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# Copyright © 2017 Intel Corporation

# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:

# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.

# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.

files_libutil = [
  'gl_wrap.h',
  'glut_wrap.h',
  'readtex.c',
  'readtex.h',
  'showbuffer.c',
  'showbuffer.h',
  'trackball.c',
  'trackball.h',
  # TODO: these are not included in cmake, but glut is always included?
  'shaderutil.c',
  'shaderutil.h',
]

libutil = static_library(
  'util',
  files_libutil,
  dependencies : [dep_gl, dep_glu, dep_glew, dep_glut],
)

inc_util = include_directories('.')

dep_util = declare_dependency(
  link_with : libutil,
  dependencies : [dep_gl, dep_glu, dep_glew, dep_glut],
  include_directories : inc_util,
)