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authorBrian Paul <brianp@vmware.com>2013-06-02 18:06:17 -0600
committerBrian Paul <brianp@vmware.com>2013-06-02 18:06:17 -0600
commit8588350dc0fcc124cf3e8104965d8525033e3201 (patch)
tree841b02274689f2ba07c004682e77b91626bb46d7
parent6b53e2b0380ce1617402217cb77d5670a44c3fb5 (diff)
mesa: fix hodge podge indentation, update comments in texformat.c
-rw-r--r--src/mesa/main/texformat.c370
1 files changed, 184 insertions, 186 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 0ae79ea7d0..241e2bfa7f 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -50,162 +50,161 @@
* internalFormat parameters passed to glTexImage().
*
* \param ctx the GL context.
+ * \param target a texture target (GL_TEXTURE_x)
* \param internalFormat user's prefered internal texture format.
* \param format incoming image pixel format.
* \param type incoming image data type.
*
- * \return a pointer to a gl_texture_format object which describes the
- * choosen texture format, or NULL on failure.
- *
- * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
- * will typically override this function with a specialized version.
+ * \return the closest gl_format for the given format/type arguments
+ *
+ * This is called via dd_function_table::ChooseTextureFormat. Hardware
+ * drivers may override this function with a specialized version.
*/
gl_format
_mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
GLint internalFormat, GLenum format, GLenum type)
{
(void) format;
- (void) type;
switch (internalFormat) {
- /* shallow RGBA formats */
- case 4:
- case GL_RGBA:
- if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- } else if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
- }
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- case GL_RGBA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB5_A1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- break;
- case GL_RGBA2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
- case GL_RGBA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
-
- /* deep RGBA formats */
- case GL_RGB10_A2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGBA12:
- case GL_RGBA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* shallow RGB formats */
- case 3:
- case GL_RGB:
- if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
- }
- /* fallthrough */
- case GL_RGB8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_R3_G3_B2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
- case GL_RGB5:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
-
- /* deep RGB formats */
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_UNORM);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* Alpha formats */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- case GL_ALPHA12:
- case GL_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- /* Luminance formats */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
+ /* shallow RGBA formats */
+ case 4:
+ case GL_RGBA:
+ if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ } else if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
+ }
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ case GL_RGBA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB5_A1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ break;
+ case GL_RGBA2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+ case GL_RGBA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+
+ /* deep RGBA formats */
+ case GL_RGB10_A2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGBA12:
+ case GL_RGBA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* shallow RGB formats */
+ case 3:
+ case GL_RGB:
+ if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
+ }
+ /* fallthrough */
+ case GL_RGB8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_R3_G3_B2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+ case GL_RGB5:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+
+ /* deep RGB formats */
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_UNORM);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* Alpha formats */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ /* Luminance formats */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
/* Luminance/Alpha formats */
- case GL_LUMINANCE4_ALPHA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
+ case GL_LUMINANCE4_ALPHA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
@@ -220,49 +219,49 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
break;
- case GL_COMPRESSED_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
- case GL_COMPRESSED_LUMINANCE_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
- case GL_COMPRESSED_INTENSITY_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
- case GL_COMPRESSED_RGB_ARB:
- /* We don't use texture compression for 1D and 1D array textures.
- * For 1D textures, compressions doesn't buy us much.
- * For 1D ARRAY textures, there's complicated issues with updating
- * sub-regions on non-block boundaries with glCopyTexSubImage, among
- * other issues. FWIW, the GL_EXT_texture_array extension prohibits
- * 1D ARRAY textures in S3TC format.
- */
- if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.ANGLE_texture_compression_dxt)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- }
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_COMPRESSED_RGBA_ARB:
- /* We don't use texture compression for 1D and 1D array textures. */
- if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.ANGLE_texture_compression_dxt)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- }
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
+ case GL_COMPRESSED_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+ case GL_COMPRESSED_INTENSITY_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+ case GL_COMPRESSED_RGB_ARB:
+ /* We don't use texture compression for 1D and 1D array textures.
+ * For 1D textures, compressions doesn't buy us much.
+ * For 1D ARRAY textures, there's complicated issues with updating
+ * sub-regions on non-block boundaries with glCopyTexSubImage, among
+ * other issues. FWIW, the GL_EXT_texture_array extension prohibits
+ * 1D ARRAY textures in S3TC format.
+ */
+ if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.ANGLE_texture_compression_dxt)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ }
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_COMPRESSED_RGBA_ARB:
+ /* We don't use texture compression for 1D and 1D array textures. */
+ if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.ANGLE_texture_compression_dxt)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ }
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
case GL_RGB565:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
@@ -821,4 +820,3 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
_mesa_lookup_enum_by_nr(internalFormat));
return MESA_FORMAT_NONE;
}
-