/* * Copyright © 2016 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef IGT_V3D_H #define IGT_V3D_H #include #include #include "v3d_drm.h" #define PAGE_SIZE 4096 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 /* Batches per supergroup minus 1. 8 bits. */ #define V3D_CSD_CFG3_BATCHES_PER_SG_M1_SHIFT 12 /* Workgroups per supergroup, 0 means 16 */ #define V3D_CSD_CFG3_WGS_PER_SG_SHIFT 8 #define V3D_CSD_CFG3_WG_SIZE_SHIFT 0 #define V3D_CSD_CFG5_PROPAGATE_NANS (1 << 2) #define V3D_CSD_CFG5_SINGLE_SEG (1 << 1) #define V3D_CSD_CFG5_THREADING (1 << 0) struct v3d_cl; struct v3d_bo { int handle; uint32_t offset; uint32_t size; void *map; }; struct v3d_cl_job { struct drm_v3d_submit_cl *submit; struct v3d_cl *bcl; struct v3d_cl *rcl; struct v3d_cl *icl; struct v3d_bo *tile_alloc; struct v3d_bo *tile_state; }; struct v3d_csd_job { struct drm_v3d_submit_csd *submit; struct v3d_bo *shader_assembly; struct v3d_bo *cl; }; struct v3d_bo *igt_v3d_create_bo(int fd, size_t size); void igt_v3d_free_bo(int fd, struct v3d_bo *bo); /* IOCTL wrappers */ uint32_t igt_v3d_get_bo_offset(int fd, uint32_t handle); uint32_t igt_v3d_get_param(int fd, enum drm_v3d_param param); void *igt_v3d_mmap_bo(int fd, uint32_t handle, uint32_t size, unsigned prot); void igt_v3d_bo_mmap(int fd, struct v3d_bo *bo); void igt_v3d_wait_bo(int fd, struct v3d_bo *bo, uint64_t timeout_ns); uint32_t igt_v3d_perfmon_create(int fd, uint32_t ncounters, uint8_t *counters); void igt_v3d_perfmon_get_values(int fd, uint32_t id); void igt_v3d_perfmon_destroy(int fd, uint32_t id); void igt_v3d_set_multisync(struct drm_v3d_multi_sync *ms, enum v3d_queue wait_stage); struct v3d_cl_job *igt_v3d_noop_job(int fd); void igt_v3d_free_cl_job(int fd, struct v3d_cl_job *job); struct v3d_csd_job *igt_v3d_empty_shader(int fd); void igt_v3d_free_csd_job(int fd, struct v3d_csd_job *job); #endif /* IGT_V3D_H */