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authorChris Wilson <chris@chris-wilson.co.uk>2012-04-08 13:18:56 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2012-04-08 13:20:13 +0100
commitc3d7f4c1cf7d052163b7c4e74bb202c618f0eb76 (patch)
tree03e5445bf0169cc49229b38f5d545df4dadc4b27
parent701473d20485a0557b4fb36efcbfbb8656e2f619 (diff)
sna/gen3: Reset accumulated constants for each composite
In particular the glyph routines require the composite setup to reinitialise state between glyph runs. This affects anything trying to use glyphs without a mask with a gradient source, for example. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--src/sna/gen3_render.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/sna/gen3_render.c b/src/sna/gen3_render.c
index 529884c4..ed2eaf1e 100644
--- a/src/sna/gen3_render.c
+++ b/src/sna/gen3_render.c
@@ -2437,7 +2437,7 @@ try_blt(struct sna *sna,
static void
gen3_align_vertex(struct sna *sna,
- struct sna_composite_op *op)
+ const struct sna_composite_op *op)
{
if (op->floats_per_vertex != sna->render_state.gen3.last_floats_per_vertex) {
if (sna->render.vertex_size - sna->render.vertex_used < 2*op->floats_per_rect)
@@ -2450,6 +2450,7 @@ gen3_align_vertex(struct sna *sna,
(sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex));
sna->render.vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
sna->render.vertex_used = sna->render.vertex_index * op->floats_per_vertex;
+ assert(sna->render.vertex_used < sna->render.vertex_size - op->floats_per_rect);
sna->render_state.gen3.last_floats_per_vertex = op->floats_per_vertex;
}
}
@@ -2824,6 +2825,7 @@ gen3_render_composite(struct sna *sna,
return FALSE;
}
+ tmp->u.gen3.num_constants = 0;
tmp->src.u.gen3.type = SHADER_TEXTURE;
tmp->src.is_affine = TRUE;
DBG(("%s: preparing source\n", __FUNCTION__));