLE(12,t); - __GLX_PUT_DOUBLE(20,r); - __GLX_END(28); -} - -void glTexCoord3dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3dv,28); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_END(28); -} - -void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3fv,16); - __GLX_PUT_FLOAT(4,s); - __GLX_PUT_FLOAT(8,t); - __GLX_PUT_FLOAT(12,r); - __GLX_END(16); -} - -void glTexCoord3fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3fv,16); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_END(16); -} - -void glTexCoord3i(GLint s, GLint t, GLint r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3iv,16); - __GLX_PUT_LONG(4,s); - __GLX_PUT_LONG(8,t); - __GLX_PUT_LONG(12,r); - __GLX_END(16); -} - -void glTexCoord3iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3iv,16); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_END(16); -} - -void glTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3sv,12); - __GLX_PUT_SHORT(4,s); - __GLX_PUT_SHORT(6,t); - __GLX_PUT_SHORT(8,r); - __GLX_END(12); -} - -void glTexCoord3sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord3sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_END(12); -} - -void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4dv,36); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_DOUBLE(12,t); - __GLX_PUT_DOUBLE(20,r); - __GLX_PUT_DOUBLE(28,q); - __GLX_END(36); -} - -void glTexCoord4dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4dv,36); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_PUT_DOUBLE(28,v[3]); - __GLX_END(36); -} - -void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4fv,20); - __GLX_PUT_FLOAT(4,s); - __GLX_PUT_FLOAT(8,t); - __GLX_PUT_FLOAT(12,r); - __GLX_PUT_FLOAT(16,q); - __GLX_END(20); -} - -void glTexCoord4fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4fv,20); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_PUT_FLOAT(16,v[3]); - __GLX_END(20); -} - -void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4iv,20); - __GLX_PUT_LONG(4,s); - __GLX_PUT_LONG(8,t); - __GLX_PUT_LONG(12,r); - __GLX_PUT_LONG(16,q); - __GLX_END(20); -} - -void glTexCoord4iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4iv,20); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_PUT_LONG(16,v[3]); - __GLX_END(20); -} - -void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4sv,12); - __GLX_PUT_SHORT(4,s); - __GLX_PUT_SHORT(6,t); - __GLX_PUT_SHORT(8,r); - __GLX_PUT_SHORT(10,q); - __GLX_END(12); -} - -void glTexCoord4sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexCoord4sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_PUT_SHORT(10,v[3]); - __GLX_END(12); -} - -void glVertex2d(GLdouble x, GLdouble y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2dv,20); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_END(20); -} - -void glVertex2dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2dv,20); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_END(20); -} - -void glVertex2f(GLfloat x, GLfloat y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2fv,12); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_END(12); -} - -void glVertex2fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2fv,12); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_END(12); -} - -void glVertex2i(GLint x, GLint y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2iv,12); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_END(12); -} - -void glVertex2iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2iv,12); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_END(12); -} - -void glVertex2s(GLshort x, GLshort y) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2sv,8); - __GLX_PUT_SHORT(4,x); - __GLX_PUT_SHORT(6,y); - __GLX_END(8); -} - -void glVertex2sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex2sv,8); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_END(8); -} - -void glVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3dv,28); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_PUT_DOUBLE(20,z); - __GLX_END(28); -} - -void glVertex3dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3dv,28); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_END(28); -} - -void glVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3fv,16); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_END(16); -} - -void glVertex3fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3fv,16); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_END(16); -} - -void glVertex3i(GLint x, GLint y, GLint z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3iv,16); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,z); - __GLX_END(16); -} - -void glVertex3iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3iv,16); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_END(16); -} - -void glVertex3s(GLshort x, GLshort y, GLshort z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3sv,12); - __GLX_PUT_SHORT(4,x); - __GLX_PUT_SHORT(6,y); - __GLX_PUT_SHORT(8,z); - __GLX_END(12); -} - -void glVertex3sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex3sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_END(12); -} - -void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4dv,36); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_PUT_DOUBLE(20,z); - __GLX_PUT_DOUBLE(28,w); - __GLX_END(36); -} - -void glVertex4dv(const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4dv,36); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_PUT_DOUBLE(28,v[3]); - __GLX_END(36); -} - -void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4fv,20); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_PUT_FLOAT(16,w); - __GLX_END(20); -} - -void glVertex4fv(const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4fv,20); - __GLX_PUT_FLOAT(4,v[0]); - __GLX_PUT_FLOAT(8,v[1]); - __GLX_PUT_FLOAT(12,v[2]); - __GLX_PUT_FLOAT(16,v[3]); - __GLX_END(20); -} - -void glVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4iv,20); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,z); - __GLX_PUT_LONG(16,w); - __GLX_END(20); -} - -void glVertex4iv(const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4iv,20); - __GLX_PUT_LONG(4,v[0]); - __GLX_PUT_LONG(8,v[1]); - __GLX_PUT_LONG(12,v[2]); - __GLX_PUT_LONG(16,v[3]); - __GLX_END(20); -} - -void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4sv,12); - __GLX_PUT_SHORT(4,x); - __GLX_PUT_SHORT(6,y); - __GLX_PUT_SHORT(8,z); - __GLX_PUT_SHORT(10,w); - __GLX_END(12); -} - -void glVertex4sv(const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Vertex4sv,12); - __GLX_PUT_SHORT(4,v[0]); - __GLX_PUT_SHORT(6,v[1]); - __GLX_PUT_SHORT(8,v[2]); - __GLX_PUT_SHORT(10,v[3]); - __GLX_END(12); -} - -void glClipPlane(GLenum plane, const GLdouble *equation) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ClipPlane,40); - __GLX_PUT_DOUBLE(4,equation[0]); - __GLX_PUT_DOUBLE(12,equation[1]); - __GLX_PUT_DOUBLE(20,equation[2]); - __GLX_PUT_DOUBLE(28,equation[3]); - __GLX_PUT_LONG(36,plane); - __GLX_END(40); -} - -void glColorMaterial(GLenum face, GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ColorMaterial,12); - __GLX_PUT_LONG(4,face); - __GLX_PUT_LONG(8,mode); - __GLX_END(12); -} - -void glCullFace(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CullFace,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glFogf(GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Fogf,12); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_FLOAT(8,param); - __GLX_END(12); -} - -void glFogfv(GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glFogfv_size(pname); - cmdlen = 8+compsize*4; - __GLX_BEGIN(X_GLrop_Fogfv,cmdlen); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_FLOAT_ARRAY(8,params,compsize); - __GLX_END(cmdlen); -} - -void glFogi(GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Fogi,12); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_LONG(8,param); - __GLX_END(12); -} - -void glFogiv(GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glFogiv_size(pname); - cmdlen = 8+compsize*4; - __GLX_BEGIN(X_GLrop_Fogiv,cmdlen); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_LONG_ARRAY(8,params,compsize); - __GLX_END(cmdlen); -} - -void glFrontFace(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_FrontFace,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glHint(GLenum target, GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Hint,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,mode); - __GLX_END(12); -} - -void glLightf(GLenum light, GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Lightf,16); - __GLX_PUT_LONG(4,light); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT(12,param); - __GLX_END(16); -} - -void glLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glLightfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_Lightfv,cmdlen); - __GLX_PUT_LONG(4,light); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glLighti(GLenum light, GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Lighti,16); - __GLX_PUT_LONG(4,light); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG(12,param); - __GLX_END(16); -} - -void glLightiv(GLenum light, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glLightiv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_Lightiv,cmdlen); - __GLX_PUT_LONG(4,light); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glLightModelf(GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LightModelf,12); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_FLOAT(8,param); - __GLX_END(12); -} - -void glLightModelfv(GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glLightModelfv_size(pname); - cmdlen = 8+compsize*4; - __GLX_BEGIN(X_GLrop_LightModelfv,cmdlen); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_FLOAT_ARRAY(8,params,compsize); - __GLX_END(cmdlen); -} - -void glLightModeli(GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LightModeli,12); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_LONG(8,param); - __GLX_END(12); -} - -void glLightModeliv(GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glLightModeliv_size(pname); - cmdlen = 8+compsize*4; - __GLX_BEGIN(X_GLrop_LightModeliv,cmdlen); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_LONG_ARRAY(8,params,compsize); - __GLX_END(cmdlen); -} - -void glLineStipple(GLint factor, GLushort pattern) +void __indirect_glLineStipple(GLint factor, GLushort pattern) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -1995,83 +494,7 @@ void glLineStipple(GLint factor, GLushort pattern) __GLX_END(12); } -void glLineWidth(GLfloat width) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LineWidth,8); - __GLX_PUT_FLOAT(4,width); - __GLX_END(8); -} - -void glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Materialf,16); - __GLX_PUT_LONG(4,face); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT(12,param); - __GLX_END(16); -} - -void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glMaterialfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_Materialfv,cmdlen); - __GLX_PUT_LONG(4,face); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glMateriali(GLenum face, GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Materiali,16); - __GLX_PUT_LONG(4,face); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG(12,param); - __GLX_END(16); -} - -void glMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glMaterialiv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_Materialiv,cmdlen); - __GLX_PUT_LONG(4,face); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glPointSize(GLfloat size) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PointSize,8); - __GLX_PUT_FLOAT(4,size); - __GLX_END(8); -} - -void glPolygonMode(GLenum face, GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PolygonMode,12); - __GLX_PUT_LONG(4,face); - __GLX_PUT_LONG(8,mode); - __GLX_END(12); -} - -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2083,362 +506,7 @@ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) __GLX_END(20); } -void glShadeModel(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ShadeModel,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexParameterf,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT(12,param); - __GLX_END(16); -} - -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexParameterfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_TexParameterfv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexParameteri,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG(12,param); - __GLX_END(16); -} - -void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexParameteriv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_TexParameteriv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexEnvf,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT(12,param); - __GLX_END(16); -} - -void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexEnvfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_TexEnvfv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexEnvi,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG(12,param); - __GLX_END(16); -} - -void glTexEnviv(GLenum target, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexEnviv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_TexEnviv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexGend,20); - __GLX_PUT_DOUBLE(4,param); - __GLX_PUT_LONG(12,coord); - __GLX_PUT_LONG(16,pname); - __GLX_END(20); -} - -void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexGendv_size(pname); - cmdlen = 12+compsize*8; - __GLX_BEGIN(X_GLrop_TexGendv,cmdlen); - __GLX_PUT_LONG(4,coord); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_DOUBLE_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexGenf,16); - __GLX_PUT_LONG(4,coord); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT(12,param); - __GLX_END(16); -} - -void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexGenfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_TexGenfv,cmdlen); - __GLX_PUT_LONG(4,coord); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glTexGeni(GLenum coord, GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_TexGeni,16); - __GLX_PUT_LONG(4,coord); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG(12,param); - __GLX_END(16); -} - -void glTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glTexGeniv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_TexGeniv,cmdlen); - __GLX_PUT_LONG(4,coord); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glInitNames(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_InitNames,4); - __GLX_END(4); -} - -void glLoadName(GLuint name) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LoadName,8); - __GLX_PUT_LONG(4,name); - __GLX_END(8); -} - -void glPassThrough(GLfloat token) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PassThrough,8); - __GLX_PUT_FLOAT(4,token); - __GLX_END(8); -} - -void glPopName(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PopName,4); - __GLX_END(4); -} - -void glPushName(GLuint name) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PushName,8); - __GLX_PUT_LONG(4,name); - __GLX_END(8); -} - -void glDrawBuffer(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_DrawBuffer,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glClear(GLbitfield mask) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Clear,8); - __GLX_PUT_LONG(4,mask); - __GLX_END(8); -} - -void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ClearAccum,20); - __GLX_PUT_FLOAT(4,red); - __GLX_PUT_FLOAT(8,green); - __GLX_PUT_FLOAT(12,blue); - __GLX_PUT_FLOAT(16,alpha); - __GLX_END(20); -} - -void glClearIndex(GLfloat c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ClearIndex,8); - __GLX_PUT_FLOAT(4,c); - __GLX_END(8); -} - -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ClearColor,20); - __GLX_PUT_FLOAT(4,red); - __GLX_PUT_FLOAT(8,green); - __GLX_PUT_FLOAT(12,blue); - __GLX_PUT_FLOAT(16,alpha); - __GLX_END(20); -} - -void glClearStencil(GLint s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ClearStencil,8); - __GLX_PUT_LONG(4,s); - __GLX_END(8); -} - -void glClearDepth(GLclampd depth) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ClearDepth,12); - __GLX_PUT_DOUBLE(4,depth); - __GLX_END(12); -} - -void glStencilMask(GLuint mask) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_StencilMask,8); - __GLX_PUT_LONG(4,mask); - __GLX_END(8); -} - -void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ColorMask,8); - __GLX_PUT_CHAR(4,red); - __GLX_PUT_CHAR(5,green); - __GLX_PUT_CHAR(6,blue); - __GLX_PUT_CHAR(7,alpha); - __GLX_END(8); -} - -void glDepthMask(GLboolean flag) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_DepthMask,8); - __GLX_PUT_CHAR(4,flag); - __GLX_END(8); -} - -void glIndexMask(GLuint mask) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_IndexMask,8); - __GLX_PUT_LONG(4,mask); - __GLX_END(8); -} - -void glAccum(GLenum op, GLfloat value) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Accum,12); - __GLX_PUT_LONG(4,op); - __GLX_PUT_FLOAT(8,value); - __GLX_END(12); -} - -void glPopAttrib(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PopAttrib,4); - __GLX_END(4); -} - -void glPushAttrib(GLbitfield mask) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PushAttrib,8); - __GLX_PUT_LONG(4,mask); - __GLX_END(8); -} - -void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2449,7 +517,7 @@ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) __GLX_END(24); } -void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2460,7 +528,7 @@ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) __GLX_END(16); } -void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2474,7 +542,7 @@ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdo __GLX_END(44); } -void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2488,157 +556,7 @@ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat __GLX_END(28); } -void glEvalCoord1d(GLdouble u) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord1dv,12); - __GLX_PUT_DOUBLE(4,u); - __GLX_END(12); -} - -void glEvalCoord1dv(const GLdouble *u) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord1dv,12); - __GLX_PUT_DOUBLE(4,u[0]); - __GLX_END(12); -} - -void glEvalCoord1f(GLfloat u) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord1fv,8); - __GLX_PUT_FLOAT(4,u); - __GLX_END(8); -} - -void glEvalCoord1fv(const GLfloat *u) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord1fv,8); - __GLX_PUT_FLOAT(4,u[0]); - __GLX_END(8); -} - -void glEvalCoord2d(GLdouble u, GLdouble v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord2dv,20); - __GLX_PUT_DOUBLE(4,u); - __GLX_PUT_DOUBLE(12,v); - __GLX_END(20); -} - -void glEvalCoord2dv(const GLdouble *u) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord2dv,20); - __GLX_PUT_DOUBLE(4,u[0]); - __GLX_PUT_DOUBLE(12,u[1]); - __GLX_END(20); -} - -void glEvalCoord2f(GLfloat u, GLfloat v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord2fv,12); - __GLX_PUT_FLOAT(4,u); - __GLX_PUT_FLOAT(8,v); - __GLX_END(12); -} - -void glEvalCoord2fv(const GLfloat *u) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalCoord2fv,12); - __GLX_PUT_FLOAT(4,u[0]); - __GLX_PUT_FLOAT(8,u[1]); - __GLX_END(12); -} - -void glEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalMesh1,16); - __GLX_PUT_LONG(4,mode); - __GLX_PUT_LONG(8,i1); - __GLX_PUT_LONG(12,i2); - __GLX_END(16); -} - -void glEvalPoint1(GLint i) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalPoint1,8); - __GLX_PUT_LONG(4,i); - __GLX_END(8); -} - -void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalMesh2,24); - __GLX_PUT_LONG(4,mode); - __GLX_PUT_LONG(8,i1); - __GLX_PUT_LONG(12,i2); - __GLX_PUT_LONG(16,j1); - __GLX_PUT_LONG(20,j2); - __GLX_END(24); -} - -void glEvalPoint2(GLint i, GLint j) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_EvalPoint2,12); - __GLX_PUT_LONG(4,i); - __GLX_PUT_LONG(8,j); - __GLX_END(12); -} - -void glAlphaFunc(GLenum func, GLclampf ref) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_AlphaFunc,12); - __GLX_PUT_LONG(4,func); - __GLX_PUT_FLOAT(8,ref); - __GLX_END(12); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_BlendFunc,12); - __GLX_PUT_LONG(4,sfactor); - __GLX_PUT_LONG(8,dfactor); - __GLX_END(12); -} - -glxproto_4s(BlendFuncSeparate, X_GLrop_BlendFuncSeparate, GLenum) - -void