#ifndef GEN9_MEDIA_H #define GEN9_MEDIA_H #include #include "surfaceformat.h" #include "gen4_render.h" #define GEN9_PIPELINE_SELECTION_MASK (3 << 8) /* If enabled, it will force awake media enginee and the following instructions * will require that the media enginee is awake. */ #define GEN9_FORCE_MEDIA_AWAKE_DISABLE (0 << 5) #define GEN9_FORCE_MEDIA_AWAKE_ENABLE (1 << 5) #define GEN9_FORCE_MEDIA_AWAKE_MASK (1 << 13) #define GEN9_SAMPLER_DOP_GATE_DISABLE (0 << 4) #define GEN9_SAMPLER_DOP_GATE_ENABLE (1 << 4) #define GEN9_SAMPLER_DOP_GATE_MASK (1 << 12) struct gen9_surface_state { struct { uint32_t cube_pos_z:1; uint32_t cube_neg_z:1; uint32_t cube_pos_y:1; uint32_t cube_neg_y:1; uint32_t cube_pos_x:1; uint32_t cube_neg_x:1; uint32_t media_boundary_pixel_mode:2; uint32_t render_cache_read_write:1; uint32_t sampler_l2_bypass_disable:1; uint32_t vert_line_stride_ofs:1; uint32_t vert_line_stride:1; uint32_t tiled_mode:2; uint32_t horizontal_alignment:2; uint32_t vertical_alignment:2; uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ uint32_t pad0:1; uint32_t is_array:1; uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ } ss0; struct { uint32_t qpitch:15; uint32_t pad1:4; uint32_t base_mip_level:5; uint32_t pxp:1; uint32_t mocs_index:6; uint32_t pad0:1; } ss1; struct { uint32_t width:14; uint32_t pad1:2; uint32_t height:14; uint32_t pad0:2; } ss2; struct { uint32_t pitch:18; uint32_t pad:3; uint32_t depth:11; } ss3; struct { uint32_t multisample_position_palette_index:3; uint32_t num_multisamples:3; uint32_t multisampled_surface_storage_format:1; uint32_t render_target_view_extent:11; uint32_t min_array_elt:11; uint32_t rotation:2; uint32_t force_ncmp_reduce_type:1; } ss4; struct { uint32_t mip_count:4; uint32_t min_lod:4; uint32_t pad3:6; uint32_t coherency_type:1; uint32_t pad2:5; uint32_t ewa_disable_for_cube:1; uint32_t y_offset:3; uint32_t pad0:1; uint32_t x_offset:7; } ss5; struct { uint32_t pad; /* Multisample Control Surface stuff */ } ss6; struct { uint32_t resource_min_lod:12; /* Only on Haswell */ uint32_t pad0:4; uint32_t shader_chanel_select_a:3; uint32_t shader_chanel_select_b:3; uint32_t shader_chanel_select_g:3; uint32_t shader_chanel_select_r:3; uint32_t alpha_clear_color:1; uint32_t blue_clear_color:1; uint32_t green_clear_color:1; uint32_t red_clear_color:1; } ss7; struct { uint32_t base_addr; } ss8; struct { uint32_t base_addr_hi:16; uint32_t pad0:16; } ss9; struct { uint32_t pad0:12; uint32_t aux_base_addr:20; } ss10; struct { uint32_t aux_base_addr_hi:16; uint32_t pad:16; } ss11; struct { uint32_t hiz_depth_clear_value; } ss12; struct { uint32_t reserved; } ss13; struct { uint32_t reserved; } ss14; struct { uint32_t reserved; } ss15; }; #endif /* GEN9_MEDIA_H */