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authorDave Airlie <airlied@redhat.com>2014-08-25 01:30:18 +0100
committerDave Airlie <airlied@redhat.com>2014-08-25 01:30:18 +0100
commit0aeec0c88c69ccaeb4151093629c10da282167a0 (patch)
tree4be82b29232165b752e386eaf3ceaa00b8484676
parentec86be669f6dc25c2e0c983f6c1acb2ac5d022c5 (diff)
arb_gpu_shader_fp64: test Uniform*d can't be used for bool uniforms
The fp64 spec doesn't allow bool uniforms to be initialised with doubles. Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--tests/spec/CMakeLists.txt1
-rw-r--r--tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt12
-rw-r--r--tests/spec/arb_gpu_shader_fp64/CMakeLists.txt1
-rw-r--r--tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c87
4 files changed, 101 insertions, 0 deletions
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index c448fd443..12c9e5d91 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -19,6 +19,7 @@ add_subdirectory (arb_framebuffer_srgb)
add_subdirectory (arb_geometry_shader4)
add_subdirectory (arb_get_program_binary)
add_subdirectory (arb_gpu_shader5)
+add_subdirectory (arb_gpu_shader_fp64)
add_subdirectory (arb_instanced_arrays)
add_subdirectory (arb_internalformat_query)
add_subdirectory (arb_map_buffer_alignment)
diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
new file mode 100644
index 000000000..03d227381
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
@@ -0,0 +1,12 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (arb_gpu_shader_fp64-double_in_bool_uniform double_in_bool_uniform.c)
diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.txt b/tests/spec/arb_gpu_shader_fp64/CMakeLists.txt
new file mode 100644
index 000000000..144a306f4
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c b/tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c
new file mode 100644
index 000000000..7a109c55b
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c
@@ -0,0 +1,87 @@
+/*
+ * Copyright © 2014 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file double_in_bool_uniform.c
+ *
+ * Tests that glUniform works as specified for trying to using the double
+ * interfaces with a bool uniform.
+ *
+ * The GL_ARB_gpu_shader_fp64 specification says in the Issues section:
+ * "(15) Can the 64-bit uniform APIs be used to load values for uniforms of
+ * type "bool", "bvec2", "bvec3", or "bvec4"?
+ * RESOLVED: No. OpenGL 2.0 and beyond did allow "bool" variable to be
+ * set with Uniform*i* and Uniform*f APIs, and OpenGL 3.0 extended that
+ * support to Uniform*ui* for orthogonality. But it seems pointless to
+ * extended this capability forward to 64-bit Uniform APIs as well."
+ */
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 33;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+static const char vs_text[] =
+ "vec4 vertex;\n"
+ "void main() {\n"
+ "gl_Position = vertex;\n"
+ "}";
+
+static const char fs_text[] =
+ "#version 330\n"
+ "uniform bool var;\n"
+ "void main() {\n"
+ "gl_FragColor = vec4(float(var), 0.0, 1.0, 1.0);\n"
+ "}";
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint prog;
+ GLint loc;
+ piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+ prog = piglit_build_simple_program(vs_text, fs_text);
+
+ glUseProgram(prog);
+
+ loc = glGetUniformLocation(prog, "var");
+
+ /* verify that glUniform1d generates an error */
+ glUniform1d(loc, 0.1);
+
+ if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+ piglit_report_result(PIGLIT_FAIL);
+
+ glDeleteProgram(prog);
+ piglit_report_result(PIGLIT_PASS);
+}