glLogicOp(GLenum opcode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LogicOp,8); - __GLX_PUT_LONG(4,opcode); - __GLX_END(8); -} - -void glStencilFunc(GLenum func, GLint ref, GLuint mask) +void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2649,66 +567,7 @@ void glStencilFunc(GLenum func, GLint ref, GLuint mask) __GLX_END(16); } -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_StencilOp,16); - __GLX_PUT_LONG(4,fail); - __GLX_PUT_LONG(8,zfail); - __GLX_PUT_LONG(12,zpass); - __GLX_END(16); -} - -void glDepthFunc(GLenum func) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_DepthFunc,8); - __GLX_PUT_LONG(4,func); - __GLX_END(8); -} - -void glPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PixelZoom,12); - __GLX_PUT_FLOAT(4,xfactor); - __GLX_PUT_FLOAT(8,yfactor); - __GLX_END(12); -} - -void glPixelTransferf(GLenum pname, GLfloat param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PixelTransferf,12); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_FLOAT(8,param); - __GLX_END(12); -} - -void glPixelTransferi(GLenum pname, GLint param) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PixelTransferi,12); - __GLX_PUT_LONG(4,pname); - __GLX_PUT_LONG(8,param); - __GLX_END(12); -} - -void glReadBuffer(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ReadBuffer,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2721,182 +580,7 @@ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) __GLX_END(24); } -void glDepthRange(GLclampd zNear, GLclampd zFar) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_DepthRange,20); - __GLX_PUT_DOUBLE(4,zNear); - __GLX_PUT_DOUBLE(12,zFar); - __GLX_END(20); -} - -void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Frustum,52); - __GLX_PUT_DOUBLE(4,left); - __GLX_PUT_DOUBLE(12,right); - __GLX_PUT_DOUBLE(20,bottom); - __GLX_PUT_DOUBLE(28,top); - __GLX_PUT_DOUBLE(36,zNear); - __GLX_PUT_DOUBLE(44,zFar); - __GLX_END(52); -} - -void glLoadIdentity(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LoadIdentity,4); - __GLX_END(4); -} - -void glLoadMatrixf(const GLfloat *m) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LoadMatrixf,68); - __GLX_PUT_FLOAT_ARRAY(4,m,16); - __GLX_END(68); -} - -void glLoadMatrixd(const GLdouble *m) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LoadMatrixd,132); - __GLX_PUT_DOUBLE_ARRAY(4,m,16); - __GLX_END(132); -} - -void glMatrixMode(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MatrixMode,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glMultMatrixf(const GLfloat *m) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultMatrixf,68); - __GLX_PUT_FLOAT_ARRAY(4,m,16); - __GLX_END(68); -} - -void glMultMatrixd(const GLdouble *m) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultMatrixd,132); - __GLX_PUT_DOUBLE_ARRAY(4,m,16); - __GLX_END(132); -} - -void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Ortho,52); - __GLX_PUT_DOUBLE(4,left); - __GLX_PUT_DOUBLE(12,right); - __GLX_PUT_DOUBLE(20,bottom); - __GLX_PUT_DOUBLE(28,top); - __GLX_PUT_DOUBLE(36,zNear); - __GLX_PUT_DOUBLE(44,zFar); - __GLX_END(52); -} - -void glPopMatrix(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PopMatrix,4); - __GLX_END(4); -} - -void glPushMatrix(void) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PushMatrix,4); - __GLX_END(4); -} - -void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rotated,36); - __GLX_PUT_DOUBLE(4,angle); - __GLX_PUT_DOUBLE(12,x); - __GLX_PUT_DOUBLE(20,y); - __GLX_PUT_DOUBLE(28,z); - __GLX_END(36); -} - -void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rotatef,20); - __GLX_PUT_FLOAT(4,angle); - __GLX_PUT_FLOAT(8,x); - __GLX_PUT_FLOAT(12,y); - __GLX_PUT_FLOAT(16,z); - __GLX_END(20); -} - -void glScaled(GLdouble x, GLdouble y, GLdouble z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Scaled,28); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_PUT_DOUBLE(20,z); - __GLX_END(28); -} - -void glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Scalef,16); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_END(16); -} - -void glTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Translated,28); - __GLX_PUT_DOUBLE(4,x); - __GLX_PUT_DOUBLE(12,y); - __GLX_PUT_DOUBLE(20,z); - __GLX_END(28); -} - -void glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Translatef,16); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_END(16); -} - -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2908,17 +592,7 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) __GLX_END(20); } -void glPolygonOffset(GLfloat factor, GLfloat units) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_PolygonOffset,12); - __GLX_PUT_FLOAT(4,factor); - __GLX_PUT_FLOAT(8,units); - __GLX_END(12); -} - -void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2933,7 +607,7 @@ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x __GLX_END(32); } -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2949,7 +623,7 @@ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x __GLX_END(36); } -void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2963,7 +637,7 @@ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLi __GLX_END(28); } -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -2979,17 +653,7 @@ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffse __GLX_END(36); } -void glBindTexture(GLenum target, GLuint texture) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_BindTexture,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,texture); - __GLX_END(12); -} - -void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3002,72 +666,7 @@ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *pri __GLX_END(cmdlen); } -void glIndexub(GLubyte c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexubv,8); - __GLX_PUT_CHAR(4,c); - __GLX_END(8); -} - -void glIndexubv(const GLubyte *c) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Indexubv,8); - __GLX_PUT_CHAR(4,c[0]); - __GLX_END(8); -} - -void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_BlendColor,20); - __GLX_PUT_FLOAT(4,red); - __GLX_PUT_FLOAT(8,green); - __GLX_PUT_FLOAT(12,blue); - __GLX_PUT_FLOAT(16,alpha); - __GLX_END(20); -} - -void glBlendEquation(GLenum mode) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_BlendEquation,8); - __GLX_PUT_LONG(4,mode); - __GLX_END(8); -} - -void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glColorTableParameterfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_ColorTableParameterfv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glColorTableParameteriv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_ColorTableParameteriv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3080,7 +679,7 @@ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GL __GLX_END(24); } -void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3093,55 +692,7 @@ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei __GLX_END(24); } -void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ConvolutionParameterf,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT(12,params); - __GLX_END(16); -} - -void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glConvolutionParameterfv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_ConvolutionParameterfv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_FLOAT_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glConvolutionParameteri(GLenum target, GLenum pname, GLint params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ConvolutionParameteri,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG(12,params); - __GLX_END(16); -} - -void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - compsize = __glConvolutionParameteriv_size(pname); - cmdlen = 12+compsize*4; - __GLX_BEGIN(X_GLrop_ConvolutionParameteriv,cmdlen); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,pname); - __GLX_PUT_LONG_ARRAY(12,params,compsize); - __GLX_END(cmdlen); -} - -void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3154,7 +705,7 @@ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GL __GLX_END(24); } -void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3168,7 +719,7 @@ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GL __GLX_END(28); } -void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3180,36 +731,7 @@ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean __GLX_END(20); } -void glMinmax(GLenum target, GLenum internalformat, GLboolean sink) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Minmax,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,internalformat); - __GLX_PUT_CHAR(12,sink); - __GLX_END(16); -} - -void glResetHistogram(GLenum target) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ResetHistogram,8); - __GLX_PUT_LONG(4,target); - __GLX_END(8); -} - -void glResetMinmax(GLenum target) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ResetMinmax,8); - __GLX_PUT_LONG(4,target); - __GLX_END(8); -} - -void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); @@ -3226,546 +748,72 @@ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffse __GLX_END(40); } -void glActiveTextureARB(GLenum texture) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ActiveTextureARB,8); - __GLX_PUT_LONG(4,texture); - __GLX_END(8); -} - -void glMultiTexCoord1dARB(GLenum target, GLdouble s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1dvARB,16); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_LONG(12,target); - __GLX_END(16); -} - -void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1dvARB,16); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_LONG(12,target); - __GLX_END(16); -} - -void glMultiTexCoord1fARB(GLenum target, GLfloat s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1fvARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,s); - __GLX_END(12); -} - -void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1fvARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,v[0]); - __GLX_END(12); -} - -void