summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSinclair Yeh <syeh@vmware.com>2015-05-15 15:32:29 -0700
committerThomas Hellstrom <thellstrom@vmware.com>2015-09-07 11:04:17 +0200
commit9961c00d2de6bf81a3340415d4c32ed0eee573b6 (patch)
treef892ed6d849a462fab8b952c40f0f7d0bec46817
parentb9103e6914f695f3fc5ed934bdf1713061c6a719 (diff)
vmwgfx: Fixed topology boundary checking for Screen Targets
For a Screen Target capable display device, the display topology is limited by SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM. Two values are checked against this limit: 1. Size of the bounding box enclosing all the displays, and 2. Size of the total number of displays, e.g. framebuffers The limitations above mean we do not have exact max width and height for the topology. The best current option is to set those to the maximum texture width/height. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
-rw-r--r--vmwgfx_kms.c33
1 files changed, 22 insertions, 11 deletions
diff --git a/vmwgfx_kms.c b/vmwgfx_kms.c
index 7c23160..b5c271c 100644
--- a/vmwgfx_kms.c
+++ b/vmwgfx_kms.c
@@ -1043,9 +1043,8 @@ int vmw_kms_init(struct vmw_private *dev_priv)
dev->mode_config.funcs = &vmw_kms_funcs;
dev->mode_config.min_width = 1;
dev->mode_config.min_height = 1;
- /* assumed largest fb size */
- dev->mode_config.max_width = 8192;
- dev->mode_config.max_height = 8192;
+ dev->mode_config.max_width = dev_priv->texture_max_width;
+ dev->mode_config.max_height = dev_priv->texture_max_height;
dev->mode_config.preferred_depth = 32;
dev->mode_config.prefer_shadow = 0;
dev->mode_config.async_page_flip = 1;
@@ -1568,6 +1567,7 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
unsigned rects_size;
int ret;
int i;
+ u64 total_pixels = 0;
struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_vmw_rect bounding_box = {0};
@@ -1610,20 +1610,31 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
if (rects[i].y + rects[i].h > bounding_box.h)
bounding_box.h = rects[i].y + rects[i].h;
+
+ total_pixels += (u64) rects[i].w * (u64) rects[i].h;
}
- /*
- * For Screen Target Display Unit, all the displays must fit
- * inside of maximum texture size.
- */
- if (dev_priv->active_display_unit == vmw_du_screen_target)
- if (bounding_box.w > dev_priv->texture_max_width ||
- bounding_box.h > dev_priv->texture_max_height) {
- DRM_ERROR("Layout exceeds maximum texture size\n");
+ if (dev_priv->active_display_unit == vmw_du_screen_target) {
+ /*
+ * For Screen Targets, the limits for a toplogy are:
+ * 1. Bounding box (assuming 32bpp) must be < prim_bb_mem
+ * 2. Total pixels (assuming 32bpp) must be < prim_bb_mem
+ */
+ u64 bb_mem = bounding_box.w * bounding_box.h * 4;
+ u64 pixel_mem = total_pixels * 4;
+
+ if (bb_mem > dev_priv->prim_bb_mem) {
+ DRM_ERROR("Topology is beyond supported limits.\n");
ret = -EINVAL;
goto out_free;
}
+ if (pixel_mem > dev_priv->prim_bb_mem) {
+ DRM_ERROR("Combined output size too large\n");
+ ret = -EINVAL;
+ goto out_free;
+ }
+ }
vmw_du_update_layout(dev_priv, arg->num_outputs, rects);