/* * Copyright (c) 2011 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Waldo Bastian * */ #include "object_heap.h" #include #include #include "psb_def.h" #define LAST_FREE -1 #define ALLOCATED -2 #define SUSPENDED -3 /* * Expands the heap * Return 0 on success, -1 on error */ static int object_heap_expand(object_heap_p heap) { int i; int malloc_error = FALSE; object_base_p *new_heap_index; int next_free; int new_heap_size = heap->heap_size + heap->heap_increment; new_heap_index = (object_base_p *) realloc(heap->heap_index, new_heap_size * sizeof(object_base_p)); if (NULL == new_heap_index) { return -1; /* Out of memory */ } heap->heap_index = new_heap_index; next_free = heap->next_free; for (i = new_heap_size; i-- > heap->heap_size;) { object_base_p obj = (object_base_p) calloc(1, heap->object_size); heap->heap_index[i] = obj; if (NULL == obj) { malloc_error = TRUE; continue; /* Clean up after the loop is completely done */ } obj->id = i + heap->id_offset; obj->next_free = next_free; next_free = i; } if (malloc_error) { /* Clean up the mess */ for (i = new_heap_size; i-- > heap->heap_size;) { if (heap->heap_index[i]) { free(heap->heap_index[i]); } } /* heap->heap_index is left as is */ return -1; /* Out of memory */ } heap->next_free = next_free; heap->heap_size = new_heap_size; return 0; /* Success */ } /* * Return 0 on success, -1 on error */ int object_heap_init(object_heap_p heap, int object_size, int id_offset) { heap->object_size = object_size; heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK; heap->heap_size = 0; heap->heap_increment = 16; heap->heap_index = NULL; heap->next_free = LAST_FREE; return object_heap_expand(heap); } /* * Allocates an object * Returns the object ID on success, returns -1 on error */ int object_heap_allocate(object_heap_p heap) { object_base_p obj; if (LAST_FREE == heap->next_free) { if (-1 == object_heap_expand(heap)) { return -1; /* Out of memory */ } } ASSERT(heap->next_free >= 0); obj = heap->heap_index[heap->next_free]; heap->next_free = obj->next_free; obj->next_free = ALLOCATED; return obj->id; } /* * Lookup an object by object ID * Returns a pointer to the object on success, returns NULL on error */ object_base_p object_heap_lookup(object_heap_p heap, int id) { object_base_p obj; if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset))) { return NULL; } id &= OBJECT_HEAP_ID_MASK; obj = heap->heap_index[id]; /* Check if the object has in fact been allocated */ if (obj->next_free != ALLOCATED) { return NULL; } return obj; } /* * Iterate over all objects in the heap. * Returns a pointer to the first object on the heap, returns NULL if heap is empty. */ object_base_p object_heap_first(object_heap_p heap, object_heap_iterator *iter) { *iter = -1; return object_heap_next(heap, iter); } /* * Iterate over all objects in the heap. * Returns a pointer to the next object on the heap, returns NULL if heap is empty. */ object_base_p object_heap_next(object_heap_p heap, object_heap_iterator *iter) { object_base_p obj; int i = *iter + 1; while (i < heap->heap_size) { obj = heap->heap_index[i]; if ((obj->next_free == ALLOCATED) || (obj->next_free == SUSPENDED)) { *iter = i; return obj; } i++; } *iter = i; return NULL; } /* * Frees an object */ void object_heap_free(object_heap_p heap, object_base_p obj) { /* Don't complain about NULL pointers */ if (NULL != obj) { /* Check if the object has in fact been allocated */ ASSERT((obj->next_free == ALLOCATED) || (obj->next_free == SUSPENDED)); obj->next_free = heap->next_free; heap->next_free = obj->id & OBJECT_HEAP_ID_MASK; } } /* * Destroys a heap, the heap must be empty. */ void object_heap_destroy(object_heap_p heap) { object_base_p obj; int i; for (i = 0; i < heap->heap_size; i++) { /* Check if object is not still allocated */ obj = heap->heap_index[i]; ASSERT(obj->next_free != ALLOCATED); ASSERT(obj->next_free != SUSPENDED); /* Free object itself */ free(obj); } free(heap->heap_index); heap->heap_size = 0; heap->heap_index = NULL; heap->next_free = LAST_FREE; } /* * Suspend an object * Suspended objects can not be looked up */ void object_heap_suspend_object(object_base_p obj, int suspend) { if (suspend) { ASSERT(obj->next_free == ALLOCATED); obj->next_free = SUSPENDED; } else { ASSERT(obj->next_free == SUSPENDED); obj->next_free = ALLOCATED; } }