glMultiTexCoord1iARB(GLenum target, GLint s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1ivARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,s); - __GLX_END(12); -} - -void glMultiTexCoord1ivARB(GLenum target, const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1ivARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,v[0]); - __GLX_END(12); -} - -void glMultiTexCoord1sARB(GLenum target, GLshort s) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1svARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,s); - __GLX_END(12); -} - -void glMultiTexCoord1svARB(GLenum target, const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord1svARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,v[0]); - __GLX_END(12); -} - -void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2dvARB,24); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_DOUBLE(12,t); - __GLX_PUT_LONG(20,target); - __GLX_END(24); -} - -void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2dvARB,24); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_LONG(20,target); - __GLX_END(24); -} - -void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2fvARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,s); - __GLX_PUT_FLOAT(12,t); - __GLX_END(16); -} - -void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2fvARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,v[0]); - __GLX_PUT_FLOAT(12,v[1]); - __GLX_END(16); -} - -void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2ivARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,s); - __GLX_PUT_LONG(12,t); - __GLX_END(16); -} - -void glMultiTexCoord2ivARB(GLenum target, const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2ivARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,v[0]); - __GLX_PUT_LONG(12,v[1]); - __GLX_END(16); -} - -void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2svARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,s); - __GLX_PUT_SHORT(10,t); - __GLX_END(12); -} - -void glMultiTexCoord2svARB(GLenum target, const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord2svARB,12); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,v[0]); - __GLX_PUT_SHORT(10,v[1]); - __GLX_END(12); -} - -void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3dvARB,32); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_DOUBLE(12,t); - __GLX_PUT_DOUBLE(20,r); - __GLX_PUT_LONG(28,target); - __GLX_END(32); -} - -void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3dvARB,32); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_PUT_LONG(28,target); - __GLX_END(32); -} - -void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3fvARB,20); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,s); - __GLX_PUT_FLOAT(12,t); - __GLX_PUT_FLOAT(16,r); - __GLX_END(20); -} - -void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3fvARB,20); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,v[0]); - __GLX_PUT_FLOAT(12,v[1]); - __GLX_PUT_FLOAT(16,v[2]); - __GLX_END(20); -} - -void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3ivARB,20); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,s); - __GLX_PUT_LONG(12,t); - __GLX_PUT_LONG(16,r); - __GLX_END(20); -} - -void glMultiTexCoord3ivARB(GLenum target, const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3ivARB,20); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,v[0]); - __GLX_PUT_LONG(12,v[1]); - __GLX_PUT_LONG(16,v[2]); - __GLX_END(20); -} - -void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3svARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,s); - __GLX_PUT_SHORT(10,t); - __GLX_PUT_SHORT(12,r); - __GLX_END(16); -} - -void glMultiTexCoord3svARB(GLenum target, const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord3svARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,v[0]); - __GLX_PUT_SHORT(10,v[1]); - __GLX_PUT_SHORT(12,v[2]); - __GLX_END(16); -} - -void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4dvARB,40); - __GLX_PUT_DOUBLE(4,s); - __GLX_PUT_DOUBLE(12,t); - __GLX_PUT_DOUBLE(20,r); - __GLX_PUT_DOUBLE(28,q); - __GLX_PUT_LONG(36,target); - __GLX_END(40); -} - -void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4dvARB,40); - __GLX_PUT_DOUBLE(4,v[0]); - __GLX_PUT_DOUBLE(12,v[1]); - __GLX_PUT_DOUBLE(20,v[2]); - __GLX_PUT_DOUBLE(28,v[3]); - __GLX_PUT_LONG(36,target); - __GLX_END(40); -} - -void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4fvARB,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,s); - __GLX_PUT_FLOAT(12,t); - __GLX_PUT_FLOAT(16,r); - __GLX_PUT_FLOAT(20,q); - __GLX_END(24); -} - -void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4fvARB,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_FLOAT(8,v[0]); - __GLX_PUT_FLOAT(12,v[1]); - __GLX_PUT_FLOAT(16,v[2]); - __GLX_PUT_FLOAT(20,v[3]); - __GLX_END(24); -} - -void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4ivARB,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,s); - __GLX_PUT_LONG(12,t); - __GLX_PUT_LONG(16,r); - __GLX_PUT_LONG(20,q); - __GLX_END(24); -} - -void glMultiTexCoord4ivARB(GLenum target, const GLint *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4ivARB,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,v[0]); - __GLX_PUT_LONG(12,v[1]); - __GLX_PUT_LONG(16,v[2]); - __GLX_PUT_LONG(20,v[3]); - __GLX_END(24); -} - -void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4svARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,s); - __GLX_PUT_SHORT(10,t); - __GLX_PUT_SHORT(12,r); - __GLX_PUT_SHORT(14,q); - __GLX_END(16); -} - -void glMultiTexCoord4svARB(GLenum target, const GLshort *v) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MultiTexCoord4svARB,16); - __GLX_PUT_LONG(4,target); - __GLX_PUT_SHORT(8,v[0]); - __GLX_PUT_SHORT(10,v[1]); - __GLX_PUT_SHORT(12,v[2]); - __GLX_PUT_SHORT(14,v[3]); - __GLX_END(16); -} - -void glLoadTransposeMatrixfARB(const GLfloat *m) -{ - __GLX_DECLARE_VARIABLES(); - GLfloat t[16]; - int i, j; - __GLX_LOAD_VARIABLES(); - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - t[i*4+j] = m[j*4+i]; - } - } - __GLX_BEGIN(X_GLrop_LoadMatrixf,68); - __GLX_PUT_FLOAT_ARRAY(4,t,16); - __GLX_END(68); -} - -void glMultTransposeMatrixfARB(const GLfloat *m) -{ - __GLX_DECLARE_VARIABLES(); - GLfloat t[16]; - int i, j; - __GLX_LOAD_VARIABLES(); - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - t[i*4+j] = m[j*4+i]; - } - } - __GLX_BEGIN(X_GLrop_MultMatrixf,68); - __GLX_PUT_FLOAT_ARRAY(4,t,16); - __GLX_END(68); -} - -void glLoadTransposeMatrixdARB(const GLdouble *m) +void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y) { - __GLX_DECLARE_VARIABLES(); - GLdouble t[16]; - int i, j; - __GLX_LOAD_VARIABLES(); - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - t[i*4+j] = m[j*4+i]; - } - } - __GLX_BEGIN(X_GLrop_LoadMatrixd,132); - __GLX_PUT_DOUBLE_ARRAY(4,t,16); - __GLX_END(132); + __indirect_glWindowPos3fARB(x, y, 0.0); } -void glMultTransposeMatrixdARB(const GLdouble *m) +void __indirect_glWindowPos2iARB(GLint x, GLint y) { - __GLX_DECLARE_VARIABLES(); - GLdouble t[16]; - int i, j; - __GLX_LOAD_VARIABLES(); - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - t[i*4+j] = m[j*4+i]; - } - } - __GLX_BEGIN(X_GLrop_MultMatrixd,132); - __GLX_PUT_DOUBLE_ARRAY(4,t,16); - __GLX_END(132); + __indirect_glWindowPos3fARB(x, y, 0.0); } - -/* - * New extension functions - */ - -glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB) -glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint) - -void glWindowPos2dARB(GLdouble x, GLdouble y) -{ - glWindowPos3fARB(x, y, 0.0); -} - -void glWindowPos2iARB(GLint x, GLint y) +void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y) { - glWindowPos3fARB(x, y, 0.0); + __indirect_glWindowPos3fARB(x, y, 0.0); } -void glWindowPos2fARB(GLfloat x, GLfloat y) +void __indirect_glWindowPos2sARB(GLshort x, GLshort y) { - glWindowPos3fARB(x, y, 0.0); + __indirect_glWindowPos3fARB(x, y, 0.0); } -void glWindowPos2sARB(GLshort x, GLshort y) +void __indirect_glWindowPos2dvARB(const GLdouble * p) { - glWindowPos3fARB(x, y, 0.0); + __indirect_glWindowPos3fARB(p[0], p[1], 0.0); } -void glWindowPos2dvARB(const GLdouble * p) +void __indirect_glWindowPos2fvARB(const GLfloat * p) { - glWindowPos3fARB(p[0], p[1], 0.0); + __indirect_glWindowPos3fARB(p[0], p[1], 0.0); } -void glWindowPos2fvARB(const GLfloat * p) +void __indirect_glWindowPos2ivARB(const GLint * p) { - glWindowPos3fARB(p[0], p[1], 0.0); + __indirect_glWindowPos3fARB(p[0], p[1], 0.0); } -void glWindowPos2ivARB(const GLint * p) +void __indirect_glWindowPos2svARB(const GLshort * p) { - glWindowPos3fARB(p[0], p[1], 0.0); + __indirect_glWindowPos3fARB(p[0], p[1], 0.0); } -void glWindowPos2svARB(const GLshort * p) +void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) { - glWindowPos3fARB(p[0], p[1], 0.0); + __indirect_glWindowPos3fARB(x, y, z); } -void glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) +void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z) { - glWindowPos3fARB(x, y, z); + __indirect_glWindowPos3fARB(x, y, z); } -void glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) +void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) { - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_WindowPos3fARB,16); - __GLX_PUT_FLOAT(4,x); - __GLX_PUT_FLOAT(8,y); - __GLX_PUT_FLOAT(12,z); - __GLX_END(16); + __indirect_glWindowPos3fARB(x, y, z); } -void glWindowPos3iARB(GLint x, GLint y, GLint z) +void __indirect_glWindowPos3dvARB(const GLdouble * p) { - glWindowPos3fARB(x, y, z); + __indirect_glWindowPos3fARB(p[0], p[1], p[2]); } -void glWindowPos3sARB(GLshort x, GLshort y, GLshort z) +void __indirect_glWindowPos3ivARB(const GLint * p) { - glWindowPos3fARB(x, y, z); + __indirect_glWindowPos3fARB(p[0], p[1], p[2]); } -void glWindowPos3dvARB(const GLdouble * p) +void __indirect_glWindowPos3svARB(const GLshort * p) { - glWindowPos3fARB(p[0], p[1], p[2]); -} - -void glWindowPos3fvARB(const GLfloat * p) -{ - glWindowPos3fARB(p[0], p[1], p[2]); -} - -void glWindowPos3ivARB(const