/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * Roughly simulates repeatedly uploading frames of images, by uploading * the data all at once with pwrite, and then blitting it to another buffer. * * You might think of this like a movie player, but that wouldn't be entirely * accurate, since the access patterns of the memory would be different * (generally, smaller source image, upscaled, an thus different memory access * pattern in both texel fetch for the stretching and the destination writes). * However, some things like swfdec would be doing something like this since * they compute their data in host memory and upload the full sw rendered * frame. * * Additionally, those applications should be rendering at the screen refresh * rate, while this test has no limits, and so can get itself into the * working set larger than aperture size performance disaster. * * The current workload we have that does large drm_intel_bo_map() * uploads is texture upload for OpenGL (as it frequently is doing * reformatting as it uploads the user's data, making bo_subdata less * suitable) */ #include "igt.h" #include "i915/gem_create.h" #include #include #include #include #include #include #include #include #include #define OBJECT_WIDTH 1280 #define OBJECT_HEIGHT 720 static double get_time_in_secs(void) { struct timeval tv; gettimeofday(&tv, NULL); return (double)tv.tv_sec + tv.tv_usec / 1000000.0; } static void do_render(int i915, uint32_t dst_handle) { struct drm_i915_gem_execbuffer2 exec = {}; struct drm_i915_gem_exec_object2 obj[3] = {}; struct drm_i915_gem_relocation_entry reloc[2]; static uint32_t seed = 1; uint64_t size = OBJECT_WIDTH * OBJECT_HEIGHT * 4, bb_size = 4096; uint32_t *data, src_handle, bb_handle, *bb; uint32_t gen = intel_gen(intel_get_drm_devid(i915)); const bool has_64b_reloc = gen >= 8; int i; bb_handle = gem_create_from_pool(i915, &bb_size, REGION_SMEM); src_handle = gem_create_from_pool(i915, &size, REGION_SMEM); data = gem_mmap__cpu(i915, src_handle, 0, size, PROT_WRITE); for (i = 0; i < OBJECT_WIDTH * OBJECT_HEIGHT; i++) data[i] = seed++; gem_set_domain(i915, src_handle, I915_GEM_DOMAIN_CPU, 0); gem_munmap(data, size); /* Render the junk to the dst. */ bb = gem_mmap__device_coherent(i915, bb_handle, 0, bb_size, PROT_WRITE); i = 0; bb[i++] = XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | XY_SRC_COPY_BLT_WRITE_RGB | (6 + 2*(gen >= 8)); bb[i++] = (3 << 24) | /* 32 bits */ (0xcc << 16) | /* copy ROP */ (OBJECT_WIDTH * 4) /* dst pitch */; bb[i++] = 0; /* dst x1,y1 */ bb[i++] = (OBJECT_HEIGHT << 16) | OBJECT_WIDTH; /* dst x2,y2 */ obj[0].handle = dst_handle; obj[0].offset = dst_handle * size; reloc[0].target_handle = dst_handle; reloc[0].presumed_offset = obj[0].offset; reloc[0].offset = sizeof(uint32_t) * i; reloc[0].read_domains = I915_GEM_DOMAIN_RENDER; reloc[0].write_domain = I915_GEM_DOMAIN_RENDER; bb[i++] = obj[0].offset; if (has_64b_reloc) bb[i++] = obj[0].offset >> 32; bb[i++] = 0; /* src x1,y1 */ bb[i++] = OBJECT_WIDTH * 4; /* src pitch */ obj[1].handle = src_handle; obj[1].offset = src_handle * size; reloc[1].target_handle = src_handle; reloc[1].presumed_offset = obj[1].offset; reloc[1].offset = sizeof(uint32_t) * i; reloc[1].read_domains = I915_GEM_DOMAIN_RENDER; reloc[1].write_domain = 0; bb[i++] = obj[1].offset; if (has_64b_reloc) bb[i++] = obj[1].offset >> 32; obj[2].handle = bb_handle; obj[2].relocs_ptr = to_user_pointer(reloc); obj[2].relocation_count = 2; bb[i++] = MI_BATCH_BUFFER_END; gem_munmap(bb, bb_size); exec.buffers_ptr = to_user_pointer(obj); exec.buffer_count = 3; exec.flags = gen >= 6 ? I915_EXEC_BLT : 0 | I915_EXEC_NO_RELOC; gem_execbuf(i915, &exec); } int main(int argc, char **argv) { double start_time, end_time; uint32_t dst_handle; int i915, i; i915 = drm_open_driver(DRIVER_INTEL); dst_handle = gem_create(i915, OBJECT_WIDTH * OBJECT_HEIGHT * 4); /* Prep loop to get us warmed up. */ for (i = 0; i < 60; i++) do_render(i915, dst_handle); gem_sync(i915, dst_handle); /* Do the actual timing. */ start_time = get_time_in_secs(); for (i = 0; i < 200; i++) do_render(i915, dst_handle); gem_sync(i915, dst_handle); end_time = get_time_in_secs(); printf("%d iterations in %.03f secs: %.01f MB/sec\n", i, end_time - start_time, (double)i * OBJECT_WIDTH * OBJECT_HEIGHT * 4 / 1024.0 / 1024.0 / (end_time - start_time)); close(i915); }