/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include #include static GLboolean vec4_equals(GLUvec4 *a, GLUvec4 *b) { int i; for (i = 0; i < 4; i++) { if (a->values[i] != b->values[i]) return GL_FALSE; } return GL_TRUE; } int main(int argc, char **argv) { GLUvec4 a = {{1.0, 2.0, 3.0, 4.0}}; GLUvec4 b = {{-2.0, 3.0, 5.0, -10.0}}; GLUvec4 expected = {{-1.0, 5.0, 8.0, -6.0}}; GLUvec4 result; (void)argc; (void)argv; gluAdd4v_4v(&result, &a, &b); assert(vec4_equals(&result, &expected)); return 0; }