GLint * p) -{ - glWindowPos3fARB(p[0], p[1], p[2]); -} - -void glWindowPos3svARB(const GLshort * p) -{ - glWindowPos3fARB(p[0], p[1], p[2]); -} - -void glActiveStencilFaceEXT(GLenum face) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_ActiveStencilFaceEXT,8); - __GLX_PUT_LONG(4,face); - __GLX_END(8); + __indirect_glWindowPos3fARB(p[0], p[1], p[2]); } diff --git a/xc/lib/GL/glx/glxcmds.c b/xc/lib/GL/glx/glxcmds.c index 35c59e893..23e3bf707 100644 --- a/xc/lib/GL/glx/glxcmds.c +++ b/xc/lib/GL/glx/glxcmds.c @@ -86,11 +86,13 @@ const char __glXGLClientExtensions[] = "GL_EXT_fog_coord " "GL_EXT_multi_draw_arrays " "GL_EXT_packed_pixels " + "GL_EXT_paletted_texture " "GL_EXT_polygon_offset " "GL_EXT_rescale_normal " "GL_EXT_secondary_color " "GL_EXT_separate_specular_color " "GL_EXT_shadow_funcs " + "GL_EXT_shared_texture_palette " "GL_EXT_stencil_two_side " "GL_EXT_stencil_wrap " "GL_EXT_subtexture " @@ -103,6 +105,7 @@ const char __glXGLClientExtensions[] = "GL_EXT_texture_filter_anisotropic " "GL_EXT_texture_lod " "GL_EXT_texture_lod_bias " + "GL_EXT_texture_mirror_clamp " "GL_EXT_texture_object " "GL_EXT_texture_rectangle " "GL_EXT_vertex_array " @@ -125,6 +128,7 @@ const char __glXGLClientExtensions[] = "GL_IBM_rasterpos_clip " "GL_IBM_texture_clamp_nodraw " "GL_IBM_texture_mirrored_repeat " + "GL_INGR_blend_func_separate " "GL_INGR_interlace_read " "GL_MESA_pack_invert " "GL_MESA_ycbcr_texture " @@ -136,6 +140,7 @@ const char __glXGLClientExtensions[] = "GL_NV_multisample_filter_hint " "GL_NV_point_sprite " "GL_NV_texgen_reflection " + "GL_NV_texture_env_combine4 " "GL_NV_texture_rectangle " "GL_SGIS_generate_mipmap " "GL_SGIS_multisample " diff --git a/xc/lib/GL/glx/indirect.h b/xc/lib/GL/glx/indirect.h index 98d12e57b..d5f72303f 100644 --- a/xc/lib/GL/glx/indirect.h +++ b/xc/lib/GL/glx/indirect.h @@ -32,78 +32,401 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#ifndef _INDIRECT_H_ -#define _INDIRECT_H_ +#if !defined( _INDIRECT_H_ ) || defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -#include "indirect_wrap.h" +# if !defined( _INDIRECT_H_ ) +# if defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) +# error "indirect.h must be included once without GENERATE_GLX_PROTOCOL_FUNCTIONS defined!" +# endif -/* NOTE: This file could be automatically generated */ +# define _INDIRECT_H_ +# include "indirect_wrap.h" -void __indirect_glAccum(GLenum op, GLfloat value); -void __indirect_glAlphaFunc(GLenum func, GLclampf ref); +# define glxproto_void(name, rop) \ + extern void __indirect_gl ## name ( void ); +# define glxproto_Cv(name, rop, type, count) \ + extern void __indirect_gl ## name (const type * v); +# define glxproto_Cv_transpose(name, rop, type, w) \ + extern void __indirect_gl ## name (const type * v); +# define glxproto_1s(name, rop, type) \ + extern void __indirect_gl ## name (type v1); +# define glxproto_2s(name, rop, type) \ + extern void __indirect_gl ## name (type v1, type v2); +# define glxproto_3s(name, rop, type) \ + extern void __indirect_gl ## name (type v1, type v2, type v3); +# define glxproto_4s(name, rop, type) \ + extern void __indirect_gl ## name (type v1, type v2, type v3, type v4); +# define glxproto_6s(name, rop, type) \ + void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6); +# define glxproto_enum1_1s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1); +# define glxproto_enum1_1v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v); +# define glxproto_enum1_2s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1, type v2); +# define glxproto_enum1_2v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v); +# define glxproto_enum1_3s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1, type v2, type v3); +# define glxproto_enum1_3v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v); +# define glxproto_enum1_4s(name, rop, type) \ + void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4); +# define glxproto_enum1_4v(name, rop, type) \ + void __indirect_gl ## name (GLenum e, const type * v); +# define glxproto_enum1_Vv(name, rop, type) \ + void __indirect_gl ## name (GLenum pname, const type * v); +# define glxproto_enum2_1s(name, rop, type) \ + void __indirect_gl ## name (GLenum target, GLenum pname, type v1); +#define glxproto_enum2_Vv(name, rop, type) \ + void __indirect_gl ## name (GLenum target, GLenum pname, const type * v); + +# endif /* !defined( _INDIRECT_H_ ) */ + +#define glxproto_1(name, rop, type) \ + glxproto_1s(name, rop, type) \ + glxproto_Cv(name ## v, rop, type, 1) + +#define glxvendr_1(name, rop, type, VEN) \ + glxproto_1s(name ## VEN, rop, type) \ + glxproto_Cv(name ## v ## VEN, rop, type, 1) + +#define glxproto_2(name, rop, type) \ + glxproto_2s(name, rop, type) \ + glxproto_Cv(name ## v, rop, type, 2) + +#define glxvendr_2(name, rop, type, VEN) \ + glxproto_2s(name ## VEN, rop, type) \ + glxproto_Cv(name ## v ## VEN, rop, type, 2) + +#define glxproto_3(name, rop, type) \ + glxproto_3s(name, rop, type) \ + glxproto_Cv(name ## v, rop, type, 3) + +#define glxvendr_3(name, rop, type, VEN) \ + glxproto_3s(name ## VEN, rop, type) \ + glxproto_Cv(name ## v ## VEN, rop, type, 3) + +#define glxproto_4(name, rop, type) \ + glxproto_4s(name, rop, type) \ + glxproto_Cv(name ## v, rop, type, 4) + +#define glxproto_enum1_1(name, rop, type) \ + glxproto_enum1_1s(name, rop, type) \ + glxproto_enum1_1v(name ## v, rop, type) + +#define glxvendr_enum1_1(name, rop, type, VEN) \ + glxproto_enum1_1s(name ## VEN, rop, type) \ + glxproto_enum1_1v(name ## v ## VEN, rop, type) + +#define glxproto_enum1_2(name, rop, type) \ + glxproto_enum1_2s(name, rop, type) \ + glxproto_enum1_2v(name ## v, rop, type) + +#define glxvendr_enum1_2(name, rop, type, VEN) \ + glxproto_enum1_2s(name ## VEN, rop, type) \ + glxproto_enum1_2v(name ## v ## VEN, rop, type) + +#define glxproto_enum1_3(name, rop, type) \ + glxproto_enum1_3s(name, rop, type) \ + glxproto_enum1_3v(name ## v, rop, type) + +#define glxvendr_enum1_3(name, rop, type, VEN) \ + glxproto_enum1_3s(name ## VEN, rop, type) \ + glxproto_enum1_3v(name ## v ## VEN, rop, type) + +#define glxproto_enum1_4(name, rop, type) \ + glxproto_enum1_4s(name, rop, type) \ + glxproto_enum1_4v(name ## v, rop, type) + +#define glxvendr_enum1_4(name, rop, type, VEN) \ + glxproto_enum1_4s(name ## VEN, rop, type) \ + glxproto_enum1_4v(name ## v ## VEN, rop, type) + +#define glxproto_enum1_V(name, rop, type) \ + glxproto_enum1_1s(name, rop, type) \ + glxproto_enum1_Vv(name ## v, rop ## v, type) + +#define glxvendr_enum1_V(name, rop, type, VEN) \ + glxproto_enum1_1s(name ## VEN, rop ## VEN, type) \ + glxproto_enum1_Vv(name ## v ## VEN, rop ## v ## VEN, type) + +#define glxproto_enum2_V(name, rop, type) \ + glxproto_enum2_1s(name, rop, type) \ + glxproto_enum2_Vv(name ## v, rop ## v, type) + +#define glxvendr_enum2_V(name, rop, type, VEN) \ + glxproto_enum2_1s(name ## VEN, rop ## VEN, type) \ + glxproto_enum2_Vv(name ## v ## VEN, rop ## v ## VEN, type) + +glxproto_1s(CallList, X_GLrop_CallList, GLuint) +glxproto_1s(ListBase, X_GLrop_ListBase, GLuint) +glxproto_1s(Begin, X_GLrop_Begin, GLenum) + +glxproto_3(Color3b, X_GLrop_Color3bv, GLbyte) +glxproto_3(Color3s, X_GLrop_Color3sv, GLshort) +glxproto_3(Color3i, X_GLrop_Color3iv, GLint) +glxproto_3(Color3ub, X_GLrop_Color3ubv, GLubyte) +glxproto_3(Color3us, X_GLrop_Color3usv, GLushort) +glxproto_3(Color3ui, X_GLrop_Color3uiv, GLuint) +glxproto_3(Color3f, X_GLrop_Color3fv, GLfloat) +glxproto_3(Color3d, X_GLrop_Color3dv, GLdouble) + +glxproto_4(Color4b, X_GLrop_Color4bv, GLbyte) +glxproto_4(Color4s, X_GLrop_Color4sv, GLshort) +glxproto_4(Color4i, X_GLrop_Color4iv, GLint) +glxproto_4(Color4ub, X_GLrop_Color4ubv, GLubyte) +glxproto_4(Color4us, X_GLrop_Color4usv, GLushort) +glxproto_4(Color4ui, X_GLrop_Color4uiv, GLuint) +glxproto_4(Color4f, X_GLrop_Color4fv, GLfloat) +glxproto_4(Color4d, X_GLrop_Color4dv, GLdouble) + +glxproto_1(FogCoordf, X_GLrop_FogCoordfv, GLfloat) +glxproto_1(FogCoordd, X_GLrop_FogCoorddv, GLdouble) + +glxproto_3(SecondaryColor3b, X_GLrop_SecondaryColor3bv, GLbyte) +glxproto_3(SecondaryColor3s, X_GLrop_SecondaryColor3sv, GLshort) +glxproto_3(SecondaryColor3i, X_GLrop_SecondaryColor3iv, GLint) +glxproto_3(SecondaryColor3ub, X_GLrop_SecondaryColor3ubv, GLubyte) +glxproto_3(SecondaryColor3us, X_GLrop_SecondaryColor3usv, GLushort) +glxproto_3(SecondaryColor3ui, X_GLrop_SecondaryColor3uiv, GLuint) +glxproto_3(SecondaryColor3f, X_GLrop_SecondaryColor3fv, GLfloat) +glxproto_3(SecondaryColor3d, X_GLrop_SecondaryColor3dv, GLdouble) + +glxproto_1(EdgeFlag, X_GLrop_EdgeFlagv, GLboolean) + +glxproto_1(Indexd, X_GLrop_Indexdv, GLdouble) +glxproto_1(Indexf, X_GLrop_Indexfv, GLfloat) +glxproto_1(Indexi, X_GLrop_Indexiv, GLint) +glxproto_1(Indexs, X_GLrop_Indexsv, GLshort) +glxproto_1(Indexub, X_GLrop_Indexubv, GLubyte) + +glxproto_void(End, X_GLrop_End) + +glxproto_3(Normal3b, X_GLrop_Normal3bv, GLbyte) +glxproto_3(Normal3s, X_GLrop_Normal3sv, GLshort) +glxproto_3(Normal3i, X_GLrop_Normal3iv, GLint) +glxproto_3(Normal3f, X_GLrop_Normal3fv, GLfloat) +glxproto_3(Normal3d, X_GLrop_Normal3dv, GLdouble) + +glxproto_2(RasterPos2s, X_GLrop_RasterPos2sv, GLshort) +glxproto_2(RasterPos2i, X_GLrop_RasterPos2iv, GLint) +glxproto_2(RasterPos2f, X_GLrop_RasterPos2fv, GLfloat) +glxproto_2(RasterPos2d, X_GLrop_RasterPos2dv, GLdouble) +glxproto_3(RasterPos3s, X_GLrop_RasterPos3sv, GLshort) +glxproto_3(RasterPos3i, X_GLrop_RasterPos3iv, GLint) +glxproto_3(RasterPos3f, X_GLrop_RasterPos3fv, GLfloat) +glxproto_3(RasterPos3d, X_GLrop_RasterPos3dv, GLdouble) +glxproto_4(RasterPos4s, X_GLrop_RasterPos4sv, GLshort) +glxproto_4(RasterPos4i, X_GLrop_RasterPos4iv, GLint) +glxproto_4(RasterPos4f, X_GLrop_RasterPos4fv, GLfloat) +glxproto_4(RasterPos4d, X_GLrop_RasterPos4dv, GLdouble) + +glxproto_1(TexCoord1s, X_GLrop_TexCoord1sv, GLshort) +glxproto_1(TexCoord1i, X_GLrop_TexCoord1iv, GLint) +glxproto_1(TexCoord1f, X_GLrop_TexCoord1fv, GLfloat) +glxproto_1(TexCoord1d, X_GLrop_TexCoord1dv, GLdouble) +glxproto_2(TexCoord2s, X_GLrop_TexCoord2sv, GLshort) +glxproto_2(TexCoord2i, X_GLrop_TexCoord2iv, GLint) +glxproto_2(TexCoord2f, X_GLrop_TexCoord2fv, GLfloat) +glxproto_2(TexCoord2d, X_GLrop_TexCoord2dv, GLdouble) +glxproto_3(TexCoord3s, X_GLrop_TexCoord3sv, GLshort) +glxproto_3(TexCoord3i, X_GLrop_TexCoord3iv, GLint) +glxproto_3(TexCoord3f, X_GLrop_TexCoord3fv, GLfloat) +glxproto_3(TexCoord3d, X_GLrop_TexCoord3dv, GLdouble) +glxproto_4(TexCoord4s, X_GLrop_TexCoord4sv, GLshort) +glxproto_4(TexCoord4i, X_GLrop_TexCoord4iv, GLint) +glxproto_4(TexCoord4f, X_GLrop_TexCoord4fv, GLfloat) +glxproto_4(TexCoord4d, X_GLrop_TexCoord4dv, GLdouble) + +glxproto_2(Vertex2s, X_GLrop_Vertex2sv, GLshort) +glxproto_2(Vertex2i, X_GLrop_Vertex2iv, GLint) +glxproto_2(Vertex2f, X_GLrop_Vertex2fv, GLfloat) +glxproto_2(Vertex2d, X_GLrop_Vertex2dv, GLdouble) +glxproto_3(Vertex3s, X_GLrop_Vertex3sv, GLshort) +glxproto_3(Vertex3i, X_GLrop_Vertex3iv, GLint) +glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat) +glxproto_3(Vertex3d, X_GLrop_Vertex3dv, GLdouble) +glxproto_4(Vertex4s, X_GLrop_Vertex4sv, GLshort) +glxproto_4(Vertex4i, X_GLrop_Vertex4iv, GLint) +glxproto_4(Vertex4f, X_GLrop_Vertex4fv, GLfloat) +glxproto_4(Vertex4d, X_GLrop_Vertex4dv, GLdouble) + +glxproto_enum1_4v(ClipPlane, X_GLrop_ClipPlane, GLdouble) + +glxproto_2s(ColorMaterial, X_GLrop_ColorMaterial, GLenum) + +glxproto_1s(CullFace, X_GLrop_CullFace, GLenum) + +glxproto_enum1_V(Fogi, X_GLrop_Fogi, GLint) +glxproto_enum1_V(Fogf, X_GLrop_Fogf, GLfloat) + +glxproto_1s(FrontFace, X_GLrop_FrontFace, GLenum) +glxproto_2s(Hint, X_GLrop_Hint, GLenum) + +glxproto_enum2_V(Lighti, X_GLrop_Lighti, GLint) +glxproto_enum2_V(Lightf, X_GLrop_Lightf, GLfloat) + +glxproto_enum1_V(LightModeli, X_GLrop_LightModeli, GLint) +glxproto_enum1_V(LightModelf, X_GLrop_LightModelf, GLfloat) + +glxproto_1s(LineWidth, X_GLrop_LineWidth, GLfloat) + +glxproto_enum2_V(Materiali, X_GLrop_Materiali, GLint) +glxproto_enum2_V(Materialf, X_GLrop_Materialf, GLfloat) + +glxproto_1s(PointSize, X_GLrop_PointSize, GLfloat) + +glxproto_2s(PolygonMode, X_GLrop_PolygonMode, GLenum) + +glxproto_1s(ShadeModel, X_GLrop_ShadeModel, GLenum) + +glxproto_enum2_V(TexParameteri, X_GLrop_TexParameteri, GLint) +glxproto_enum2_V(TexParameterf, X_GLrop_TexParameterf, GLfloat) + +glxproto_enum2_V(TexEnvi, X_GLrop_TexEnvi, GLint) +glxproto_enum2_V(TexEnvf, X_GLrop_TexEnvf, GLfloat) +glxproto_enum2_V(TexGeni, X_GLrop_TexGeni, GLint) +glxproto_enum2_V(TexGenf, X_GLrop_TexGenf, GLfloat) +glxproto_enum2_V(TexGend, X_GLrop_TexGend, GLdouble) + +glxproto_void(InitNames, X_GLrop_InitNames) +glxproto_1s(LoadName, X_GLrop_LoadName, GLuint) +glxproto_1s(PassThrough, X_GLrop_PassThrough, GLfloat) +glxproto_void(PopName, X_GLrop_PopName) +glxproto_1s(PushName, X_GLrop_PushName, GLuint) + +glxproto_1s(DrawBuffer, X_GLrop_DrawBuffer, GLenum) +glxproto_1s(Clear, X_GLrop_Clear, GLbitfield) + +glxproto_4s(ClearAccum, X_GLrop_ClearAccum, GLfloat) +glxproto_1s(ClearIndex, X_GLrop_ClearIndex, GLfloat) +glxproto_4s(ClearColor, X_GLrop_ClearColor, GLclampf) +glxproto_1s(ClearStencil, X_GLrop_ClearStencil, GLint) +glxproto_1s(ClearDepth, X_GLrop_ClearDepth, GLclampd) + +glxproto_1s(StencilMask, X_GLrop_StencilMask, GLuint) +glxproto_4s(ColorMask, X_GLrop_ColorMask, GLboolean) +glxproto_1s(DepthMask, X_GLrop_DepthMask, GLboolean) +glxproto_1s(IndexMask, X_GLrop_IndexMask, GLuint) + +glxproto_enum1_1s(Accum, X_GLrop_Accum, GLfloat) + +glxproto_void(PopAttrib, X_GLrop_PopAttrib) +glxproto_1s(PushAttrib, X_GLrop_PushAttrib, GLbitfield) + +glxproto_1(EvalCoord1f, X_GLrop_EvalCoord1fv, GLfloat) +glxproto_1(EvalCoord1d, X_GLrop_EvalCoord1dv, GLdouble) +glxproto_2(EvalCoord2f, X_GLrop_EvalCoord2fv, GLfloat) +glxproto_2(EvalCoord2d, X_GLrop_EvalCoord2dv, GLdouble) +glxproto_enum1_2s(EvalMesh1, X_GLrop_EvalMesh1, GLint) +glxproto_enum1_4s(EvalMesh2, X_GLrop_EvalMesh2, GLint) +glxproto_1s(EvalPoint1, X_GLrop_EvalPoint1, GLint) +glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint) + +glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf) + +glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum) +glxproto_4s(BlendFuncSeparate, X_GLrop_BlendFuncSeparate, GLenum) + +glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum) + +glxproto_3s(StencilOp, X_GLrop_StencilOp, GLenum) +glxproto_1s(DepthFunc, X_GLrop_DepthFunc, GLenum) + +glxproto_2s(PixelZoom, X_GLrop_PixelZoom, GLfloat) + +glxproto_enum1_1s(PixelTransferf, X_GLrop_PixelTransferf, GLfloat) +glxproto_enum1_1s(PixelTransferi, X_GLrop_PixelTransferi, GLint) + +glxproto_1s(ReadBuffer, X_GLrop_ReadBuffer, GLenum) + +glxproto_2s(DepthRange, X_GLrop_DepthRange, GLclampd) + +glxproto_6s(Frustum, X_GLrop_Frustum, GLdouble) + +glxproto_void(LoadIdentity, X_GLrop_LoadIdentity) +glxproto_1s(MatrixMode, X_GLrop_MatrixMode, GLenum) +glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16) +glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16) +glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16) +glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16) +glxproto_Cv_transpose(LoadTransposeMatrixfARB, X_GLrop_LoadMatrixf, GLfloat, 4) +glxproto_Cv_transpose(MultTransposeMatrixfARB, X_GLrop_MultMatrixf, GLfloat, 4) +glxproto_Cv_transpose(LoadTransposeMatrixdARB, X_GLrop_LoadMatrixd, GLdouble, 4) +glxproto_Cv_transpose(MultTransposeMatrixdARB, X_GLrop_MultMatrixd, GLdouble, 4) + +glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble) + +glxproto_void(PushMatrix, X_GLrop_PushMatrix) +glxproto_void(PopMatrix, X_GLrop_PopMatrix) + +glxproto_4s(Rotatef, X_GLrop_Rotatef, GLfloat) +glxproto_3s(Scalef, X_GLrop_Scalef, GLfloat) +glxproto_3s(Translatef, X_GLrop_Translatef, GLfloat) +glxproto_4s(Rotated, X_GLrop_Rotated, GLdouble) +glxproto_3s(Scaled, X_GLrop_Scaled, GLdouble) +glxproto_3s(Translated, X_GLrop_Translated, GLdouble) + +glxproto_2s(PolygonOffset, X_GLrop_PolygonOffset, GLfloat) + +glxproto_enum1_1s(BindTexture, X_GLrop_BindTexture, GLuint) + +glxproto_4s(BlendColor, X_GLrop_BlendColor, GLclampf) +glxproto_1s(BlendEquation, X_GLrop_BlendEquation, GLenum) + +glxproto_enum2_Vv(ColorTableParameteriv, X_GLrop_ColorTableParameteriv, GLint) +glxproto_enum2_Vv(ColorTableParameterfv, X_GLrop_ColorTableParameterfv, GLfloat) + +glxproto_enum2_V(ConvolutionParameteri, X_GLrop_ConvolutionParameteri, GLint) +glxproto_enum2_V(ConvolutionParameterf, X_GLrop_ConvolutionParameterf, GLfloat) + +glxproto_enum2_1s(Minmax, X_GLrop_Minmax, GLboolean) + +glxproto_1s(ResetHistogram, X_GLrop_ResetHistogram, GLenum) +glxproto_1s(ResetMinmax, X_GLrop_ResetMinmax, GLenum) + +glxproto_1s( ActiveTextureARB, X_GLrop_ActiveTextureARB, GLenum) +glxvendr_enum1_1(MultiTexCoord1s, X_GLrop_MultiTexCoord1svARB, GLshort, ARB) +glxvendr_enum1_1(MultiTexCoord1i, X_GLrop_MultiTexCoord1ivARB, GLint, ARB) +glxvendr_enum1_1(MultiTexCoord1f, X_GLrop_MultiTexCoord1fvARB, GLfloat, ARB) +glxvendr_enum1_1(MultiTexCoord1d, X_GLrop_MultiTexCoord1dvARB, GLdouble, ARB) +glxvendr_enum1_2(MultiTexCoord2s, X_GLrop_MultiTexCoord2svARB, GLshort, ARB) +glxvendr_enum1_2(MultiTexCoord2i, X_GLrop_MultiTexCoord2ivARB, GLint, ARB) +glxvendr_enum1_2(MultiTexCoord2f, X_GLrop_MultiTexCoord2fvARB, GLfloat, ARB) +glxvendr_enum1_2(MultiTexCoord2d, X_GLrop_MultiTexCoord2dvARB, GLdouble, ARB) +glxvendr_enum1_3(MultiTexCoord3s, X_GLrop_MultiTexCoord3svARB, GLshort, ARB) +glxvendr_enum1_3(MultiTexCoord3i, X_GLrop_MultiTexCoord3ivARB, GLint, ARB) +glxvendr_enum1_3(MultiTexCoord3f, X_GLrop_MultiTexCoord3fvARB, GLfloat, ARB) +glxvendr_enum1_3(MultiTexCoord3d, X_GLrop_MultiTexCoord3dvARB, GLdouble, ARB) +glxvendr_enum1_4(MultiTexCoord4s, X_GLrop_MultiTexCoord4svARB, GLshort, ARB) +glxvendr_enum1_4(MultiTexCoord4i, X_GLrop_MultiTexCoord4ivARB, GLint, ARB) +glxvendr_enum1_4(MultiTexCoord4f, X_GLrop_MultiTexCoord4fvARB, GLfloat, ARB) +glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB) + +glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB) +glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint) + +glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB) + +glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum) + +glxproto_4s(Rects, X_GLrop_Rectsv, GLshort) +glxproto_4s(Recti, X_GLrop_Rectiv, GLint) +glxproto_4s(Rectf, X_GLrop_Rectfv, GLfloat) +glxproto_4s(Rectd, X_GLrop_Rectdv, GLdouble) + +#if !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); void __indirect_glArrayElement(GLint i); -void __indirect_glBegin(GLenum mode); -void __indirect_glBindTexture(GLenum target, GLuint texture); void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void __indirect_glBlendEquation(GLenum mode); -void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); -void __indirect_glCallList(GLuint list); void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); -void __indirect_glClear(GLbitfield mask); -void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void __indirect_glClearDepth(GLclampd depth); -void __indirect_glClearIndex(GLfloat c); -void __indirect_glClearStencil(GLint s); -void __indirect_glClipPlane(GLenum plane, const GLdouble *equation); -void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); -void __indirect_glColor3bv(const GLbyte *v); -void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); -void __indirect_glColor3dv(const GLdouble *v); -void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); -void __indirect_glColor3fv(const GLfloat *v); -void __indirect_glColor3i(GLint red, GLint green, GLint blue); -void __indirect_glColor3iv(const GLint *v); -void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); -void __indirect_glColor3sv(const GLshort *v); -void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); -void __indirect_glColor3ubv(const GLubyte *v); -void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); -void __indirect_glColor3uiv(const GLuint *v); -void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); -void __indirect_glColor3usv(const GLushort *v); -void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void __indirect_glColor4bv(const GLbyte *v); -void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void __indirect_glColor4dv(const GLdouble *v); -void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void __indirect_glColor4fv(const GLfloat *v); -void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); -void __indirect_glColor4iv(const GLint *v); -void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); -void __indirect_glColor4sv(const GLshort *v); -void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void __indirect_glColor4ubv(const GLubyte *v); -void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); -void __indirect_glColor4uiv(const GLuint *v); -void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); -void __indirect_glColor4usv(const GLushort *v); -void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void __indirect_glColorMaterial(GLenum face, GLenum mode); void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); -void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); -void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); -void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); -void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); @@ -114,48 +437,22 @@ void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalform void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glCullFace(GLenum mode); void __indirect_glDeleteLists(GLuint list, GLsizei range); void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures); void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); -void __indirect_glDepthFunc(GLenum func); -void __indirect_glDepthMask(GLboolean flag); -void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); void __indirect_glDisable(GLenum cap); void __indirect_glDisableClientState(GLenum array); void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); -void __indirect_glDrawBuffer(GLenum mode); void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -void __indirect_glEdgeFlag(GLboolean flag); void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); -void __indirect_glEdgeFlagv(const GLboolean *flag); void __indirect_glEnable(GLenum cap); void __indirect_glEnableClientState(GLenum array); -void __indirect_glEnd(void); void __indirect_glEndList(void); -void __indirect_glEvalCoord1d(GLdouble u); -void __indirect_glEvalCoord1dv(const GLdouble *u); -void __indirect_glEvalCoord1f(GLfloat u); -void __indirect_glEvalCoord1fv(const GLfloat *u); -void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); -void __indirect_glEvalCoord2dv(const GLdouble *u); -void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); -void __indirect_glEvalCoord2fv(const GLfloat *u); -void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); -void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void __indirect_glEvalPoint1(GLint i); -void __indirect_glEvalPoint2(GLint i, GLint j); void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); void __indirect_glFinish(void); void __indirect_glFlush(void); -void __indirect_glFogf(GLenum pname, GLfloat param); -void __indirect_glFogfv(GLenum pname, const GLfloat *params); -void __indirect_glFogi(GLenum pname, GLint param); -void __indirect_glFogiv(GLenum pname, const GLint *params); -void __indirect_glFrontFace(GLenum mode); -void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint __indirect_glGenLists(GLsizei range); void __indirect_glGenTextures(GLsizei n, GLuint *textures); void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures); @@ -201,42 +498,14 @@ void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pnam void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glHint(GLenum target, GLenum mode); void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -void __indirect_glIndexMask(GLuint mask); void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glIndexd(GLdouble c); -void __indirect_glIndexdv(const GLdouble *c); -void __indirect_glIndexf(GLfloat c); -void __indirect_glIndexfv(const GLfloat *c); -void __indirect_glIndexi(GLint c); -void __indirect_glIndexiv(const GLint *c); -void __indirect_glIndexs(GLshort c); -void __indirect_glIndexsv(const GLshort *c); -void __indirect_glIndexub(GLubyte c); -void __indirect_glIndexubv(const GLubyte *c); -void __indirect_glInitNames(void); void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean __indirect_glIsEnabled(GLenum cap); GLboolean __indirect_glIsList(GLuint list); GLboolean __indirect_glIsTexture(GLuint texture); GLboolean __indirect_glIsTextureEXT(GLuint texture); -void __indirect_glLightModelf(GLenum pname, GLfloat param); -void __indirect_glLightModelfv(GLenum pname, const GLfloat *params); -void __indirect_glLightModeli(GLenum pname, GLint param); -void __indirect_glLightModeliv(GLenum pname, const GLint *params); -void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); -void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat *params); -void __indirect_glLighti(GLenum light, GLenum pname, GLint param); -void __indirect_glLightiv(GLenum light, GLenum pname, const GLint *params); void __indirect_glLineStipple(GLint factor, GLushort pattern); -void __indirect_glLineWidth(GLfloat width); -void __indirect_glListBase(GLuint base); -void __indirect_glLoadIdentity(void); -void __indirect_glLoadMatrixd(const GLdouble *m); -void __indirect_glLoadMatrixf(const GLfloat *m); -void __indirect_glLoadName(GLuint name); -void __indirect_glLogicOp(GLenum opcode); void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *pnts); void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *pnts); void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord, GLdouble v1, GLdouble v2, GLint vstr, GLint vord, const GLdouble *pnts); @@ -245,227 +514,41 @@ void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); -void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); -void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); -void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint *params); -void __indirect_glMatrixMode(GLenum mode); -void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); -void __indirect_glMultMatrixd(const GLdouble *m); -void __indirect_glMultMatrixf(const GLfloat *m); void __indirect_glNewList(GLuint list, GLenum mode); -void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); -void __indirect_glNormal3bv(const GLbyte *v); -void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); -void __indirect_glNormal3dv(const GLdouble *v); -void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); -void __indirect_glNormal3fv(const GLfloat *v); -void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); -void __indirect_glNormal3iv(const GLint *v); -void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); -void __indirect_glNormal3sv(const GLshort *v); void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void __indirect_glPassThrough(GLfloat token); void __indirect_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); void __indirect_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); void __indirect_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); void __indirect_glPixelStoref(GLenum pname, GLfloat param); void __indirect_glPixelStorei(GLenum pname, GLint param); -void __indirect_glPixelTransferf(GLenum pname, GLfloat param); -void __indirect_glPixelTransferi(GLenum pname, GLint param); -void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); -void __indirect_glPointSize(GLfloat size); -void __indirect_glPolygonMode(GLenum face, GLenum mode); -void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); void __indirect_glPolygonStipple(const GLubyte *mask); -void __indirect_glPopAttrib(void); void __indirect_glPopClientAttrib(void); -void __indirect_glPopMatrix(void); -void __indirect_glPopName(void); void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); -void __indirect_glPushAttrib(GLbitfield mask); void __indirect_glPushClientAttrib(GLuint mask); -void __indirect_glPushMatrix(void); -void __indirect_glPushName(GLuint name); -void __indirect_glRasterPos2d(GLdouble x, GLdouble y); -void __indirect_glRasterPos2dv(const GLdouble *v); -void __indirect_glRasterPos2f(GLfloat x, GLfloat y); -void __indirect_glRasterPos2fv(const GLfloat *v); -void __indirect_glRasterPos2i(GLint x, GLint y); -void __indirect_glRasterPos2iv(const GLint *v); -void __indirect_glRasterPos2s(GLshort x, GLshort y); -void __indirect_glRasterPos2sv(const GLshort *v); -void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glRasterPos3dv(const GLdouble *v); -void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); -void __indirect_glRasterPos3fv(const GLfloat *v); -void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); -void __indirect_glRasterPos3iv(const GLint *v); -void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); -void __indirect_glRasterPos3sv(const GLshort *v); -void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void __indirect_glRasterPos4dv(const GLdouble *v); -void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void __indirect_glRasterPos4fv(const GLfloat *v); -void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); -void __indirect_glRasterPos4iv(const GLint *v); -void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); -void __indirect_glRasterPos4sv(const GLshort *v); -void __indirect_glReadBuffer(GLenum mode); void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2); -void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2); -void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); void __indirect_glRectiv(const GLint *v1, const GLint *v2); -void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void __indirect_glRectsv(const GLshort *v1, const GLshort *v2); GLint __indirect_glRenderMode(GLenum mode); -void __indirect_glResetHistogram(GLenum target); -void __indirect_glResetMinmax(GLenum target); -void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer); void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -void __indirect_glShadeModel(GLenum mode); void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); -void __indirect_glStencilMask(GLuint mask); -void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); -void __indirect_glTexCoord1d(GLdouble s); -void __indirect_glTexCoord1dv(const GLdouble *v); -void __indirect_glTexCoord1f(GLfloat s); -void __indirect_glTexCoord1fv(const GLfloat *v); -void __indirect_glTexCoord1i(GLint s); -void __indirect_glTexCoord1iv(const GLint *v); -void __indirect_glTexCoord1s(GLshort s); -void __indirect_glTexCoord1sv(const GLshort *v); -void __indirect_glTexCoord2d(GLdouble s, GLdouble t); -void __indirect_glTexCoord2dv(const GLdouble *v); -void __indirect_glTexCoord2f(GLfloat s, GLfloat t); -void __indirect_glTexCoord2fv(const GLfloat *v); -void __indirect_glTexCoord2i(GLint s, GLint t); -void __indirect_glTexCoord2iv(const GLint *v); -void __indirect_glTexCoord2s(GLshort s, GLshort t); -void __indirect_glTexCoord2sv(const GLshort *v); -void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); -void __indirect_glTexCoord3dv(const GLdouble *v); -void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); -void __indirect_glTexCoord3fv(const GLfloat *v); -void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); -void __indirect_glTexCoord3iv(const GLint *v); -void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); -void __indirect_glTexCoord3sv(const GLshort *v); -void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void __indirect_glTexCoord4dv(const GLdouble *v); -void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void __indirect_glTexCoord4fv(const GLfloat *v); -void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); -void __indirect_glTexCoord4iv(const GLint *v); -void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); -void __indirect_glTexCoord4sv(const GLshort *v); void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); -void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); -void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); -void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint *params); -void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); -void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); -void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); -void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); -void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); -void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint *params); void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); -void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); -void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); -void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint *params); void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); -void __indirect_glVertex2d(GLdouble x, GLdouble y); -void __indirect_glVertex2dv(const GLdouble *v); -void __indirect_glVertex2f(GLfloat x, GLfloat y); -void __indirect_glVertex2fv(const GLfloat *v); -void __indirect_glVertex2i(GLint x, GLint y); -void __indirect_glVertex2iv(const GLint *v); -void __indirect_glVertex2s(GLshort x, GLshort y); -void __indirect_glVertex2sv(const GLshort *v); -void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glVertex3dv(const GLdouble *v); -void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); -void __indirect_glVertex3fv(const GLfloat *v); -void __indirect_glVertex3i(GLint x, GLint y, GLint z); -void __indirect_glVertex3iv(const GLint *v); -void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); -void __indirect_glVertex3sv(const GLshort *v); -void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void __indirect_glVertex4dv(const GLdouble *v); -void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void __indirect_glVertex4fv(const GLfloat *v); -void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); -void __indirect_glVertex4iv(const GLint *v); -void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); -void __indirect_glVertex4sv(const GLshort *v); void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - -void __indirect_glActiveTextureARB(GLenum texture); void __indirect_glClientActiveTextureARB(GLenum texture); -void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); -void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); -void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); -void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); -void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); -void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint *v); -void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); -void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort *v); -void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); -void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); -void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); -void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); -void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); -void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint *v); -void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); -void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort *v); -void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); -void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); -void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); -void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); -void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); -void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint *v); -void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); -void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort *v); -void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); -void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); -void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); -void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint *v); -void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort *v); - - -void __indirect_glLoadTransposeMatrixfARB(const GLfloat *m); -void __indirect_glMultTransposeMatrixfARB(const GLfloat *m); -void __indirect_glLoadTransposeMatrixdARB(const GLdouble *m); -void __indirect_glMultTransposeMatrixdARB(const GLdouble *m); void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ); -void __indirect_glPointParameterfARB(GLenum pname, GLfloat param); -void __indirect_glPointParameterfvARB(GLenum pname, const GLfloat *params); -void __indirect_glActiveStencilFaceEXT(GLenum mode); - void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y); void __indirect_glWindowPos2iARB(GLint x, GLint y); void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y); @@ -475,53 +558,64 @@ void __indirect_glWindowPos2fvARB(const GLfloat * p); void __indirect_glWindowPos2ivARB(const GLint * p); void __indirect_glWindowPos2svARB(const GLshort * p); void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z); void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z); void __indirect_glWindowPos3dvARB(const GLdouble * p); -void __indirect_glWindowPos3fvARB(const GLfloat * p); void __indirect_glWindowPos3ivARB(const GLint * p); void __indirect_glWindowPos3svARB(const GLshort * p); void __indirect_glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void __indirect_glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount); -void __indirect_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB,GLenum sfactorA, GLenum dfactorA); - void __indirect_glSampleMaskSGIS( GLfloat value, GLboolean invert ); void __indirect_glSamplePatternSGIS( GLenum pass ); /* 145. GL_EXT_secondary_color / GL 1.4 */ -void __indirect_glSecondaryColor3b (GLbyte, GLbyte, GLbyte); -void __indirect_glSecondaryColor3bv (const GLbyte *); -void __indirect_glSecondaryColor3d (GLdouble, GLdouble, GLdouble); -void __indirect_glSecondaryColor3dv (const GLdouble *); -void __indirect_glSecondaryColor3f (GLfloat, GLfloat, GLfloat); -void __indirect_glSecondaryColor3fv (const GLfloat *); -void __indirect_glSecondaryColor3i (GLint, GLint, GLint); -void __indirect_glSecondaryColor3iv (const GLint *); -void __indirect_glSecondaryColor3s (GLshort, GLshort, GLshort); -void __indirect_glSecondaryColor3sv (const GLshort *); -void __indirect_glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); -void __indirect_glSecondaryColor3ubv (const GLubyte *); -void __indirect_glSecondaryColor3ui (GLuint, GLuint, GLuint); -void __indirect_glSecondaryColor3uiv (const GLuint *); -void __indirect_glSecondaryColor3us (GLushort, GLushort, GLushort); -void __indirect_glSecondaryColor3usv (const GLushort *); void __indirect_glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); /* 149. GL_EXT_fog_coord / GL 1.4 */ -void __indirect_glFogCoordf (GLfloat); -void __indirect_glFogCoordfv (const GLfloat *); -void __indirect_glFogCoordd (GLdouble); -void __indirect_glFogCoorddv (const GLdouble *); void __indirect_glFogCoordPointer (GLenum, GLsizei, const GLvoid *); -/* 262. GL_NV_point_sprite / GL 1.4 */ - -void __indirect_glPointParameteri(GLenum pname, GLint param); -void __indirect_glPointParameteriv(GLenum pname, const GLint *params); +# undef glxproto_void +# undef glxproto_Cv +# undef glxproto_Cv_transpose +# undef glxproto_1s +# undef glxproto_2s +# undef glxproto_3s +# undef glxproto_4s +# undef glxproto_6s +# undef glxproto_enum1_1s +# undef glxproto_enum1_1v +# undef glxproto_enum1_2s +# undef glxproto_enum1_2v +# undef glxproto_enum1_3s +# undef glxproto_enum1_3v +# undef glxproto_enum1_4s +# undef glxproto_enum1_4v +# undef glxproto_enum1_Vv +# undef glxproto_enum2_1s +# undef glxproto_enum2_Vv +# undef glxproto_1 +# undef glxvendr_1 +# undef glxproto_2 +# undef glxvendr_2 +# undef glxproto_3 +# undef glxvendr_3 +# undef glxproto_4 +# undef glxproto_enum1_1 +# undef glxvendr_enum1_1 +# undef glxproto_enum1_2 +# undef glxvendr_enum1_2 +# undef glxproto_enum1_3 +# undef glxvendr_enum1_3 +# undef glxproto_enum1_4 +# undef glxvendr_enum1_4 +# undef glxproto_enum1_V +# undef glxvendr_enum1_V +# undef glxproto_enum2_V +# undef glxvendr_enum2_V +#endif /* !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) */ #endif /* _INDIRECT_H_ */ |